Talent Data Updates

Each time the talent data behind the WoW Forever Talent Calculator is rebuilt, it gets an entry here: where the data came from, which talents changed and how the update was checked. Newest first.

Last updated: .

All talent data updates

This page follows the talent data. For everything else Blizzard changed in each build, item by item: WoW Forever beta patch notes.

  1. Oct 30, 2026

    Beta client 1.60.1.70707: Mage talent changes

    Improved Fireball becomes Accelerant; Elemental Precision becomes Precision, and Arcane Focus is removed. See the changes

  2. Oct 24, 2026

    Beta build 1.60.1.70450, with the October 23 hotfixes

    The server hotfixes after the beta’s end change no talent: 0 of 465 talents changed. They retune trainer abilities instead, such as Hunter's Mark and Righteous Fury. What changed

  3. Oct 20, 2026

    Beta build 1.60.1.70450, with the October 20 hotfixes

    Server hotfixes rework the Frost Mage tree: Piercing Ice is gone, Elemental Precision has 3 ranks of 2%, Frostbite and Permafrost swap places, and Winter's Chill and Ice Barrier work differently. Champion of the Light doubles, and 10 talents changed in all. What changed

  4. Oct 19, 2026

    The Paladin deep dive, counted

    No talent changed. Blizzard’s last class deep dive, the Paladin’s, says which Paladin talents are renamed or baseline now, so the Paladin counts follow it like the other eight classes’: 116 new talents in all become 115, 47 removed become 40. What changed

  5. Oct 17, 2026

    Beta client, build 1.60.1.70450

    The October 15 beta build: Missile Barrage moves to the first row, Arcane Wrath is new, Wake of Fire goes back to Improved Fire Blast, the Elemental Shaman tree is rebuilt, Malediction gives way to Grim Reach, and 52 talents changed in all. What changed

  6. Oct 10, 2026

    Beta build 1.60.1.70291, with server hotfixes

    No talent changes. The first server hotfixes on the October 8 build showed up in the public hotfix listing on October 9: four of them touch spell data, and none changes a talent or a class ability. What was checked

  7. Oct 9, 2026

    Beta client, build 1.60.1.70291

    The October 8 beta build: Predatory Instincts is now Natural Instinct and also turns Intellect into spell healing, Impale needs Deep Wounds again, Reckoning gets a 1.5-second cooldown, Expose Prey lasts 10 seconds, and 7 talents changed in all. The Warrior rework that came as a hotfix is part of the client now. What changed

  8. Oct 8, 2026

    Renamed and reworked talents, counted as such

    No talent changed. Blizzard’s class deep dives say which Forever talents are Classic talents under a new name, which were rebuilt from several and which became baseline, and the counts now follow them: 141 new talents become 115, 107 removed become 46. What changed

  9. Oct 7, 2026

    Beta build 1.60.1.70170, with server hotfixes

    The Warrior rework Blizzard sent to the beta as a server hotfix, without a client build: Lingering Rage, Furious Precision and Gore Drinker join Fury, Improved Cleave, Boundless Rage, Precision and Toughness are gone, Iron Will moves to Protection, and 22 talents changed in all. What changed

  10. Oct 2, 2026

    Beta client, build 1.60.1.70170

    The October 1 beta update: Shifting Power and Improved Shifting Power join the Feral tree, King of the Jungle and Tiger’s Fury are gone, Hot Streak is now Heating Up and Soul Harvesting is Soul Harvest, and 20 talents changed in all. What changed

  11. Sep 24, 2026

    Beta client, build 1.60.1.70009

    The September 24 beta update: Improved Holy Strike and Crusade left the Paladin trees, Mangle is now Primal Bite and Primal Fury is Blood Frenzy again, Elemental Fury and Elemental Alacrity swapped places, and 18 talents changed in all. What changed

  12. Sep 18, 2026

    Beta client, build 1.60.1.69913

    No talent changes: every talent, rank text and icon is the same as in beta build 1.60.1.69893. What was checked

  13. Sep 17, 2026

    Beta client, build 1.60.1.69893

    Talents, rank texts and icons are now read from the World of Warcraft: Forever beta client. What changed

  14. Sep 15, 2026

    BlizzCon demo data, rebuilt

    Rebuilt from updated community transcriptions: 405 talents confirmed by three or more sources, up from 381. Higher ranks the demo didn't show went from 80 to 62, Riposte and Quietus gained their prerequisites, and estimates that couldn't be right, such as a chance above 100%, were dropped.

  15. Sep 13, 2026

    First dataset, from the BlizzCon 2026 demo

    470 talents across 9 classes, from community transcriptions of the demo, cross-checked.

Talent changes in beta client 1.60.1.70707

Compared with beta build 1.60.1.70450 plus server hotfixes through October 23, the client removes Arcane Focus, renames and expands Improved Fireball and Elemental Precision, moves four talents and changes the maximum ranks of Incineration and Critical Mass. The previous two talents keep their points through the rename when the new tree permits them.

Trueshot Aura at rank 1 changes from 30 to 15 ranged attack power.

Accelerant also reduces the cast time of Arcane Wrath; Precision now applies to all spells rather than only Fire and Frost.

Talent changes
TalentClassBeforeClient 70707
Arcane FocusMage, ArcaneTier 1, column 2Not in the tree
Improved FireballMage, FireTier 1, column 3Renamed Accelerant, same spot
Elemental PrecisionMage, FrostTier 1, column 3Renamed Precision, same spot
Arcane ResilienceMage, ArcaneTier 2, column 4Tier 1, column 3
Improved ChannelingMage, ArcaneTier 1, column 3Tier 1, column 2
Missile BarrageMage, ArcaneTier 1, column 4Tier 2, column 4
Improved Fire BlastMage, FireTier 1, column 1Tier 3, column 4
IncinerationMage, FireMax rank 3Max rank 5
Critical MassMage, FireMax rank 5Max rank 3

The calculator uses client build 70707. Separate server hotfixes reported on October 30 have not been verified against original data and are not represented as confirmed here.

Build 1.60.1.70450 with the October 23 hotfixes: trainer abilities, no talents

On October 23 the public hotfix listing showed 46 new server hotfixes, listed under build 70532; the client tables are those of build 1.60.1.70450. Since October 24, 2026 the calculator and every talent and class page read beta build 1.60.1.70450 plus server hotfixes through October 23. Compared talent by talent with beta build 1.60.1.70450 plus server hotfixes through October 20:

Talents
465
465 before these hotfixes
Changed talents
0
in spot, max rank, numbers or effect text
Unchanged spots
465
talents in the same tree and spot, with the same max rank and prerequisites

Trainer abilities

  • Hunter's Mark. Rank 4 raises the ranged attack power of everyone attacking the target by 143, was 71.
  • Righteous Fury. Paladins learn it at level 10, was 16.
  • Victory Rush. Its tooltip now reads a different attack power value; for a level 60 character without gear the text is the same.
  • Other abilities. Several rows only change flags whose effect the client data doesn’t show, for example on Eviscerate, Slice and Dice and Power Word: Shield; their tooltips are the same.

These changes are read from the hotfix rows; no official note names them (datamined).

Build 1.60.1.70450 with the October 20 hotfixes: the Frost Mage tree changes

On October 20 the public hotfix listing showed the first server hotfixes for build 1.60.1.70450: the ones first sent to the October 15 build, sent again, and new ones of their own. Since October 20, 2026 the calculator and every talent and class page read beta build 1.60.1.70450 plus server hotfixes through October 20. Compared talent by talent with beta build 1.60.1.70450:

Talents
465
466 before these hotfixes
Changed talents
10
in spot, max rank, numbers or effect text
Rank texts
1308
1266 the same word for word
Unchanged spots
460
talents in the same tree and spot, with the same max rank and prerequisites

The Frost tree

Talents the October 20 hotfixes removed, moved or gave a different max rank
TalentClassBefore the hotfixesWith the hotfixes
Piercing IceMage, FrostTier 3, column 1Not in the tree
Frost ChannelingMage, FrostTier 3, column 2Tier 3, column 1
FrostbiteMage, FrostTier 2, column 4Tier 2, column 2
Improved BlizzardMage, FrostTier 3, column 4Tier 3, column 2
PermafrostMage, FrostTier 2, column 2Tier 2, column 4
Elemental PrecisionMage, FrostMax rank 5Max rank 3
  • Fewer points in Frost. Piercing Ice leaves the tree and Elemental Precision goes from 5 ranks to 3, so Frost holds 18 talents and 48 points, down from 19 and 53. It now gives 2% spell hit per rank: 6% at rank 3, was 5% at rank 5.
  • New spots. Frostbite and Permafrost swap columns in tier 2; Frost Channeling moves to the first column of tier 3 and Improved Blizzard to the second.
  • Winter's Chill. Only Frostbolt, Frost Blast and Ice Lance empowered by Fingers of Frost apply it now, not every Frost damage spell. Each stack raises the damage the target takes from your next Cone of Cold by 5% and adds 7% of your spell damage to it, up to 5 stacks; it was 40% more Cone of Cold damage a stack.
  • Ice Barrier. The shield also raises your Frost damage by 3% for its minute, and by another 3% while it holds. The damage it absorbs is the same.
  • Frost Warding. Frost Ward’s chance now negates the warded damage spell instead of reflecting Frost spells, and the talent also raises what Ice Barrier and Frost Ward absorb.
  • Missile Barrage. Frost Blast triggers it too; the chance on each Arcane Missiles hit is gone.
  • Improved Scorch has a new icon.

Other classes

  • Retribution Paladin. Champion of the Light gives twice the spell damage from Intellect: up to 60% of Intellect at rank 3, was 30%.
  • Casting through damage. Talents that kept spells from being interrupted by damage now say the spell does not lose casting time when you take damage, with the same chances: Twilight Focus, Eye of the Storm, Healing Focus, Improved Channeling, Fel Concentration, Intensity and Nature's Focus.
  • Warlock curses and banes. The tooltips of Curse of Weakness and Curse of Exhaustion now say one Curse per Warlock, and Bane of Agony one Bane per Warlock, so a Warlock can keep a Bane and a Curse on the same target. No talent changes with it.

How this update was checked

  • The talent trees, every rank text and the class ability list were rebuilt with the hotfixes laid over the client tables of build 1.60.1.70450 and compared with the build alone; every changed rank was read and marked as a change or as the same numbers in new words.
  • Datamined, not announced. Blizzard’s development notes have had no new edition since October 15. These changes are read from the public hotfix listing, which shows what the server sent one beta client, and the beta closes on October 23.
  • Build links. A link with points in Piercing Ice or in ranks 4 and 5 of Elemental Precision opens without those points; every other point stays where it was.

The Paladin deep dive: renamed and baseline talents

On October 19, 2026 the talent data read Blizzard’s Paladin class deep dive of October 16, the last of the series. Until then the Paladin was the one class matched with Classic by name alone. The article says Improved Seals is Improved Seal of Righteousness under a new name, and that Consecration (learned at level 20), Improved Blessing of Wisdom, Lasting Judgement, Blessing of Kings, Improved Lay on Hands and Improved Seal of the Crusader are baseline now. Talents the article calls redesigned but that kept their name, such as Redoubt and Vindication, were already matched.

New talents
115
116 before, all classes
Removed
40
47 before: 28 are baseline now
Talents against Classic per class: before → with the Paladin deep dive
ClassNewRenamedReworkedRemovedNow another talentBaseline now
Warrior1011354
Paladin19 → 180 → 1013 → 60 → 10 → 6
Hunter12421103
Rogue712260
Priest1410622
Shaman1331445
Mage740041
Warlock18301630
Druid1611247
  • In the calculator. Improved Seals has a ↻ instead of a ★, and its tooltip names Improved Seal of Righteousness.
  • Build links. Nothing changes: no talent, spot or rank moved.

Beta build 1.60.1.70450: the October 15 talent changes

On October 17, 2026 the talent data behind the calculator and every talent and class page moved to the World of Warcraft: Forever beta client, build 1.60.1.70450, the build of Blizzard’s development notes of October 15. Compared talent by talent with beta build 1.60.1.70291 plus server hotfixes through October 9:

Talents
466
466 before this build
Changed talents
52
in name, spot, prerequisite, max rank, numbers or effect text
Rank texts
1313
1197 the same word for word
Unchanged spots
442
talents in the same tree and spot, with the same max rank and prerequisites

Talents added, removed, replaced or renamed

Talents that build 1.60.1.70450 added, removed, replaced or renamed
TalentClassBefore this updateIn this build
Shadow AffinityPriest, Shadow MagicTier 2, column 1Not in the tree
Call of ThunderShaman, Elemental CombatTier 4, column 3Not in the tree
Improved FadePriest, Shadow MagicTier 4, column 1Replaced by Dark Inspiration, a different talent
MaledictionWarlock, AfflictionTier 2, column 1Replaced by Grim Reach, a different talent
Improved Fire NovaShaman, Elemental CombatTier 4, column 1Renamed Trial by Fire, same spot
Wake of FireMage, FireTier 1, column 1Renamed Improved Fire Blast, same spot
Elemental MasteryShaman, Elemental CombatNot in the treeTier 7, column 2
Arcane WrathMage, ArcaneNot in the treeTier 4, column 4

Talents that moved or changed their max rank

Talents in a different spot, with a different prerequisite or a different max rank
TalentClassBefore this updateIn this build
Improved Mana BurnPriest, DisciplineTier 4, column 4Tier 4, column 2
Improved Power Word: ShieldPriest, DisciplineTier 2, column 3Tier 3, column 3
Mental StrengthPriest, DisciplineTier 4, column 2Tier 2, column 3
Improved Mind BlastPriest, Shadow MagicTier 3, column 1Tier 2, column 1
Call of FlameShaman, Elemental CombatTier 2, column 3Tier 2, column 4
EarthboundShaman, Elemental CombatTier 5, column 4Tier 4, column 4
Elemental AlacrityShaman, Elemental CombatTier 3, column 3Tier 2, column 3
Elemental DevastationShaman, Elemental CombatTier 2, column 4Tier 2, column 1
Elemental FocusShaman, Elemental CombatTier 3, column 2Tier 3, column 1
Elemental WardingShaman, Elemental CombatTier 2, column 1Tier 3, column 2
Lava BurstShaman, Elemental CombatTier 7, column 2Tier 5, column 2
Lightning OverloadShaman, Elemental CombatTier 5, column 2Tier 5, column 3
Tidal FocusShaman, RestorationTier 2, column 3Tier 1, column 3
Totemic FocusShaman, RestorationTier 1, column 3Tier 2, column 3
Missile BarrageMage, ArcaneTier 4, column 4Tier 1, column 4
Elemental FuryShaman, Elemental CombatNeeds Call of ThunderNeeds Lightning Overload
Lava BurstShaman, Elemental CombatNeeds Lightning OverloadNo prerequisite
Lightning OverloadShaman, Elemental CombatNo prerequisiteNeeds Elemental Alacrity
Missile BarrageMage, ArcaneMax rank 1Max rank 2
Critical MassMage, FireMax rank 3Max rank 5
Fire PowerMage, FireMax rank 5Max rank 3
  • Arcane Mage. Missile Barrage moves to the first row as a 2-point talent, and Arcane Missiles hits can now trigger it. Arcane Wrath is a new talent in tier 4. Arcane Blast is redesigned: each cast grants 15% of Intellect as spell damage for 15 seconds from the first application, and its damage is 40% lower. Improved Channeling now covers it too.
  • Fire Mage. Wake of Fire is Improved Fire Blast again: no bonus on a kill, and Fire Blast reaches 8/15 yards further. Fire Power now has 3 ranks and adds 1% Fire damage per Fire effect on the target, up to 4%. Critical Mass goes up to 5 ranks, and Heating Up gains an extra stack each time Fire Blast deals damage.
  • Frost Mage. Ice Lance deals 200% more damage to Frozen targets, down from 300%. Winter's Chill now raises Cone of Cold’s damage on the target, 40% a stack up to 5, instead of critical chance. Improved Frostbolt and Arctic Reach now cover Frost Blast, a new spell.
  • Priest. Discipline reshuffles: Mental Strength moves to tier 2 with less Intellect (2% at rank 1, was 3%), Improved Power Word: Shield moves to tier 3, and Divine Aegis only works on non-periodic critical heals, with the shield capped at 1,200 damage. In Shadow, Shadow Affinity is gone and Improved Fade is replaced by Dark Inspiration; Shadow Weaving is now a debuff on the target, Improved Mind Flay makes each tick hit harder than the one before, and Devouring Contagion jumps to 2 enemies.
  • Elemental Shaman. The tree is rebuilt: Call of Thunder is gone, Lava Burst moves up to tier 5 with no prerequisite and lower base damage, Elemental Mastery takes the tier 7 spot, Lightning Overload now needs Elemental Alacrity, and Elemental Fury needs it in turn. Improved Fire Nova is renamed Trial by Fire and also extends Magma Totem.
  • Raid-wide auras. Moonkin Form’s aura now only raises spell critical strike chance, Leader of the Pack only melee and ranged critical strike chance, and both reach the whole raid, as does Trueshot Aura.
  • Other classes. Malediction is replaced by Grim Reach, Shadow Mastery doubles its Shadow damage bonus (2% at rank 1) and Destructive Reach only covers Destruction spells. Reckoning stores up to 4 extra attacks, Shield Specialization restores 4% Mana on a block at rank 1 (was 6%), and Champion of the Light gives half the spell damage from Intellect.
  • Build links. Links made before this update still open: points in Wake of Fire move to Improved Fire Blast and points in Improved Fire Nova to Trial by Fire. Points in a talent that is gone, or above a talent’s new max rank, are dropped, and the calculator says how many.

Against Classic, class by class

Talents against Classic per class: before this build → in this build
ClassNewRenamedReworkedRemovedNow another talentBaseline now
Warrior1011354
Paladin19001300
Hunter12421103
Rogue712260
Priest13 → 14104 → 622
Shaman1331445
Mage6 → 75 → 4005 → 41
Warlock19 → 183017 → 1630
Druid1611247

How this update was checked

  • The beta client’s tables for build 1.60.1.70450 were read through public exports of the client data and compared with beta build 1.60.1.70291 plus server hotfixes through October 9 talent by talent: tree, spot, max rank, prerequisites, icon, every rank’s text and the talent names in each language. Every changed rank was checked against Blizzard’s development notes of October 15.
  • Build links made with the earlier data were opened again on the current trees, so no point lands on a different talent.

Build 1.60.1.70291 with the October 9 hotfixes: no talent changes

On October 9 the public hotfix listing showed the first server hotfixes sent on top of build 1.60.1.70291. Since October 10, 2026 the calculator and every talent and class page read beta build 1.60.1.70291 plus server hotfixes through October 9. Compared talent by talent with beta build 1.60.1.70291, no talent changed:

Talents
466
466 in the same tree and spot, with the same max rank and prerequisites
Rank texts
1314
1313 the same word for word, 1 with no text before or after
Changed talents
0
in the tree, in numbers or in effect text
Hotfixes read
4
the ones that touch spell data; one names a talent and leaves it as it was

What the four hotfixes change

Spells in the October 9 hotfixes on build 1.60.1.70291: the client build’s value and the hotfixed one
SpellWhat it isIn the client buildWith the hotfix
Cold BloodRogue talent, AssassinationTrigger settings: 100% chance, 1 chargeThe same values, sent again
Rend FleshCreature ability, damage over time10.5 base damage every 2 seconds12.5 base damage every 2 seconds
Highland VenomCreature ability, slow and damage reductionTarget’s damage reduced by 15, lasts 15 minutesReduced by 20, lasts 10 minutes
Sacred CleansingQuest spell used on Morbent FelArea radius in the first radius fieldRadius in the second field, four option and requirement rows deleted; name and text the same
Rapid Poison, Foul DiseaseDamage over time from drinking a discolored healing potionNo flagOne spell attribute flag added to each
  • Cold Blood. It is the only talent a hotfix names. The row that was sent holds the trigger settings the client build already has, value for value, so the talent, its tooltip and its numbers in the calculator are unchanged.
  • Class abilities. The abilities every class learns without talents were compared the same way and none differs, so the class pages and builds stand as they were.
  • Datamined, not announced. None of this is in Blizzard’s development notes, whose newest edition is the one of October 8. It is read from the public hotfix listing, which shows what the server sent one beta client.
  • A newer client build. Build 1.60.1.70334 followed on October 9. It changes one item icon list and program files, and no talent or spell table, so the talent data stays on build 1.60.1.70291.
  • Build links. Every link made before this update opens with every point where it was.

How this update was checked

  • Every hotfix row was compared column by column with the same record in the tables of build 1.60.1.70291, which is how we know the Cold Blood row repeats the client’s values.
  • The talent trees, every rank text and the class ability list were rebuilt with the hotfixes laid over the client tables and compared with the build alone: all 466 talents are the same, and so is every rank text.
  • What can’t be seen from outside: why the Cold Blood row was sent again, and whether every beta realm received the same hotfixes.

Beta build 1.60.1.70291: the October 8 talent changes

On October 9, 2026 the talent data behind the calculator and every talent and class page moved to the World of Warcraft: Forever beta client, build 1.60.1.70291, the build of Blizzard’s development notes of October 8. Compared talent by talent with beta build 1.60.1.70170 plus server hotfixes through October 6:

Talents
466
466 before this build
Changed talents
7
in name, prerequisite, numbers or effect text
Rank texts
1314
1291 the same word for word
Unchanged spots
464
talents in the same tree and spot, with the same max rank and prerequisites

Talents renamed, or with a different prerequisite

Talents that build 1.60.1.70291 renamed or gave a different prerequisite
TalentClassBefore this updateIn this build
Predatory InstinctsDruid, Feral CombatTier 5, column 4Renamed Natural Instinct, same spot
ImpaleWarrior, ArmsNo prerequisiteNeeds Deep Wounds
  • Feral Druid. Predatory Instincts is renamed Natural Instinct. It stays in its spot with 2 ranks, keeps its 10/20% melee critical strike damage and now also raises spell healing by 12/25% of Intellect.
  • Arms Warrior. Impale needs Deep Wounds again, as it does in Classic. Spearing Strike’s tooltip now says mounted targets are dismounted; that one isn’t in Blizzard’s notes.
  • Rank texts. Reckoning can’t trigger more often than once every 1.5 seconds. Expose Prey lets you use Mongoose Bite for 10 seconds, up from 5. Penance deals 45 damage or heals 134 per volley at the level 60 reference, down from 81 and 184: Blizzard’s notes say it was being counted as a 3-second channel instead of a 2-second one. Demonic Brand’s pet attacks cause high threat only when they deal Shadow damage. All four are in the notes of October 8.
  • Not counted as changes. Thick Hide’s tooltip now fills in its armor from the character’s level, so the calculator shows the level 60 reference; the notes only say the talent was rebuilt in code. Furor’s sentence is rewritten with the same numbers and now says Bear Form and Dire Bear Form forfeit the stored Energy. Whether that changes how it works isn’t stated, so it is listed as unconfirmed.
  • The Warrior hotfix is in the client. The Fury and Protection rework that reached the beta as a server hotfix is in this build’s own tables, talent for talent, so the calculator read the client build alone again. The first hotfixes on top of build 1.60.1.70291 were listed on October 9 and change no talent: see the October 9 hotfixes.
  • Outside the trees. The same notes change what the classes have without a talent: Rage from damage taken, Bear Form threat, Thorns, Retribution Aura and several low-rank spells. Those are on the class pages, starting with the Druid and the Warrior.
  • Build links. Links made before this update still open: points in Predatory Instincts move to Natural Instinct. A build with points in Impale and fewer than 3 in Deep Wounds loses its Impale points, and the calculator says how many.

How this update was checked

  • The beta client’s tables for build 1.60.1.70291 were read through public exports of the client data and compared with beta build 1.60.1.70170 plus server hotfixes through October 6 talent by talent: tree, spot, max rank, prerequisites, icon, every rank’s text and the talent names in each language. Every changed rank was checked against Blizzard’s development notes of October 8, and the ones the notes don’t mention are named above.
  • Every talent of the nine classes sits on the same node, with the same spell, spot and max rank, as in the hotfixed data, which is how we know the client now carries the Warrior hotfix.
  • Build links made with the earlier data were opened again on the current trees, so no point lands on a different talent.

Renamed, reworked and baseline talents: how the counts changed

The talents did not change in this update; our classification did. Until October 8, 2026 every count on the site compared Forever talents with Classic talents by name alone, so a Classic talent that Forever kept under another name, such as the Shaman’s Parry, now Spirit Weapons, counted as one talent removed and one talent new. Blizzard’s class deep dives say talent by talent which ones are renames, which were reworked or merged from several Classic talents and which are baseline abilities now. Those statements are now part of the talent data, each with its source, and every count, list and mark on the site follows them.

Read so far: Blizzard’s Hunter and Druid deep dive (October 1), Blizzard’s Warrior and Priest deep dive (October 1), Blizzard’s Shaman and Mage deep dive (October 7), and Blizzard’s Rogue and Warlock deep dive (October 7). No deep dive covers Paladin yet, so talents there are still matched by name alone.

New talents
115
141 when matched by name alone
Renamed
19
the same talent under a new name
Reworked
7
rebuilt or merged from Classic talents
Removed
46
107 before: 39 live on in another talent, 22 are baseline now
Talents against Classic per class: by name alone → with Blizzard’s deep dives
ClassNewRenamedReworkedRemovedNow another talentBaseline now
Warrior12 → 100 → 10 → 112 → 30 → 50 → 4
Paladin19001300
Hunter18 → 120 → 40 → 214 → 10 → 100 → 3
Rogue10 → 70 → 10 → 28 → 20 → 60
Priest14 → 130 → 108 → 40 → 20 → 2
Shaman17 → 130 → 30 → 113 → 40 → 40 → 5
Mage11 → 60 → 506 → 00 → 50 → 1
Warlock22 → 190 → 3020 → 170 → 30
Druid18 → 160 → 10 → 113 → 20 → 40 → 7
  • Marks. In the calculator a renamed or reworked talent no longer carries the ★ of a new talent. It has a ↻, and its tooltip names the Classic talent it was.
  • Lists. On the talent pages a Classic talent that lives on under another name is listed with that name, and one that became baseline is listed as baseline, instead of among the removed talents.
  • Only Blizzard’s own words count. A talent is a rename when an article says so. Talents that only look alike, such as Storm Reach and Elemental Reach, stay one removed and one new until Blizzard says otherwise.
  • Build links. Nothing changes for a build link: no talent, spot or rank moved.

Build 1.60.1.70170 with hotfixes: the Fury and Protection Warrior rework

Blizzard also changes talents on the beta with server hotfixes, which reach players without a new client build: the builds that followed 1.60.1.70170 changed no game data, yet the Warrior trees in the game did change. Since October 7, 2026 the calculator and every talent and class page read beta build 1.60.1.70170 plus server hotfixes through October 6: the client’s tables with every hotfix a public listing shows the server sending on top of them. Compared talent by talent with beta build 1.60.1.70170:

Talents
466
467 before the hotfixes
Changed talents
22
all of them Warrior talents
Rank texts
1314
1277 the same word for word
Unchanged spots
450
talents in the same tree and spot, with the same max rank and prerequisites

Talents added, removed or replaced

Talents the hotfixes added, removed or replaced
TalentClassBefore the hotfixesWith the hotfixes
Boundless RageWarrior, FuryTier 3, column 4Not in the tree
PrecisionWarrior, FuryTier 5, column 1Not in the tree
ToughnessWarrior, ProtectionTier 2, column 3Not in the tree
Improved CleaveWarrior, FuryTier 3, column 1Replaced by Furious Precision, a different talent
Iron WillWarrior, FuryTier 2, column 2Replaced by Lingering Rage, a different talent
Gore DrinkerWarrior, FuryNot in the treeTier 6, column 3
Iron WillWarrior, ProtectionNot in the treeTier 1, column 3

Talents that moved

Talents in a different spot, or with a different prerequisite
TalentClassBefore the hotfixesWith the hotfixes
FlurryWarrior, FuryTier 6, column 3Tier 6, column 2
Improved Berserker RageWarrior, FuryTier 6, column 1Tier 5, column 1
AnticipationWarrior, ProtectionTier 1, column 3Tier 2, column 1
BastionWarrior, ProtectionTier 5, column 4Tier 6, column 3
Focused RageWarrior, ProtectionTier 6, column 3Tier 5, column 3
Improved BloodrageWarrior, ProtectionTier 2, column 1Tier 1, column 1
Improved DisarmWarrior, ProtectionTier 4, column 2Tier 3, column 3
Improved RevengeWarrior, ProtectionTier 3, column 3Tier 2, column 3
Improved Shield BashWarrior, ProtectionTier 5, column 3Tier 4, column 3
VanguardWarrior, ProtectionTier 4, column 3Tier 4, column 2
BloodthirstWarrior, FuryNeeds Death WishNo prerequisite
FlurryWarrior, FuryNeeds EnrageNeeds Death Wish
Last StandWarrior, ProtectionNeeds Improved BloodrageNo prerequisite
  • Fury. Lingering Rage (tier 2, 5 ranks) delays Rage decay after combat by 2/4/6/8/10 seconds. Furious Precision (tier 3, 3 ranks) adds 4/7/10% hit chance to off-hand attacks. Gore Drinker (tier 6, 2 ranks, behind Enrage) makes your next 3 melee attacks restore 0.5/1% of your maximum Health after Enrage, Berserker Rage, Bloodrage, Death Wish or Bloodthirst. Improved Cleave, Boundless Rage and Precision are gone, Flurry needs Death Wish instead of Enrage, and Bloodthirst no longer needs Death Wish.
  • Rank texts. Booming Voice widens every shout by 10/20/30/40/50% and cuts its Rage cost by 5/10/15/20/25%. Unbridled Wrath no longer gives two-handed weapons double Rage. Dual Wield Specialization adds 10/20/30/40/50% off-hand Rage instead of off-hand hit. Raging Blows takes 3 Rage off Cleave and Whirlwind. Blood Craze no longer triggers from Bloodthirst, and Bloodthirst deals 45% of Attack Power, up from 35%. All of that is in Blizzard’s notes of October 1. One change isn’t: Improved Slam now cuts Slam’s cooldown by 3 seconds at rank 1 as well (it was 1.5).
  • Protection. Iron Will comes over from Fury to tier 1 and Toughness is gone. Improved Bloodrage moves up to tier 1 and Anticipation down to tier 2; Improved Revenge, Improved Disarm and Improved Shield Bash each move up a tier; Bastion and Focused Rage swap tiers, the swap Blizzard’s September 24 notes announced. Last Stand no longer needs Improved Bloodrage.
  • Trainer abilities. Whirlwind strikes with both weapons without a talent, Berserker Rage is learned at level 30 instead of 32, and Intimidating Shout’s tooltip now gives its radius. They are listed with the WoW Forever Warrior abilities.
  • Piercing Howl. Its hotfixed tooltip names a radius the data doesn’t hold yet, so the calculator keeps the earlier text for it.
  • Build links. Links made before this update still open. Points in Improved Cleave, Boundless Rage, Precision and Toughness are dropped, and so are points in Fury’s Iron Will, which is a Protection talent now; points in a talent that moved stay as long as the build still unlocks it in its new spot.

How this update was checked

  • The hotfixes were read from wago.tools’ public listing of what the server sends a beta client, and laid over the tables of build 1.60.1.70170: a hotfix row replaces a record, adds one or removes one. Every row has to fit its table’s columns exactly and no talent, rank curve or prerequisite may be left pointing at nothing, or nothing is built.
  • The result agrees with Blizzard’s development notes of October 1 line by line, and two level 30 Warrior builds published by Wowhead, which the trees of the client build alone can’t hold, can be entered point by point.
  • Build links made with the earlier data were opened again on the current trees, so no point lands on a different talent.

Beta build 1.60.1.70170: the October 1 talent changes

On October 2, 2026 the talent data behind the calculator and every talent and class page moved to the World of Warcraft: Forever beta client, build 1.60.1.70170, the build of Blizzard’s development notes of October 1. Compared talent by talent with beta build 1.60.1.70009:

Talents
467
466 in build 1.60.1.70009
Changed talents
20
in the tree, in numbers or in effect text
Rank texts
1318
1255 the same word for word
Unchanged spots
461
talents in the same tree and spot, with the same max rank and prerequisites

Talents added, removed or renamed

Talents that build 1.60.1.70170 added, removed or renamed
TalentClassBefore this updateIn this build
King of the JungleDruid, Feral CombatTier 5, column 4Not in the tree
Hot StreakMage, FireTier 4, column 3Renamed Heating Up, same spot
Soul HarvestingWarlock, AfflictionTier 2, column 2Renamed Soul Harvest, same spot
Improved Shifting PowerDruid, Feral CombatNot in the treeTier 5, column 1
Shifting PowerDruid, Feral CombatNot in the treeTier 4, column 1

Talents that moved

Talents in a different spot, or with a different prerequisite
TalentClassBefore this updateIn this build
Predatory InstinctsDruid, Feral CombatTier 5, column 1Tier 5, column 4
Shredding AttacksDruid, Feral CombatTier 4, column 1Tier 3, column 1
  • Feral Druid. King of the Jungle is gone, and so is Tiger’s Fury at the trainer. Shifting Power (tier 4, behind Shredding Attacks, which moves up to tier 3) turns 55% of base Mana into 40 Energy on a 16-second cooldown, and Improved Shifting Power (tier 5) cuts that cooldown by 4/8 seconds. The client can’t fill in Shifting Power’s own tooltip yet, so the calculator shows no rank text for it; its numbers here are from Blizzard’s notes.
  • Renamed. Hot Streak is now Heating Up, and Soul Harvesting is Soul Harvest and needs a non-trivial target. Both stay in their spots.
  • Rank texts. The new numbers in the client match Blizzard’s notes: Redoubt 4/8/12/16/20% block, Holy Shield 30% block, Champion of the Light 20/40/60% of Intellect as spell damage and no healing, Deflection (Hunter) 1/2/3/4/5% parry, Combustion ends after 3 critical strikes, Sniper Shot adds 10 yards to the range of your next 3 shots, Setup only counts your target’s own attacks and spells, Inner Focus’s critical strike bonus is for non-periodic spells, Dual Wield Specialization no longer adds off-hand Rage, and Primal Bite’s tooltip now says it generates high threat. The changed talents are marked on each class’s talent page.
  • Not in the client yet. Blizzard’s notes of the same day also rework Fury and Protection Warrior: new talents Lingering Rage, Furious Precision and Gore Drinker, Improved Cleave, Boundless Rage and Toughness removed, and several talents moved. Build 1.60.1.70170 has none of it: the Warrior trees are laid out as in build 1.60.1.70009, so the calculator keeps them until a client build changes them. The Bastion and Focused Rage swap from the September 24 notes isn’t in the client either. Update: both reached the beta as a server hotfix a few days later: the Warrior hotfix entry.
  • Build links. Links made before this update still open: points in Hot Streak and Soul Harvesting move to Heating Up and Soul Harvest, points in King of the Jungle are dropped, and points in Shredding Attacks and Predatory Instincts stay as long as the build still unlocks them in their new spot.

How this update was checked

  • The beta client’s tables for build 1.60.1.70170 were read through public exports of the client data and compared with build 1.60.1.70009 talent by talent: tree, spot, max rank, prerequisites, icon, every rank’s text and the talent names in each language. Every changed rank was checked against Blizzard’s development notes.
  • Build links made with the earlier data were opened again on the current trees, so no point lands on a different talent.

Beta build 1.60.1.70009: the September 24 talent changes

On September 24, 2026 the talent data behind the calculator and every talent and class page moved to the World of Warcraft: Forever beta client, build 1.60.1.70009, the build of Blizzard’s development notes of September 24. Compared talent by talent with beta build 1.60.1.69913:

Talents
466
468 in build 1.60.1.69913
Changed talents
18
in the tree, in numbers or in effect text
Rank texts
1318
1280 the same word for word
Unchanged spots
461
talents in the same tree and spot, with the same max rank and prerequisites

Talents removed or renamed

Talents of build 1.60.1.69913 that build 1.60.1.70009 removed or renamed
TalentClassBefore this updateIn this build
Improved Holy StrikePaladin, HolyTier 1, column 1Not in the tree
CrusadePaladin, RetributionTier 4, column 4Not in the tree
MangleDruid, Feral CombatTier 4, column 2Renamed Primal Bite, same spot
Primal FuryDruid, Feral CombatTier 4, column 4Renamed Blood Frenzy, same spot

Talents that moved

Talents in a different spot, or with a different prerequisite
TalentClassBefore this updateIn this build
Elemental AlacrityShaman, Elemental CombatTier 6, column 3Tier 3, column 3
Elemental FuryShaman, Elemental CombatTier 3, column 3Tier 6, column 3
Call of ThunderShaman, Elemental CombatNeeds Elemental FuryNeeds Elemental Alacrity
Elemental AlacrityShaman, Elemental CombatNeeds Call of ThunderNo prerequisite
Elemental FuryShaman, Elemental CombatNo prerequisiteNeeds Call of Thunder
  • Removed. Improved Holy Strike is gone from the Holy tree and its shorter cooldown is now part of Holy Strike, which Blizzard’s notes explain. Crusade also left the Retribution tree, which the notes don’t mention.
  • Renamed. Mangle is now Primal Bite, and Primal Fury has its original name and icon again, Blood Frenzy. Both stay in their spots.
  • Rank texts. The new numbers in the client match Blizzard’s notes: Bloodthrill 4/8/12/16/20% from main-hand attacks, Improved Slam also cuts Slam’s cooldown by 1.5/3 seconds, Two-Handed Weapon Specialization 2/4/6%, Vengeance up to 3 stacks and only from non-periodic critical strikes, Sacred Arbiter 20%, Holy Power adds Holy Strike, Twist of Light makes Seals 20% cheaper, Strider Kick adds 30% movement speed, Wake of Fire lasts 30 seconds, Hot Streak 20 seconds, Rage of the Farseer no longer speeds up casts, and early Lava Burst hits harder. The changed talents are marked on each class’s talent page.
  • Not in the client yet. Blizzard’s notes also swap Bastion (tier 5) and Focused Rage (tier 6) in the Protection Warrior tree, but build 1.60.1.70009 still has them where they were, so the calculator keeps them there until a client build moves them.
  • Build links. Links made before this update still open: points in Mangle and Primal Fury move to Primal Bite and Blood Frenzy, points in Improved Holy Strike and Crusade are dropped, and points in Elemental Fury and Elemental Alacrity stay as long as the build still unlocks them in their new tier.

How this update was checked

  • The beta client’s tables for build 1.60.1.70009 were read through public exports of the client data and compared with build 1.60.1.69913 talent by talent: tree, spot, max rank, prerequisites, icon, every rank’s text and the talent names in each language. Every changed rank was checked against Blizzard’s development notes.
  • Build links made with the earlier data were opened again on the current trees, so no point lands on a different talent.

Beta build 1.60.1.69913: no talent changes

On September 18, 2026 the talent data behind the calculator and every talent and class page moved to the World of Warcraft: Forever beta client, build 1.60.1.69913. Compared talent by talent with beta build 1.60.1.69893, no talent changed:

Talents
468
468 in the same tree and spot, with the same max rank and prerequisites
Rank texts
1322
1322 the same word for word
Changed talents
0
in the tree, in numbers or in effect text
New icons
0
talents with a different icon
  • Same client data. Every client table the calculator reads for talents, rank texts, icons and Chinese names is byte for byte the same in build 1.60.1.69913 as in build 1.60.1.69893.
  • Build links. Links made with build 1.60.1.69893 open with every point, and links made with the BlizzCon demo data open as before.
  • Talent pages and the calculator. The beta changes section of each class talent page and the calculator’s beta changes toggle still show what changed from the BlizzCon demo to build 1.60.1.69893, and the section now says that build 1.60.1.69913 changed no talents. Those changes are listed below.

Fixes Blizzard listed for the next beta build

Blizzard’s list of beta known issues, last updated on September 18, says the next beta build fixes, among other things, Vengeance (Retribution Paladin) activating from periodic critical strikes, Starshards (Night Elf Priest racial) not benefiting from Twilight Focus, and ranking up Holy Strike, which “doesn’t feel great per rank”. Build 1.60.1.69913 doesn’t change the client’s spell data for Vengeance, Twilight Focus, Starshards or Holy Strike, so the calculator’s tooltips for Vengeance and Twilight Focus stay as they were. A fix made on Blizzard’s servers wouldn’t show in the client data.

How this update was checked

  • The beta client’s tables for build 1.60.1.69913 were read through public exports of the client data, as for build 1.60.1.69893, and compared with them talent by talent: tree, spot, max rank, prerequisites, icon, every rank’s text and the talent names in each language.
  • Build links made with the earlier data were opened again on the current trees, so no point lands on a different talent.

From the BlizzCon demo to the beta client

On September 17, 2026 the talent data behind the calculator and every talent and class page was rebuilt from the World of Warcraft: Forever beta client, build 1.60.1.69893. Before that it came from community transcriptions of the BlizzCon 2026 demo. Compared with that demo data:

Talents
468
470 in the demo data
Rank texts
1322
all but 1 rendered from the client
Estimated ranks
0
688 in the demo data
New icons
58
same talent, the client’s icon

Demo talents the beta client doesn’t have

Talents in the demo data that are not in the beta client
TalentClassIn the demo dataIn the beta client
VitalityWarrior, ProtectionTier 5, column 4Not in the tree
Balance of NatureDruid, BalanceTier 3, column 4Not in the tree
Restless BladesRogue, CombatTier 4, column 2Replaced by Flawless Execution, a different talent
Drain HopeWarlock, AfflictionTier 7, column 2Renamed Wrack, same spot

Talents that moved

Talents in a different spot, or with a different prerequisite
TalentClassIn the demo dataIn the beta client
BastionWarrior, ProtectionTier 6, column 3Tier 5, column 4
Focused RageWarrior, ProtectionTier 6, column 1Tier 6, column 3
Tidal MasteryShaman, RestorationTier 1, column 3Tier 4, column 1
Totemic FocusShaman, RestorationTier 4, column 1Tier 1, column 3
ConflagrateWarlock, DestructionNeeds ShadowburnNo prerequisite

The other 461 talents are in the same tree and spot in both, with the same max rank and prerequisites.

Rank texts, icons and names

  • Rank texts from the client. Each rank’s tooltip text is rendered from the client’s own spell data, with that rank’s numbers. For 31 ranks the numbers depend on the character, such as damage that grows with level or spell power, so the tooltip shows a level 60 reference character’s values and says so.
  • Text from the demo. The client data can’t fill in 1 rank of Riposte, so that rank keeps its text from the BlizzCon demo and is marked.
  • No estimates. The demo data had 688 estimated ranks, 62 of them with no text at all; now there are 0. Where the client’s text differs from the demo’s, the client’s is used: of the 466 talents in both, 406 have the same rank 1 text word for word.
  • Icons. 58 talents show a different icon than in the demo data, now the one the client uses.
  • Chinese names. The Chinese versions of the calculator now use the talent names and rank texts from the client’s own Chinese text, and translate only what the client doesn’t have in Chinese yet.

Build links made before this update

Links made with the demo data still open. Points in a talent that was removed or replaced are dropped, points in a renamed talent move to its new name, and points in a talent that moved stay with it as long as the build still unlocks it in the current tree. Other talents in the same tree can lose their points too, when the build no longer has the points their tier needs. The calculator shows one notice when it opens such a link: how many points were dropped, or that the link was converted to the current trees.

How this update was checked

  • The beta client’s talent tables for build 1.60.1.69893 were read through public exports of the client data and compared with the demo data talent by talent: tree, spot, max rank, prerequisites, icon and every rank’s text. The tables above list every difference in the trees.
  • Where the client and the demo disagree, the client wins. New and changed talents are still measured against the Classic Era client, build 1.15.9.69722, so those marks follow the new data.
  • Every build link of the demo data with a single point was opened on the new trees: each point came back as its own talent or its renamed one, or was dropped with the notice, never as a different talent.
  • How the talent data is sourced and checked at every stage is on the About page.

Talent data updates FAQ

Which talent data does the calculator use now?

The World of Warcraft: Forever beta client, build 1.60.1.70707, plus any server hotfixes Blizzard has sent on top of it; the newest entry on this page says whether there are any. Every rebuild is listed here with its date.

Why did my old build link lose points?

It was made with older talent data. Points in talents the current trees don’t have are dropped, and the calculator tells you how many. The tables above list the talents that were removed or replaced.

Will the talents change again?

Probably. Blizzard can change talents in any beta build and before launch. When a new client build or a server hotfix changes the talents, the data is rebuilt and the update is listed here.

Still unconfirmed

  • How many points a prerequisite talent needs: the client links a talent to the one it needs without a rank, so the calculator asks for the prerequisite to be maxed, as in Classic
  • Whether Blizzard has sent talent hotfixes since the newest entry: the hotfix listing is checked every day, and a hotfix that changes a talent gets its own entry
  • Whether every beta realm gets the same hotfixes: the public listing shows what one beta build was sent
  • How much later beta builds and launch will change the talents

Sources

How we choose and check sources