Hunter Abilities in WoW Forever
Every ability a Hunter trainer teaches in WoW Forever, compared with Classic Era: 2 new, 20 changed and 0 gone, while 27 work exactly as before. Abilities that come from talents are in the talent calculator.
- New
- 2
- 1 were talents in Classic
- Changed
- 20
- Cost, cooldown, ranks or tooltip
- Gone
- 0
- No longer taught by the trainer
- Unchanged
- 27
- Rank for rank the same
New Hunter abilities
Trainer abilities the Forever client has and Classic Era doesn’t, or that were talents in Classic.
| Ability | Learned | Tooltip in Forever |
|---|---|---|
| Aimed ShotA talent in Classic Aimed Shot Rank 1 · level 20 Cost 75 Mana Cast time 2 sec Cooldown 6 sec An aimed shot that increases ranged damage by 40. Aimed Shot shares its cooldown with Multi-Shot. | Level 206 ranks, levels 20–60 | Rank 1 · level 20 An aimed shot that increases ranged damage by 40. Aimed Shot shares its cooldown with Multi-Shot. Rank 6 · level 60 An aimed shot that increases ranged damage by 350. Aimed Shot shares its cooldown with Multi-Shot. |
| Lacerate Lacerate Rank 1 · level 30 Cost 40 Mana Cast time instant Wounds the target causing them to bleed for 119 damage over 21 sec. | Level 304 ranks, levels 30–60 | Rank 1 · level 30 Wounds the target causing them to bleed for 119 damage over 21 sec. Rank 4 · level 60 Wounds the target causing them to bleed for 406 damage over 21 sec. |
Changed Hunter abilities
The same ability in both clients with a different cost, cooldown, cast time, duration, rank list or tooltip. Where only the tooltip numbers changed, both texts are shown.
| Ability | Learned | What changed | Classic Era and Forever |
|---|---|---|---|
| Raptor Strike Raptor Strike Rank 1 · level 1 Cost 10 Mana Cast time instant Cooldown 6 sec A strong attack that deals melee weapon damage plus 5. | Level 18 ranks, levels 1–56 |
| Classic Era · Rank 8 · level 56 A strong attack that increases melee damage by 140. Forever · Rank 8 · level 56 A strong attack that deals melee weapon damage plus 70. Every rank that changed (8)Classic Era · Rank 1 · level 1 A strong attack that increases melee damage by 5. Forever · Rank 1 · level 1 A strong attack that deals melee weapon damage plus 5. Classic Era · Rank 2 · level 8 A strong attack that increases melee damage by 11. Forever · Rank 2 · level 8 A strong attack that deals melee weapon damage plus 11. Classic Era · Rank 3 · level 16 A strong attack that increases melee damage by 21. Forever · Rank 3 · level 16 A strong attack that deals melee weapon damage plus 21. Classic Era · Rank 4 · level 24 A strong attack that increases melee damage by 34. Forever · Rank 4 · level 24 A strong attack that deals melee weapon damage plus 30. Classic Era · Rank 5 · level 32 A strong attack that increases melee damage by 50. Forever · Rank 5 · level 32 A strong attack that deals melee weapon damage plus 35. Classic Era · Rank 6 · level 40 A strong attack that increases melee damage by 80. Forever · Rank 6 · level 40 A strong attack that deals melee weapon damage plus 40. Classic Era · Rank 7 · level 48 A strong attack that increases melee damage by 110. Forever · Rank 7 · level 48 A strong attack that deals melee weapon damage plus 55. |
| Aspect of the Monkey Aspect of the Monkey Level 4 Cost 20 Mana Cast time instant The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time. | Level 4 |
| Same tooltip |
| Serpent Sting Serpent Sting Rank 1 · level 4 Cost 15 Mana Cast time weapon speed Stings the target, causing 15 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. | Level 49 ranks, levels 4–60 |
| Classic Era · Rank 9 · level 60 Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Forever · Rank 9 · level 60 Stings the target, causing 675 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Every rank that changed (8)Classic Era · Rank 1 · level 4 Stings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Forever · Rank 1 · level 4 Stings the target, causing 15 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Classic Era · Rank 2 · level 10 Stings the target, causing 40 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Forever · Rank 2 · level 10 Stings the target, causing 35 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Classic Era · Rank 3 · level 18 Stings the target, causing 80 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Forever · Rank 3 · level 18 Stings the target, causing 70 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Classic Era · Rank 4 · level 26 Stings the target, causing 140 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Forever · Rank 4 · level 26 Stings the target, causing 130 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Classic Era · Rank 5 · level 34 Stings the target, causing 210 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Forever · Rank 5 · level 34 Stings the target, causing 200 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Classic Era · Rank 7 · level 50 Stings the target, causing 385 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Forever · Rank 7 · level 50 Stings the target, causing 375 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Classic Era · Rank 8 · level 58 Stings the target, causing 490 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Forever · Rank 8 · level 58 Stings the target, causing 500 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| Arcane Shot Arcane Shot Rank 1 · level 6 Cost 25 Mana Cast time weapon speed Cooldown 6 sec An instant shot that causes 25 Arcane damage. | Level 68 ranks, levels 6–60 |
| Classic Era · Rank 8 · level 60 An instant shot that causes 183 Arcane damage. Forever · Rank 8 · level 60 An instant shot that causes 280 Arcane damage. Every rank that changed (8)Classic Era · Rank 1 · level 6 An instant shot that causes 13 Arcane damage. Forever · Rank 1 · level 6 An instant shot that causes 25 Arcane damage. Classic Era · Rank 2 · level 12 An instant shot that causes 21 Arcane damage. Forever · Rank 2 · level 12 An instant shot that causes 35 Arcane damage. Classic Era · Rank 3 · level 20 An instant shot that causes 33 Arcane damage. Forever · Rank 3 · level 20 An instant shot that causes 50 Arcane damage. Classic Era · Rank 4 · level 28 An instant shot that causes 59 Arcane damage. Forever · Rank 4 · level 28 An instant shot that causes 85 Arcane damage. Classic Era · Rank 5 · level 36 An instant shot that causes 83 Arcane damage. Forever · Rank 5 · level 36 An instant shot that causes 120 Arcane damage. Classic Era · Rank 6 · level 44 An instant shot that causes 115 Arcane damage. Forever · Rank 6 · level 44 An instant shot that causes 175 Arcane damage. Classic Era · Rank 7 · level 52 An instant shot that causes 145 Arcane damage. Forever · Rank 7 · level 52 An instant shot that causes 220 Arcane damage. |
| Hunter's Mark Hunter's Mark Rank 1 · level 6 Cost 15 Mana Cast time instant Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. | Level 64 ranks, levels 6–58 |
| Classic Era · Rank 4 · level 58 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. Forever · Rank 4 · level 58 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 143. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. Every rank that changed (4)Classic Era · Rank 1 · level 6 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. Forever · Rank 1 · level 6 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. Classic Era · Rank 2 · level 22 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. Forever · Rank 2 · level 22 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. Classic Era · Rank 3 · level 40 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 75. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. Forever · Rank 3 · level 40 Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. |
| Eyes of the Beast Eyes of the Beast Level 14 Cost 20 Mana Cast time 2 sec Take direct control of your pet and see through its eyes for 2 min. | Level 14 |
| Classic Era · Level 14 Take direct control of your pet and see through its eyes for 1 min. Forever · Level 14 Take direct control of your pet and see through its eyes for 2 min. |
| Immolation Trap Immolation Trap Rank 1 · level 16 Cost 50 Mana Cast time instant Cooldown 30 sec Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. | Level 1610 ranks, levels 16–56 |
| Classic Era · Rank 5 · level 56 Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. Forever · Rank 5 · level 56 Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. Every rank that changed (5)Classic Era · Rank 1 · level 16 Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. Forever · Rank 1 · level 16 Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. Classic Era · Rank 2 · level 26 Place a fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. Forever · Rank 2 · level 26 Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. Classic Era · Rank 3 · level 36 Place a fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. Forever · Rank 3 · level 36 Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. Classic Era · Rank 4 · level 46 Place a fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. Forever · Rank 4 · level 46 Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. |
| Mongoose Bite Mongoose Bite Rank 1 · level 16 Cost 30 Mana Cast time instant Cooldown 5 sec Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge. | Level 164 ranks, levels 16–58 |
| Classic Era · Rank 4 · level 58 Counterattack the enemy for 115 damage. Can only be performed after you dodge. Forever · Rank 4 · level 58 Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge. Every rank that changed (4)Classic Era · Rank 1 · level 16 Counterattack the enemy for 25 damage. Can only be performed after you dodge. Forever · Rank 1 · level 16 Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge. Classic Era · Rank 2 · level 30 Counterattack the enemy for 45 damage. Can only be performed after you dodge. Forever · Rank 2 · level 30 Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge. Classic Era · Rank 3 · level 44 Counterattack the enemy for 75 damage. Can only be performed after you dodge. Forever · Rank 3 · level 44 Counterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge. |
| Multi-Shot Multi-Shot Level 18 Cost 13.9% of base mana Cast time instant Cooldown 6 sec Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot. | Level 18 |
| Classic Era · Rank 1 · level 18 Fires several missiles, hitting 3 targets. Forever · Level 18 Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot. |
| Disengage Disengage Rank 1 · level 20 Cost 50 Mana Cast time instant Cooldown 5 sec Attempts to disengage from the target by reducing threat. Disables auto-attack. | Level 203 ranks, levels 20–48 |
| Classic Era · Rank 3 · level 48 Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2). Character exits combat mode. Forever · Rank 3 · level 48 Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack. Every rank that changed (3)Classic Era · Rank 1 · level 20 Attempts to disengage from the target, reducing threat. Character exits combat mode. Forever · Rank 1 · level 20 Attempts to disengage from the target by reducing threat. Disables auto-attack. Classic Era · Rank 2 · level 34 Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 1). Character exits combat mode. Forever · Rank 2 · level 34 Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack. |
| Freezing Trap Freezing Trap Rank 1 · level 20 Cost 50 Mana Cast time instant Cooldown 30 sec Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. | Level 203 ranks, levels 20–60 |
| Classic Era · Rank 3 · level 60 Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. Forever · Rank 3 · level 60 Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. Every rank that changed (3)Classic Era · Rank 1 · level 20 Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. Forever · Rank 1 · level 20 Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. Classic Era · Rank 2 · level 40 Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. Forever · Rank 2 · level 40 Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. |
| Scorpid Sting Scorpid Sting Level 22 Cost 9% of base mana Cast time weapon speed Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target. | Level 22 |
| Classic Era · Rank 1 · level 22 Stings the target, reducing Strength and Agility by 20 for 20 sec. Only one Sting per Hunter can be active on any one target. Forever · Level 22 Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target. |
| Rapid Fire Rapid Fire Level 26 Cost 100 Mana Cast time instant Cooldown 5 min Increases ranged and melee attack speed by 40% for 15 sec. | Level 26 |
| Classic Era · Level 26 Increases ranged attack speed by 40% for 15 sec. Forever · Level 26 Increases ranged and melee attack speed by 40% for 15 sec. |
| Frost Trap Frost Trap Level 28 Cost 60 Mana Cast time instant Cooldown 30 sec Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time. | Level 28 |
| Classic Era · Level 28 Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. Forever · Level 28 Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time. |
| Aspect of the Beast Aspect of the Beast Rank 1 · level 30 Cost 50 Mana Cast time instant The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time. | Level 304 ranks, levels 30–60 |
| Classic Era · Level 30 The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time. Forever · Rank 1 · level 30 The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time. |
| Feign Death Feign Death Level 30 Cost 80 Mana Cast time instant Cooldown 30 sec Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die. | Level 30 |
| Classic Era · Level 30 Feign death which may trick enemies into ignoring you. Lasts up to 6 min. Forever · Level 30 Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die. |
| Explosive Trap Explosive Trap Rank 1 · level 34 Cost 275 Mana Cast time instant Cooldown 30 sec Place a Fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. | Level 343 ranks, levels 34–54 |
| Classic Era · Rank 3 · level 54 Place a fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. Forever · Rank 3 · level 54 Place a Fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. Every rank that changed (3)Classic Era · Rank 1 · level 34 Place a fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. Forever · Rank 1 · level 34 Place a Fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. Classic Era · Rank 2 · level 44 Place a fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. Forever · Rank 2 · level 44 Place a Fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. |
| Viper Sting Viper Sting Rank 1 · level 36 Cost 135 Mana Cast time weapon speed Cooldown 15 sec Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target. | Level 363 ranks, levels 36–56 |
| Same tooltip |
| Volley Volley Rank 1 · level 40 Cost 350 Mana Cast time instant Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. | Level 403 ranks, levels 40–58 |
| Classic Era · Rank 3 · level 58 Continuously fires a volley of ammo at the target area, causing 80 Arcane damage to enemy targets within 8 yards every second for 6 sec. Forever · Rank 3 · level 58 Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. Every rank that changed (3)Classic Era · Rank 1 · level 40 Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec. Forever · Rank 1 · level 40 Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. Classic Era · Rank 2 · level 50 Continuously fires a volley of ammo at the target area, causing 65 Arcane damage to enemy targets within 8 yards every second for 6 sec. Forever · Rank 2 · level 50 Continuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. |
| Aspect of the Wild Aspect of the Wild Rank 1 · level 46 Cost 90 Mana Cast time instant The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time. | Level 462 ranks, levels 46–56 |
| Classic Era · Rank 2 · level 56 The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time. Forever · Rank 2 · level 56 The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time. Every rank that changed (2)Classic Era · Rank 1 · level 46 The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time. Forever · Rank 1 · level 46 The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time. |
Gone from the Hunter trainer
Classic Era trainer abilities the Forever client no longer teaches.
Every Classic Era Hunter ability is still taught.
Unchanged Hunter abilities
These 27 abilities are the same as in Classic Era, rank for rank.
Show the 27 unchanged abilities
- Auto ShotAuto ShotLevel 1
Rank for rank the same
- Track BeastsTrack BeastsLevel 1
Rank for rank the same
- Concussive ShotConcussive ShotLevel 8
Rank for rank the same
- Aspect of the HawkAspect of the HawkLevel 107 ranks, levels 10–60
Rank for rank the same
- Call PetCall PetLevel 10
Rank for rank the same
- Dismiss PetDismiss PetLevel 10
Rank for rank the same
- Feed PetFeed PetLevel 10
Rank for rank the same
- Revive PetRevive PetLevel 10
Rank for rank the same
- Tame BeastTame BeastLevel 10
Rank for rank the same
- Track HumanoidsTrack HumanoidsLevel 10
Rank for rank the same
- Distracting ShotDistracting ShotLevel 126 ranks, levels 12–60
Rank for rank the same
- Mend PetMend PetLevel 127 ranks, levels 12–60
Rank for rank the same
- Wing ClipWing ClipLevel 123 ranks, levels 12–60
Rank for rank the same
- Eagle EyeEagle EyeLevel 14
Rank for rank the same
- Scare BeastScare BeastLevel 143 ranks, levels 14–46
Rank for rank the same
- Track UndeadTrack UndeadLevel 18
Rank for rank the same
- Aspect of the CheetahAspect of the CheetahLevel 20
Rank for rank the same
- Beast LoreBeast LoreLevel 24
Rank for rank the same
- Track HiddenTrack HiddenLevel 24
Rank for rank the same
- Track ElementalsTrack ElementalsLevel 26
Rank for rank the same
- FlareFlareLevel 32
Rank for rank the same
- Track DemonsTrack DemonsLevel 32
Rank for rank the same
- Aspect of the PackAspect of the PackLevel 40
Rank for rank the same
- Track GiantsTrack GiantsLevel 40
Rank for rank the same
- Black ArrowBlack ArrowLevel 502 ranks, levels 50–60
Rank for rank the same
- Track DragonkinTrack DragonkinLevel 50
Rank for rank the same
- Tranquilizing ShotTranquilizing ShotLevel 60
Rank for rank the same
The game client also carries these Season of Discovery spells on the Hunter skill lines, unchanged from the Classic Era client, so they are not counted as new: Heart of the Lion, Aspect of the Viper, Aspect of the Falcon, and Enchanted Flare.
Abilities that come from talents, and every talent rank, are in the WoW Forever Hunter Talent Calculator.
Not final
- The data can still change in a patch.
- A spell missing from the game client may be cut or may simply not be exported yet.
- Tooltips show each rank at the level it is learned with no bonus power; your own numbers grow with your gear and talents.
Other classes: Warrior abilities in WoW Forever · Paladin abilities in WoW Forever · Rogue abilities in WoW Forever · Priest abilities in WoW Forever · Shaman abilities in WoW Forever · Mage abilities in WoW Forever · Warlock abilities in WoW Forever · Druid abilities in WoW Forever