Hunter Abilities in WoW Forever

Every ability a Hunter trainer teaches in WoW Forever, compared with Classic Era: 2 new, 21 changed and 0 gone, while 26 work exactly as before. Abilities that come from talents are in the talent calculator.

New
2
1 were talents in Classic
Changed
21
Cost, cooldown, ranks or tooltip
Gone
0
No longer taught by the trainer
Unchanged
26
Rank for rank the same

New Hunter abilities

Trainer abilities the Forever client has and Classic Era doesn’t, or that were talents in Classic.

AbilityLearnedTooltip in Forever
Aimed ShotA talent in ClassicLevel 206 ranks, levels 20–60

Rank 1 · level 20 An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot.

Rank 6 · level 60 An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot.

LacerateLevel 304 ranks, levels 30–60

Rank 1 · level 30 Wounds the target causing them to bleed for 119 damage over 21 sec.

Rank 4 · level 60 Wounds the target causing them to bleed for 406 damage over 21 sec.

Changed Hunter abilities

The same ability in both clients with a different cost, cooldown, cast time, duration, rank list or tooltip. Where only the tooltip numbers changed, both texts are shown.

AbilityLearnedWhat changedClassic Era and Forever
Raptor StrikeLevel 18 ranks, levels 1–56
  • Cost: 15 Mana → 10 Mana
  • Tooltip numbers changed (5 ranks)
  • Tooltip wording changed (3 ranks)

Classic Era · Rank 8 · level 56 A strong attack that increases melee damage by 140.

Forever · Rank 8 · level 56 A strong attack that deals melee weapon damage plus 70.

Every rank that changed (8)

Classic Era · Rank 1 · level 1 A strong attack that increases melee damage by 5.

Forever · Rank 1 · level 1 A strong attack that deals melee weapon damage plus 5.

Classic Era · Rank 2 · level 8 A strong attack that increases melee damage by 11.

Forever · Rank 2 · level 8 A strong attack that deals melee weapon damage plus 11.

Classic Era · Rank 3 · level 16 A strong attack that increases melee damage by 21.

Forever · Rank 3 · level 16 A strong attack that deals melee weapon damage plus 21.

Classic Era · Rank 4 · level 24 A strong attack that increases melee damage by 34.

Forever · Rank 4 · level 24 A strong attack that deals melee weapon damage plus 30.

Classic Era · Rank 5 · level 32 A strong attack that increases melee damage by 50.

Forever · Rank 5 · level 32 A strong attack that deals melee weapon damage plus 35.

Classic Era · Rank 6 · level 40 A strong attack that increases melee damage by 80.

Forever · Rank 6 · level 40 A strong attack that deals melee weapon damage plus 40.

Classic Era · Rank 7 · level 48 A strong attack that increases melee damage by 110.

Forever · Rank 7 · level 48 A strong attack that deals melee weapon damage plus 55.

Aspect of the MonkeyLevel 4
  • Range: self → 100 yd

Same tooltip

Serpent StingLevel 49 ranks, levels 4–60
  • Tooltip numbers changed (8 ranks)

Classic Era · Rank 8 · level 58 Stings the target, causing 490 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Forever · Rank 8 · level 58 Stings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Every rank that changed (8)

Classic Era · Rank 1 · level 4 Stings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Forever · Rank 1 · level 4 Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Classic Era · Rank 2 · level 10 Stings the target, causing 40 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Forever · Rank 2 · level 10 Stings the target, causing 30 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Classic Era · Rank 3 · level 18 Stings the target, causing 80 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Forever · Rank 3 · level 18 Stings the target, causing 60 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Classic Era · Rank 4 · level 26 Stings the target, causing 140 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Forever · Rank 4 · level 26 Stings the target, causing 110 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Classic Era · Rank 5 · level 34 Stings the target, causing 210 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Forever · Rank 5 · level 34 Stings the target, causing 170 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Classic Era · Rank 6 · level 42 Stings the target, causing 290 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Forever · Rank 6 · level 42 Stings the target, causing 240 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Classic Era · Rank 7 · level 50 Stings the target, causing 385 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Forever · Rank 7 · level 50 Stings the target, causing 320 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Arcane ShotLevel 68 ranks, levels 6–60
  • Tooltip numbers changed (8 ranks)

Classic Era · Rank 8 · level 60 An instant shot that causes 183 Arcane damage.

Forever · Rank 8 · level 60 An instant shot that causes 217 Arcane damage.

Every rank that changed (8)

Classic Era · Rank 1 · level 6 An instant shot that causes 13 Arcane damage.

Forever · Rank 1 · level 6 An instant shot that causes 20 Arcane damage.

Classic Era · Rank 2 · level 12 An instant shot that causes 21 Arcane damage.

Forever · Rank 2 · level 12 An instant shot that causes 26 Arcane damage.

Classic Era · Rank 3 · level 20 An instant shot that causes 33 Arcane damage.

Forever · Rank 3 · level 20 An instant shot that causes 39 Arcane damage.

Classic Era · Rank 4 · level 28 An instant shot that causes 59 Arcane damage.

Forever · Rank 4 · level 28 An instant shot that causes 65 Arcane damage.

Classic Era · Rank 5 · level 36 An instant shot that causes 83 Arcane damage.

Forever · Rank 5 · level 36 An instant shot that causes 94 Arcane damage.

Classic Era · Rank 6 · level 44 An instant shot that causes 115 Arcane damage.

Forever · Rank 6 · level 44 An instant shot that causes 134 Arcane damage.

Classic Era · Rank 7 · level 52 An instant shot that causes 145 Arcane damage.

Forever · Rank 7 · level 52 An instant shot that causes 170 Arcane damage.

Hunter's MarkLevel 64 ranks, levels 6–58
  • Tooltip numbers changed (4 ranks)

Classic Era · Rank 4 · level 58 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

Forever · Rank 4 · level 58 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

Every rank that changed (4)

Classic Era · Rank 1 · level 6 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

Forever · Rank 1 · level 6 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

Classic Era · Rank 2 · level 22 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

Forever · Rank 2 · level 22 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

Classic Era · Rank 3 · level 40 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 75. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

Forever · Rank 3 · level 40 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

Aspect of the HawkLevel 107 ranks, levels 10–60
  • Tooltip numbers changed

Classic Era · Rank 6 · level 58 The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 110. Only one Aspect can be active at a time.

Forever · Rank 6 · level 58 The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time.

Eyes of the BeastLevel 14
  • Duration: 1 min → 2 min
  • Tooltip numbers changed

Classic Era · Level 14 Take direct control of your pet and see through its eyes for 1 min.

Forever · Level 14 Take direct control of your pet and see through its eyes for 2 min.

Immolation TrapLevel 165 ranks, levels 16–56
  • Cooldown: 15 sec → 30 sec (5 ranks)
  • Tooltip wording changed (5 ranks)

Classic Era · Rank 5 · level 56 Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Forever · Rank 5 · level 56 Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

Every rank that changed (5)

Classic Era · Rank 1 · level 16 Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Forever · Rank 1 · level 16 Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

Classic Era · Rank 2 · level 26 Place a fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Forever · Rank 2 · level 26 Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

Classic Era · Rank 3 · level 36 Place a fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Forever · Rank 3 · level 36 Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

Classic Era · Rank 4 · level 46 Place a fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Forever · Rank 4 · level 46 Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

Mongoose BiteLevel 164 ranks, levels 16–58
  • Tooltip numbers changed (4 ranks)

Classic Era · Rank 4 · level 58 Counterattack the enemy for 115 damage. Can only be performed after you dodge.

Forever · Rank 4 · level 58 Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.

Every rank that changed (4)

Classic Era · Rank 1 · level 16 Counterattack the enemy for 25 damage. Can only be performed after you dodge.

Forever · Rank 1 · level 16 Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.

Classic Era · Rank 2 · level 30 Counterattack the enemy for 45 damage. Can only be performed after you dodge.

Forever · Rank 2 · level 30 Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.

Classic Era · Rank 3 · level 44 Counterattack the enemy for 75 damage. Can only be performed after you dodge.

Forever · Rank 3 · level 44 Counterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge.

Multi-ShotLevel 18
  • Cost: 100 Mana → 13.9% of base mana
  • Cast time: instant → 0.5 sec
  • Cooldown: 10 sec → 6 sec
  • Tooltip wording changed
  • 4 Classic ranks gone: levels 30, 42, 54, and 60

Classic Era · Rank 1 · level 18 Fires several missiles, hitting 3 targets.

Forever · Rank 1 · level 18 Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.

DisengageLevel 203 ranks, levels 20–48
  • Tooltip wording changed (3 ranks)

Classic Era · Rank 3 · level 48 Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2). Character exits combat mode.

Forever · Rank 3 · level 48 Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.

Every rank that changed (3)

Classic Era · Rank 1 · level 20 Attempts to disengage from the target, reducing threat. Character exits combat mode.

Forever · Rank 1 · level 20 Attempts to disengage from the target by reducing threat. Disables auto-attack.

Classic Era · Rank 2 · level 34 Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 1). Character exits combat mode.

Forever · Rank 2 · level 34 Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack.

Freezing TrapLevel 203 ranks, levels 20–60
  • Cooldown: 15 sec → 30 sec (3 ranks)
  • Tooltip wording changed (3 ranks)

Classic Era · Rank 3 · level 60 Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Forever · Rank 3 · level 60 Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.

Every rank that changed (3)

Classic Era · Rank 1 · level 20 Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Forever · Rank 1 · level 20 Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.

Classic Era · Rank 2 · level 40 Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Forever · Rank 2 · level 40 Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.

Scorpid StingLevel 22
  • Cost: 70 Mana → 9% of base mana
  • Tooltip numbers changed
  • 3 Classic ranks gone: levels 32, 42, and 52

Classic Era · Rank 1 · level 22 Stings the target, reducing Strength and Agility by 20 for 20 sec. Only one Sting per Hunter can be active on any one target.

Forever · Rank 1 · level 22 Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.

Rapid FireLevel 26
  • Tooltip wording changed

Classic Era · Level 26 Increases ranged attack speed by 40% for 15 sec.

Forever · Level 26 Increases ranged and melee attack speed by 40% for 15 sec.

Frost TrapLevel 28
  • Cooldown: 15 sec → 30 sec
  • Tooltip wording changed

Classic Era · Level 28 Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Forever · Level 28 Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.

Aspect of the BeastLevel 304 ranks, levels 30–60
  • Tooltip numbers changed
  • 3 new ranks at levels 40, 50, and 60

Classic Era · Level 30 The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.

Forever · Rank 1 · level 30 The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.

Feign DeathLevel 30
  • Tooltip numbers changed

Classic Era · Level 30 Feign death which may trick enemies into ignoring you. Lasts up to 6 min.

Forever · Level 30 Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.

Explosive TrapLevel 343 ranks, levels 34–54
  • Cooldown: 15 sec → 30 sec (3 ranks)
  • Tooltip wording changed (3 ranks)

Classic Era · Rank 3 · level 54 Place a fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Forever · Rank 3 · level 54 Place a Fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

Every rank that changed (3)

Classic Era · Rank 1 · level 34 Place a fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Forever · Rank 1 · level 34 Place a Fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

Classic Era · Rank 2 · level 44 Place a fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Forever · Rank 2 · level 44 Place a Fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

Viper StingLevel 363 ranks, levels 36–56
  • Cooldown: none → 15 sec (3 ranks)

Same tooltip

VolleyLevel 403 ranks, levels 40–58
  • Cooldown: 1 min → none (3 ranks)
  • Growth per level: none → +0.3 per level (3 ranks)
  • Tooltip numbers changed (3 ranks)

Classic Era · Rank 3 · level 58 Continuously fires a volley of ammo at the target area, causing 80 Arcane damage to enemy targets within 8 yards every second for 6 sec.

Forever · Rank 3 · level 58 Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.

Every rank that changed (3)

Classic Era · Rank 1 · level 40 Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec.

Forever · Rank 1 · level 40 Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.

Classic Era · Rank 2 · level 50 Continuously fires a volley of ammo at the target area, causing 65 Arcane damage to enemy targets within 8 yards every second for 6 sec.

Forever · Rank 2 · level 50 Continuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.

Aspect of the WildLevel 462 ranks, levels 46–56
  • Tooltip wording changed (2 ranks)

Classic Era · Rank 2 · level 56 The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.

Forever · Rank 2 · level 56 The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.

Every rank that changed (2)

Classic Era · Rank 1 · level 46 The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.

Forever · Rank 1 · level 46 The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.

Gone from the Hunter trainer

Classic Era trainer abilities the Forever client no longer teaches.

Every Classic Era Hunter ability is still taught.

Unchanged Hunter abilities

These 26 abilities are the same as in Classic Era, rank for rank: Auto Shot, Track Beasts, Concussive Shot, Call Pet, Dismiss Pet, Feed Pet, Revive Pet, Tame Beast, Track Humanoids, Distracting Shot, Mend Pet, Wing Clip, Eagle Eye, Scare Beast, Track Undead, Aspect of the Cheetah, Beast Lore, Track Hidden, Track Elementals, Flare, Track Demons, Aspect of the Pack, Track Giants, Black Arrow, Track Dragonkin, and Tranquilizing Shot

The beta client also carries these Season of Discovery spells on the Hunter skill lines, unchanged from the Classic Era client, so they are not counted as new: Heart of the Lion, Aspect of the Viper, Aspect of the Falcon, and Enchanted Flare.

Abilities that come from talents, and every talent rank, are in the WoW Forever Hunter Talent Calculator.

Not final

  • Everything here is beta data and can change before launch.
  • A spell missing from the beta client may be cut or may simply not be exported yet.
  • Tooltips show each rank at the level it is learned with no bonus power; your own numbers grow with your gear and talents.

Sources

How we choose and check sources