WoW Forever Combat Rogue Guide
DamageMelee
3 new, 3 changed and 5 removed talents since Classic; the 31-point talent stays Adrenaline Rush.
Increases the damage done by your Eviscerate ability by 7%.
Increases the damage done by your Eviscerate ability by 20%.
3/3Reduces the Energy cost of your Sinister Strike ability by 3.
Reduces the Energy cost of your Sinister Strike ability by 5.
2/2Increases your Dodge chance by 1%.
Increases your Dodge chance by 5%.
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
3/3Increases your Parry chance by 2%.
Increases your Parry chance by 6%.
Improves your chance to hit by 1%.
Improves your chance to hit by 3%.
3/3Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. from the BlizzCon demo
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Reduces the Energy cost of your Eviscerate ability by 10.
Increases the damage done by your off-hand weapon by 5%.
Increases the damage done by your off-hand weapon by 25%.
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Reduces the chance for your attacks to be Dodged or Parried by 2%.
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Increases your Energy regeneration rate by 100% for 15 sec.
“Combat Rogue” means most of your 51 talent points go into Combat. Forever keeps Classic’s three open trees, so you can mix them.
Community build
Combat
Combat 11
Talents it takes
- Improved EviscerateImproved EviscerateCombat · tier 1 · max rank 3
Increases the damage done by your Eviscerate ability by 7%.
Increases the damage done by your Eviscerate ability by 20%.
3/3 - Improved Sinister StrikeImproved Sinister StrikeCombat · tier 1 · max rank 2
Reduces the Energy cost of your Sinister Strike ability by 3.
Reduces the Energy cost of your Sinister Strike ability by 5.
2/2 - Puncturing WoundsPuncturing WoundsCombat · tier 2 · max rank 3★ New in Forever
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
3/3 - PrecisionPrecisionCombat · tier 2 · max rank 3
Improves your chance to hit by 1%.
Improves your chance to hit by 3%.
3/3
Built for damage: cheaper Sinister Strike, 20% more Eviscerate damage, Precision for hit, and Puncturing Wounds, new in Forever, for Backstab crits and extra combo points.
Posted by Sellin on Icy Veins, .
31-point talent · level 40
Adrenaline RushIncreases your Energy regeneration rate by 100% for 15 sec.
Key abilities
- Sinister Strike1
- Evasion8
- Slice and Dice10
- Kick12
Builds are transcribed point by point from their public posts and checked against the beta client’s trees.
Leveling a Combat Rogue: 1 to 60
When each tier opens with every point in Combat, when the build takes its talents and when the trainer teaches the key abilities.
Levels 1–9
- 1Sinister StrikeSinister Strike
- 8EvasionEvasion
- 1
Levels 10–19
- 10First talent pointImproved Sinister StrikeImproved Sinister StrikeCombat · tier 1 · max rank 2
Reduces the Energy cost of your Sinister Strike ability by 3.
Reduces the Energy cost of your Sinister Strike ability by 5.
Slice and DiceSlice and Dice - 12Improved EviscerateImproved EviscerateCombat · tier 1 · max rank 3
Increases the damage done by your Eviscerate ability by 7%.
Increases the damage done by your Eviscerate ability by 20%.
KickKick - 15Tier 2 opensPrecisionPrecisionCombat · tier 2 · max rank 3
Improves your chance to hit by 1%.
Improves your chance to hit by 3%.
- 18Puncturing WoundsPuncturing WoundsCombat · tier 2 · max rank 3★ New in Forever
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
- 10
Levels 20–29
- 20Tier 3 opens
- 25Tier 4 opens
- 20
Levels 30–39
- 30Tier 5 opens
- 35Tier 6 opens
- 30
Levels 40–49
- 4031-point talentAdrenaline RushAdrenaline RushCombat · tier 7 · max rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
- 40
Levels 50–60
- 60All 51 points spent
- 60
Key Combat Rogue abilities
Trainer abilities a Combat Rogue leans on, with the level they’re taught and what the beta client changed.
- Sinister StrikeSinister Strike
- EvasionEvasion
- Slice and DiceSlice and Dice
- KickKick
Combat Rogue weapons by level
The top Dual wield pick in each band of ten levels, from quests, dungeons, vendors and crafting.
Levels 1–10
- Enamelled BroadswordVendor Loch Modan · limited stockEnamelled BroadswordItem Level 14Binds when equippedMain HandSword12 - 23 DamageSpeed 2.40(7.3 damage per second)+1 StrengthRequires Level 9
- Enamelled Broadsword
Levels 11–20
- Butcher's CleaverButcher's CleaverItem Level 25Binds when picked upOne-HandAxe23 - 32 DamageSpeed 1.70(16.2 damage per second)Requires Level 20Dungeon Shadowfang Keep · Razorclaw the Butcher · 10%
The beta client has no stats for this item yet: these are the Classic Era client’s.
- Butcher's Cleaver
Levels 21–30
- Swinetusk ShankSwinetusk ShankItem Level 35Binds when picked upUniqueOne-HandDagger24 - 45 DamageSpeed 1.50(23.0 damage per second)Requires Level 30Dungeon Razorfen Kraul · Agathelos the Raging · 40%
The beta client has no stats for this item yet: these are the Classic Era client’s.
- Swinetusk Shank
Levels 31–40
- Sword of SerenitySword of SerenityItem Level 44Binds when picked upOne-HandSword46 - 86 DamageSpeed 2.20(30.0 damage per second)Quest In the Name of the Light · Scarlet Monastery · lv 40
The beta client has no stats for this item yet: these are the Classic Era client’s.
The client gives no required level: this is the level its quest can be taken at.
- Sword of Serenity
Levels 41–50
- Blade of Eternal DarknessBlade of Eternal DarknessItem Level 54Binds when picked upUniqueMain HandDagger41 - 77 DamageSpeed 1.50(39.3 damage per second)Requires Level 49Equip: Chance on landing a damaging spell to deal 112 Shadow damage and restore 104 mana to you.Dungeon Maraudon · Princess Theradras · 0.5%
The beta client has no stats for this item yet: these are the Classic Era client’s.
- Blade of Eternal Darkness
Levels 51–60
- Hammer of the Twisting NetherHammer of the Twisting NetherItem Level 89Binds when picked upUniqueOne-HandMace97 - 181 DamageSpeed 1.90(73.2 damage per second)Requires Level 60Equip: Increases healing done by spells and effects by up to 238.Equip: Restores 8 mana per 5 sec.Raid Naxxramas · Kel'Thuzad · 20%
The beta client has no stats for this item yet: these are the Classic Era client’s.
- Hammer of the Twisting Nether
Races for a Combat Rogue
Racials that work with Combat talents, and why.
- HumanAllianceHumanAlliance
Sword Specialization crit while a sword is equipped.
- Sword SpecializationSword Specialization
+2% critical strike chance with all spells and abilities while a sword is equipped
Works with Hack and SlashHack and SlashCombat · tier 5 · max rank 5★ New in ForeverGives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Hack and Slash gives each weapon type its own bonus: extra attacks with swords and axes, armor penetration with maces.
- Sword Specialization
- OrcHordeOrcHorde
Axe Specialization crit while an axe is equipped (Forever Rogues can reportedly use axes).
- Axe SpecializationAxe Specialization
+1% critical strike chance with all spells and abilities while an axe is equipped
Works with Hack and SlashHack and SlashCombat · tier 5 · max rank 5★ New in ForeverGives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Hack and Slash gives each weapon type its own bonus: extra attacks with swords and axes, armor penetration with maces.
- Axe Specialization
- DwarfAllianceDwarfAlliance
Stoneform; Mace Specialization crit while a mace is equipped.
- Mace SpecializationMace Specialization
+1% critical strike chance with all spells and abilities while a mace is equipped
Works with Hack and SlashHack and SlashCombat · tier 5 · max rank 5★ New in ForeverGives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Hack and Slash gives each weapon type its own bonus: extra attacks with swords and axes, armor penetration with maces.
- Mace Specialization
Combat in Forever vs Classic
17 talents in Forever, 19 in Classic.
New 3
- Puncturing WoundsPuncturing WoundsCombat · tier 2 · max rank 3★ New in Forever
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
- Flawless ExecutionFlawless ExecutionCombat · tier 4 · max rank 1★ New in Forever
Reduces the Energy cost of your Eviscerate ability by 10.
- Hack and SlashHack and SlashCombat · tier 5 · max rank 5★ New in Forever
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Changed 3
- Improved EviscerateImproved EviscerateCombat · tier 1 · max rank 3
Increases the damage done by your Eviscerate ability by 7%.
Increases the damage done by your Eviscerate ability by 20%.
Moved from Assassination - DeflectionDeflectionCombat · tier 2 · max rank 3
Increases your Parry chance by 2%.
Increases your Parry chance by 6%.
Max rank 5 → 3 - PrecisionPrecisionCombat · tier 2 · max rank 3
Improves your chance to hit by 1%.
Improves your chance to hit by 3%.
Max rank 5 → 3
Removed 5
- Dagger SpecializationDagger SpecializationClassic tier 4 · max rank 5
Not a talent in the Forever beta client.
Classic tier 4 · max rank 5 - Fist Weapon SpecializationFist Weapon SpecializationClassic tier 5 · max rank 5
Not a talent in the Forever beta client.
Classic tier 5 · max rank 5 - Mace SpecializationMace SpecializationClassic tier 5 · max rank 5
Not a talent in the Forever beta client.
Classic tier 5 · max rank 5 - Improved BackstabImproved BackstabClassic tier 2 · max rank 3
Not a talent in the Forever beta client.
Classic tier 2 · max rank 3 - Sword SpecializationSword SpecializationClassic tier 5 · max rank 5
Not a talent in the Forever beta client.
Classic tier 5 · max rank 5
Still unconfirmed
- Talents, trainer levels and weapons are read from the Forever beta client and can change before launch.
- The community builds so far are for level 20; none covers level 60 yet.
