WoW Forever Rogue Talent Calculator
Baseline: classic three-tree, 51-point structure. Forever talents cross-checked against the BlizzCon 2026 demo. Fan-made, unaffiliated with Blizzard Entertainment.
Rogue talent changes in WoW Forever
Rogues get the fewest new talents of any class, 10, and keep only one Classic 31-point talent, Adrenaline Rush. The Combat weapon specializations are folded into Hack and Slash, and Mutilate arrives as an Assassination talent.
- Talents in the demo
- 53
- 51 in Classic Era
- New talents
- 10
- not in the Classic trees
- Classic talents gone
- 8
- 13 more changed position
- New 31-point talents
- 2 of 3
- 6 talents changed max rank
| Tree | Talents | New | Gone | Moved | 31-point talent |
|---|---|---|---|---|---|
| Assassination | 15 → 17 | 2 | 0 | 5 | Venom replaces Vigor |
| Combat | 19 → 17 | 3 | 5 | 1 | Adrenaline Rush kept |
| Subtlety | 17 → 19 | 5 | 3 | 7 | Thousand Cuts replaces Premeditation |
Confirmed by 3+ transcriptions: 49 · Majority: 4 · Estimated rank texts: 62 of 139 · Ranks not shown in the demo: 2 · How the data is checked
Assassination Rogue talents
Nothing is removed from Assassination, but its bottom half changes. Mutilate at tier 5 is new and is the prerequisite for the new 31-point talent, Venom, a finishing move that raises poison damage by 30% and your chance to apply poisons by 10%. Vigor leaves the 31-point slot for tier 5 and gains a second rank, Cold Blood moves to tier 4, and Improved Kidney Shot drops from 3 ranks to 2. Improved Gouge comes over from Combat to tier 1.
| Tier | Talent | Ranks | vs Classic | Rank 1 |
|---|---|---|---|---|
| Tier 10 points | 3 | Moved from Combat | Increases the duration of your Gouge ability by 0.5 sec. | |
| 2 | Same spot and ranks | After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. | ||
| 5 | Same spot and ranks | Increases your critical strike chance with all attacks and Poisons by 1%. | ||
| Tier 25 points | 3 | Same spot and ranks | Gives your finishing moves a 20% chance to add a Combo Point to your target. | |
| 2 | Same spot and ranks | Increases all damage dealt by 2% against Humanoid and Giant targets. | ||
| 3 | Same spot and ranks | Increases the duration of your Slice and Dice ability by 15%. | ||
| Tier 310 points | 1 | Same spot and ranks | Your finishing moves have a 20% chance per Combo Point to restore 25 Energy. | |
| 2 | Same spot and ranks | Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points. | ||
| 5 | Same spot and ranks | Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%. | ||
| Tier 415 points | 5 | New spot, same tier | Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. | |
| 1 | Moved from tier 5 | When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. | ||
| 5 | Same spot and ranks | Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge. | ||
| Tier 520 points | 2 | Moved from tier 7; Max rank 1 → 2 | Increases your maximum Energy by 5. | |
| 1 | New in Forever | Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. | ||
| 2 | Max rank 3 → 2 | Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks. | ||
| Tier 625 points | 5 | New spot, same tier | Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point. | |
| Tier 730 points | 1 | New in Forever | Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds; 2 points: 12 seconds; 3 points: 15 seconds; 4 points: 18 seconds; 5 points: 21 seconds. |
Combat Rogue talents
Combat loses Dagger, Fist Weapon, Mace and Sword Specialization and gets Hack and Slash at tier 5, a 5-rank talent with a bonus per weapon type: an extra-attack chance for axes and swords, crit for daggers and fists, armor penetration for maces. Puncturing Wounds at tier 2 adds crit to Backstab and Mutilate, and Restless Blades makes finishers shorten the cooldowns of Adrenaline Rush, Blade Flurry, Evasion, Sprint and Vanish. Improved Backstab is no longer a talent, Deflection and Precision drop to 3 ranks, and Improved Eviscerate moves in from Assassination.
| Tier | Talent | Ranks | vs Classic | Rank 1 |
|---|---|---|---|---|
| Tier 10 points | 3 | Moved from Assassination | Increases the damage done by your Eviscerate ability by 7%. | |
| 2 | Same spot and ranks | Reduces the Energy cost of your Sinister Strike ability by 3. | ||
| 5 | Same spot and ranks | Increases your Dodge chance by 1%. | ||
| Tier 25 points | 3 | New in Forever | Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point. | |
| 3 | Max rank 5 → 3 | Increases your Parry chance by 2%. | ||
| 3 | Max rank 5 → 3 | Increases your chance to hit with all attacks and Poisons by 1%. | ||
| Tier 310 points | 2 | Same spot and ranks | Reduces the cooldown of your Sprint and Evasion abilities by 30%. | |
| 1 | Same spot and ranks | A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. | ||
| 2 | Same spot and ranks | Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. | ||
| Tier 415 points | 2 | Same spot and ranks | Gives your Kick ability a 50% chance to Silence the target for 2 sec. | |
| 1 | New in Forever | Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point. | ||
| 5 | Same spot and ranks | Increases the damage done by your off-hand weapon by 5%. | ||
| Tier 520 points | 1 | Same spot and ranks | Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. | |
| 5 | New in Forever | Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor. | ||
| Tier 625 points | 2 | Same spot and ranks | Reduces the chance for your attacks to be Dodged or Parried by 1%. | |
| 3 | Same spot and ranks | Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%. | ||
| Tier 730 points | 1 | Same spot and ranks | Increases your Energy regeneration rate by 100% for 15 sec. |
No longer talents: Dagger Specialization (tier 4), Fist Weapon Specialization (tier 5), Mace Specialization (tier 5), Improved Backstab (tier 2), Sword Specialization (tier 5).
Subtlety Rogue talents
Subtlety has five new talents and a new 31-point finish. Premeditation moves from tier 7 to tier 4, and Preparation becomes the prerequisite for Thousand Cuts: each Rupture tick cuts the energy cost of your next Hemorrhage or Backstab by 3, stacking five times. Quietus at tier 6 adds damage to Sinister Strike, Ghostly Strike and Hemorrhage below 35% health, and Cutthroat gives Backstab a chance to let your next Ambush work outside Stealth. Improved Sap, Sleight of Hand and Deadliness are no longer talents.
| Tier | Talent | Ranks | vs Classic | Rank 1 |
|---|---|---|---|---|
| Tier 10 points | 5 | Moved from tier 2 | Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec. | |
| 3 | Max rank 5 → 3 | Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher. | ||
| 2 | Max rank 5 → 2 | Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%. | ||
| Tier 25 points | 3 | Moved from tier 4 | Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell. | |
| 2 | Same spot and ranks | Reduces the cooldown of your Vanish and Blind abilities by 45 sec. | ||
| 2 | New in Forever | Reduces the Energy cost of your Sap and Blind abilities by 25%. | ||
| 3 | Moved from tier 3 | Increases the critical strike chance of your Ambush ability by 15%. | ||
| Tier 310 points | 3 | Same spot and ranks | Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. | |
| 1 | Same spot and ranks | A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. | ||
| 2 | New in Forever | Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower. | ||
| Tier 415 points | 2 | Moved from tier 5 | Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%. | |
| 1 | Moved from tier 7 | Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. | ||
| 3 | Same spot and ranks | Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%. | ||
| Tier 520 points | 2 | New spot, same tier | Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target. | |
| 1 | Same spot and ranks | When activated, this ability immediately finishes the cooldown on your other Rogue abilities. | ||
| 1 | New spot, same tier | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. | ||
| Tier 625 points | 5 | New in Forever | Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health. | |
| 5 | New in Forever | Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth. | ||
| Tier 730 points | 1 | New in Forever | When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times. |
No longer talents: Improved Sap (tier 4), Sleight of Hand (tier 2), Deadliness (tier 6).
Rogue talent FAQ
Is Mutilate a talent in WoW Forever?
Yes. Mutilate is a 1-rank Assassination talent at tier 5 (20 points), and the 31-point talent Venom requires it. Classic didn't have Mutilate at all.
What replaced the rogue weapon specializations?
Hack and Slash, a 5-rank Combat talent at tier 5. At rank 1 it gives axes and swords a 1% extra-attack chance, daggers and fists 1% crit, and maces 3% armor ignore. The four separate specializations from Classic are no longer talents.
Which rogue 31-point talents are new in Forever?
Venom in Assassination and Thousand Cuts in Subtlety. Combat keeps Adrenaline Rush. Vigor and Premeditation, the old capstones, are still talents at tier 5 and tier 4.
Did any rogue talents move between trees?
Two traded places. Improved Gouge moved from Combat to Assassination, and Improved Eviscerate moved from Assassination to Combat. Both are tier 1 talents.