WoW Forever Rogue
Rogues get Mutilate in Assassination, lose the weapon specialization talents and end two trees in new 31-point talents. Players who tried the demo also report that Rogues can use axes.
Official changes come from Blizzard's Deep Dive, What's Next and Found Photos panels; talent numbers come from our talent dataset, built from the BlizzCon demo; hands-on reports are marked. Last reviewed: .
- Talents
- 53
- 51 in Classic
- New talents
- 10
- 8 removed
- New 31-point talents
- 2 of 3
- Assassination · Combat · Subtlety
- Races
- 8
- 1 new in Forever
What changes for Rogues
- BlizzCon demo
Mutilate joins Assassination, and Combat gains Hack and Slash, a chance for extra attacks.
- BlizzCon demo
The Sword, Mace, Dagger and Fist Weapon Specialization talents are gone.
- Player reports
Players report Rogues can use axes.
- Blizzard
Racial weapon bonuses add critical strike chance instead of weapon skill, and gear gives less weapon skill than in Classic.
- Blizzard
Hit and critical strike are merged across melee, ranged and spells.
Rogue talent trees at a glance
Each tree’s 31-point talent and how many talents changed. The full list, with every rank, is in the talent calculator.
Assassination New
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds; 2 points: 12 seconds; 3 points: 15 seconds; 4 points: 18 seconds; 5 points: 21 seconds.![]()
Replaces Vigor
- 2 new
- 0 removed
- 5 moved
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds; 2 points: 12 seconds; 3 points: 15 seconds; 4 points: 18 seconds; 5 points: 21 seconds.![]()
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Combat
Increases your Energy regeneration rate by 100% for 15 sec.![]()
Same 31-point talent as Classic
- 3 new
- 5 removed
- 1 moved
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point. Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point. estimated Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor. estimated![]()
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Subtlety New
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.![]()
Replaces Premeditation
- 5 new
- 3 removed
- 7 moved
Reduces the Energy cost of your Sap and Blind abilities by 25%. Reduces the Energy cost of your Sap and Blind abilities by 50%. estimated Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower. Increases the radius of your Distract ability by 6 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower. estimated Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health. Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 175% health. estimated Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth. Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth. estimated When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.![]()
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Races for Rogues
Every race that can be a Rogue in Forever and what it brings to the class.
WoW Forever Rogue FAQ
Can Rogues use axes in WoW Forever?
Players who tried the BlizzCon demo report that they can. Blizzard hasn’t confirmed it.
Do Rogues still have weapon specializations?
No. The weapon specialization talents are gone, and racial weapon bonuses add critical strike chance instead.
Which races can be a Rogue in WoW Forever?
Human, Dwarf, Night Elf, Gnome, Orc, Undead, Troll, and Skyborne. Skyborne is new to the class in Forever.
What are the Rogue 31-point talents in WoW Forever?
Assassination: Venom (new, replacing Vigor); Combat: Adrenaline Rush; Subtlety: Thousand Cuts (new, replacing Premeditation).
Still unconfirmed
- Players report Rogues can use axes.
- Final talent values: the demo numbers can change in the beta