WoW Forever Arms Warrior Guide
DamageMelee
2 new, 2 renamed or reworked, 3 changed and 0 removed talents since Classic; the 31-point talent stays Mortal Strike.
Reduces the cost of your Heroic Strike ability by 1 Rage.
Reduces the cost of your Heroic Strike ability by 3 Rage.
2/3Increases your Parry chance by 1%.
Increases your Parry chance by 5%.
Increases the Bleed damage done by your Rend ability by 12%.
Increases the Bleed damage done by your Rend ability by 35%.
3/3Increases the Rage generated by your Charge ability by 3.
Increases the Rage generated by your Charge ability by 6.
Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Increases the critical strike chance of your Overpower ability by 25%.
Increases the critical strike chance of your Overpower ability by 50%.
2/2Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Increases the damage you deal with two-handed melee weapons by 2%.
Increases the damage you deal with two-handed melee weapons by 6%.
Increases the critical strike damage bonus of your abilities by 10%.
Increases the critical strike damage bonus of your abilities by 20%.
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
Your next 5 melee attacks strike an additional nearby opponent.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Reduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing.
Reduces the cooldown of your Slam ability by 5 sec, the cast time and global cooldown by 0.5 sec, and Slam no longer interrupts or delays your melee swing.
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
“Arms Warrior” means most of your 51 talent points go into Arms. Forever keeps Classic’s three open trees, so you can mix them.
Archived community build
Arms leveling
Arms 7Fury 4
Talents it takes
- Improved Heroic StrikeImproved Heroic StrikeArms · tier 1 · max rank 3
Reduces the cost of your Heroic Strike ability by 1 Rage.
Reduces the cost of your Heroic Strike ability by 3 Rage.
2/3 - Improved RendImproved RendArms · tier 1 · max rank 3
Increases the Bleed damage done by your Rend ability by 12%.
Increases the Bleed damage done by your Rend ability by 35%.
3/3 - Improved OverpowerImproved OverpowerArms · tier 2 · max rank 2
Increases the critical strike chance of your Overpower ability by 25%.
Increases the critical strike chance of your Overpower ability by 50%.
2/2 - CrueltyCrueltyFury · tier 1 · max rank 5
Improves your chance to get a critical strike with melee attacks by 1%.
Improves your chance to get a critical strike with melee attacks by 5%.
4/5
Seven points in Arms for a Rend and Overpower rotation: cheaper Heroic Strike, a harder-hitting Rend bleed and Overpower that crits far more often. The last four go into Cruelty for crit. The level 20 guide planned to keep adding Cruelty until level 30; the same author’s level 30 build has all 21 points in Arms instead.
Posted by shoop on Wowhead, .
31-point talent · level 40
Mortal StrikeA vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Key abilities
- Rend4
- Overpower12
- SlamRank 1 · level 20Cost 150 RageCast time 1.5 secCooldown 15 sec
Slams the opponent, causing weapon damage plus 16.
20 - Execute24
Historical beta examples, checked for valid points against the current tree. They have not been revalidated as live leveling or endgame recommendations.
Leveling a Arms Warrior: 1 to 60
When each tier opens with every point in Arms, when the build takes its talents, when the trainer teaches the key abilities, the best weapon to pick up every few levels, and what the world opens at each level: camping, the new dungeons, Dual Specialization and the raids.
Arms Warrior: what each level brings
Drag the level: trainer ranks, the talent point, the best gear, mounts and dungeons of that level, for the race and professions picked above.
That is not a Warrior link from the talent calculator.
A character has two professions: drop one before picking another.
- Intimidating ShoutStormwind Stockades
- ExecuteExcavation Site: WetlandsGnomereganRazorfen Kraul
- Tier 4 of Arms opens
Trainer at level 20
Coming up
Talent points
11 of 51 points to spend
Following Arms leveling by shoop, Wowhead (posted for level 20).
The source gives this build without a pick order, so none is made up here. By level 20 it holds:
Open this build in the WoW Forever Talent Calculator
Next tier of Arms opens at level 25 with every point in the tree.
Best gear at level 20
- Smite's Mighty HammerWeapon · from level 18
- Veteran's Silvered Chain HelmHead · from level 20
- Durable Chain ShouldersShoulder · from level 19
- Cape of the BrotherhoodBack · from level 20
- Veteran's Chain ShirtChest · from level 15
- Wolf BracersWrist · from level 20
- Veteran's GlovesHands · from level 15
- Cobrahn's GraspWaist · from level 19
- Veteran's Chain LeggingsLegs · from level 20
- Veteran's BootsFeet · from level 17
- Bounty Hunter's RingFinger · from level 16
Top pick per slot by the BiS list's default weights for this path.
Arms Warrior BiS list at level 20 · WoW Forever Warrior weapons by level
World at level 20
Dungeons opening now
Dungeons in your range
Racials
Pick a race above to see its racials.
Camp objects of your professions
Pick up to 2 professions above.
Trainer levels: current Forever client, build 1.60.1.70888. Gear: the BiS list's weights and the weapon planner's upgrade path, with quests, dungeons, vendors and crafted items only. Training costs and the level a profession tier opens at are not in the client data, so neither is shown.
Levels 1–9
- 1Will to SurviveWill to SurviveHuman
Instantly removes all Stun effects; 3 min cooldown
PerceptionPerceptionHumanGreatly improved stealth detection for 20 sec; 3 min cooldown
RuthlessRuthlessHuman+1% critical strike chance with all spells and attacks
The Human SpiritThe Human SpiritHuman+10% Spirit
StoneformStoneformDwarfRemoves and grants immunity to Bleed, Poison and Disease effects, and reduces Physical damage taken by 10%, for 8 sec; 3 min cooldown
Find TreasureFind TreasureDwarfShows nearby treasure on the minimap and can stay active alongside other tracking abilities
Artisan's PrecisionArtisan's PrecisionDwarf+1% hit chance with spells and attacks
Big Game HunterBig Game HunterDwarf+5% damage against Beasts
Elune's LightElune's LightNight Elf+10% critical strike chance with all spells and attacks for 15 sec; 3 min cooldown
ShadowmeldShadowmeldNight ElfStealth until you move or cancel it; used in combat, it discourages enemies from attacking you and the cooldown rises from 10 sec to 2 min
QuicknessQuicknessNight Elf+1% Dodge and +2% movement speed; Night Elf Rogues and Druids are harder to detect in Stealth, as if 1 level higher
Wisp SpiritWisp SpiritNight Elf+75% movement speed as a wisp after death
Eureka!Eureka!GnomeFor 8 sec, your non-periodic damaging abilities (Priests: damaging or healing) cost 10% less Mana, Rage or Energy and deal or heal 10% more; 2 min cooldown
Expansive MindExpansive MindGnome+5% maximum Mana, Rage or Energy
Engineering SpecializationEngineering SpecializationGnomeEngineering devices fail or backfire 20% less often
Escape ArtistEscape ArtistGnomeRemoves all movement-impairing effects and grants immunity to them for 3 sec; 2 min cooldown
Walk on AirWalk on AirSkyborne (High Order)Glide down through the air for 10 sec, steering as you go; 90 sec cooldown (2 min until October 15)
Wind BlessedWind BlessedSkyborne (High Order)+2% spell, melee and ranged Haste (3% from October 15 until October 26; 1% before that)
Elemental InsightElemental InsightSkyborne (High Order)+5% damage against Elementals
Read LeylineRead LeylineSkyborne (High Order)+50% Health and Mana regeneration for 15 sec; 2 min cooldown; cannot be used while Innervate is active (Innervate replaces it as the stronger effect). Using it at a Ley Line also grants Attuned for 1 hour: while Attuned the bonus is +100%, and Attuned persists through death and is removed when you enter a raid. Could be cast while moving since October 15; until October 26 it was +100% for 15 min at a leyline or 30 sec elsewhere
Blood FuryBlood FuryOrc+10% Attack Power and Spell Power for 15 sec; 2 min cooldown
Shatter CurseShatter CurseOrcRemoves all Curses and Banes, and reduces magic damage taken by 5% for 8 sec; 3 min cooldown
CommandCommandOrc+5% damage for Hunter pets and Warlock demons
HardinessHardinessOrcStuns on you last 20% shorter
Will of the ForsakenWill of the ForsakenUndeadInstantly removes Charm, Fear and Sleep effects; 2 min cooldown
CannibalizeCannibalizeUndeadEat a nearby Humanoid or Undead corpse: 7% of your Health and Mana every 2 sec for 10 sec, 35% in all; 2 min cooldown
Touch of the GraveTouch of the GraveUndeadSpells and attacks have a 20% chance (Priests, Mages and Warlocks: 30%) to drain Health with Touch of the Dead, up to 5% of your maximum; 15 sec internal cooldown
Underwater BreathingUnderwater BreathingUndeadHold your breath 300% longer
War StompWar StompTaurenStuns up to 5 enemies within 8 yd for 2 sec; 90 sec cooldown
PlainsrunningPlainsrunningTaurenEvery 5 sec you keep moving adds 2% movement speed, up to +60%; taking damage or standing still wears it down. Does not increase mounted speed
CultivationCultivationTaurenGrow a copy of a nearby herb that anyone can gather without Herbalism; once per herb
EnduranceEnduranceTauren+5% maximum Health
BerserkingBerserkingTroll+10% attack and casting speed for 15 sec; 3 min cooldown
Rapid RegenerationRapid RegenerationTrollRestore 50% of your maximum Health over 6 sec; moving, acting or taking damage cancels it; 3 min cooldown
RegenerationRegenerationTroll+20% Health regeneration; 20% of it continues in combat
Beast SlayingBeast SlayingTroll+5% damage against Beasts
Walk on AirWalk on AirSkyborne (Windshaper)Glide down through the air for 10 sec, steering as you go; 90 sec cooldown (2 min until October 15)
Wind BlessedWind BlessedSkyborne (Windshaper)+2% spell, melee and ranged Haste (3% from October 15 until October 26; 1% before that)
Elemental InsightElemental InsightSkyborne (Windshaper)+5% damage against Elementals
SkysightSkysightSkyborne (Windshaper)+15% movement speed for 15 sec; 2 min cooldown. Using it at an elemental convergence also grants Charged for 1 hour: while Charged the bonus is +30% movement speed, and Charged persists through death and is removed when you enter a raid. Could be cast while moving since October 15; until October 26 it was +10% movement and mounted speed for 15 min at a convergence or 30 sec elsewhere
- 4RendRendWooden MalletFirst camp questFirst camp quest: Sam Sarsaparilla, Elwynn Forest (44.8, 63.2)First camp quest: Eric Brighthammer, Dun Morogh (46.6, 53.8)First camp quest: Lyreena Duskblade, Teldrassil (57.4, 56.6)First camp quest: Eric Brighthammer, Dun Morogh (46.6, 53.8)First camp quest: Raan Wildwind, Zephras Isle (41.6, 44.8)First camp quest: Brakk, Durotar (52.0, 47.2)First camp quest: Eleanor Shackleton, Tirisfal Glades (57.2, 55.4)First camp quest: Kaga Wildhoof, Mulgore (46.2, 67.2)First camp quest: Brakk, Durotar (52.0, 47.2)First camp quest: Raan Wildwind, Zephras Isle (41.6, 44.8)Mana WellAlchemy 20Sharpening WheelBlacksmithing 20Enchanted LuteEnchanting 20Reagent BotEngineering 20Incense CandleHerbalism 20Camp TentLeatherworking 20LodestoneMining 20Camp ChairSkinning 20Faction BannerTailoring 20Basic CampfireCooking 1First Aid KitFirst Aid 20Fish BowlFishing 20Wooden MalletItem Level 9Two-HandMace10 - 16 DamageSpeed 2.60(5.0 damage per second)Requires Level 4
- 8Honed GreathammerHoned GreathammerItem Level 13Binds when picked upTwo-HandMace23 - 35 DamageSpeed 3.20(9.1 damage per second)+2 Strength+2 Spirit
The client gives no required level: placed at its item level minus 5, like most Classic weapons.
- 1
Levels 10–19
- 10First talent pointImproved Heroic StrikeImproved Heroic StrikeArms · tier 1 · max rank 3
Reduces the cost of your Heroic Strike ability by 1 Rage.
Reduces the cost of your Heroic Strike ability by 3 Rage.
- 12Improved RendImproved RendArms · tier 1 · max rank 3
Increases the Bleed damage done by your Rend ability by 12%.
Increases the Bleed damage done by your Rend ability by 35%.
OverpowerOverpowerMountaineer's GreataxeMountaineer's GreataxeItem Level 17Binds when picked upTwo-HandAxe29 - 45 DamageSpeed 3.30(11.2 damage per second)+3 Strength+4 StaminaThe client gives no required level: placed at its item level minus 5, like most Classic weapons.
- 13
- 14
- 15Tier 2 opensImproved OverpowerImproved OverpowerArms · tier 2 · max rank 2
Increases the critical strike chance of your Overpower ability by 25%.
Increases the critical strike chance of your Overpower ability by 50%.
Dungeon: Ruins of Lordaeron - 16RockslicerRockslicerItem Level 21Binds when picked upTwo-HandAxe36 - 55 DamageSpeed 3.30(13.8 damage per second)+7 StrengthRequires Level 16Use: Slice open and gather from a target Copper, Tin, Silver, or Iron Vein (does not require Mining).
The game client has no stats for this item yet: these are the Classic Era client’s.
- 18Smite's Mighty HammerSmite's Mighty HammerItem Level 23Binds when picked upTwo-HandMace55 - 83 DamageSpeed 3.50(19.7 damage per second)+11 Strength+4 AgilityRequires Level 18
The game client has no stats for this item yet: these are the Classic Era client’s.
- 10
Levels 20–29
- 20Tier 3 opensSlamSlamRank 1 · level 20Cost 150 RageCast time 1.5 secCooldown 15 sec
Slams the opponent, causing weapon damage plus 16.
- 22The Axe of SeveringThe Axe of SeveringItem Level 25Binds when picked upTwo-HandAxe50 - 76 DamageSpeed 3.00(21.0 damage per second)+14 StrengthRequires Level 20
The game client has no stats for this item yet: these are the Classic Era client’s.
- 24ExecuteExecuteDungeon: Excavation Site: Wetlands
- 25Tier 4 opens
- 28HeavehammerHeavehammerItem Level 33Binds when picked upTwo-HandMace73 - 110 DamageSpeed 3.30(27.7 damage per second)+32 Attack Power+60 Bonus ArmorDungeon: City of Dalaran
The client gives no required level: placed at its item level minus 5, like most Classic weapons.
- 20
Levels 30–39
- 30Tier 5 opens
- 32Thermaplugg's Left ArmThermaplugg's Left ArmItem Level 37Binds when picked upTwo-HandAxe70 - 106 DamageSpeed 2.70(32.6 damage per second)+18 Strength+7 StaminaRequires Level 32
The game client has no stats for this item yet: these are the Classic Era client’s.
- 35Tier 6 opensScavenged Magram ArmamentDungeon: The Drowned CityScavenged Magram ArmamentItem Level 42Binds when picked upTwo-HandPolearm89 - 134 DamageSpeed 3.00(37.2 damage per second)+5 Agility+14 Stamina+12 Attack PowerRequires Level 35
- 39Mograine's MightMograine's MightItem Level 44Binds when picked upTwo-HandMace87 - 131 DamageSpeed 2.80(38.9 damage per second)+17 Stamina+16 SpiritRequires Level 39
The game client has no stats for this item yet: these are the Classic Era client’s.
- 30
Levels 40–49
- 4031-point talentMortal StrikeMortal StrikeArms · tier 7 · max rank 1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Dual SpecializationDungeon: Krol’dok Stronghold - 44The RockpounderThe RockpounderItem Level 49Binds when picked upTwo-HandMace126 - 190 DamageSpeed 3.70(42.7 damage per second)+5 StrengthRequires Level 44Equip: Improves your chance to get a critical strike with melee attacks by 2%.
The game client has no stats for this item yet: these are the Classic Era client’s.
- 48Gatorbite AxeGatorbite AxeItem Level 53Binds when picked upTwo-HandAxe117 - 176 DamageSpeed 3.20(45.8 damage per second)Requires Level 48Chance on hit: Wounds the target causing them to bleed for 210 damage over 7 sec.Dungeon: Alcaz Prison
The game client has no stats for this item yet: these are the Classic Era client’s.
- 40
Levels 50–60
- 52Thorium PoleaxeThorium PoleaxeItem Level 57Binds when equippedTwo-HandPolearm133 - 200 DamageSpeed 3.40(49.0 damage per second)+13 Strength+25 Agility+10 StaminaRequires Level 52
- 55
- 56Fist of OmokkFist of OmokkItem Level 60Binds when picked upTwo-HandMace135 - 204 DamageSpeed 3.30(51.4 damage per second)+29 Strength+12 StaminaRequires Level 55
The game client has no stats for this item yet: these are the Classic Era client’s.
- 58
- 60Might of MenethilMight of MenethilItem Level 89Binds when picked upTwo-HandMace289 - 435 DamageSpeed 3.80(95.3 damage per second)+20 Strength+46 StaminaRequires Level 60Equip: Improves your chance to get a critical strike with melee attacks by 2%.The first three raidsAll 51 points spent
The game client has no stats for this item yet: these are the Classic Era client’s.
- 52
Camp objects of your professions
- Alchemy
- Mana WellSkill 20
- FermenterSkill 140 · Blueprint
- Alchemy LaboratorySkill 300 · Blueprint
- Blacksmithing
- Sharpening WheelSkill 20
- AnvilSkill 140 · Blueprint
- Master ForgeSkill 300 · Blueprint
- Enchanting
- Enchanted LuteSkill 20
- Arcane SalvagerSkill 140 · Blueprint
- Arcane ForgeSkill 300 · Blueprint
- Engineering
- Reagent BotSkill 20
- Repair BotSkill 140 · Blueprint
- Anarchist's WorkbenchSkill 300 · Blueprint
- Herbalism
- Incense CandleSkill 20
- GreenhouseSkill 140 · Blueprint
- Seed HybridizerSkill 300 · Blueprint
- Leatherworking
- Camp TentSkill 20
- Tanning RackSkill 125 · Blueprint
- Sewing MachineSkill 300 · Blueprint
- Mining
- LodestoneSkill 20
- Rock GardenSkill 140 · Blueprint
- Molten FoundrySkill 300 · Blueprint
- Skinning
- Camp ChairSkill 20
- Field GuideSkill 140 · Blueprint
- Trapper's WorkbenchSkill 300 · Blueprint
- Tailoring
- Faction BannerSkill 20
- Faction BannerSkill 20
- Spinning WheelSkill 140 · Blueprint
- LoomSkill 300 · Blueprint
- Cooking
- Basic CampfireSkill 1
- Journeyman CampfireSkill 95 · Blueprint
- Expert CampfireSkill 205 · Blueprint
- Cookie's FeastSkill 145 · Blueprint
- Iron OvenSkill 300 · Blueprint
- First Aid
- First Aid KitSkill 20
- Toxin StudySkill 140 · Blueprint
- Plague Doctor's LaboratorySkill 300 · Blueprint
- Fishing
- Fish BowlSkill 20
- Fishing RackSkill 140 · Blueprint
- Fishing HutSkill 300 · Blueprint
Each profession places its own camp object once you have done the camp quest; the skill is what the client snapshot asks for. Plan a whole camp in the WoW Forever camping planner.
This page gives the talents level by level, not the quests to do; two paid addons plan leveling routes inside the game, compared in Zygor vs RestedXP for WoW Forever (the comparison contains affiliate links).
Key Arms Warrior abilities
Trainer abilities a Arms Warrior leans on, with the level they’re taught and what the client snapshot changed.
- RendRend
- OverpowerOverpower
- SlamSlamRank 1 · level 20Cost 150 RageCast time 1.5 secCooldown 15 sec
Slams the opponent, causing weapon damage plus 16.
- ExecuteExecute
Arms Warrior weapons by level
The top Two-hand pick in each band of ten levels, from quests, dungeons, vendors and crafting.
Levels 1–10
- Empyrean GreatswordEmpyrean GreatswordItem Level 15Binds when picked upTwo-HandSword24 - 37 DamageSpeed 3.00(10.2 damage per second)+4 StrengthQuest Zephras Isle
The client gives no required level: placed at its item level minus 5, like most Classic weapons.
- Empyrean Greatsword
Levels 11–20
- Smite's Mighty HammerSmite's Mighty HammerItem Level 23Binds when picked upTwo-HandMace55 - 83 DamageSpeed 3.50(19.7 damage per second)+11 Strength+4 AgilityRequires Level 18Dungeon Deadmines · Mr. Smite · 20%
The game client has no stats for this item yet: these are the Classic Era client’s.
- Smite's Mighty Hammer
Levels 21–30
- Manual Crowd PummelerManual Crowd PummelerItem Level 34Binds when picked upTwo-HandMace46 - 70 DamageSpeed 2.00(29.0 damage per second)+16 Strength+5 AgilityRequires Level 29Use: Increases your attack speed by 50% for 30 sec. (3 Min Cooldown)Dungeon Gnomeregan · Crowd Pummeler 9-60 · 40%
The game client has no stats for this item yet: these are the Classic Era client’s.
- Manual Crowd Pummeler
Levels 31–40
- Mograine's MightMograine's MightItem Level 44Binds when picked upTwo-HandMace87 - 131 DamageSpeed 2.80(38.9 damage per second)+17 Stamina+16 SpiritRequires Level 39Dungeon Scarlet Monastery · Scarlet Commander Mograine · 23%
The game client has no stats for this item yet: these are the Classic Era client’s.
- Mograine's Might
Levels 41–50
- Thorium GreatmaceCrafted BlacksmithingThorium GreatmaceItem Level 55Binds when picked upTwo-HandMace136 - 205 DamageSpeed 3.60(47.4 damage per second)+21 Strength+23 Spell PowerRequires Level 50
- Thorium Greatmace
Levels 51–60
- Might of MenethilMight of MenethilItem Level 89Binds when picked upTwo-HandMace289 - 435 DamageSpeed 3.80(95.3 damage per second)+20 Strength+46 StaminaRequires Level 60Equip: Improves your chance to get a critical strike with melee attacks by 2%.Raid Naxxramas · Kel'Thuzad · 17%
The game client has no stats for this item yet: these are the Classic Era client’s.
- Might of Menethil
Races for a Arms Warrior
Racials that work with Arms talents, and why.
- HumanAllianceHumanAlliance
Ruthless adds 1% crit with any weapon; Will to Survive breaks stuns.
- RuthlessRuthless
+1% critical strike chance with all spells and attacks
Works with Deep WoundsDeep WoundsArms · tier 3 · max rank 3Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
ImpaleImpaleArms · tier 4 · max rank 2Increases the critical strike damage bonus of your abilities by 10%.
Increases the critical strike damage bonus of your abilities by 20%.
every extra point of crit also procs Flurry’s attack speed and Deep Wounds’ bleed, and Impale makes those crits hit harder.
- Ruthless
- Night ElfAllianceNight ElfAlliance
Elune's Light; Quickness adds 1% Dodge.
- Elune's LightElune's Light
+10% critical strike chance with all spells and attacks for 15 sec; 3 min cooldown
Works with Deep WoundsDeep WoundsArms · tier 3 · max rank 3Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
ImpaleImpaleArms · tier 4 · max rank 2Increases the critical strike damage bonus of your abilities by 10%.
Increases the critical strike damage bonus of your abilities by 20%.
every extra point of crit also procs Flurry’s attack speed and Deep Wounds’ bleed, and Impale makes those crits hit harder.
- Elune's Light
Arms in Forever vs Classic
17 talents in Forever, 18 in Classic.
New 2
- Spearing StrikeSpearing StrikeArms · tier 4 · max rank 1★ New in Forever
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
- BloodthrillBloodthrillArms · tier 5 · max rank 2★ New in Forever
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
Renamed or reworked 2
- Improved Tactical MasteryImproved Tactical MasteryArms · tier 2 · max rank 3Formerly Tactical Mastery
Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Formerly Tactical Mastery; Max rank 5 → 3 - WeaponmasterWeaponmasterArms · tier 5 · max rank 5Reworked from Axe Specialization, Mace Specialization, Sword Specialization, and Polearm Specialization
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Reworked from Axe Specialization, Mace Specialization, Sword Specialization, and Polearm Specialization
Changed 3
- Improved OverpowerImproved OverpowerArms · tier 2 · max rank 2
Increases the critical strike chance of your Overpower ability by 25%.
Increases the critical strike chance of your Overpower ability by 50%.
Moved from tier 3 - Two-Handed Weapon SpecializationTwo-Handed Weapon SpecializationArms · tier 4 · max rank 3
Increases the damage you deal with two-handed melee weapons by 2%.
Increases the damage you deal with two-handed melee weapons by 6%.
Max rank 5 → 3 - Improved SlamImproved SlamArms · tier 6 · max rank 2
Reduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing.
Reduces the cooldown of your Slam ability by 5 sec, the cast time and global cooldown by 0.5 sec, and Slam no longer interrupts or delays your melee swing.
Moved from Fury; Max rank 5 → 2
Removed 0
None
Kept another way 5
- Sword SpecializationSword SpecializationClassic tier 5 · max rank 5
Now Weaponmaster
Now Weaponmaster - Mace SpecializationMace SpecializationClassic tier 5 · max rank 5
Now Weaponmaster
Now Weaponmaster - Axe SpecializationAxe SpecializationClassic tier 5 · max rank 5
Now Weaponmaster
Now Weaponmaster - Polearm SpecializationPolearm SpecializationClassic tier 6 · max rank 5
Now Weaponmaster
Now Weaponmaster - Tactical MasteryTactical MasteryClassic tier 2 · max rank 5
Now Improved Tactical Mastery
Now Improved Tactical Mastery
Still unconfirmed
- Talents and class abilities use the current calculator data. Weapons and other supporting datasets retain the source builds shown below.
- The community examples below are historical level-30 beta builds, not complete level-60 or live leveling guides.
