WoW Forever Rogue

Rogues get Mutilate in Assassination, trade the weapon specialization talents for Hack and Slash and end two trees in new 31-point talents. Rogues can also learn one-handed axes, Blizzard’s October 7 deep dive confirms.

Official changes come from Blizzard's Deep Dive, What's Next and Found Photos panels; talent facts come from the same talent data as our calculator (where it comes from); hands-on reports are marked. Last reviewed: .

Talents
53
51 in Classic
New talents
7
3 renamed or reworked · 2 removed
New 31-point talents
2 of 3
Assassination · Combat · Subtlety
Races
8
1 new in Forever

Talent paths

Talents, leveling and weapons for each tree.

01 Is a Rogue right for you?

A Rogue picks its fights: Stealth to reach the target, a stun or Sap to open, combo points into a finisher, and Vanish when it goes wrong. Forever keeps the trainer spell book almost exactly as it was (no new trainer abilities in the beta client) and puts the change into the talents: Mutilate for Assassination, Hack and Slash in place of the weapon specializations, and two new 31-point talents, Venom and Thousand Cuts.

You’ll enjoy it if

  • You hate waiting on the Energy tick. Energy now recovers continuously instead of every two seconds, Blizzard’s class highlights video shows.
  • You like controlling a fight before it starts: Sap, Cheap Shot, Gouge and Blind still let a Rogue take on more than it should.
  • You want to pick your weapon freely: Hack and Slash gives axes and swords, daggers and fist weapons, and maces each their own bonus.
  • You like poisons: they share the weapon with a sharpening stone, and Assassination’s Venom finisher raises their damage and how often they apply.
  • You want to skip what you don’t need: Stealth past pulls you don’t need is still the fastest way through a zone.

Think twice if

  • You want to tank or heal. A Rogue has one role, melee damage.
  • You want to deal with several enemies at once. Blade Flurry (Combat) is your main answer, and tanks in Forever hold only three or four, so your crowd control is expected.
  • You want something new on the trainer: the beta client’s Rogue spell book has no new abilities, only changed ones.

What groups want from you

  • Sap before the pull, the job Blizzard says it wants Rogues to have when a pack is too big to tank safely, and Blind or Gouge on the extra enemy, since the tank holds only three or four.
  • Kick to interrupt casters, and Kidney Shot to stop one that matters.
  • Expose Armor, which no longer blocks a Warrior’s Sunder Armor, and lockpicking for boxes and doors.
  • Damage, with Feint to drop threat, twice as much as in Classic by Blizzard’s deep dive.

Solo play and gold

Solo, a Rogue opens from Stealth with Cheap Shot or Ambush, builds combo points with Sinister Strike or Backstab, keeps Slice and Dice up, and finishes with Eviscerate. With kills taking 10–15 seconds from about level 10–15, Slice and Dice and a good opener matter more than burst. Evasion, Sprint and Vanish get you out.

Pick Pocket and lockboxes add gold that other classes don’t get, and Skinning or Mining on the side covers the rest. The Leatherworking Camp Tent grants rested experience, and leather armor is what you wear.

02 Three ways to play a Rogue

Assassination and Subtlety end in new 31-point talents, Venom and Thousand Cuts; Combat keeps Adrenaline Rush. The four weapon specialization talents are gone and replaced by one. Blizzard says Combat and Subtlety support every weapon type: Combat for hard-hitting direct damage with a little cleave from Blade Flurry, Subtlety for combat tricks and Bleeds. The icons show the talents in the Rogue Talent Calculator; hover or tap one for its full tooltip.

Assassination

Poisons and Mutilate

Mutilate attacks with both weapons at once for two combo points and hits harder on poisoned targets, so Assassination becomes a dual-wield spec built on poisons rather than on Cold Blood and a Combat or Subtlety finish. Venom, the new 31-point talent, is a finisher that raises the damage of your poisons and your chance to apply them for longer the more combo points you spend.

In Classic, Vigor at 31 points was rarely worth the trip; Venom gives the tree an ending of its own. Assassination loses no talents in the beta client, so Cold Blood, Seal Fate and the rest of the Classic tree are still there.

Blizzard’s deep dive expects Assassination to spend its finishers on keeping Venom and Slice and Dice up, with Rupture and Eviscerate behind them. Cold Blood now comes at 16 points (level 25) and Seal Fate no longer requires it; Improved Poisons gives each poison application up to a 50% chance not to use a charge.

Forever talents to knowMutilateVenom

Combat

Sustained damage · the leveling spec

Hack and Slash replaces Dagger, Sword, Mace and Fist Weapon Specialization with one talent: a chance for extra attacks with axes and swords, critical strike with daggers and fist weapons, armor ignored with maces. Rogues can learn one-handed axes in Forever, which is why axes share the sword bonus.

Puncturing Wounds, which Blizzard describes as the former Improved Backstab, adds critical strike to Backstab and Mutilate and a chance for an extra combo point. Aggression now raises Backstab too: Blizzard says Combat is meant to support a Backstab build as well as a Sinister Strike one. Flawless Execution, the new 16-point talent (level 25), takes 10 Energy off Eviscerate, and Adrenaline Rush stays at 31 points. The demo data had a talent called Restless Blades in Flawless Execution’s place; Blizzard’s October 7 deep dive lists only Flawless Execution.

Forever talents to knowHack and SlashPuncturing WoundsFlawless ExecutionAdrenaline Rush

Subtlety

Openers, bleeds and control

Thousand Cuts ties Subtlety to Rupture: each tick of Rupture cheapens your next Hemorrhage or Backstab, stacking up to five times, so Subtlety becomes a bleed spec that keeps Rupture up instead of an opener-only spec ending in Premeditation. Cutthroat gives Backstab a chance to let your next Ambush work outside Stealth, and Quietus raises Sinister Strike, Ghostly Strike and Hemorrhage on low-health targets. Blizzard built the two as a pair: Quietus for a Sinister Strike build, Cutthroat for a Backstab one. Premeditation, the Classic 31-point talent, now comes at 16 points.

Dirty Tricks halves the Energy cost of Sap and Blind, and Improved Distract widens Distract and makes it hide you better, both tools for PvP and for getting through dungeons unseen. Dirty Tricks is the former Improved Sap, redesigned now that Sap never breaks Stealth; Sleight of Hand and Deadliness are gone.

Forever talents to knowThousand CutsCutthroatQuietusDirty TricksImproved Distract

Dual Specialization opens at level 40, Blizzard’s class deep dives say; you change talents at a class trainer in a major city.

Rogue talent trees at a glance

Each tree’s 31-point talent and how many talents changed. The full list, with every rank, is in the talent calculator.

Assassination New

Venom

Replaces Vigor

  • 2 new
  • 0 removed
  • 5 moved

Combat

Adrenaline Rush

Same 31-point talent as Classic

  • 1 new
  • 2 renamed or reworked
  • 0 removed
  • 1 moved

Subtlety New

Thousand Cuts

Replaces Premeditation

  • 4 new
  • 1 renamed or reworked
  • 2 removed
  • 7 moved

Open the Rogue talent calculator →

03 The road to 60

Rogue leveling looks like Classic’s, because the trainer barely changed: Sinister Strike and Eviscerate from level 1, Backstab at 4, Stealth openers, Slice and Dice at 10 and poisons from 20 after the poison quest. Combat with swords or maces was the Classic leveling spec, and with Hack and Slash any one-handers work, axes included.

Dungeon enemies give much less experience in Forever and dungeon quests much more; Rogues are rarely short of groups, so run each dungeon once with its quests (the WoW Forever dungeons guide lists all 9). The experience needed to reach 60 is the same as in Classic: Wowhead retracted its datamine of a lower curve after Blizzard explained the file isn’t used by the game (see the WoW Forever leveling guide).

Rogue key levels

The levels where the abilities in the table below arrive. Hover, focus or tap a level to see everything a Rogue trainer teaches that is new at it; every icon has its tooltip.

  1. EviscerateSinister Strike

    New at level 1: 4

    EvisceratePick LockSinister StrikeStealth
  2. Backstab
  3. Gouge
  4. Evasion
  5. SapSlice and Dice
  6. Kick
  7. Feint
  8. Rupture
  9. DistractVanish
  10. Cheap Shot
  11. Deadly Poison
  12. Blind

New trainer abilities per level band

Each ability counted once, at the level its first rank is trained in the Forever beta client; abilities the beta removed are left out. Pick a bar to list them.

Every raceSome races only

New at levels 1–9: 8

EvisceratePick LockSinister StrikeStealthBackstabPick PocketGougeEvasion

Rogue abilities by level

The trainer abilities that shape a Rogue’s leveling, in the order you learn them. The middle column is read from the Forever beta client against Classic Era, so it can still change.

AbilityLearnedIn the Forever betaWhy it matters
EviscerateLevel 19 ranks, levels 1–60
  • Tooltip numbers changed
Your finisher from level 1; Flawless Execution (Combat) cheapens it.
Sinister StrikeLevel 18 ranks, levels 1–54

Unchanged

Your combo point builder with any weapon.
BackstabLevel 49 ranks, levels 4–60
  • Tooltip numbers changed (9 ranks)
The dagger builder from behind; Puncturing Wounds and Thousand Cuts build on it.
GougeLevel 65 ranks, levels 6–60
  • Tooltip wording changed (5 ranks)
Stops a target for a few seconds so you can bandage, get behind it or reset.
EvasionLevel 8

Unchanged

Your defensive cooldown when you can’t get away.
SapLevel 103 ranks, levels 10–48
  • Tooltip wording changed (3 ranks)
Takes a Humanoid out of the pull before it starts and leaves you in Stealth; Dirty Tricks halves its cost.
Slice and DiceLevel 102 ranks, levels 10–42

Unchanged

Attack speed for the whole fight; keep it up before anything else.
KickLevel 124 ranks, levels 12–58

Unchanged

Your interrupt; groups count on it for every caster pull.
FeintLevel 165 ranks, levels 16–60
  • Growth per level: +-1 per level → +-5 per level (5 ranks)
Drops twice the threat it did in Classic.
RuptureLevel 206 ranks, levels 20–60
  • Tooltip numbers changed (6 ranks)
The bleed Subtlety’s Thousand Cuts keys off.
DistractLevel 22
  • Duration: none → 10 sec
  • Tooltip numbers changed
In the beta client it also lowers the enemies’ Stealth detection for 10 seconds; Improved Distract widens it.
VanishLevel 222 ranks, levels 22–42

Unchanged

Your way out, as in Classic.
Cheap ShotLevel 26

Unchanged

The stun opener from Stealth.
Deadly PoisonLevel 30
  • Tooltip numbers changed
Your stacking poison; Venom (Assassination) makes poisons hit harder and more often.
BlindLevel 34

Unchanged

Takes one enemy out of a fight; Dirty Tricks halves its cost.

Which Rogue spells the built-in tracker follows, by group: WoW Forever Cooldown Manager.

04 Pick your race

Since the October 15 beta build no racial depends on your weapon, and the October 26 notes keep it that way: Human Ruthless is 1% crit (was 2%), Orc Savage is gone, and Dwarf Earth Fury is gone (Dwarves gain Artisan’s Precision, 1% hit). So pick the Hack and Slash branch for the weapon you like, not for your race.

For Stealth play, Night Elf Shadowmeld drops you out of combat and Elune’s Light is a crit burst; Gnome Expansive Mind raises maximum Energy and Escape Artist breaks roots; Undead break fear with Will of the Forsaken; Trolls have Berserking. Skyborne Rogues, new on both factions, add Haste with Wind Blessed and glide with Walk on Air.

Races for Rogues

Every race that can be a Rogue in Forever and what it brings to the class.

HumanAlliance Ruthless adds 1% crit with daggers and swords alike.
DwarfAlliance Stoneform; Artisan’s Precision adds 1% hit.
Night ElfAlliance Shadowmeld; Elune's Light.
GnomeAlliance Expansive Mind adds 5% maximum Energy.
OrcHorde Blood Fury for burst; Hardiness shortens stuns.
UndeadHorde Will of the Forsaken.
TrollHorde Berserking; Rapid Regeneration.
SkyborneAlliance · HordeNew in Forever Wind Blessed Haste; Walk on Air. Windshaper Rogues train with Shenthul in Orgrimmar since the October 1 beta build.

05 Coming from Classic

The trainer barely changed: poisons, finishers and openers work as in Classic, with a Sap that leaves you in Stealth, Feint dropping more threat, Distract also lowering Stealth detection and a stronger Expose Armor. The talents changed more. Weapon choice no longer comes from one specialization talent per weapon type, so a Combat Rogue can use whatever drops; Assassination gets its own finisher and Mutilate; Subtlety leans into Rupture.

Hit and critical strike are one stat across melee, ranged and spells, and gear gives less weapon skill, which was a Classic Rogue’s big gear goal. Every changed trainer ability is in WoW Forever Rogue abilities.

What changes for Rogues

  • Game data

    Mutilate joins Assassination, and Combat gains Hack and Slash, a bonus that depends on the weapon: a chance for extra attacks with axes and swords, critical strike chance with daggers and fist weapons, and attacks that ignore some armor with maces.

  • Game data

    The Sword, Mace, Dagger and Fist Weapon Specialization talents are gone.

  • Blizzard

    Rogues can learn one-handed axes: Blizzard’s Rogue deep dive of October 7 confirms what players reported from the demo.

  • Blizzard

    Racial weapon bonuses are gone since the October 15 beta build; the October 26 notes keep them gone: Human Ruthless is 1% crit with any weapon, Earth Fury and Savage are removed. Gear gives less weapon skill than in Classic.

  • Blizzard

    Hit and critical strike are merged across melee, ranged and spells.

  • Blizzard

    October 1 beta build: a missed Expose Armor no longer costs all your combo points.

  • Blizzard

    Setup adds a combo point only when your current target is the one whose attack you dodged or whose spell you resisted.

  • Blizzard

    On the WoW Forever Podcast episode 2, the developers said Subtlety’s 31-point talent will become Death Mark, which stores the damage you deal to a target and bursts after 6 seconds, and that Rogues are meant to do the highest single-target damage.

  • Blizzard

    Deep dive, October 7: every poison has more charges (Deadly Poison V has 180 in the beta client, 105 in Classic) and can share a weapon with a sharpening stone or weightstone.

  • Blizzard

    Sap no longer breaks Stealth, Feint drops twice the threat, and enemies caught by Distract detect Stealth worse for 10 seconds; enemy players see that debuff and know a Rogue is near.

  • Blizzard

    Expose Armor at five combo points removes as much armor as five Sunder Armors of about the same level (2,250 at rank 5 in the beta client, 1,700 in Classic) and no longer stops a Warrior from applying Sunder Armor; Sunder Armor replaces it only when the Expose Armor is the weaker effect.

  • Blizzard

    The deep dive lists Thousand Cuts as Subtlety’s 31-point talent, as the beta client has it, and doesn’t mention Death Mark. It also says Mutilate needs a dagger in each hand and costs 60 Energy; the client’s tooltips don’t state the dagger rule or the cost.

  • Blizzard

    Puncturing Wounds is the former Improved Backstab. It also raises Mutilate’s critical strike chance, by less than Backstab’s (up to 15% and 30% in the beta client), and gives Backstab a chance to add an extra combo point: Blizzard’s corrected deep dive and the client’s tooltip agree.

06 Before you log in

  • Pick the weapon, then the race. Human swords, Dwarf maces, Orc axes; check the Hack and Slash branch in the WoW Forever Talent Calculator.
  • Learn First Aid. Gouge or Blind, bandage, finish is still how a Rogue wins a long fight.
  • Hardcore? Vanish, Sprint and Stealth give a Rogue more ways out than most; the WoW Forever Hardcore page has the ruleset.
  • PvP? Dirty Tricks and Improved Distract are Subtlety’s PvP tools; honor ranks and Darkspear Islands are on the WoW Forever PvP page.

WoW Forever Rogue FAQ

Can Rogues use axes in WoW Forever?

Yes. Blizzard’s Rogue deep dive of October 7 says Rogues can learn to equip one-handed axes, and the Combat talent Hack and Slash gives axes the same bonus as swords: a chance for an extra attack.

Does Sap break Stealth in WoW Forever?

No. Sap no longer breaks Stealth for any Rogue, Blizzard’s deep dive says, and the beta client’s tooltip agrees. Improved Sap, the Subtlety talent that used to do this, is now Dirty Tricks, which cuts the Energy cost of Sap and Blind by up to 50%.

Do Rogues still have weapon specializations?

Not as separate talents. Sword, Mace, Dagger and Fist Weapon Specialization are merged into Combat’s Hack and Slash, which gives one bonus for axes and swords, another for daggers and fist weapons, and another for maces. Racial weapon bonuses add critical strike chance instead of weapon skill.

Which races can be a Rogue in WoW Forever?

Human, Dwarf, Night Elf, Gnome, Orc, Undead, Troll, and Skyborne. Skyborne is new to the class in Forever.

What are the Rogue 31-point talents in WoW Forever?

Assassination: Venom (new, replacing Vigor); Combat: Adrenaline Rush; Subtlety: Thousand Cuts (new, replacing Premeditation).

Do Rogues get Mutilate in WoW Forever?

Yes, as an Assassination talent: it attacks with both weapons for two combo points and deals more damage to poisoned targets.

What is the best Rogue leveling spec in WoW Forever?

Combat, as in Classic, is the safe choice: Hack and Slash works with any one-hander and Adrenaline Rush stays at 31 points. Nobody has leveled past the beta’s level cap yet.

Are there new Rogue abilities in WoW Forever?

Not from the trainer: the beta client has no new Rogue trainer abilities. The new spells are talents: Mutilate, Venom and Thousand Cuts.