WoW Forever Arms Warrior Guide
DamageMelee
4 new, 3 changed and 5 removed talents since Classic; the 31-point talent stays Mortal Strike.
Reduces the cost of your Heroic Strike ability by 1 Rage.
Reduces the cost of your Heroic Strike ability by 3 Rage.
2/3Increases your Parry chance by 1%.
Increases your Parry chance by 5%.
Increases the Bleed damage done by your Rend ability by 12%.
Increases the Bleed damage done by your Rend ability by 35%.
3/3Increases the Rage generated by your Charge ability by 3.
Increases the Rage generated by your Charge ability by 6.
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Increases the critical strike chance of your Overpower ability by 25%.
Increases the critical strike chance of your Overpower ability by 50%.
2/2Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Increases the damage you deal with two-handed melee weapons by 1%.
Increases the damage you deal with two-handed melee weapons by 3%.
Increases the critical strike damage bonus of your abilities by 10%.
Increases the critical strike damage bonus of your abilities by 20%.
Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Your next 5 melee attacks strike an additional nearby opponent.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 1.5 sec.
Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
“Arms Warrior” means most of your 51 talent points go into Arms. Forever keeps Classic’s three open trees, so you can mix them.
Community build
Arms leveling
Arms 7Fury 4
Talents it takes
- Improved Heroic StrikeImproved Heroic StrikeArms · tier 1 · max rank 3
Reduces the cost of your Heroic Strike ability by 1 Rage.
Reduces the cost of your Heroic Strike ability by 3 Rage.
2/3 - Improved RendImproved RendArms · tier 1 · max rank 3
Increases the Bleed damage done by your Rend ability by 12%.
Increases the Bleed damage done by your Rend ability by 35%.
3/3 - Improved OverpowerImproved OverpowerArms · tier 2 · max rank 2
Increases the critical strike chance of your Overpower ability by 25%.
Increases the critical strike chance of your Overpower ability by 50%.
2/2 - CrueltyCrueltyFury · tier 1 · max rank 5
Improves your chance to get a critical strike with melee attacks by 1%.
Improves your chance to get a critical strike with melee attacks by 5%.
4/5
Seven points in Arms for a Rend and Overpower rotation: cheaper Heroic Strike, a harder-hitting Rend bleed and Overpower that crits far more often. The last four go into Cruelty for crit. The guide keeps adding Cruelty until level 30 before going deeper into Arms.
Posted by shoop on Wowhead, .
31-point talent · level 40
Mortal StrikeA vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Key abilities
- Rend4
- Overpower12
- SlamRank 1 · level 20Cost 150 RageCast time 1.5 secCooldown 18 sec
Slams the opponent, causing weapon damage plus 16.
20 - Execute24
Builds are transcribed point by point from their public posts and checked against the beta client’s trees.
Leveling a Arms Warrior: 1 to 60
When each tier opens with every point in Arms, when the build takes its talents and when the trainer teaches the key abilities.
Levels 1–9
- 4RendRend
- 4
Levels 10–19
- 10First talent pointImproved Heroic StrikeImproved Heroic StrikeArms · tier 1 · max rank 3
Reduces the cost of your Heroic Strike ability by 1 Rage.
Reduces the cost of your Heroic Strike ability by 3 Rage.
- 12Improved RendImproved RendArms · tier 1 · max rank 3
Increases the Bleed damage done by your Rend ability by 12%.
Increases the Bleed damage done by your Rend ability by 35%.
OverpowerOverpower - 15Tier 2 opensImproved OverpowerImproved OverpowerArms · tier 2 · max rank 2
Increases the critical strike chance of your Overpower ability by 25%.
Increases the critical strike chance of your Overpower ability by 50%.
- 10
Levels 20–29
- 20Tier 3 opensSlamSlamRank 1 · level 20Cost 150 RageCast time 1.5 secCooldown 18 sec
Slams the opponent, causing weapon damage plus 16.
- 24ExecuteExecute
- 25Tier 4 opens
- 20
Levels 30–39
- 30Tier 5 opens
- 35Tier 6 opens
- 30
Levels 40–49
- 4031-point talentMortal StrikeMortal StrikeArms · tier 7 · max rank 1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
- 40
Levels 50–60
- 60All 51 points spent
- 60
Key Arms Warrior abilities
Trainer abilities a Arms Warrior leans on, with the level they’re taught and what the beta client changed.
- RendRend
- OverpowerOverpower
- SlamSlamRank 1 · level 20Cost 150 RageCast time 1.5 secCooldown 18 sec
Slams the opponent, causing weapon damage plus 16.
- ExecuteExecute
Arms Warrior weapons by level
The top Two-hand pick in each band of ten levels, from quests, dungeons, vendors and crafting.
Levels 1–10
- ClaymoreVendor Stormwind City · +7ClaymoreItem Level 15Two-HandSword23 - 35 DamageSpeed 3.20(9.1 damage per second)Requires Level 10
- Claymore
Levels 11–20
- Living RootLiving RootItem Level 25Binds when picked upTwo-HandStaff49 - 74 DamageSpeed 2.90(21.2 damage per second)Requires Level 20Dungeon Wailing Caverns · Verdan the Everliving · 40%
The beta client has no stats for this item yet: these are the Classic Era client’s.
- Living Root
Levels 21–30
- Manual Crowd PummelerManual Crowd PummelerItem Level 34Binds when picked upTwo-HandMace46 - 70 DamageSpeed 2.00(29.0 damage per second)Requires Level 29Use: Increases your attack speed by 50% for 30 sec. (3 Min Cooldown)Dungeon Gnomeregan · Crowd Pummeler 9-60 · 40%
The beta client has no stats for this item yet: these are the Classic Era client’s.
- Manual Crowd Pummeler
Levels 31–40
- Mograine's MightMograine's MightItem Level 44Binds when picked upTwo-HandMace87 - 131 DamageSpeed 2.80(38.9 damage per second)Requires Level 39Dungeon Scarlet Monastery · Scarlet Commander Mograine · 23%
The beta client has no stats for this item yet: these are the Classic Era client’s.
- Mograine's Might
Levels 41–50
- Thorium GreatmaceCrafted BlacksmithingThorium GreatmaceItem Level 55Binds when picked upTwo-HandMace136 - 205 DamageSpeed 3.60(47.4 damage per second)+21 Strength+23 Spell PowerRequires Level 50
- Thorium Greatmace
Levels 51–60
- Might of MenethilMight of MenethilItem Level 89Binds when picked upTwo-HandMace289 - 435 DamageSpeed 3.80(95.3 damage per second)Requires Level 60Equip: Improves your chance to get a critical strike with melee attacks by 2%.Raid Naxxramas · Kel'Thuzad · 17%
The beta client has no stats for this item yet: these are the Classic Era client’s.
- Might of Menethil
Races for a Arms Warrior
Racials that work with Arms talents, and why.
- HumanAllianceHumanAlliance
Sword Specialization crit while a sword is equipped; Will to Survive breaks stuns.
- Sword SpecializationSword Specialization
+2% critical strike chance with all spells and abilities while a sword is equipped
Works with Deep WoundsDeep WoundsArms · tier 3 · max rank 3Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
ImpaleImpaleArms · tier 4 · max rank 2Increases the critical strike damage bonus of your abilities by 10%.
Increases the critical strike damage bonus of your abilities by 20%.
every extra point of crit also procs Flurry’s attack speed and Deep Wounds’ bleed, and Impale makes those crits hit harder.
- Sword SpecializationSword Specialization
+2% critical strike chance with all spells and abilities while a sword is equipped
Works with WeaponmasterWeaponmasterArms · tier 5 · max rank 5★ New in ForeverGives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Weaponmaster rewards the same weapon type: more crit on axes, armor penetration on maces, extra attacks on swords.
- Sword Specialization
- DwarfAllianceDwarfAlliance
Mace Specialization crit while a mace is equipped; Stoneform.
- Mace SpecializationMace Specialization
+1% critical strike chance with all spells and abilities while a mace is equipped
Works with Deep WoundsDeep WoundsArms · tier 3 · max rank 3Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
ImpaleImpaleArms · tier 4 · max rank 2Increases the critical strike damage bonus of your abilities by 10%.
Increases the critical strike damage bonus of your abilities by 20%.
every extra point of crit also procs Flurry’s attack speed and Deep Wounds’ bleed, and Impale makes those crits hit harder.
- Mace SpecializationMace Specialization
+1% critical strike chance with all spells and abilities while a mace is equipped
Works with WeaponmasterWeaponmasterArms · tier 5 · max rank 5★ New in ForeverGives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Weaponmaster rewards the same weapon type: more crit on axes, armor penetration on maces, extra attacks on swords.
- Mace Specialization
- OrcHordeOrcHorde
Axe Specialization crit while an axe is equipped; Hardiness shortens stuns.
- Axe SpecializationAxe Specialization
+1% critical strike chance with all spells and abilities while an axe is equipped
Works with Deep WoundsDeep WoundsArms · tier 3 · max rank 3Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
ImpaleImpaleArms · tier 4 · max rank 2Increases the critical strike damage bonus of your abilities by 10%.
Increases the critical strike damage bonus of your abilities by 20%.
every extra point of crit also procs Flurry’s attack speed and Deep Wounds’ bleed, and Impale makes those crits hit harder.
- Axe SpecializationAxe Specialization
+1% critical strike chance with all spells and abilities while an axe is equipped
Works with WeaponmasterWeaponmasterArms · tier 5 · max rank 5★ New in ForeverGives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Weaponmaster rewards the same weapon type: more crit on axes, armor penetration on maces, extra attacks on swords.
- Axe Specialization
- Night ElfAllianceNight ElfAlliance
Elune's Light; Quickness adds 1% Dodge.
- Elune's LightElune's Light
+10% critical strike chance for 15 sec
Works with Deep WoundsDeep WoundsArms · tier 3 · max rank 3Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
ImpaleImpaleArms · tier 4 · max rank 2Increases the critical strike damage bonus of your abilities by 10%.
Increases the critical strike damage bonus of your abilities by 20%.
every extra point of crit also procs Flurry’s attack speed and Deep Wounds’ bleed, and Impale makes those crits hit harder.
- Elune's Light
Arms in Forever vs Classic
17 talents in Forever, 18 in Classic.
New 4
- Improved Tactical MasteryImproved Tactical MasteryArms · tier 2 · max rank 5★ New in Forever
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
- Spearing StrikeSpearing StrikeArms · tier 4 · max rank 1★ New in Forever
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
- BloodthrillBloodthrillArms · tier 5 · max rank 5★ New in Forever
Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
- WeaponmasterWeaponmasterArms · tier 5 · max rank 5★ New in Forever
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Changed 3
- Improved OverpowerImproved OverpowerArms · tier 2 · max rank 2
Increases the critical strike chance of your Overpower ability by 25%.
Increases the critical strike chance of your Overpower ability by 50%.
Moved from tier 3 - Two-Handed Weapon SpecializationTwo-Handed Weapon SpecializationArms · tier 4 · max rank 3
Increases the damage you deal with two-handed melee weapons by 1%.
Increases the damage you deal with two-handed melee weapons by 3%.
Max rank 5 → 3 - Improved SlamImproved SlamArms · tier 6 · max rank 2
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 1.5 sec.
Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
Moved from Fury; Max rank 5 → 2
Removed 5
- Sword SpecializationSword SpecializationClassic tier 5 · max rank 5
Not a talent in the Forever beta client.
Classic tier 5 · max rank 5 - Mace SpecializationMace SpecializationClassic tier 5 · max rank 5
Not a talent in the Forever beta client.
Classic tier 5 · max rank 5 - Axe SpecializationAxe SpecializationClassic tier 5 · max rank 5
Not a talent in the Forever beta client.
Classic tier 5 · max rank 5 - Polearm SpecializationPolearm SpecializationClassic tier 6 · max rank 5
Not a talent in the Forever beta client.
Classic tier 6 · max rank 5 - Tactical MasteryTactical MasteryClassic tier 2 · max rank 5
Not a talent in the Forever beta client.
Classic tier 2 · max rank 5
Still unconfirmed
- Talents, trainer levels and weapons are read from the Forever beta client and can change before launch.
- The community builds so far are for level 20; none covers level 60 yet.
