Rogue Abilities in WoW Forever

Every ability a Rogue trainer teaches in WoW Forever, compared with Classic Era: 0 new, 25 changed and 0 gone, while 21 work exactly as before. Abilities that come from talents are in the talent calculator.

New
0
0 were talents in Classic
Changed
25
Cost, cooldown, ranks or tooltip
Gone
0
No longer taught by the trainer
Unchanged
21
Rank for rank the same

New Rogue abilities

Trainer abilities the Forever client has and Classic Era doesn’t, or that were talents in Classic.

The beta client adds no new trainer abilities for Rogues.

Changed Rogue abilities

The same ability in both clients with a different cost, cooldown, cast time, duration, rank list or tooltip. Where only the tooltip numbers changed, both texts are shown.

AbilityLearnedWhat changedClassic Era and Forever
EviscerateLevel 19 ranks, levels 1–60
  • Tooltip numbers changed

Classic Era · Rank 6 · level 40 Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 99-143 damage; 2 points: 176-220 damage; 3 points: 253-297 damage; 4 points: 330-374 damage; 5 points: 407-451 damage.

Forever · Rank 6 · level 40 Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 93-137 damage; 2 points: 164-208 damage; 3 points: 235-279 damage; 4 points: 306-350 damage; 5 points: 377-421 damage.

BackstabLevel 49 ranks, levels 4–60
  • Tooltip numbers changed (9 ranks)

Classic Era · Rank 9 · level 60 Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Forever · Rank 9 · level 60 Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Every rank that changed (9)

Classic Era · Rank 1 · level 4 Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Forever · Rank 1 · level 4 Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Classic Era · Rank 2 · level 12 Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Forever · Rank 2 · level 12 Backstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Classic Era · Rank 3 · level 20 Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Forever · Rank 3 · level 20 Backstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Classic Era · Rank 4 · level 28 Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Forever · Rank 4 · level 28 Backstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Classic Era · Rank 5 · level 36 Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Forever · Rank 5 · level 36 Backstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Classic Era · Rank 6 · level 44 Backstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Forever · Rank 6 · level 44 Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Classic Era · Rank 7 · level 52 Backstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Forever · Rank 7 · level 52 Backstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Classic Era · Rank 8 · level 60 Backstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Forever · Rank 8 · level 60 Backstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

GougeLevel 65 ranks, levels 6–60
  • Tooltip wording changed (5 ranks)

Classic Era · Rank 5 · level 60 Causes 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Forever · Rank 5 · level 60 Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Every rank that changed (5)

Classic Era · Rank 1 · level 6 Causes 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Forever · Rank 1 · level 6 Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Classic Era · Rank 2 · level 18 Causes 20 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Forever · Rank 2 · level 18 Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Classic Era · Rank 3 · level 32 Causes 32 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Forever · Rank 3 · level 32 Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Classic Era · Rank 4 · level 46 Causes 55 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Forever · Rank 4 · level 46 Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

SapLevel 103 ranks, levels 10–48
  • Tooltip wording changed (3 ranks)

Classic Era · Rank 3 · level 48 Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

Forever · Rank 3 · level 48 Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

Every rank that changed (3)

Classic Era · Rank 1 · level 10 Incapacitates the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

Forever · Rank 1 · level 10 Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

Classic Era · Rank 2 · level 28 Incapacitates the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

Forever · Rank 2 · level 28 Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

Expose ArmorLevel 145 ranks, levels 14–56
  • Tooltip numbers changed (5 ranks)

Classic Era · Rank 5 · level 56 Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 340 armor; 2 points: 680 armor; 3 points: 1020 armor; 4 points: 1360 armor; 5 points: 1700 armor.

Forever · Rank 5 · level 56 Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 450 armor; 2 points: 900 armor; 3 points: 1350 armor; 4 points: 1800 armor; 5 points: 2250 armor.

Every rank that changed (5)

Classic Era · Rank 1 · level 14 Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 80 armor; 2 points: 160 armor; 3 points: 240 armor; 4 points: 320 armor; 5 points: 400 armor.

Forever · Rank 1 · level 14 Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 90 armor; 2 points: 180 armor; 3 points: 270 armor; 4 points: 360 armor; 5 points: 450 armor.

Classic Era · Rank 2 · level 26 Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 145 armor; 2 points: 290 armor; 3 points: 435 armor; 4 points: 580 armor; 5 points: 725 armor.

Forever · Rank 2 · level 26 Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 180 armor; 2 points: 360 armor; 3 points: 540 armor; 4 points: 720 armor; 5 points: 900 armor.

Classic Era · Rank 3 · level 36 Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 210 armor; 2 points: 420 armor; 3 points: 630 armor; 4 points: 840 armor; 5 points: 1050 armor.

Forever · Rank 3 · level 36 Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 270 armor; 2 points: 540 armor; 3 points: 810 armor; 4 points: 1080 armor; 5 points: 1350 armor.

Classic Era · Rank 4 · level 46 Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 275 armor; 2 points: 550 armor; 3 points: 825 armor; 4 points: 1100 armor; 5 points: 1375 armor.

Forever · Rank 4 · level 46 Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 360 armor; 2 points: 720 armor; 3 points: 1080 armor; 4 points: 1440 armor; 5 points: 1800 armor.

FeintLevel 165 ranks, levels 16–60
  • Growth per level: +-1 per level → +-5 per level (5 ranks)

Same tooltip

RuptureLevel 206 ranks, levels 20–60
  • Tooltip numbers changed (6 ranks)

Classic Era · Rank 6 · level 60 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 272 damage over 8 secs; 2 points: 380 damage over 10 secs; 3 points: 504 damage over 12 secs; 4 points: 644 damage over 14 secs; 5 points: 800 damage over 16 secs.

Forever · Rank 6 · level 60 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 159 damage over 8 secs; 2 points: 222 damage over 10 secs; 3 points: 295 damage over 12 secs; 4 points: 377 damage over 14 secs; 5 points: 469 damage over 16 secs.

Every rank that changed (6)

Classic Era · Rank 1 · level 20 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 40 damage over 8 secs; 2 points: 60 damage over 10 secs; 3 points: 84 damage over 12 secs; 4 points: 112 damage over 14 secs; 5 points: 144 damage over 16 secs.

Forever · Rank 1 · level 20 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 25 damage over 8 secs; 2 points: 37 damage over 10 secs; 3 points: 51 damage over 12 secs; 4 points: 68 damage over 14 secs; 5 points: 87 damage over 16 secs.

Classic Era · Rank 2 · level 28 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 60 damage over 8 secs; 2 points: 90 damage over 10 secs; 3 points: 126 damage over 12 secs; 4 points: 168 damage over 14 secs; 5 points: 216 damage over 16 secs.

Forever · Rank 2 · level 28 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 35 damage over 8 secs; 2 points: 53 damage over 10 secs; 3 points: 74 damage over 12 secs; 4 points: 99 damage over 14 secs; 5 points: 127 damage over 16 secs.

Classic Era · Rank 3 · level 36 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 88 damage over 8 secs; 2 points: 130 damage over 10 secs; 3 points: 180 damage over 12 secs; 4 points: 238 damage over 14 secs; 5 points: 304 damage over 16 secs.

Forever · Rank 3 · level 36 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 53 damage over 8 secs; 2 points: 79 damage over 10 secs; 3 points: 109 damage over 12 secs; 4 points: 143 damage over 14 secs; 5 points: 183 damage over 16 secs.

Classic Era · Rank 4 · level 44 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 128 damage over 8 secs; 2 points: 185 damage over 10 secs; 3 points: 252 damage over 12 secs; 4 points: 329 damage over 14 secs; 5 points: 416 damage over 16 secs.

Forever · Rank 4 · level 44 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 76 damage over 8 secs; 2 points: 110 damage over 10 secs; 3 points: 149 damage over 12 secs; 4 points: 195 damage over 14 secs; 5 points: 246 damage over 16 secs.

Classic Era · Rank 5 · level 52 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 176 damage over 8 secs; 2 points: 255 damage over 10 secs; 3 points: 348 damage over 12 secs; 4 points: 455 damage over 14 secs; 5 points: 576 damage over 16 secs.

Forever · Rank 5 · level 52 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 105 damage over 8 secs; 2 points: 151 damage over 10 secs; 3 points: 207 damage over 12 secs; 4 points: 270 damage over 14 secs; 5 points: 342 damage over 16 secs.

DistractLevel 22
  • Duration: none → 10 sec
  • Tooltip numbers changed

Classic Era · Level 22 Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.

Forever · Level 22 Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.

Mind-numbing PoisonLevel 24
  • Tooltip numbers changed

Classic Era · Rank 1 · level 24 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 50 charges.

Forever · Rank 1 · level 24 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.

Instant Poison IILevel 28
  • Tooltip numbers changed

Classic Era · Rank 2 · level 28 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 30 to 38 Nature damage. 55 charges.

Forever · Rank 2 · level 28 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 20 to 26 Nature damage. 85 charges.

Deadly PoisonLevel 30
  • Tooltip numbers changed

Classic Era · Rank 1 · level 30 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 60 charges.

Forever · Rank 1 · level 30 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.

Wound PoisonLevel 32
  • Tooltip numbers changed

Classic Era · Rank 1 · level 32 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 55 for 15 sec.

Forever · Rank 1 · level 32 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.

Instant Poison IIILevel 36
  • Tooltip numbers changed

Classic Era · Rank 3 · level 36 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 44 to 56 Nature damage. 70 charges.

Forever · Rank 3 · level 36 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 to 37 Nature damage. 105 charges.

Deadly Poison IILevel 38
  • Tooltip numbers changed

Classic Era · Rank 2 · level 38 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 52 Nature damage over 12 sec. Stacks up to 5 times on a single target. 75 charges.

Forever · Rank 2 · level 38 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges.

Mind-numbing Poison IILevel 38
  • Tooltip numbers changed

Classic Era · Rank 2 · level 38 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 75 charges.

Forever · Rank 2 · level 38 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges.

Wound Poison IILevel 40
  • Tooltip numbers changed

Classic Era · Rank 2 · level 40 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 75 for 15 sec.

Forever · Rank 2 · level 40 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges.

Instant Poison IVLevel 44
  • Tooltip numbers changed

Classic Era · Rank 4 · level 44 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 67 to 85 Nature damage. 85 charges.

Forever · Rank 4 · level 44 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 to 57 Nature damage. 1800 charges.

Deadly Poison IIILevel 46
  • Tooltip numbers changed

Classic Era · Rank 3 · level 46 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 80 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.

Forever · Rank 3 · level 46 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges.

Wound Poison IIILevel 48
  • Tooltip numbers changed

Classic Era · Rank 3 · level 48 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 105 for 15 sec.

Forever · Rank 3 · level 48 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges.

Instant Poison VLevel 52
  • Tooltip numbers changed

Classic Era · Rank 5 · level 52 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 92 to 118 Nature damage. 100 charges.

Forever · Rank 5 · level 52 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 to 80 Nature damage. 150 charges.

Mind-numbing Poison IIILevel 52
  • Tooltip numbers changed

Classic Era · Rank 3 · level 52 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 100 charges.

Forever · Rank 3 · level 52 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.

Deadly Poison IVLevel 54
  • Tooltip numbers changed

Classic Era · Rank 4 · level 54 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.

Forever · Rank 4 · level 54 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges.

Wound Poison IVLevel 56
  • Tooltip numbers changed

Classic Era · Rank 4 · level 56 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 135 for 15 sec.

Forever · Rank 4 · level 56 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.

Deadly Poison VLevel 60
  • Tooltip numbers changed

Classic Era · Rank 5 · level 60 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.

Forever · Rank 5 · level 60 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.

Instant Poison VILevel 60
  • Tooltip numbers changed

Classic Era · Rank 6 · level 60 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 112 to 148 Nature damage. 115 charges.

Forever · Rank 6 · level 60 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges.

Gone from the Rogue trainer

Classic Era trainer abilities the Forever client no longer teaches.

Every Classic Era Rogue ability is still taught.

Unchanged Rogue abilities

These 21 abilities are the same as in Classic Era, rank for rank: Pick Lock, Sinister Strike, Stealth, Pick Pocket, Evasion, Slice and Dice, Sprint, Kick, Garrote, Ambush, Crippling Poison, Poisons, Vanish, Detect Traps, Cheap Shot, Disarm Trap, Kidney Shot, Blind, Blinding Powder, Safe Fall, and Crippling Poison II

The beta client also carries these Season of Discovery spells on the Rogue skill lines, unchanged from the Classic Era client, so they are not counted as new: Redirect, Numbing Poison, Atrophic Poison, Sebacious Poison, Occult Poison I, and Occult Poison II.

Abilities that come from talents, and every talent rank, are in the WoW Forever Rogue Talent Calculator.

Not final

  • Everything here is beta data and can change before launch.
  • A spell missing from the beta client may be cut or may simply not be exported yet.
  • Tooltips show each rank at the level it is learned with no bonus power; your own numbers grow with your gear and talents.

Sources

How we choose and check sources