WoW Forever Arcane Mage Guide
DamageCaster
4 new, 3 renamed or reworked, 6 changed and 1 removed talents since Classic; the 31-point talent stays Arcane Power.
Increases your damage with Wands by 13%.
Increases your damage with Wands by 25%.
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Increases your Armor by an amount equal to 25% of your Intellect.
Increases your Armor by an amount equal to 75% of your Intellect.
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Increases the range of your Arcane spells by 3 yards.
Increases the range of your Arcane spells by 6 yards.
Increases the critical strike chance of your Arcane spells by 2%.
Increases the critical strike chance of your Arcane spells by 6%.
Blasts the target with energy, dealing 33 to 39 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application. level 60 reference
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Your Counterspell also Silences the target for 2 sec.
Your Counterspell also Silences the target for 4 sec.
Allows 17% of your Mana regeneration to continue while casting.
Allows 50% of your Mana regeneration to continue while casting.
Launches a projectile of pure Arcane energy at the enemy target, causing 121 to 147 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana. level 60 reference
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
“Arcane Mage” means most of your 51 talent points go into Arcane. Forever keeps Classic’s three open trees, so you can mix them.
Archived community build
No Arcane Mage build yet
No reviewed live build is available here for Arcane. Use the current calculator to plan your points; an empty list is not a class recommendation.
Builds for other Mage trees:
31-point talent · level 40
Arcane PowerFor the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Key abilities
- Arcane MissilesRank 1 · level 8Cost 85 ManaCast time instant
Launches Arcane Missiles at the enemy, causing 24 Arcane damage each second for 3 sec.
8 - Arcane ExplosionRank 1 · level 14Cost 75 ManaCast time instant
Causes an explosion of arcane magic around the caster, causing 30 to 34 Arcane damage to all targets within 10 yards.
14 - Evocation20
- Arcane BrillianceLevel 56Cost 3,400 ManaCast time instant
Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hrs.
56
Historical beta examples, checked for valid points against the current tree. They have not been revalidated as live leveling or endgame recommendations.
Leveling a Arcane Mage: 1 to 60
When each tier opens with every point in Arcane, when the build takes its talents, when the trainer teaches the key abilities, the best weapon to pick up every few levels, and what the world opens at each level: camping, the new dungeons, Dual Specialization and the raids.
Arcane Mage: what each level brings
Drag the level: trainer ranks, the talent point, the best gear, mounts and dungeons of that level, for the race and professions picked above.
That is not a Mage link from the talent calculator.
A character has two professions: drop one before picking another.
- Dampen MagicSlow Fall
- Hall of ThanesRagefire Chasm
- Arcane ExplosionCozy Sleeping Bag quests
Trainer at level 10
Coming up
Talent points
1 of 51 points to spend
No community build is posted for this path yet. Paste your own talent calculator link above.
Next tier of Arcane opens at level 15 with every point in the tree.
Best gear at level 10
- Balanced QuarterstaffWeapon · from level 8
- Cloudy Stormsewn VestChest · from level 7
- Cloudy Stormsewn CuffsWrist · from level 5
- Cloudy Stormsewn HandwrapsHands · from level 6
- Novice Arcanist's SashWaist · from level 10
- Rancher's TrousersLegs · from level 9
- Cloudy Stormsewn ShoesFeet · from level 6
Top pick per slot by the BiS list's default weights for this path.
Arcane Mage BiS list at level 10 · WoW Forever Mage weapons by level
World at level 10
No dungeon, mount or world unlock at this level.
Racials
Pick a race above to see its racials.
Camp objects of your professions
Pick up to 2 professions above.
Trainer levels: current Forever client, build 1.60.1.70888. Gear: the BiS list's weights and the weapon planner's upgrade path, with quests, dungeons, vendors and crafted items only. Training costs and the level a profession tier opens at are not in the client data, so neither is shown.
Levels 1–9
- 1Will to SurviveWill to SurviveHuman
Instantly removes all Stun effects; 3 min cooldown
PerceptionPerceptionHumanGreatly improved stealth detection for 20 sec; 3 min cooldown
RuthlessRuthlessHuman+1% critical strike chance with all spells and attacks
The Human SpiritThe Human SpiritHuman+10% Spirit
Eureka!Eureka!GnomeFor 8 sec, your non-periodic damaging abilities (Priests: damaging or healing) cost 10% less Mana, Rage or Energy and deal or heal 10% more; 2 min cooldown
Expansive MindExpansive MindGnome+5% maximum Mana, Rage or Energy
Engineering SpecializationEngineering SpecializationGnomeEngineering devices fail or backfire 20% less often
Escape ArtistEscape ArtistGnomeRemoves all movement-impairing effects and grants immunity to them for 3 sec; 2 min cooldown
Walk on AirWalk on AirSkyborne (High Order)Glide down through the air for 10 sec, steering as you go; 90 sec cooldown (2 min until October 15)
Wind BlessedWind BlessedSkyborne (High Order)+2% spell, melee and ranged Haste (3% from October 15 until October 26; 1% before that)
Elemental InsightElemental InsightSkyborne (High Order)+5% damage against Elementals
Read LeylineRead LeylineSkyborne (High Order)+50% Health and Mana regeneration for 15 sec; 2 min cooldown; cannot be used while Innervate is active (Innervate replaces it as the stronger effect). Using it at a Ley Line also grants Attuned for 1 hour: while Attuned the bonus is +100%, and Attuned persists through death and is removed when you enter a raid. Could be cast while moving since October 15; until October 26 it was +100% for 15 min at a leyline or 30 sec elsewhere
Blood FuryBlood FuryOrc+10% Attack Power and Spell Power for 15 sec; 2 min cooldown
Shatter CurseShatter CurseOrcRemoves all Curses and Banes, and reduces magic damage taken by 5% for 8 sec; 3 min cooldown
CommandCommandOrc+5% damage for Hunter pets and Warlock demons
HardinessHardinessOrcStuns on you last 20% shorter
Will of the ForsakenWill of the ForsakenUndeadInstantly removes Charm, Fear and Sleep effects; 2 min cooldown
CannibalizeCannibalizeUndeadEat a nearby Humanoid or Undead corpse: 7% of your Health and Mana every 2 sec for 10 sec, 35% in all; 2 min cooldown
Touch of the GraveTouch of the GraveUndeadSpells and attacks have a 20% chance (Priests, Mages and Warlocks: 30%) to drain Health with Touch of the Dead, up to 5% of your maximum; 15 sec internal cooldown
Underwater BreathingUnderwater BreathingUndeadHold your breath 300% longer
BerserkingBerserkingTroll+10% attack and casting speed for 15 sec; 3 min cooldown
Rapid RegenerationRapid RegenerationTrollRestore 50% of your maximum Health over 6 sec; moving, acting or taking damage cancels it; 3 min cooldown
RegenerationRegenerationTroll+20% Health regeneration; 20% of it continues in combat
Beast SlayingBeast SlayingTroll+5% damage against Beasts
- 4First camp questFirst camp quest: Sam Sarsaparilla, Elwynn Forest (44.8, 63.2)First camp quest: Eric Brighthammer, Dun Morogh (46.6, 53.8)First camp quest: Raan Wildwind, Zephras Isle (41.6, 44.8)First camp quest: Brakk, Durotar (52.0, 47.2)First camp quest: Eleanor Shackleton, Tirisfal Glades (57.2, 55.4)First camp quest: Brakk, Durotar (52.0, 47.2)Mana WellAlchemy 20Sharpening WheelBlacksmithing 20Enchanted LuteEnchanting 20Reagent BotEngineering 20Incense CandleHerbalism 20Camp TentLeatherworking 20LodestoneMining 20Camp ChairSkinning 20Faction BannerTailoring 20Basic CampfireCooking 1First Aid KitFirst Aid 20Fish BowlFishing 20
- 8Arcane MissilesArcane MissilesRank 1 · level 8Cost 85 ManaCast time instant
Launches Arcane Missiles at the enemy, causing 24 Arcane damage each second for 3 sec.
Balanced QuarterstaffBalanced QuarterstaffItem Level 13Binds when picked upTwo-HandStaff15 - 24 DamageSpeed 2.20(8.9 damage per second)+2 Stamina+2 SpiritBalanced QuarterstaffThe client gives no required level: placed at its item level minus 5, like most Classic weapons.
Balanced QuarterstaffItem Level 13Binds when picked upTwo-HandStaff15 - 24 DamageSpeed 2.20(8.9 damage per second)+2 Stamina+2 SpiritBalanced QuarterstaffThe client gives no required level: placed at its item level minus 5, like most Classic weapons.
Balanced QuarterstaffItem Level 13Binds when picked upTwo-HandStaff15 - 24 DamageSpeed 2.20(8.9 damage per second)+2 Stamina+2 SpiritThe client gives no required level: placed at its item level minus 5, like most Classic weapons.
- 1
Levels 10–19
- 10First talent point
- 13Staff of OrgrimmarStaff of OrgrimmarItem Level 18Binds when picked upTwo-HandStaff31 - 47 DamageSpeed 3.30(11.8 damage per second)+4 Intellect+2 SpiritStaff of Orgrimmar
The game client has no stats for this item yet: these are the Classic Era client’s.
The client gives no required level: this is the level its quest can be taken at.
Staff of OrgrimmarItem Level 18Binds when picked upTwo-HandStaff31 - 47 DamageSpeed 3.30(11.8 damage per second)+4 Intellect+2 SpiritDungeon: Hall of ThanesThe game client has no stats for this item yet: these are the Classic Era client’s.
The client gives no required level: this is the level its quest can be taken at.
- 14Arcane ExplosionArcane ExplosionRank 1 · level 14Cost 75 ManaCast time instant
Causes an explosion of arcane magic around the caster, causing 30 to 34 Arcane damage to all targets within 10 yards.
Cozy Sleeping Bag quests - 15Tier 2 opensDungeon: Ruins of Lordaeron
- 18Emberstone StaffEmberstone StaffItem Level 23Binds when picked upTwo-HandStaff47 - 71 DamageSpeed 3.00(19.7 damage per second)+5 Stamina+8 Intellect+5 SpiritRequires Level 18
The game client has no stats for this item yet: these are the Classic Era client’s.
- 19Crescent StaffCrescent StaffItem Level 24Binds when picked upTwo-HandStaff47 - 71 DamageSpeed 2.90(20.3 damage per second)+7 Stamina+7 Intellect+7 SpiritCrescent Staff
The game client has no stats for this item yet: these are the Classic Era client’s.
The client gives no required level: this is the level its quest can be taken at.
Crescent StaffItem Level 24Binds when picked upTwo-HandStaff47 - 71 DamageSpeed 2.90(20.3 damage per second)+7 Stamina+7 Intellect+7 SpiritThe game client has no stats for this item yet: these are the Classic Era client’s.
The client gives no required level: this is the level its quest can be taken at.
- 10
Levels 20–29
- 20Tier 3 opensEvocationEvocation
- 24Rod of the SleepwalkerRod of the SleepwalkerItem Level 29Binds when picked upTwo-HandStaff53 - 80 DamageSpeed 2.80(23.8 damage per second)+11 Intellect+10 SpiritRequires Level 24Equip: Reduces the hit chance of Sleep effects against you by 5%.Dungeon: Excavation Site: Wetlands
The game client has no stats for this item yet: these are the Classic Era client’s.
- 25Tier 4 opens
- 27Fallen Dragon's ScepterFallen Dragon's ScepterItem Level 32Binds when picked upTwo-HandStaff72 - 109 DamageSpeed 3.40(26.6 damage per second)+11 Intellect+13 SpiritFallen Dragon's Scepter
The client gives no required level: placed at its item level minus 5, like most Classic weapons.
Fallen Dragon's ScepterItem Level 32Binds when picked upTwo-HandStaff72 - 109 DamageSpeed 3.40(26.6 damage per second)+11 Intellect+13 SpiritFallen Dragon's ScepterThe client gives no required level: placed at its item level minus 5, like most Classic weapons.
Fallen Dragon's ScepterItem Level 32Binds when picked upTwo-HandStaff72 - 109 DamageSpeed 3.40(26.6 damage per second)+11 Intellect+13 SpiritThe client gives no required level: placed at its item level minus 5, like most Classic weapons.
- 28
- 20
Levels 30–39
- 30Tier 5 opens
- 35Tier 6 opensGreatstaff of the NecrokhansGreatstaff of the NecrokhansGreatstaff of the NecrokhansItem Level 42Binds when picked upTwo-HandStaff89 - 134 DamageSpeed 3.00(37.2 damage per second)+16 Stamina+12 Intellect+6 SpiritRequires Level 35Greatstaff of the NecrokhansGreatstaff of the NecrokhansItem Level 42Binds when picked upTwo-HandStaff89 - 134 DamageSpeed 3.00(37.2 damage per second)+16 Stamina+12 Intellect+6 SpiritRequires Level 35Dungeon: The Drowned CityGreatstaff of the NecrokhansItem Level 42Binds when picked upTwo-HandStaff89 - 134 DamageSpeed 3.00(37.2 damage per second)+16 Stamina+12 Intellect+6 SpiritRequires Level 35
- 30
Levels 40–49
- 4031-point talentArcane PowerArcane PowerArcane · tier 7 · max rank 1
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Dual SpecializationDungeon: Krol’dok Stronghold - 45Radiant StaffRadiant StaffRadiant StaffItem Level 50Binds when picked upTwo-HandStaff83 - 125 DamageSpeed 2.40(43.3 damage per second)+19 Stamina+19 IntellectRequires Level 45Radiant StaffRadiant StaffItem Level 50Binds when picked upTwo-HandStaff83 - 125 DamageSpeed 2.40(43.3 damage per second)+19 Stamina+19 IntellectRequires Level 45Radiant StaffItem Level 50Binds when picked upTwo-HandStaff83 - 125 DamageSpeed 2.40(43.3 damage per second)+19 Stamina+19 IntellectRequires Level 45
- 48
- 40
Levels 50–60
- 55
- 56Arcane BrillianceArcane BrillianceLevel 56Cost 3,400 ManaCast time instant
Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hrs.
Guiding Stave of WisdomGuiding Stave of WisdomItem Level 59Binds when picked upTwo-HandStaff133 - 200 DamageSpeed 3.30(50.5 damage per second)+11 Stamina+10 Spirit+10 Frost ResistanceRequires Level 54Equip: Increases healing done by spells and effects by up to 53.Guiding Stave of WisdomThe game client has no stats for this item yet: these are the Classic Era client’s.
Guiding Stave of WisdomItem Level 59Binds when picked upTwo-HandStaff133 - 200 DamageSpeed 3.30(50.5 damage per second)+11 Stamina+10 Spirit+10 Frost ResistanceRequires Level 54Equip: Increases healing done by spells and effects by up to 53.Guiding Stave of WisdomThe game client has no stats for this item yet: these are the Classic Era client’s.
Guiding Stave of WisdomItem Level 59Binds when picked upTwo-HandStaff133 - 200 DamageSpeed 3.30(50.5 damage per second)+11 Stamina+10 Spirit+10 Frost ResistanceRequires Level 54Equip: Increases healing done by spells and effects by up to 53.The game client has no stats for this item yet: these are the Classic Era client’s.
- 58
- 60Spire of TwilightSpire of TwilightItem Level 83Binds when picked upTwo-HandStaff217 - 327 DamageSpeed 3.20(85.0 damage per second)+30 Stamina+38 IntellectRequires Level 60Equip: Restores 10 mana per 5 sec.Equip: Increases healing done by spells and effects by up to 178.Spire of Twilight
The game client has no stats for this item yet: these are the Classic Era client’s.
Spire of TwilightItem Level 83Binds when picked upTwo-HandStaff217 - 327 DamageSpeed 3.20(85.0 damage per second)+30 Stamina+38 IntellectRequires Level 60Equip: Restores 10 mana per 5 sec.Equip: Increases healing done by spells and effects by up to 178.Spire of TwilightThe game client has no stats for this item yet: these are the Classic Era client’s.
Spire of TwilightItem Level 83Binds when picked upTwo-HandStaff217 - 327 DamageSpeed 3.20(85.0 damage per second)+30 Stamina+38 IntellectRequires Level 60Equip: Restores 10 mana per 5 sec.Equip: Increases healing done by spells and effects by up to 178.The first three raidsAll 51 points spentThe game client has no stats for this item yet: these are the Classic Era client’s.
Camp objects of your professions
- Alchemy
- Mana WellSkill 20
- FermenterSkill 140 · Blueprint
- Alchemy LaboratorySkill 300 · Blueprint
- Blacksmithing
- Sharpening WheelSkill 20
- AnvilSkill 140 · Blueprint
- Master ForgeSkill 300 · Blueprint
- Enchanting
- Enchanted LuteSkill 20
- Arcane SalvagerSkill 140 · Blueprint
- Arcane ForgeSkill 300 · Blueprint
- Engineering
- Reagent BotSkill 20
- Repair BotSkill 140 · Blueprint
- Anarchist's WorkbenchSkill 300 · Blueprint
- Herbalism
- Incense CandleSkill 20
- GreenhouseSkill 140 · Blueprint
- Seed HybridizerSkill 300 · Blueprint
- Leatherworking
- Camp TentSkill 20
- Tanning RackSkill 125 · Blueprint
- Sewing MachineSkill 300 · Blueprint
- Mining
- LodestoneSkill 20
- Rock GardenSkill 140 · Blueprint
- Molten FoundrySkill 300 · Blueprint
- Skinning
- Camp ChairSkill 20
- Field GuideSkill 140 · Blueprint
- Trapper's WorkbenchSkill 300 · Blueprint
- Tailoring
- Faction BannerSkill 20
- Faction BannerSkill 20
- Spinning WheelSkill 140 · Blueprint
- LoomSkill 300 · Blueprint
- Cooking
- Basic CampfireSkill 1
- Journeyman CampfireSkill 95 · Blueprint
- Expert CampfireSkill 205 · Blueprint
- Cookie's FeastSkill 145 · Blueprint
- Iron OvenSkill 300 · Blueprint
- First Aid
- First Aid KitSkill 20
- Toxin StudySkill 140 · Blueprint
- Plague Doctor's LaboratorySkill 300 · Blueprint
- Fishing
- Fish BowlSkill 20
- Fishing RackSkill 140 · Blueprint
- Fishing HutSkill 300 · Blueprint
Each profession places its own camp object once you have done the camp quest; the skill is what the client snapshot asks for. Plan a whole camp in the WoW Forever camping planner.
This page gives the talents level by level, not the quests to do; two paid addons plan leveling routes inside the game, compared in Zygor vs RestedXP for WoW Forever (the comparison contains affiliate links).
Key Arcane Mage abilities
Trainer abilities a Arcane Mage leans on, with the level they’re taught and what the client snapshot changed.
- Arcane MissilesArcane MissilesRank 1 · level 8Cost 85 ManaCast time instant
Launches Arcane Missiles at the enemy, causing 24 Arcane damage each second for 3 sec.
- Arcane ExplosionArcane ExplosionRank 1 · level 14Cost 75 ManaCast time instant
Causes an explosion of arcane magic around the caster, causing 30 to 34 Arcane damage to all targets within 10 yards.
- EvocationEvocation
- Arcane BrillianceArcane BrillianceLevel 56Cost 3,400 ManaCast time instant
Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hrs.
Arcane Mage weapons by level
The top Caster pick in each band of ten levels, from quests, dungeons, vendors and crafting.
Levels 1–10
- Balanced QuarterstaffBalanced QuarterstaffItem Level 13Binds when picked upTwo-HandStaff15 - 24 DamageSpeed 2.20(8.9 damage per second)+2 Stamina+2 SpiritQuest Return to Valanaar
The client gives no required level: placed at its item level minus 5, like most Classic weapons.
- Balanced Quarterstaff
Levels 11–20
- Crescent StaffCrescent StaffItem Level 24Binds when picked upTwo-HandStaff47 - 71 DamageSpeed 2.90(20.3 damage per second)+7 Stamina+7 Intellect+7 SpiritQuest Leaders of the Fang · Wailing Caverns · lv 22
The game client has no stats for this item yet: these are the Classic Era client’s.
The client gives no required level: this is the level its quest can be taken at.
- Crescent Staff
Levels 21–30
- Fallen Dragon's ScepterFallen Dragon's ScepterItem Level 32Binds when picked upTwo-HandStaff72 - 109 DamageSpeed 3.40(26.6 damage per second)+11 Intellect+13 SpiritQuest Stopping the Cycle
The client gives no required level: placed at its item level minus 5, like most Classic weapons.
- Fallen Dragon's Scepter
Levels 31–40
- Greatstaff of the NecrokhansQuest Khan JehnGreatstaff of the NecrokhansItem Level 42Binds when picked upTwo-HandStaff89 - 134 DamageSpeed 3.00(37.2 damage per second)+16 Stamina+12 Intellect+6 SpiritRequires Level 35
- Greatstaff of the Necrokhans
Levels 41–50
- Radiant StaffCrafted EnchantingRadiant StaffItem Level 50Binds when picked upTwo-HandStaff83 - 125 DamageSpeed 2.40(43.3 damage per second)+19 Stamina+19 IntellectRequires Level 45
- Radiant Staff
Levels 51–60
- Spire of TwilightSpire of TwilightItem Level 83Binds when picked upTwo-HandStaff217 - 327 DamageSpeed 3.20(85.0 damage per second)+30 Stamina+38 IntellectRequires Level 60Equip: Restores 10 mana per 5 sec.Equip: Increases healing done by spells and effects by up to 178.Raid Naxxramas · Thaddius · 20%
The game client has no stats for this item yet: these are the Classic Era client’s.
- Spire of Twilight
Races for a Arcane Mage
Racials that work with Arcane talents, and why.
- OrcHordeOrcHorde
Blood Fury adds Spell Power; Shatter Curse.
- Blood FuryBlood Fury
+10% Attack Power and Spell Power for 15 sec; 2 min cooldown
Works with Arcane PowerArcane PowerArcane · tier 7 · max rank 1For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
use it together with Arcane Power or Combustion for one bigger burst window.
- Blood Fury
- TrollHordeTrollHorde
Berserking.
- BerserkingBerserking
+10% attack and casting speed for 15 sec; 3 min cooldown
Works with Arcane PowerArcane PowerArcane · tier 7 · max rank 1For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
use it together with Arcane Power or Combustion for one bigger burst window.
- Berserking
- GnomeAllianceGnomeAlliance
Eureka!; Expansive Mind adds 5% maximum Mana.
- Eureka!Eureka!
For 8 sec, your non-periodic damaging abilities (Priests: damaging or healing) cost 10% less Mana, Rage or Energy and deal or heal 10% more; 2 min cooldown
Works with Arcane PowerArcane PowerArcane · tier 7 · max rank 1For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
three cheaper casts offset some of Arcane Power’s 30% extra Mana cost.
- Eureka!
- HumanAllianceHumanAlliance
The Human Spirit adds 10% Spirit; Will to Survive breaks stuns.
- The Human SpiritThe Human Spirit
+10% Spirit
Works with Arcane MeditationArcane MeditationArcane · tier 4 · max rank 3Allows 17% of your Mana regeneration to continue while casting.
Allows 50% of your Mana regeneration to continue while casting.
more Spirit is more Mana regeneration, and Arcane Meditation keeps half of it going while you cast.
- The Human Spirit
Arcane in Forever vs Classic
18 talents in Forever, 16 in Classic.
New 4
- Missile BarrageMissile BarrageArcane · tier 2 · max rank 2★ New in Forever
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
- Arcane GeometryArcane GeometryArcane · tier 3 · max rank 2★ New in Forever
Increases the range of your Arcane spells by 3 yards.
Increases the range of your Arcane spells by 6 yards.
- Arcane BlastArcane BlastArcane · tier 3 · max rank 1★ New in Forever
Blasts the target with energy, dealing 33 to 39 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application. level 60 reference
- Arcane WrathArcane WrathArcane · tier 4 · max rank 1★ New in Forever
Launches a projectile of pure Arcane energy at the enemy target, causing 121 to 147 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana. level 60 reference
Renamed or reworked 3
- Improved ChannelingImproved ChannelingArcane · tier 1 · max rank 5Formerly Improved Arcane Missiles
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Formerly Improved Arcane Missiles; New spot, same tier - Arcane ImpactArcane ImpactArcane · tier 3 · max rank 3Formerly Improved Arcane Explosion
Increases the critical strike chance of your Arcane spells by 2%.
Increases the critical strike chance of your Arcane spells by 6%.
Formerly Improved Arcane Explosion - Arcane ShieldingArcane ShieldingArcane · tier 4 · max rank 2Formerly Improved Mana Shield
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Formerly Improved Mana Shield
Changed 6
- Wand SpecializationWand SpecializationArcane · tier 1 · max rank 2
Increases your damage with Wands by 13%.
Increases your damage with Wands by 25%.
Moved from tier 2 - Arcane ResilienceArcane ResilienceArcane · tier 1 · max rank 3
Increases your Armor by an amount equal to 25% of your Intellect.
Increases your Armor by an amount equal to 75% of your Intellect.
Moved from tier 3; Max rank 1 → 3 - Arcane SubtletyArcane SubtletyArcane · tier 2 · max rank 2
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Moved from tier 1 - Magic AbsorptionMagic AbsorptionArcane · tier 2 · max rank 2
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Max rank 5 → 2 - Arcane MeditationArcane MeditationArcane · tier 4 · max rank 3
Allows 17% of your Mana regeneration to continue while casting.
Allows 50% of your Mana regeneration to continue while casting.
New spot, same tier - Arcane InstabilityArcane InstabilityArcane · tier 6 · max rank 3
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
New spot, same tier
Removed 1
- Arcane FocusArcane FocusClassic tier 1 · max rank 5
Not a talent in the Forever client snapshot.
Classic tier 1 · max rank 5
Kept another way 4
- Improved Arcane MissilesImproved Arcane MissilesClassic tier 1 · max rank 5
Now Improved Channeling
Now Improved Channeling - Improved Arcane ExplosionImproved Arcane ExplosionClassic tier 3 · max rank 3
Now Arcane Impact
Now Arcane Impact - Improved Mana ShieldImproved Mana ShieldClassic tier 4 · max rank 2
Now Arcane Shielding
Now Arcane Shielding - Magic AttunementMagic AttunementClassic tier 3 · max rank 2
Baseline now, no talent point needed
Baseline now, no talent point needed
Still unconfirmed
- Talents and class abilities use the current calculator data. Weapons and other supporting datasets retain the source builds shown below.
- The community examples below are historical level-30 beta builds, not complete level-60 or live leveling guides.
