Paladins get the biggest rework of any class in Forever: a tank seal, Consecration for every Paladin, some group healing and a full Retribution overhaul. Undead can be Paladins for the first time, with a story and an epic mount quest of their own.
Official changes come from Blizzard's Deep Dive, What's Next and Found Photos panels; talent facts come from the same talent data as our calculator (where it comes from); hands-on reports are marked. Last reviewed: .
The Classic Paladin was a healer first: Retribution leveled on auto-attacks and a seal, and Protection could hold one enemy at a time. Forever reworks the class more than any other. Paladins get a button to press in melee (Holy Strike), a tank seal (Seal of Fury), Consecration for everyone, a Judgement that no longer eats the seal, some group healing, and in the beta client an area attack, Hammer of the Righteous, at 40. Undead can be Paladins for the first time, with a story of their own.
You’ll enjoy it if
You want a hybrid that can really tank now: Seal of Fury makes Judgement taunt, and Consecration and Hammer of the Righteous hold several enemies.
You like plate, heals and a bubble: Divine Shield and Lay on Hands still make a Paladin the hardest class to kill by accident.
You want to be the group’s buffer: Blessings last an hour in the beta client, and Blessing of Kings is a trainer spell for every Paladin.
You want the new Forsaken Paladin story in Tirisfal Glades and the Retribution-themed charger at 60.
Think twice if
You want to interrupt casters. Blizzard says Paladins still have no interrupt.
You want ranged tools. Outside Undead and Demons, which Exorcism and Holy Wrath still punish, a Paladin has little to use at range.
You want your taunt on its own button: a Forever Paladin taunts through Seal of Fury and Judgement, not a separate spell.
What groups want from you
Blessings: Might, Wisdom, Kings and Light, an hour each in the beta client. Since the October 15 build Salvation is no longer a blessing: Salvation and Mass Salvation go on top of any blessing, and Revoke takes them off a party or raid member.
Healing from Holy, now with a little group healing through Light’s Vigil.
A tank with Seal of Fury, Consecration and Hammer of the Righteous, for three or four enemies like every Forever tank.
Cleanse, Blessing of Protection and an aura for the party.
Solo play and gold
Solo, a Paladin keeps a seal up, judges it at the start of the fight (it stays active now), and fills the gaps with Holy Strike, a weapon attack with Holy damage on a 10-second cooldown. From 20, Consecration adds damage on everything around you. With kills taking 10–15 seconds from about level 10–15, a Paladin heals itself between pulls instead of eating, and Seal of Light or a Flash of Light covers most fights.
Plate and a two-hander mean Mining and Blacksmithing, as for Warriors: the Mining Lodestone and the Blacksmithing Sharpening Wheel add melee Attack Power and Strength at camp. Paladin mounts are no longer trainer spells in the beta client but sit with your other mounts; the Forsaken epic mount comes from its own quest.
02 Three ways to play a Paladin
Holy and Retribution end in new 31-point talents, Light’s Vigil and Twist of Light; Protection keeps Holy Shield. Holy Shock moves up to the 21-point row and Divine Favor to 16, so Holy’s signature spells come earlier. The icons show the talents in the Paladin Talent Calculator; hover or tap one for its full tooltip.
Holy
Healer · a little group healing
Light’s Vigil marks a target so your next Holy Shock on it has no cooldown and either heals its whole party or deals extra damage and returns mana. That is the group healing Blizzard promised: small, and built around Holy Shock, which now has a 10-second cooldown. Infusion of Light makes Holy Shock and Flash of Light critical strikes shorten your next Holy Light.
Reverence keeps part of your mana regeneration going while you cast, Voice of Truth is a short immunity to silence and interrupts, and Divine Precision adds hit to Holy spells, so a Holy Paladin can use Holy Shock and Exorcism offensively without missing. Consecrated Ground makes Holy spells hit harder on enemies standing in your Consecration.
Forever talents to know
Light's Vigil
Holy · tier 7 · max rank 1
★ New in Forever
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 344. You may only have one Light's Vigil active per party. level 60 reference
Light's Vigil
Infusion of Light
Holy · tier 4 · max rank 2
★ New in Forever
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Rank 2: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
Infusion of Light
Reverence
Holy · tier 3 · max rank 3
★ New in Forever
Allows 10% of your Mana regeneration to continue while casting.
Rank 3: Allows 30% of your Mana regeneration to continue while casting.
Reverence
Voice of Truth
Holy · tier 3 · max rank 1
★ New in Forever
Grants you immunity to Silence and Interrupt effects for 6 sec.
Voice of Truth
Divine Precision
Holy · tier 5 · max rank 3
★ New in Forever
Improves your chance to hit with Holy spells by 6%.
Rank 3: Improves your chance to hit with Holy spells by 18%.
Divine Precision
Protection
Tank · the rework
Protection is built on Seal of Fury, the new tank seal: melee attacks deal extra Holy damage, and with a shield each hit adds a small absorb shield. Judging it taunts, and in Wowhead’s panel notes that taunt has a 10-yard range. Improved Seal of Fury returns mana when that shield is used up, Swift Judgement resets Judgement’s cooldown, and Iron Creed adds threat to Holy Strike and, with Righteous Fury, cuts your damage taken after it.
Templar’s Bulwark is an emergency shield worth your maximum health for a few seconds, and Sacred Duty adds Stamina and shortens Divine Shield, Divine Protection and Templar’s Bulwark. Holy Shield stays at the bottom. Blessing of Kings and Blessing of Sanctuary leave the tree.
Forever talents to know
Templar's Bulwark
Protection · tier 5 · max rank 1
★ New in Forever
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Templar's Bulwark
Iron Creed
Protection · tier 6 · max rank 5
★ New in Forever
Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Rank 5: Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Iron Creed
Swift Judgement
Protection · tier 4 · max rank 1
★ New in Forever
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Swift Judgement
Improved Seal of Fury
Protection · tier 3 · max rank 1
★ New in Forever
When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%. level 60 reference
Improved Seal of Fury
Sacred Duty
Protection · tier 3 · max rank 2
★ New in Forever
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Rank 2: Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Sacred Duty
Retribution
Melee damage · seal twisting built in
Twist of Light replaces Repentance at 31 points: when you swap from Command, Righteousness, Fury or Justice to another seal, your next melee attack still applies the old one. Classic players twisted seals with careful timing; now the talent does it. Sacred Arbiter makes Holy Strike hit 20% harder and refresh your Judgement effects on the target, so Holy Strike is part of the rotation, not filler.
Champion of the Light turns Intellect into spell damage (up to 60% of it again since the October 20 hotfixes, after the October 15 beta build had halved it to 30%; it never added healing), Holy Conduit cheapens Consecration, Exorcism, Holy Wrath and Hammer of Wrath, and Instrument of Law speeds up Hammer of Wrath. Wowhead also notes that Retribution can skip Twist of Light and take Holy Shock from the Holy tree instead.
Forever talents to know
Twist of Light
Retribution · tier 7 · max rank 1
★ New in Forever
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Twist of Light
Sacred Arbiter
Retribution · tier 4 · max rank 1
★ New in Forever
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Sacred Arbiter
Champion of the Light
Retribution · tier 6 · max rank 3
★ New in Forever
Increases your spell damage by up to 20% of your Intellect.
Rank 3: Increases your spell damage by up to 60% of your Intellect.
Champion of the Light
Holy Conduit
Retribution · tier 2 · max rank 2
★ New in Forever
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Rank 2: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Holy Conduit
Instrument of Law
Retribution · tier 6 · max rank 2
★ New in Forever
Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Rank 2: Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Instrument of Law
Dual Specialization opens at level 40, Blizzard’s class deep dives say; you change talents at a class trainer in a major city.
Paladin talent trees at a glance
Each tree’s 31-point talent and how many talents changed. The full list, with every rank, is in the talent calculator.
Holy New
Light's Vigil
Holy · tier 7 · max rank 1
★ New in Forever
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 344. You may only have one Light's Vigil active per party. level 60 reference
Light's Vigil
Replaces Holy Shock
7 new
1 renamed or reworked
0 removed
4 moved
Voice of Truth
Holy · tier 3 · max rank 1
★ New in Forever
Grants you immunity to Silence and Interrupt effects for 6 sec.
Reverence
Holy · tier 3 · max rank 3
★ New in Forever
Allows 10% of your Mana regeneration to continue while casting.
Rank 3: Allows 30% of your Mana regeneration to continue while casting.
Purifying Power
Holy · tier 3 · max rank 2
★ New in Forever
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Rank 2: Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Infusion of Light
Holy · tier 4 · max rank 2
★ New in Forever
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Rank 2: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
Divine Precision
Holy · tier 5 · max rank 3
★ New in Forever
Improves your chance to hit with Holy spells by 6%.
Rank 3: Improves your chance to hit with Holy spells by 18%.
Consecrated Ground
Holy · tier 5 · max rank 2
★ New in Forever
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Rank 2: Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Light's Vigil
Holy · tier 7 · max rank 1
★ New in Forever
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 344. You may only have one Light's Vigil active per party. level 60 reference
Protection
Holy Shield
Protection · tier 7 · max rank 1
Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. level 60 reference
Holy Shield
Same 31-point talent as Classic
5 new
3 removed
4 moved
Improved Seal of Fury
Protection · tier 3 · max rank 1
★ New in Forever
When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%. level 60 reference
Sacred Duty
Protection · tier 3 · max rank 2
★ New in Forever
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Rank 2: Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Swift Judgement
Protection · tier 4 · max rank 1
★ New in Forever
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Templar's Bulwark
Protection · tier 5 · max rank 1
★ New in Forever
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Iron Creed
Protection · tier 6 · max rank 5
★ New in Forever
Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Rank 5: Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Retribution New
Twist of Light
Retribution · tier 7 · max rank 1
★ New in Forever
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Twist of Light
Replaces Repentance
6 new
3 removed
4 moved
Holy Conduit
Retribution · tier 2 · max rank 2
★ New in Forever
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Rank 2: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Sanctified Judgement
Retribution · tier 3 · max rank 3
★ New in Forever
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Rank 3: Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Sacred Arbiter
Retribution · tier 4 · max rank 1
★ New in Forever
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Champion of the Light
Retribution · tier 6 · max rank 3
★ New in Forever
Increases your spell damage by up to 20% of your Intellect.
Rank 3: Increases your spell damage by up to 60% of your Intellect.
Instrument of Law
Retribution · tier 6 · max rank 2
★ New in Forever
Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Rank 2: Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Twist of Light
Retribution · tier 7 · max rank 1
★ New in Forever
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
The Forever Paladin has something to press from level 6: Holy Strike joins Seal of Righteousness and Judgement, and since Judgement no longer uses up the seal, you judge on cooldown instead of re-casting the seal after every one. Seal of Fury at 10 makes tanking possible early, and Consecration at 20 changes leveling from one enemy at a time to small groups.
Dungeon enemies give much less experience in Forever and dungeon quests much more, so a Paladin that can tank or heal finds groups for each dungeon’s first run easily; the WoW Forever dungeons guide lists all 9 new ones by level. The experience needed to reach 60 is the same as in Classic: Wowhead retracted its datamine of a lower curve after Blizzard explained the file isn’t used by the game (see the WoW Forever leveling guide).
Paladin key levels
The levels where the abilities in the table below arrive. Hover, focus or tap a level to see everything a Paladin trainer teaches that is new at it; every icon has its tooltip.
Seal of Righteousness
Seal of Righteousness
Rank 1 · level 1
Cost 20 Mana
Cast time instant
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 1 to 4 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
New at level 1: 3
Devotion Aura
Devotion Aura
Holy LightHuman and Dwarf only
Holy Light
Rank 1 · level 1
Cost 35 Mana
Cast time 2.5 sec
Heals a friendly target for 39 to 47.
Seal of Righteousness
Seal of Righteousness
Rank 1 · level 1
Cost 20 Mana
Cast time instant
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 1 to 4 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Blessing of Might
Blessing of Might
Rank 1 · level 4
Cost 20 Mana
Cast time instant
Places a Blessing on the friendly target, increasing melee attack power by 14 for 1 hrs. Players may only have one Blessing on them per Paladin at any one time.
Judgement
Judgement
Level 4
Cost 6% of base mana
Cast time instant
Cooldown 10 sec
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.
New at level 4: 2
Blessing of Might
Blessing of Might
Rank 1 · level 4
Cost 20 Mana
Cast time instant
Places a Blessing on the friendly target, increasing melee attack power by 14 for 1 hrs. Players may only have one Blessing on them per Paladin at any one time.
Judgement
Judgement
Level 4
Cost 6% of base mana
Cast time instant
Cooldown 10 sec
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.
Holy Strike
Holy Strike
Rank 1 · level 6
Cost 5 Mana
Cast time instant
Cooldown 10 sec
An instant strike that causes 25% weapon damage plus an additional 11 to 14 as Holy damage.
New at level 6: 3
Divine Protection
Divine Protection
Rank 1 · level 6
Cost 15 Mana
Cast time instant
Cooldown 5 min
You are protected from all physical attacks and spells for 6 sec, but during that time you cannot attack or use physical abilities yourself. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Holy Strike
Holy Strike
Rank 1 · level 6
Cost 5 Mana
Cast time instant
Cooldown 10 sec
An instant strike that causes 25% weapon damage plus an additional 11 to 14 as Holy damage.
Seal of the Crusader
Seal of the Crusader
Rank 1 · level 6
Cost 25 Mana
Cast time instant
Fills the Paladin with the spirit of a crusader for 30 sec, granting 31 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 23. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Hammer of Justice
Hammer of Justice
New at level 8: 2
Hammer of Justice
Hammer of Justice
Purify
Purify
Lay on Hands
Lay on Hands
Rank 1 · level 10
Cast time instant
Cooldown 20 min
Heals a friendly target for an amount equal to the Paladin's maximum health. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.
Righteous Fury
Righteous Fury
Level 10
Cost 30% of base mana
Cast time instant
Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.
Seal of Fury
Seal of Fury
Rank 1 · level 10
Cost 40 Mana
Cast time instant
Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 22 to 24 Holy damage to an enemy and taunts the target to attack you for 4 sec.
New at level 10: 4
Blessing of Protection
Blessing of Protection
Rank 1 · level 10
Cost 25 Mana
Cast time instant
Cooldown 5 min
A targeted party member is protected from all physical attacks for 6 sec, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Lay on Hands
Lay on Hands
Rank 1 · level 10
Cast time instant
Cooldown 20 min
Heals a friendly target for an amount equal to the Paladin's maximum health. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.
Righteous Fury
Righteous Fury
Level 10
Cost 30% of base mana
Cast time instant
Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.
Seal of Fury
Seal of Fury
Rank 1 · level 10
Cost 40 Mana
Cast time instant
Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 22 to 24 Holy damage to an enemy and taunts the target to attack you for 4 sec.
Blessing of KingsA talent in Classic
Blessing of Kings
Level 20
Cost 8% of base mana
Cast time instant
Places a Blessing on the friendly target, increasing total stats by 10% for 1 hrs. Players may only have one Blessing on them per Paladin at any one time.
ConsecrationA talent in Classic
Consecration
Rank 1 · level 20
Cost 135 Mana
Cast time instant
Cooldown 8 sec
Consecrates the land beneath the Paladin, doing 16 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 32 damage over 8 sec.
Exorcism
Exorcism
Rank 1 · level 20
Cost 85 Mana
Cast time instant
Cooldown 15 sec
Causes 74 to 84 Holy damage to an Undead or Demon target.
Flash of Light
Flash of Light
Rank 1 · level 20
Cost 35 Mana
Cast time 1.5 sec
Heals a friendly target for 43 to 49.
New at level 20: 4
Blessing of KingsA talent in Classic
Blessing of Kings
Level 20
Cost 8% of base mana
Cast time instant
Places a Blessing on the friendly target, increasing total stats by 10% for 1 hrs. Players may only have one Blessing on them per Paladin at any one time.
ConsecrationA talent in Classic
Consecration
Rank 1 · level 20
Cost 135 Mana
Cast time instant
Cooldown 8 sec
Consecrates the land beneath the Paladin, doing 16 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 32 damage over 8 sec.
Exorcism
Exorcism
Rank 1 · level 20
Cost 85 Mana
Cast time instant
Cooldown 15 sec
Causes 74 to 84 Holy damage to an Undead or Demon target.
Flash of Light
Flash of Light
Rank 1 · level 20
Cost 35 Mana
Cast time 1.5 sec
Heals a friendly target for 43 to 49.
Divine Shield
Divine Shield
Rank 1 · level 34
Cost 75 Mana
Cast time instant
Cooldown 5 min
Protects the paladin from all damage and spells for 10 sec, but reduces all damage you deal by 50%. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
New at level 34: 1
Divine Shield
Divine Shield
Rank 1 · level 34
Cost 75 Mana
Cast time instant
Cooldown 5 min
Protects the paladin from all damage and spells for 10 sec, but reduces all damage you deal by 50%. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Hammer of the Righteous
Hammer of the Righteous
Level 40
Cost 6% of base mana
Cast time instant
Cooldown 6 sec
Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.
New at level 40: 2
Blessing of Light
Blessing of Light
Rank 1 · level 40
Cost 85 Mana
Cast time instant
Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 210 and the effect Flash of Light spells used on the target by up to 60. Lasts 1 hrs. Players may only have one Blessing on them per Paladin at any one time.
Hammer of the Righteous
Hammer of the Righteous
Level 40
Cost 6% of base mana
Cast time instant
Cooldown 6 sec
Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.
Hammer of Wrath
Hammer of Wrath
Rank 1 · level 44
Cost 295 Mana
Cast time 1 sec
Cooldown 6 sec
Hurls a hammer that strikes an enemy for 274 to 302 Holy damage. Only usable on enemies that have 20% or less health.
New at level 44: 1
Hammer of Wrath
Hammer of Wrath
Rank 1 · level 44
Cost 295 Mana
Cast time 1 sec
Cooldown 6 sec
Hurls a hammer that strikes an enemy for 274 to 302 Holy damage. Only usable on enemies that have 20% or less health.
New trainer abilities per level band
Each ability counted once, at the level its first rank is trained in the Forever beta client; abilities the beta removed are left out. Pick a bar to list them.
Every raceSome races only
New at levels 1–9: 10
Devotion Aura
Devotion Aura
Holy LightHuman and Dwarf only
Holy Light
Rank 1 · level 1
Cost 35 Mana
Cast time 2.5 sec
Heals a friendly target for 39 to 47.
Seal of Righteousness
Seal of Righteousness
Rank 1 · level 1
Cost 20 Mana
Cast time instant
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 1 to 4 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Blessing of Might
Blessing of Might
Rank 1 · level 4
Cost 20 Mana
Cast time instant
Places a Blessing on the friendly target, increasing melee attack power by 14 for 1 hrs. Players may only have one Blessing on them per Paladin at any one time.
Judgement
Judgement
Level 4
Cost 6% of base mana
Cast time instant
Cooldown 10 sec
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.
Divine Protection
Divine Protection
Rank 1 · level 6
Cost 15 Mana
Cast time instant
Cooldown 5 min
You are protected from all physical attacks and spells for 6 sec, but during that time you cannot attack or use physical abilities yourself. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Holy Strike
Holy Strike
Rank 1 · level 6
Cost 5 Mana
Cast time instant
Cooldown 10 sec
An instant strike that causes 25% weapon damage plus an additional 11 to 14 as Holy damage.
Seal of the Crusader
Seal of the Crusader
Rank 1 · level 6
Cost 25 Mana
Cast time instant
Fills the Paladin with the spirit of a crusader for 30 sec, granting 31 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 23. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Hammer of Justice
Hammer of Justice
Purify
Purify
New at levels 10–19: 8
Blessing of Protection
Blessing of Protection
Rank 1 · level 10
Cost 25 Mana
Cast time instant
Cooldown 5 min
A targeted party member is protected from all physical attacks for 6 sec, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Lay on Hands
Lay on Hands
Rank 1 · level 10
Cast time instant
Cooldown 20 min
Heals a friendly target for an amount equal to the Paladin's maximum health. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.
Righteous Fury
Righteous Fury
Level 10
Cost 30% of base mana
Cast time instant
Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.
Seal of Fury
Seal of Fury
Rank 1 · level 10
Cost 40 Mana
Cast time instant
Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 22 to 24 Holy damage to an enemy and taunts the target to attack you for 4 sec.
Redemption
Redemption
Blessing of Wisdom
Blessing of Wisdom
Rank 1 · level 14
Cost 30 Mana
Cast time instant
Places a Blessing on the friendly target, restoring 12 mana every 5 seconds for 1 hrs. Players may only have one Blessing on them per Paladin at any one time.
Retribution Aura
Retribution Aura
Blessing of Freedom
Blessing of Freedom
New at levels 20–29: 9
Blessing of KingsA talent in Classic
Blessing of Kings
Level 20
Cost 8% of base mana
Cast time instant
Places a Blessing on the friendly target, increasing total stats by 10% for 1 hrs. Players may only have one Blessing on them per Paladin at any one time.
ConsecrationA talent in Classic
Consecration
Rank 1 · level 20
Cost 135 Mana
Cast time instant
Cooldown 8 sec
Consecrates the land beneath the Paladin, doing 16 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 32 damage over 8 sec.
Exorcism
Exorcism
Rank 1 · level 20
Cost 85 Mana
Cast time instant
Cooldown 15 sec
Causes 74 to 84 Holy damage to an Undead or Demon target.
Flash of Light
Flash of Light
Rank 1 · level 20
Cost 35 Mana
Cast time 1.5 sec
Heals a friendly target for 43 to 49.
Concentration Aura
Concentration Aura
Seal of Justice
Seal of Justice
Turn Undead
Turn Undead
Revoke
Revoke
Level 26
Cast time instant
Remove target party or raid member's Salvation or Mass Salvation.
Shadow Resistance Aura
Shadow Resistance Aura
Rank 1 · level 28
Cast time instant
Gives 30 additional Shadow resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
New at levels 30–39: 6
Divine Intervention
Divine Intervention
Seal of Light
Seal of Light
Rank 1 · level 30
Cost 110 Mana
Cast time instant
Fills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for 39. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for 25. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Frost Resistance Aura
Frost Resistance Aura
Rank 1 · level 32
Cast time instant
Gives 30 additional Frost resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Divine Shield
Divine Shield
Rank 1 · level 34
Cost 75 Mana
Cast time instant
Cooldown 5 min
Protects the paladin from all damage and spells for 10 sec, but reduces all damage you deal by 50%. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Fire Resistance Aura
Fire Resistance Aura
Rank 1 · level 36
Cast time instant
Gives 30 additional Fire resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Seal of Wisdom
Seal of Wisdom
Rank 1 · level 38
Cost 135 Mana
Cast time instant
Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 50 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting attacks and spells used against the judged enemy a chance to restore 33 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
New at levels 40–49: 5
Blessing of Light
Blessing of Light
Rank 1 · level 40
Cost 85 Mana
Cast time instant
Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 210 and the effect Flash of Light spells used on the target by up to 60. Lasts 1 hrs. Players may only have one Blessing on them per Paladin at any one time.
Hammer of the Righteous
Hammer of the Righteous
Level 40
Cost 6% of base mana
Cast time instant
Cooldown 6 sec
Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.
Cleanse
Cleanse
Hammer of Wrath
Hammer of Wrath
Rank 1 · level 44
Cost 295 Mana
Cast time 1 sec
Cooldown 6 sec
Hurls a hammer that strikes an enemy for 274 to 302 Holy damage. Only usable on enemies that have 20% or less health.
Blessing of Sacrifice
Blessing of Sacrifice
New at levels 50–60: 5
Holy Wrath
Holy Wrath
Rank 1 · level 50
Cost 645 Mana
Cast time 2 sec
Cooldown 1 min
Sends bolts of holy power in all directions, causing 362 to 428 Holy damage to all Undead and Demon targets within 20 yds and stunning them for 2 sec.
Greater Blessing of Might
Greater Blessing of Might
Rank 1 · level 52
Cost 220 Mana
Cast time instant
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 112 for 1 hrs. Players may only have one Blessing on them per Paladin at any one time.
Greater Blessing of Wisdom
Greater Blessing of Wisdom
Rank 1 · level 54
Cost 230 Mana
Cast time instant
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 36 mana every 5 seconds for 1 hrs. Players may only have one Blessing on them per Paladin at any one time.
Greater Blessing of Kings
Greater Blessing of Kings
Level 60
Cost 150 Mana
Cast time instant
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 1 hrs. Players may only have one Blessing on them per Paladin at any one time.
Greater Blessing of Light
Greater Blessing of Light
Level 60
Cost 260 Mana
Cast time instant
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hrs. Players may only have one Blessing on them per Paladin at any one time.
Paladin abilities by level
The trainer abilities that shape a Paladin’s leveling, in the order you learn them. The middle column is read from the Forever beta client against Classic Era, so it can still change.
Ability
Learned
In the Forever beta
Why it matters
Seal of Righteousness
Seal of Righteousness
Rank 1 · level 1
Cost 20 Mana
Cast time instant
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 1 to 4 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Level 19 ranks, levels 1–58
Tooltip numbers changed (9 ranks)
Your first seal: extra Holy damage per swing, more with slower weapons.
Blessing of Might
Blessing of Might
Rank 1 · level 4
Cost 20 Mana
Cast time instant
Places a Blessing on the friendly target, increasing melee attack power by 14 for 1 hrs. Players may only have one Blessing on them per Paladin at any one time.
Level 47 ranks, levels 4–60
Duration: 5 min → 1 hr (7 ranks)
Tooltip numbers changed (7 ranks)
Attack Power for you or a melee ally, an hour long in the beta client instead of 5 minutes.
Judgement
Judgement
Level 4
Cost 6% of base mana
Cast time instant
Cooldown 10 sec
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.
Level 4
Tooltip wording changed
Releases your seal’s energy without consuming the seal any more.
Holy Strike
Holy Strike
Rank 1 · level 6
Cost 5 Mana
Cast time instant
Cooldown 10 sec
An instant strike that causes 25% weapon damage plus an additional 11 to 14 as Holy damage.
Level 68 ranks, levels 6–60
An instant strike that causes 25% weapon damage plus an additional 11 to 14 as Holy damage.
New at 6: an instant weapon attack with Holy damage, the button Classic Paladins never had.
Hammer of Justice
Hammer of Justice
Level 84 ranks, levels 8–54
Unchanged
Your stun: the closest thing a Paladin has to an interrupt.
Seal of Fury
Seal of Fury
Rank 1 · level 10
Cost 40 Mana
Cast time instant
Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 22 to 24 Holy damage to an enemy and taunts the target to attack you for 4 sec.
Level 107 ranks, levels 10–58
Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 22 to 24 Holy damage to an enemy and taunts the target to attack you for 4 sec.
New tank seal at 10: Holy damage, a small absorb with a shield, and Judgement taunts.
Lay on Hands
Lay on Hands
Rank 1 · level 10
Cast time instant
Cooldown 20 min
Heals a friendly target for an amount equal to the Paladin's maximum health. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.
Level 103 ranks, levels 10–50
Cooldown: 1 hr → 20 min (3 ranks)
Tooltip wording changed (3 ranks)
A full heal on a much shorter cooldown than in Classic (20 minutes in the beta client).
Righteous Fury
Righteous Fury
Level 10
Cost 30% of base mana
Cast time instant
Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.
Level 10
Level: Level 16 → Level 10
Tooltip numbers changed
More threat from Holy damage; tanks keep it on, Retribution keeps it off for Instrument of Law.
ConsecrationA talent in Classic
Consecration
Rank 1 · level 20
Cost 135 Mana
Cast time instant
Cooldown 8 sec
Consecrates the land beneath the Paladin, doing 16 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 32 damage over 8 sec.
Level 205 ranks, levels 20–60
Consecrates the land beneath the Paladin, doing 16 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 32 damage over 8 sec.
A trainer spell at 20 now, not a Holy talent; the first four enemies take the most damage.
Blessing of KingsA talent in Classic
Blessing of Kings
Level 20
Cost 8% of base mana
Cast time instant
Places a Blessing on the friendly target, increasing total stats by 10% for 1 hrs. Players may only have one Blessing on them per Paladin at any one time.
Level 20
Places a Blessing on the friendly target, increasing total stats by 10% for 1 hrs. Players may only have one Blessing on them per Paladin at any one time.
A Protection talent in Classic, now a trainer spell at 20 for every Paladin.
Exorcism
Exorcism
Rank 1 · level 20
Cost 85 Mana
Cast time instant
Cooldown 15 sec
Causes 74 to 84 Holy damage to an Undead or Demon target.
Level 206 ranks, levels 20–60
Tooltip numbers changed (6 ranks)
Heavy damage on Undead and Demons, still one of the Paladin’s few ranged attacks.
Flash of Light
Flash of Light
Rank 1 · level 20
Cost 35 Mana
Cast time 1.5 sec
Heals a friendly target for 43 to 49.
Level 206 ranks, levels 20–58
Tooltip numbers changed (6 ranks)
Cheap, fast healing between pulls and in dungeons.
Divine Shield
Divine Shield
Rank 1 · level 34
Cost 75 Mana
Cast time instant
Cooldown 5 min
Protects the paladin from all damage and spells for 10 sec, but reduces all damage you deal by 50%. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Level 342 ranks, levels 34–50
Tooltip numbers changed (2 ranks)
Immunity when things go wrong; Sacred Duty (Protection) shortens its cooldown.
Hammer of the Righteous
Hammer of the Righteous
Level 40
Cost 6% of base mana
Cast time instant
Cooldown 6 sec
Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.
Level 40
Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.
New at 40 in the beta client: hits your target and up to three more nearby.
Hammer of Wrath
Hammer of Wrath
Rank 1 · level 44
Cost 295 Mana
Cast time 1 sec
Cooldown 6 sec
Hurls a hammer that strikes an enemy for 274 to 302 Holy damage. Only usable on enemies that have 20% or less health.
Level 443 ranks, levels 44–60
Tooltip numbers changed (3 ranks)
Finishes enemies below 20% health; Instrument of Law (Retribution) makes it faster.
Only three races can be Paladins. Since the October 15 beta build their racials no longer depend on a weapon, and the October 26 notes keep it that way: Human Ruthless is 1% crit (was 2%) on Holy Shock, heals and swings alike, and Dwarf Earth Fury is gone (Artisan’s Precision is 1% hit); Humans also break stuns with Will to Survive, and Dwarves remove poisons, diseases and bleeds with Stoneform.
The Undead are new to the class and the Horde’s only Paladins. Will of the Forsaken breaks fear, charm and sleep, which matters in PvP, and Touch of the Grave drains a little health on attacks. Their journey starts at Bandarion Keep in Tirisfal Glades and ends in an epic mount quest of their own; the story is below.
Races for Paladins
Every race that can be a Paladin in Forever and what it brings to the class.
New in ForeverWill of the Forsaken; Touch of the Grave.
05 Coming from Classic
Four things change how a Classic Paladin plays. Judgement no longer consumes your seal, so the Classic loop of seal, judge, seal again becomes seal once and judge on cooldown. Holy Strike adds an active melee button. Blessing of Kings and Consecration are trainer spells, so every spec has them. And Protection is a real tank spec, with a seal that taunts and area threat from Consecration and, at 40, Hammer of the Righteous.
The weaknesses Blizzard kept on purpose: no interrupt, few ranged attacks, taunts through a seal and Judgement. Every changed trainer ability is in WoW Forever Paladin abilities.
What changes for Paladins
Blizzard
Holy Strike at level 6: an instant weapon attack that deals Holy damage, on a 10-second cooldown (12 seconds before the September 24 beta build).
Blizzard
Seal of Fury is the Protection tank seal: suited to fast weapons, it adds a small absorb and makes Judgement taunt.
Blizzard
Consecration is baseline at level 20, dealing heavy damage and threat to the first four enemies and less to the rest.
Blizzard
Judgement no longer uses up your seal, and Holy Shock has a 10-second cooldown.
Blizzard
Blessing of Kings is no longer a talent: every Paladin has it.
Blizzard
Light’s Vigil (Holy) makes your next Holy Shock on its target trigger no cooldown and adds damage or party healing; Twist of Light (Retribution) makes seal twisting possible without add-ons.
Blizzard
Still no interrupt, few ranged tools and taunts that come from a seal and Judgement, but strong against undead and demons.
Player reports
Players report Blessings lasting 60 minutes.
Blizzard
October 1 beta build: Redoubt gives 4/8/12/16/20% block chance (was 6–30%) and Holy Shield 30% (was 20%).
Blizzard
Champion of the Light turns 20/40/60% of Intellect into spell damage (was 33/66/100%) and no longer claims to add healing.
Blizzard
Known issue in that build, fixed on October 8: Retribution Aura used the target’s spell power instead of the Paladin’s.
Blizzard
On the WoW Forever Podcast episode 2, the developers said Lay on Hands is down to a 20-minute cooldown from an hour and still costs all your mana, and that a Holy Shock build is meant as Retribution’s alternative to Twist of Light.
Blizzard
October 8 beta build: Retribution Aura’s base damage is back to its Classic values, about a third lower, and it takes 6% of your spell power instead of 13.3%. Reckoning can trigger only once every 1.5 seconds, and the Mana restored by Improved Seal of Fury and Shield Specialization no longer causes threat.
The Paladin talent window, from Blizzard's Deep Dive panel recap. Image: Blizzard Entertainment.
Forsaken Paladins
Undead Paladins pick up where Warcraft III’s new Forsaken Kingdom campaign leaves off. These former Paladins are deeply mistrusted by other Forsaken and still learning what it means to channel the Light in undeath.
Their journey centers on Bandarion Keep in the Whispering Wood of Tirisfal Glades, a local struggle for acceptance and purpose. At level 60 they get an epic mount quest of their own: Alliance Paladins claim their charger in the name of Redemption, Forsaken Paladins ride in the name of Retribution.
From the Forsaken Paladins section of Blizzard's Found Photos panel recap. Image: Blizzard Entertainment.
06 Before you log in
Undead Paladin? Only on the Horde, with its own starting story; see the Forsaken Paladins section above and the Undead page.
Plan for tanking at 10. Seal of Fury and a shield are enough for early dungeons; compare Protection and Retribution in the WoW Forever Talent Calculator.
Spend Legacy Points on Reagent Economy if you buff raids. Greater Blessings use a vendor reagent in Classic; Reagent Economy removes class ability reagents. The WoW Forever Legacy guide has the perk.
Hardcore? Divine Shield and Lay on Hands make a Paladin forgiving; the WoW Forever Hardcore page has the ruleset.
PvP? Still no interrupt, but Holy Strike, Twist of Light and hour-long Blessings change Retribution in battlegrounds; see WoW Forever PvP.
WoW Forever Paladin FAQ
Can Paladins tank in WoW Forever?
Yes. Seal of Fury is a tank seal that adds a small absorb and makes Judgement taunt, and Consecration becomes a baseline ability at level 20.
Can Undead be Paladins in WoW Forever?
Yes. Forsaken Paladins start out mistrusted by other Forsaken, with a story centered on Bandarion Keep in Tirisfal Glades and their own epic mount quest at level 60. The mount quests are listed under WoW Forever mounts.
Do Paladins get an interrupt in WoW Forever?
No. Blizzard said Paladins still have no interrupt.
What does Twist of Light do?
It’s the new Retribution 31-point talent: after you replace Seal of Command, Righteousness, Fury or Justice with another seal, your next melee attack still applies the one you replaced, so seal twisting works without add-ons.
Which races can be a Paladin in WoW Forever?
Human, Dwarf, and Undead. Undead is new to the class in Forever.
What are the Paladin 31-point talents in WoW Forever?
Far better than in Classic on paper: Holy Strike from level 6, a Judgement that doesn’t consume your seal, Consecration for every Paladin at 20 and Hammer of the Righteous at 40 in the beta client. It still has no interrupt and few ranged attacks.
What is Hammer of the Righteous in WoW Forever?
A trainer ability at level 40 in the beta client: it hits your target and up to three nearby enemies for Holy damage based on your main-hand weapon.
How long do Paladin Blessings last in WoW Forever?
An hour in the beta client, for the single and the Greater Blessings, instead of Classic’s 5 and 15 minutes. Players reported the same from the demo.
Still unconfirmed
Players report Blessings lasting 60 minutes.
Final talent values: they can still change before launch