First Aid in WoW Forever

First Aid in Forever does more than bandages. Its first camp object, at skill 20, is a First Aid Kit that raises Stamina, and the beta client gives it healing potions and curatives such as poultices, tourniquets and an anti-venom.

Camp objects, their effects and the class buffs they don’t stack with come from the beta client (build 1.60.1.70755), the same data as our WoW Forever Camping Planner; recipes from beta client build 1.60.1.70755. Last reviewed: .

What First Aid does in WoW Forever

Its other two camp objects, Toxin Study and the Plague Doctor’s Laboratory, keep the First Aid Kit’s Stamina and add healing potions, anti-venom and poultices to the camp, by their beta client tooltips.

First Aid camp objects

First Aid camp objects in beta client build 1.60.1.70755 (effects at level 60; hover or tap an icon for its tooltip)
TierCamp object and what it doesSkill
Tier 1 First Aid Kit — Unpacks a first aid kit that allows you and others sitting nearby to gain 56 increased Stamina, mutually exclusive with Power Word: Fortitude.20
Tier 2 Toxin Study — Places a Toxin Study that contains healing potions and anti-venom, and provides all of the benefits of a First Aid Kit.140 · Blueprint
Tier 3 Plague Doctor's Laboratory — Places a Plague Doctor's Laboratory that contains healing potions and poultices, and provides all of the benefits of a First Aid Kit.300 · Blueprint

Does the First Aid camp buff stack with class buffs?

The class buff that the beta client says First Aid’s camp buff doesn’t stack with.

First Aid’s camp buff and the class buff it doesn’t stack with (beta client)
Camp objectBuffDoesn’t stack with
First Aid KitBoosted StaminaPower Word: Fortitude

First Aid leveling route, skill 1 to 300

A route from skill 1 to 300 worked out from the beta client’s own tables (build 1.60.1.70755): 11 steps, about 530 crafts and 13 different materials. Each step names the recipe, how many times to craft it and what that takes; the shopping list adds it all up. How the route is chosen, and what the client can’t tell us, is under the route.

Skill 1–75

  1. 1 → 50

    Craft 61× Linen Bandage

    Learned with the profession · yellow 30 · grey 60

    • 61× Linen Cloth
  2. 50 → 55

    Craft 6× Heavy Linen Bandage

    Trainer · yellow 50 · grey 100

    • 12× Linen Cloth
  3. 55 → 80

    Craft 39× Minor Healing Potion New in Forever

    Trainer · yellow 55 · grey 95

    • 39× Empty Vial
    • 39× Mild Spices
    • 39× Peacebloom

Skill 75–150

  1. 80 → 90

    Craft 11× Wool Bandage

    Trainer · yellow 80 · grey 150

    • 11× Wool Cloth
  2. 90 → 139

    Craft 84× Simple Poultice (makes 3) New in Forever

    Trainer · yellow 90 · grey 160

    • 84× Spider Ichor
    • 84× Mild Spices
    • 84× Bottle of Dalaran Noir
  3. 139 → 158

    Craft 37× Heavy Wool Bandage

    Trainer · yellow 115 · grey 185

    • 74× Wool Cloth

Skill 150–225

  1. 158 → 205

    Craft 136× Silk Bandage

    Trainer · yellow 150 · grey 210

    • 136× Silk Cloth
  2. 205 → 210

    Craft 24× Clever Poultice (makes 3) New in Forever

    Recipe item: Manual: Clever Poultice · yellow 160 · grey 220

    • 24× Murloc Fin
    • 24× Soothing Spices
    • 24× Thunder Ale
  3. 210 → 240

    Craft 42× Mageweave Bandage

    Recipe item: Manual: Mageweave Bandage · yellow 210 · grey 270

    • 42× Mageweave Cloth

Skill 225–300

  1. 240 → 260

    Craft 25× Heavy Mageweave Bandage

    Trainer · yellow 240 · grey 300

    • 50× Mageweave Cloth
  2. 260 → 300

    Craft 65× Runecloth Bandage

    Trainer · yellow 260 · grey 320

    • 65× Runecloth
How this route is worked out
  • Skill ranges are the client’s: the skill where a recipe turns yellow and where it turns grey. The client doesn’t hold the skill a trainer asks before teaching a recipe, so a trainer recipe only counts from the skill where it turns yellow, unless the client gives a lower one. Recipes you learn with the profession count from the start, recipe items from the skill the item asks for.
  • Crafts per step use the Classic skill-up chance: every craft gives a point while the recipe is orange, then the chance falls from 100% at yellow to 0% at grey, (grey − skill) ÷ (grey − yellow). The expected crafts of each point are added up and rounded up; an unlucky run takes a few more.
  • Which recipe: at every skill point the route compares the recipes that still give skill-ups by the client’s base price of their materials times the crafts they take, and changing recipe counts as 3 extra crafts so the steps stay few. A recipe you learn from a recipe item counts at 5 times its value, so the route only takes one where it’s that much cheaper than the trainer’s recipes or where no trainer recipe gives skill-ups. The base price is a yardstick, not what you’ll pay.
  • Trainer means no item in the client teaches the recipe. The trainer’s list itself is server data and isn’t in the client, and the client marks a specialization (Armorsmith, Dragonscale, Gnomish and the rest) only on some recipe items and the devices they make, so check a step’s recipe with your trainer.
  • Left out: recipes with a cooldown and those that need a material only such a recipe makes (Mooncloth, Arcanite Bar), recipes the client ties to one faction or one specialization, taught by an item the client has no data for, camp objects and the Season of Discovery recipes the client still carries.
  • Materials: what one step makes and a later step takes is counted once. A material your profession can make itself is listed as it is, with the recipe that makes it; making it can give skill-ups the route doesn’t count, so you may finish early.

Where the new First Aid recipes fit, skill 1 to 300

The new recipes on the skill bands of the four training ranks, each placed at the skill where the client turns it yellow. Below that skill a recipe is orange or yellow and gives skill-ups; at grey it stops. Use it to see which band has something new to level with; the route between them is still the Classic one.

Not in this chart: the Classic recipes and where each recipe is learned. A full 1–300 route with Classic and new recipes, the crafts and a shopping list is the leveling route section, on the pages of the professions that have one.

New First Aid recipes by the skill where they turn yellow. New Forever recipes only
  1. Skill 1–75

    1 new recipes turn yellow here (at 55–55)
    • Healing PotionsMinor Healing Potionyellow 55 · grey 95
  2. Skill 75–150

    4 new recipes turn yellow here (at 85–135)
    • Healing PotionsLesser Healing Potionyellow 85 · grey 125
    • CurativesSimple Poulticeyellow 90 · grey 160
    • CurativesWoolen Tourniquetyellow 120 · grey 190
    • Healing PotionsHealing Potionyellow 135 · grey 175
  3. Skill 150–225

    3 new recipes turn yellow here (at 160–220)
    • CurativesClever Poulticeyellow 160 · grey 220
    • Healing PotionsGreater Healing Potionyellow 175 · grey 215
    • CurativesLeather Tourniquetyellow 220 · grey 280
  4. Skill 225–300

    6 new recipes turn yellow here (at 225–295)
    • CurativesSuperior Poulticeyellow 225 · grey 285
    • CurativesPotent Anti-Venomyellow 230 · grey 290
    • Healing PotionsSuperior Healing Potionyellow 230 · grey 270
    • CurativesSurgical Tourniquetyellow 280 · grey 340
    • Healing PotionsMajor Healing Potionyellow 290 · grey 330
    • CurativesPowerful Poulticeyellow 295 · grey 355

First Aid recipes in the beta client

Every First Aid recipe in beta client 1.60.1.70755: 28 recipes, 14 of them new in Forever. Filter by category, search a recipe or a reagent, and read the skill colors left to right: learnable, yellow, green, grey.

  • Linen Bandage

    Use: Heals 66 damage over 6 sec.

    Linen Cloth

    1304560

    Trainer
  • Heavy Linen Bandage

    Use: Heals 114 damage over 6 sec.

    Linen Cloth2

    15075100

    Trainer
  • Minor Healing PotionNew

    Use: Restores 70 to 90 health.

    Empty VialMild SpicesPeacebloom

    1557595

    Trainer
  • Anti-Venom ×3

    Use: Target is cured of poisons up to level 25. (1 Min Cooldown)

    Small Venom Sac

    180115150

    Trainer
  • Wool Bandage

    Use: Heals 161 damage over 7 sec.

    Wool Cloth

    180115150

    Trainer
  • Lesser Healing PotionNew

    Use: Restores 140 to 180 health.

    Empty VialMild Spices2Briarthorn

    185105125

    Trainer
  • Simple Poultice ×3New

    Use: Target is cured of diseases up to level 25. Not usable in combat. (1 Min Cooldown)

    Spider IchorMild SpicesBottle of Dalaran Noir

    190125160

    Trainer
  • Heavy Wool Bandage

    Use: Heals 301 damage over 7 sec.

    Wool Cloth2

    1115150185

    Trainer
  • Woolen TourniquetNew

    Use: Target is cured of bleeds up to level 30. Not usable in combat. (1 Min Cooldown)

    Wool Cloth2Fine Thread2

    1120155190

    Trainer
  • Strong Anti-Venom ×3

    Use: Target is cured of poisons up to level 35. (1 Min Cooldown)

    Large Venom Sac

    1130165200

    Recipe itemRecipe item
  • Healing PotionNew

    Use: Restores 280 to 360 health.

    Leaded VialHot SpicesBruiseweed

    1135155175

    Trainer
  • Silk Bandage

    Use: Heals 400 damage over 8 sec.

    Silk Cloth

    1150180210

    Trainer
  • Clever Poultice ×3New

    Use: Target is cured of diseases up to level 35. Not usable in combat. (1 Min Cooldown)

    Murloc FinSoothing SpicesThunder Ale

    1160190220

    Recipe itemRecipe item
  • Greater Healing PotionNew

    Use: Restores 455 to 585 health.

    Leaded VialHot Spices3Liferoot

    1175195215

    Recipe itemRecipe item
  • Heavy Silk Bandage

    Use: Heals 640 damage over 8 sec.

    Silk Cloth2

    1180210240

    Recipe itemRecipe item
  • Mageweave Bandage

    Use: Heals 800 damage over 8 sec.

    Mageweave Cloth

    1210240270

    Recipe itemRecipe item
  • Leather TourniquetNew

    Use: Target is cured of bleeds up to level 45. Not usable in combat. (1 Min Cooldown)

    Thick Leather2Silken Thread2

    1220250280

    Recipe itemRecipe item
  • Superior Poultice ×3New

    Use: Target is cured of diseases up to level 45. Not usable in combat. (1 Min Cooldown)

    Elemental WaterHot SpicesSkin of Dwarven Stout

    1225255285

    Recipe itemRecipe item
  • Potent Anti-Venom ×3New

    Use: Target is cured of poisons up to level 45. (1 Min Cooldown)

    Swollen Venom Sac

    1230260290

    Recipe itemRecipe item
  • Superior Healing PotionNew

    Use: Restores 700 to 900 health.

    Crystal VialSoothing SpicesSungrass

    1230250270

    Recipe itemRecipe item
  • Heavy Mageweave Bandage

    Use: Heals 1104 damage over 8 sec.

    Mageweave Cloth2

    1240270300

    Trainer
  • Runecloth Bandage

    Use: Heals 1360 damage over 8 sec.

    Runecloth

    1260290320

    Trainer
  • Surgical TourniquetNew

    Use: Target is cured of bleeds up to level 65. Not usable in combat. (1 Min Cooldown)

    Rugged Leather2Runecloth2Heavy Silken Thread2

    1280310340

    Recipe itemRecipe item
  • Heavy Runecloth Bandage

    Use: Heals 2000 damage over 8 sec.

    Runecloth2

    1290320350

    Trainer
  • Major Healing PotionNew

    Use: Restores 1050 to 1750 health.

    Crystal VialSoothing Spices3Golden Sansam

    1290310330

    Recipe itemRecipe item
  • Powerful Poultice ×3New

    Use: Target is cured of diseases up to level 65. Not usable in combat. (1 Min Cooldown)

    Essence of WaterHot SpicesFlagon of Dwarven Honeymead

    1295325355

    Recipe itemRecipe item
  • Crystal Infused Bandage ×4

    Use: Heals 2500 damage over 10 sec.

    DEPRECATED ITEMRunecloth10

    1300330360

    Trainer
  • Powerful Anti-Venom ×3

    Use: Target is cured of poisons up to level 65. (1 Min Cooldown)

    Huge Venom Sac

    1300330360

    Recipe itemRecipe item

Client data, not Blizzard’s list: a recipe in the files can change or never ship, and where a recipe item drops or is sold isn’t in the client. Blizzard counts 600+ new recipes across all professions; this count leaves out camp objects, so the two don’t have to match. 1 Season of Discovery recipes are still in the beta client but not confirmed for Forever; switch them on to see them.

First Aid in the Legacy system

Forever’s account-wide Legacy system gives tradeskill Legacy Points only for primary professions that aren’t gathering ones, so First Aid earns none. These perks still touch it (first rank, as seen in the demo):

  • Working Overtime (Professions tree): 4% higher chance of a skill-up from primary, secondary and class tradeskills.
  • Dedicated Study (Professions tree): Raises your lowest primary or secondary tradeskill by 1. Once both primary tradeskills and all three secondary ones reach 300, it gives 2 to 4 of a random Elemental Essence instead. 25 sec cast, 23 hr cooldown.
  • Field Medicine (Adventure tree): Recently Bandaged ends 5 sec sooner after you use a bandage.
  • Reagent Economy (Resourcefulness tree): Class abilities no longer need reagents bought from vendors, and Tier 1 camping features cost no reagents to craft.
  • Field Guide (Adventure tree): The cooldown for adding camping features is 8% shorter.
  • Permanence (Resourcefulness tree): Your long-duration party and raid buffs, and the benefits of resting at a camp, last 50% longer.

Every perk, its tree and where it was seen: WoW Forever Legacy system.