Baseline: classic three-tree, 51-point structure. Forever talents read from the beta client, build 1.60.1.70450 plus server hotfixes through October 23. Fan-made, unaffiliated with Blizzard Entertainment.
Mage talent changes in WoW Forever
Mage and Warrior are the only classes that keep all three Classic 31-point talents. The mage changes sit higher in the trees, where Arcane Blast, Arcane Wrath, Missile Barrage, Heating Up, Ice Lance and Fingers of Frost are all talents.
Talents in the beta
54
49 in Classic Era
New talents
7
not in the Classic trees
Classic talents gone
1
15 more changed position
New 31-point talents
0 of 3
8 talents changed max rank
Mage trees: Classic Era client vs Forever beta client
The calculator reads Mage talents from the World of Warcraft: Forever beta client, starting with build 1.60.1.70450; before that build it read beta build 1.60.1.70450 plus server hotfixes through October 20. Below is what differs between the two builds, compared talent by talent in the client’s own data.
Same as build 1.60.1.70450 plus server hotfixes through October 20
54/54
spot, max rank, prerequisites and rank texts, apart from any smaller differences counted below
Changed in the tree
0
spot, prerequisite, max rank, name, or a different talent in the spot
Left the tree
0
not in beta build 1.60.1.70450 plus server hotfixes through October 23
Different effects
0
numbers or effect text, checked rank by rank
No Mage talent changed in the tree, left it, or has different numbers or effect text between beta build 1.60.1.70450 plus server hotfixes through October 20 and beta build 1.60.1.70450 plus server hotfixes through October 23. Mage build links made with build 1.60.1.70450 plus server hotfixes through October 20 open with every point.
Builds players have posted for the Forever beta, transcribed point by point and checked against the beta client’s Mage trees. Open one in the calculator to see every point.
Arcane
Arcane 21level 30
All 21 points in Arcane, down to Presence of Mind. Arcane Focus for hit, Arcane Concentration for Clearcasting and Arcane Subtlety for less threat, then Arcane Blast, new in Forever, with two more talents: Arcane Impact, the renamed Improved Arcane Explosion, adds 6% Arcane crit, and Missile Barrage, also new, gives Arcane Blast a chance to make your next Arcane Missiles free and twice as fast. Arcane Meditation keeps half your Mana regeneration while casting.
Built around (★ new in Forever):
★ Missile Barrage
Missile Barrage
Arcane · tier 1 · max rank 2
★ New in Forever
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Rank 2: Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
1/2
★ Arcane Blast
Arcane Blast
Arcane · tier 3 · max rank 1
★ New in Forever
Blasts the target with energy, dealing 33 to 39 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application. level 60 reference
1/1
Presence of Mind
Presence of Mind
Arcane · tier 5 · max rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Nineteen points in Fire and two in Frost for Elemental Precision, which adds hit to Fire spells as well. Improved Fireball, Ignite and Pyroblast; Burning Soul against pushback and threat; Improved Scorch to stack a Fire vulnerability on the target; a point of Flame Throwing for range. Heating Up, new in Forever, makes crits with Fireball, Fire Blast and Scorch shorten your next Pyroblast cast.
Built around (★ new in Forever):
Improved Scorch
Improved Scorch
Fire · tier 4 · max rank 3
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Rank 3: Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
3/3
★ Heating Up
Heating Up
Fire · tier 4 · max rank 1
★ New in Forever
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
1/1
Elemental Precision
Elemental Precision
Frost · tier 1 · max rank 3
Improves your chance to hit with Frost and Fire spells by 2%.
Rank 3: Improves your chance to hit with Frost and Fire spells by 6%.
Straight down Arcane to Arcane Blast, new in Forever: Wand Specialization, Arcane Focus for hit and Arcane Concentration for Clearcasting. The guide takes two points of Arcane Subtlety instead of the last Arcane Concentration ranks, to cut Arcane threat in dungeons.
Built around (★ new in Forever):
Wand Specialization
Wand Specialization
Arcane · tier 1 · max rank 2
Increases your damage with Wands by 13%.
Rank 2: Increases your damage with Wands by 25%.
2/2
Arcane Focus
Arcane Focus
Arcane · tier 1 · max rank 5
Improves your chance to hit with Arcane spells by 1%.
Rank 5: Improves your chance to hit with Arcane spells by 5%.
3/5
Arcane Subtlety
Arcane Subtlety
Arcane · tier 2 · max rank 2
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Rank 2: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
2/2
Arcane Concentration
Arcane Concentration
Arcane · tier 2 · max rank 5
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
3/5
★ Arcane Blast
Arcane Blast
Arcane · tier 3 · max rank 1
★ New in Forever
Blasts the target with energy, dealing 33 to 39 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application. level 60 reference
Improved Fireball for a faster Fireball, Improved Fire Blast for a shorter Fire Blast cooldown and more range, Ignite so every Fire crit burns, and Pyroblast. The guide also insists on using a wand at these levels.
Built around:
Improved Fire Blast
Improved Fire Blast
Fire · tier 1 · max rank 2
Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Rank 2: Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
2/2
Improved Fireball
Improved Fireball
Fire · tier 1 · max rank 5
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Rank 5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
5/5
Ignite
Ignite
Fire · tier 2 · max rank 5
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Rank 5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
3/5
Pyroblast
Pyroblast
Fire · tier 3 · max rank 1
Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec. level 60 reference
We only list builds a community source posted publicly, with credit and a link. Each is read point by point from the source and checked against our talent data: a build that no longer fits the trees is taken down.
Races for a Mage in WoW Forever
6 races can play a Mage in Forever: 3 options on the Alliance and 3 on the Horde. Each card lists the racials its race page picks out for a Mage, what they do, and which Mage talents they work with. New in Forever: 2 of these options.
Eureka! For 8 sec, your non-periodic damaging abilities (Priests: damaging or healing) cost 10% less Mana, Rage or Energy and deal or heal 10% more; 2 min cooldownWorks with Arcane Power
Arcane Power
Arcane
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Eureka!
For 8 sec, your non-periodic damaging abilities (Priests: damaging or healing) cost 10% less Mana, Rage or Energy and deal or heal 10% more; 2 min cooldown
New in ForeverHigh Order only: Read Leyline for Health and Mana regeneration; Wind Blessed Haste.
Read Leyline +50% Health and Mana regeneration for 15 sec; 2 min cooldown; cannot be used while Innervate is active (Innervate replaces it as the stronger effect). Using it at a Ley Line also grants Attuned for 1 hour: while Attuned the bonus is +100%, and Attuned persists through death and is removed when you enter a raid. Could be cast while moving since October 15; until October 26 it was +100% for 15 min at a leyline or 30 sec elsewhere
Read Leyline
+50% Health and Mana regeneration for 15 sec; 2 min cooldown; cannot be used while Innervate is active (Innervate replaces it as the stronger effect). Using it at a Ley Line also grants Attuned for 1 hour: while Attuned the bonus is +100%, and Attuned persists through death and is removed when you enter a raid. Could be cast while moving since October 15; until October 26 it was +100% for 15 min at a leyline or 30 sec elsewhere
Wind Blessed +2% spell, melee and ranged Haste (3% from October 15 until October 26; 1% before that)
Wind Blessed
+2% spell, melee and ranged Haste (3% from October 15 until October 26; 1% before that)
New in ForeverBlood Fury adds Spell Power; Shatter Curse.
Blood Fury +10% Attack Power and Spell Power for 15 sec; 2 min cooldownWorks with Arcane Power
Arcane Power
Arcane
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Combustion
Combustion
Fire
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Blood Fury
+10% Attack Power and Spell Power for 15 sec; 2 min cooldown
Shatter Curse Removes all Curses and Banes, and reduces magic damage taken by 5% for 8 sec; 3 min cooldown
Shatter Curse
Removes all Curses and Banes, and reduces magic damage taken by 5% for 8 sec; 3 min cooldown
Berserking +10% attack and casting speed for 15 sec; 3 min cooldownWorks with Arcane Power
Arcane Power
Arcane
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Combustion
Combustion
Fire
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Berserking
+10% attack and casting speed for 15 sec; 3 min cooldown
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Combustion
Combustion
Fire
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
: use it together with Arcane Power or Combustion for one bigger burst window.
Allows 17% of your Mana regeneration to continue while casting.
: more Spirit is more Mana regeneration, and Arcane Meditation keeps half of it going while you cast.
Blizzard published every race’s classes and racial traits on September 23, 2026. Every racial here, including the Priest race spells, is checked against the beta client (build 1.60.1.70450). Last reviewed: . All races →
Plan the rest of your Mage
The pages that change how a Mage plays outside the talent trees.
WoW Forever Mage class changesShould you play a Mage in WoW Forever? Arcane Blast, Heating Up and Ice Lance by spec, Frostfire Bolt from the trainer, abilities by level from the beta client, Orc and Skyborne Mages and every Mage race.
Mage abilities in WoW ForeverEvery Mage trainer ability against Classic Era, read from the beta client: 3 new, 32 changed and 1 removed, with the level each is learned.
Professions for a Mage: Tailoring · EnchantingTailoring makes cloth armor and bags, and Enchanting disenchants the cloth gear you replace.
ProfessionsCamp objects give variants of class buffs, and the Intellect one doesn’t stack with your Arcane Intellect.
Arcane gets four new talents and three renamed ones. Missile Barrage at tier 1, 2 ranks, gives Arcane Blast, Arcane Wrath, Fireball, Frostbolt, Frostfire Bolt and each Arcane Missiles hit a chance to make your next Arcane Missiles free and twice as fast. Arcane Blast at tier 3 stacks up to four times, each cast giving you 15% of your Intellect as spell damage and raising its own mana cost by 175%. Arcane Wrath at tier 4, behind it, is a new Arcane bolt that gains spell damage equal to 5% of your maximum Mana. Arcane Geometry adds range. By Blizzard's October 7 deep dive, Improved Channeling is the former Improved Arcane Missiles, Arcane Impact the former Improved Arcane Explosion, now adding crit to every Arcane spell, and Arcane Shielding the former Improved Mana Shield, which now also improves Mage Armor; Magic Attunement is baseline, and Arcane Power now requires Presence of Mind.
Arcane tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Wand Specialization
Wand Specialization
Arcane · tier 1 · max rank 2
Increases your damage with Wands by 13%.
Rank 2: Increases your damage with Wands by 25%.
2
◆ Moved from tier 2
Increases your damage with Wands by 13%.
Arcane Focus
Arcane Focus
Arcane · tier 1 · max rank 5
Improves your chance to hit with Arcane spells by 1%.
Rank 5: Improves your chance to hit with Arcane spells by 5%.
5
Same spot and ranks
Improves your chance to hit with Arcane spells by 1%.
Improved Channeling
Improved Channeling
Arcane · tier 1 · max rank 5
Formerly Improved Arcane Missiles
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Rank 5: Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
5
↻ Formerly Improved Arcane Missiles
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Missile Barrage
Missile Barrage
Arcane · tier 1 · max rank 2
★ New in Forever
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Rank 2: Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
2
★ New in Forever
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Tier 25 points
Arcane Subtlety
Arcane Subtlety
Arcane · tier 2 · max rank 2
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Rank 2: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
2
◆ Moved from tier 1
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Magic Absorption
Magic Absorption
Arcane · tier 2 · max rank 2
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Rank 2: Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
2
◆ Max rank 5 → 2
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Concentration
Arcane Concentration
Arcane · tier 2 · max rank 5
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
5
Same spot and ranks
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane Resilience
Arcane Resilience
Arcane · tier 2 · max rank 2
Increases your Armor by an amount equal to 25% of your Intellect.
Rank 2: Increases your Armor by an amount equal to 50% of your Intellect.
2
◆ Moved from tier 3; Max rank 1 → 2
Increases your Armor by an amount equal to 25% of your Intellect.
Tier 310 points
Arcane Geometry
Arcane Geometry
Arcane · tier 3 · max rank 2
★ New in Forever
Increases the range of your Arcane spells by 3 yards.
Rank 2: Increases the range of your Arcane spells by 6 yards.
2
★ New in Forever
Increases the range of your Arcane spells by 3 yards.
Arcane Impact
Arcane Impact
Arcane · tier 3 · max rank 3
Formerly Improved Arcane Explosion
Increases the critical strike chance of your Arcane spells by 2%.
Rank 3: Increases the critical strike chance of your Arcane spells by 6%.
3
↻ Formerly Improved Arcane Explosion
Increases the critical strike chance of your Arcane spells by 2%.
Arcane Blast
Arcane Blast
Arcane · tier 3 · max rank 1
★ New in Forever
Blasts the target with energy, dealing 33 to 39 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application. level 60 reference
1
★ New in Forever
Blasts the target with energy, dealing 33 to 39 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application. (level 60 reference)
Tier 415 points
Arcane Shielding
Arcane Shielding
Arcane · tier 4 · max rank 2
Formerly Improved Mana Shield
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Rank 2: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
2
↻ Formerly Improved Mana Shield
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Improved Counterspell
Improved Counterspell
Arcane · tier 4 · max rank 2
Your Counterspell also Silences the target for 2 sec.
Rank 2: Your Counterspell also Silences the target for 4 sec.
2
Same spot and ranks
Your Counterspell also Silences the target for 2 sec.
Arcane Meditation
Arcane Meditation
Arcane · tier 4 · max rank 3
Allows 17% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
Requires Arcane Concentration
3
◆ New spot, same tier
Allows 17% of your Mana regeneration to continue while casting.
Arcane Wrath
Arcane Wrath
Arcane · tier 4 · max rank 1
★ New in Forever
Launches a projectile of pure Arcane energy at the enemy target, causing 121 to 147 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana. level 60 reference
Requires Arcane Blast
1
★ New in Forever
Launches a projectile of pure Arcane energy at the enemy target, causing 121 to 147 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana. (level 60 reference)
Tier 520 points
Presence of Mind
Presence of Mind
Arcane · tier 5 · max rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
1
Same spot and ranks
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind
Arcane Mind
Arcane · tier 5 · max rank 5
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Rank 5: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
5
Same spot and ranks
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Tier 625 points
Arcane Instability
Arcane Instability
Arcane · tier 6 · max rank 3
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Rank 3: Increases the damage done by your spells by 3% and your critical strike chance by 3%.
3
◆ New spot, same tier
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Tier 730 points
Arcane Power
Arcane Power
Arcane · tier 7 · max rank 1
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Requires Presence of Mind
1
Same spot and ranks
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Under another name now: Improved Arcane Missiles (tier 1) → Improved Channeling, Improved Arcane Explosion (tier 3) → Arcane Impact, Improved Mana Shield (tier 4) → Arcane Shielding.
Baseline now, no talent point needed: Magic Attunement (tier 3).
Combustion is still the 31-point talent, and Fire adds one new talent. Heating Up at tier 4 requires Pyroblast and makes non-periodic crits from Fireball, Frostfire Bolt, Fire Blast and Scorch cut Pyroblast's cast time by 25%, stacking up to three times, and every Fire Blast that deals damage adds a stack. Incineration, the former Incinerate talent, adds crit to Fire Blast, Ice Lance, Arcane Blast and Scorch. Critical Mass grows from 3 ranks to 5, up to 10% Fire crit, and Fire Power drops from 5 ranks to 3 and now scales with your Fire effects on the target: 3% more Fire damage per effect at rank 3, up to 12%. Impact drops from 5 ranks to 3.
Fire tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Improved Fire Blast
Improved Fire Blast
Fire · tier 1 · max rank 2
Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Rank 2: Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
2
◆ Moved from tier 2; Max rank 3 → 2
Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Incineration
Incineration
Fire · tier 1 · max rank 3
Formerly Incinerate
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Rank 3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
3
↻ Formerly Incinerate; Moved from tier 3; Max rank 2 → 3
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Improved Fireball
Improved Fireball
Fire · tier 1 · max rank 5
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Rank 5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
5
◆ New spot, same tier
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Tier 25 points
Ignite
Ignite
Fire · tier 2 · max rank 5
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Rank 5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
5
Same spot and ranks
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Flame Throwing
Flame Throwing
Fire · tier 2 · max rank 2
Increases the range of your Fire spells by 3 yards.
Rank 2: Increases the range of your Fire spells by 6 yards.
2
Same spot and ranks
Increases the range of your Fire spells by 3 yards.
Impact
Impact
Fire · tier 2 · max rank 3
Gives your Fire spells a 3% chance to stun the target for 2 sec.
Rank 3: Gives your Fire spells a 10% chance to stun the target for 2 sec.
3
◆ Moved from tier 1; Max rank 5 → 3
Gives your Fire spells a 3% chance to stun the target for 2 sec.
Tier 310 points
Burning Soul
Burning Soul
Fire · tier 3 · max rank 3
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Rank 3: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
3
◆ New spot, same tier; Max rank 2 → 3
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Improved Flamestrike
Improved Flamestrike
Fire · tier 3 · max rank 3
Increases the critical strike chance of your Flamestrike spell by 5%.
Rank 3: Increases the critical strike chance of your Flamestrike spell by 15%.
3
Same spot and ranks
Increases the critical strike chance of your Flamestrike spell by 5%.
Pyroblast
Pyroblast
Fire · tier 3 · max rank 1
Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec. level 60 reference
1
Same spot and ranks
Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec. (level 60 reference)
Tier 415 points
Improved Scorch
Improved Scorch
Fire · tier 4 · max rank 3
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Rank 3: Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
3
Same spot and ranks
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Improved Fire Ward
Improved Fire Ward
Fire · tier 4 · max rank 2
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Rank 2: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
2
Same spot and ranks
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Heating Up
Heating Up
Fire · tier 4 · max rank 1
★ New in Forever
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Requires Pyroblast
1
★ New in Forever
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Master of Elements
Master of Elements
Fire · tier 4 · max rank 3
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Rank 3: Your Fire and Frost critical strikes will refund 30% of their base mana cost.
3
Same spot and ranks
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Tier 520 points
Critical Mass
Critical Mass
Fire · tier 5 · max rank 5
Increases the critical strike chance of your Fire spells by 2%.
Rank 5: Increases the critical strike chance of your Fire spells by 10%.
5
◆ Max rank 3 → 5
Increases the critical strike chance of your Fire spells by 2%.
Blast Wave
Blast Wave
Fire · tier 5 · max rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 153 to 185 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. level 60 reference
1
Same spot and ranks
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 153 to 185 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. (level 60 reference)
Tier 625 points
Fire Power
Fire Power
Fire · tier 6 · max rank 3
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Rank 3: Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
3
◆ Max rank 5 → 3
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Tier 730 points
Combustion
Combustion
Fire · tier 7 · max rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Requires Critical Mass
1
Same spot and ranks
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Under another name now: Incinerate (tier 3) → Incineration.
Frost adds two talents to Classic’s, and since the October 20 hotfixes it no longer has Piercing Ice. Ice Lance at tier 3 deals 200% more damage to frozen targets, and Fingers of Frost below it gives your Chill effects a chance to treat your next spell as if the target were frozen. Shatter drops to 3 ranks, Elemental Precision has 3 ranks of 2% spell hit, Ice Block moves up to tier 4, and Cold Snap moves down to tier 5, where it is the prerequisite for Ice Barrier. Winter's Chill, now applied only by Frostbolt, Frost Blast and Ice Lance empowered by Fingers of Frost, raises the damage the target takes from your next Cone of Cold, 5% a stack up to five, instead of Frost crit.
Frost tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Frost Warding
Frost Warding
Frost · tier 1 · max rank 2
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Rank 2: Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
2
Same spot and ranks
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Improved Frostbolt
Improved Frostbolt
Frost · tier 1 · max rank 5
Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
Rank 5: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.
5
Same spot and ranks
Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
Elemental Precision
Elemental Precision
Frost · tier 1 · max rank 3
Improves your chance to hit with Frost and Fire spells by 2%.
Rank 3: Improves your chance to hit with Frost and Fire spells by 6%.
3
Same spot and ranks
Improves your chance to hit with Frost and Fire spells by 2%.
Tier 25 points
Ice Shards
Ice Shards
Frost · tier 2 · max rank 5
Increases the critical strike damage bonus of your Frost spells by 20%.
Rank 5: Increases the critical strike damage bonus of your Frost spells by 100%.
5
Same spot and ranks
Increases the critical strike damage bonus of your Frost spells by 20%.
Frostbite
Frostbite
Frost · tier 2 · max rank 3
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Rank 3: Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
3
Same spot and ranks
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Improved Frost Nova
Improved Frost Nova
Frost · tier 2 · max rank 2
Reduces the cooldown of your Frost Nova spell by 2 sec.
Rank 2: Reduces the cooldown of your Frost Nova spell by 4 sec.
2
Same spot and ranks
Reduces the cooldown of your Frost Nova spell by 2 sec.
Permafrost
Permafrost
Frost · tier 2 · max rank 3
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Rank 3: Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
3
Same spot and ranks
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Tier 310 points
Frost Channeling
Frost Channeling
Frost · tier 3 · max rank 3
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
3
◆ Moved from tier 4
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Improved Blizzard
Improved Blizzard
Frost · tier 3 · max rank 3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Rank 3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
3
◆ New spot, same tier
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Ice Lance
Ice Lance
Frost · tier 3 · max rank 1
★ New in Forever
Deals 28 to 33 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets. level 60 reference
1
★ New in Forever
Deals 28 to 33 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets. (level 60 reference)
Tier 415 points
Arctic Reach
Arctic Reach
Frost · tier 4 · max rank 2
Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Rank 2: Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
2
Same spot and ranks
Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Ice Block
Ice Block
Frost · tier 4 · max rank 1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
1
◆ Moved from tier 5
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Shatter
Shatter
Frost · tier 4 · max rank 3
Increases the critical strike chance of all your spells against Frozen targets by 17%.
Rank 3: Increases the critical strike chance of all your spells against Frozen targets by 50%.
3
◆ New spot, same tier; Max rank 5 → 3
Increases the critical strike chance of all your spells against Frozen targets by 17%.
Tier 520 points
Improved Cone of Cold
Improved Cone of Cold
Frost · tier 5 · max rank 3
Increases the damage dealt by your Cone of Cold spell by 12%.
Rank 3: Increases the damage dealt by your Cone of Cold spell by 35%.
3
◆ New spot, same tier
Increases the damage dealt by your Cone of Cold spell by 12%.
Cold Snap
Cold Snap
Frost · tier 5 · max rank 1
Finishes the remaining cooldown on all your other Frost spells.
1
◆ Moved from tier 3
Finishes the remaining cooldown on all your other Frost spells.
Fingers of Frost
Fingers of Frost
Frost · tier 5 · max rank 2
★ New in Forever
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Rank 2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Requires Ice Lance
2
★ New in Forever
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Tier 625 points
Winter's Chill
Winter's Chill
Frost · tier 6 · max rank 5
Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Rank 5: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
5
Same spot and ranks
Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Tier 730 points
Ice Barrier
Ice Barrier
Frost · tier 7 · max rank 1
Shield yourself, absorbing 448 damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage. level 60 reference
Requires Cold Snap
1
Same spot and ranks
Shield yourself, absorbing 448 damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage. (level 60 reference)
Removed since Classic: Piercing Ice (tier 3).
Mage talent FAQ
Is Arcane Blast a talent in WoW Forever?
Yes. Arcane Blast is a 1-rank Arcane talent at tier 3 (10 points). Since beta build 1.60.1.70450 each cast gives you 15% of your Intellect as spell damage and raises its own mana cost by 175%, stacking up to four times for 15 seconds, and Arcane Wrath, a new tier 4 talent, requires it.
Does Frost have Ice Lance and Fingers of Frost?
Both. Ice Lance is a tier 3 talent, and Fingers of Frost, a 2-rank talent at tier 5, requires it.
Which mage talents moved to a different tier?
In Frost, Cold Snap moves from tier 3 to tier 5, Ice Block from 5 to 4 and Frost Channeling from 4 to 3. In Arcane, Arcane Resilience moves from tier 3 to 2 and gains a rank, and Arcane Subtlety and Wand Specialization swap tiers 1 and 2. In Fire, Impact moves from tier 1 to 2.
Did any mage talents lose ranks?
Magic Absorption goes from 5 ranks to 2, Impact and Shatter from 5 to 3, and Fire Power from 5 to 3. Elemental Precision, Arcane Resilience, Burning Soul and Critical Mass each gain ranks.