WoW Forever Druid Talent Calculator

Baseline: classic three-tree, 51-point structure. Forever talents read from the beta client, build 1.60.1.70450 plus server hotfixes through October 23. Fan-made, unaffiliated with Blizzard Entertainment.

Druid talent changes in WoW Forever

Druids get two new 31-point talents, Berserk for Feral and Wild Growth for Restoration, and Primal Bite, called Mangle until build 1.60.1.70009, is a Feral talent at tier 4. Omen of Clarity and Nature's Grasp leave the Balance tree because every druid has them now.

Talents in the beta
52
47 in Classic Era
New talents
16
not in the Classic trees
Classic talents gone
2
21 more changed position
New 31-point talents
2 of 3
5 talents changed max rank
Druid trees: Classic Era client vs Forever beta client
TreeTalentsNewRenamed or reworkedRemovedMoved31-point talent
Balance16 → 165015Moonkin Form kept
Feral Combat16 → 2081110 Berserk replaces Leader of the Pack
Restoration15 → 163106 Wild Growth replaces Swiftmend

Game client: 52 · Values for a level 60 reference character: 5 · Ranks without text: 1 · How the data is checked

Renamed, reworked and baseline talents are the ones named as such in Blizzard’s Hunter and Druid deep dive (October 1).

Races, abilities and everything else that changes for Druids: WoW Forever Druid class changes.

Druid talent changes in beta build 1.60.1.70450

The calculator reads Druid talents from the World of Warcraft: Forever beta client, starting with build 1.60.1.70450; before that build it read beta build 1.60.1.70450 plus server hotfixes through October 20. Below is what differs between the two builds, compared talent by talent in the client’s own data.

Same as build 1.60.1.70450 plus server hotfixes through October 20
52/52
spot, max rank, prerequisites and rank texts, apart from any smaller differences counted below
Changed in the tree
0
spot, prerequisite, max rank, name, or a different talent in the spot
Left the tree
0
not in beta build 1.60.1.70450 plus server hotfixes through October 23
Different effects
0
numbers or effect text, checked rank by rank

No Druid talent changed in the tree, left it, or has different numbers or effect text between beta build 1.60.1.70450 plus server hotfixes through October 20 and beta build 1.60.1.70450 plus server hotfixes through October 23. Druid build links made with build 1.60.1.70450 plus server hotfixes through October 20 open with every point.

Smaller differences, not listed above: 1 rank that had no text in build 1.60.1.70450 plus server hotfixes through October 20. Every talent data update, from the BlizzCon demo to this build, is in WoW Forever Talent Calculator updates.

Community Druid builds for the Forever beta

Builds players have posted for the Forever beta, transcribed point by point and checked against the beta client’s Druid trees. Open one in the calculator to see every point.

Balance

Balance 21level 30

All 21 points in Balance, down to a first point of Eclipse, new in Forever: Wrath shortens your next two Starfire casts. Improved Wrath and Improved Starfire for faster casts, Moonglow for cheaper damage spells, Nature's Majesty, also new, for crit, Nature's Reach for range and hit, and Improved Entangling Roots.

Built around ( new in Forever):

  • Nature's Majesty 2/2
  • Eclipse 1/3

Posted by DrWonder on Wowhead, . Original post

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Feral damage (cat)

Feral Combat 21level 30

The build of Wowhead’s Feral damage guide, all 21 points in Feral for Cat Form. Ferocity and Shredding Attacks, the renamed Improved Shred, make Claw, Rake and Shred cheaper; Sharpened Claws adds crit, Blood Frenzy an extra combo point on a crit, Savage Fury damage and Heart of the Wild Strength in Cat Form. Shifting Power, new in Forever, turns Mana into Energy in an instant, and Leader of the Pack gives your party or raid melee and ranged crit.

Built around ( new in Forever):

  • Shifting Power 1/1
  • Leader of the Pack 1/1

Posted by Lexolas on Wowhead, . Original post

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Feral tanking (bear)

Feral Combat 21level 30

The build of Wowhead’s Feral tank guide, all 21 points in Feral for Bear Form. Ferocity for cheaper Maul and Swipe, Feral Instinct for 30% more Swipe damage, Feral Swiftness for dodge, Feral Charge, Sharpened Claws and Blood Frenzy for crit and 5 Rage from each crit, Savage Fury, two points of Predatory Strikes for Attack Power, and Leader of the Pack. Primal Bite, new in Forever, is a bite that generates high threat.

Built around ( new in Forever):

  • Feral Swiftness 2/2
  • Primal Bite 1/1
  • Leader of the Pack 1/1

Posted by L0uki on Wowhead, . Original post

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Restoration healing

Restoration 21level 30

All 21 points in Restoration, down to Nature's Swiftness for an instant heal, with Swiftmend on the way. Nature's Focus against pushback, Naturalist for a faster Healing Touch, Gift of Nature for 10% stronger heals, and Reflection, now with three points, to keep half your Mana regeneration while casting. Gift of the Earthmother, new in Forever, takes half a second off the global cooldown of Rejuvenation and Swiftmend.

Built around ( new in Forever):

  • Gift of the Earthmother 1/1
  • Nature's Swiftness 1/1

Posted by Frankensteak on Wowhead, . Original post

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Feral damage

Balance 6Feral Combat 5level 20

The guide’s highest-damage level 20 setup: Genesis for stronger bleeds and Nature’s Reach in Balance, then Ferocity for cheaper Claw and Rake. The guide warns that it gives up the movement talents.

Built around ( new in Forever):

  • Genesis 5/5
  • Nature's Reach 1/2
  • Ferocity 5/5

Posted by Lexolas on Wowhead, . Original post

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Feral leveling and tanking

Feral Combat 11level 20

All Feral: Ferocity, Feral Instinct for Swipe and Prowl, Feral Swiftness for Cat Form speed and dodge, and Feral Charge. Wowhead’s level 20 Feral tank guide by L0uki uses the same points.

Built around ( new in Forever):

  • Ferocity 5/5
  • Feral Swiftness 2/2
  • Feral Instinct 3/3
  • Feral Charge 1/1

Posted by Lexolas on Wowhead, . Original post

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Restoration: “The Reflective”

Restoration 11level 20

Nature’s Focus against pushback, Naturalist for a faster Healing Touch and 5% more damage, and one point in Reflection for Mana regeneration while casting, which the guide prefers to Gift of the Earthmother.

Built around:

  • Nature's Focus 5/5
  • Naturalist 5/5
  • Reflection 1/3

Posted by Frankensteak on Wowhead, . Original post

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Balance, spell power gear

Balance 11level 20

The guide’s build once you wear spell power gear, and its pick for High Order Skyborne: Improved Wrath first, Moonglow for cheaper damage spells, Nature’s Majesty for crit and a point in Improved Entangling Roots.

Built around ( new in Forever):

  • Improved Wrath 5/5
  • Moonglow 3/3
  • Nature's Majesty 2/2
  • Improved Entangling Roots 1/3

Posted by DrWonder on Wowhead, . Original post

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We only list builds a community source posted publicly, with credit and a link. Each is read point by point from the source and checked against our talent data: a build that no longer fits the trees is taken down.

Races for a Druid in WoW Forever

3 races can play a Druid in Forever: 2 options on the Alliance and 2 on the Horde. Each card lists the racials its race page picks out for a Druid, what they do, and which Druid talents they work with. New in Forever: 2 of these options.

Alliance 2

Night ElfAlliance Elune's Light; Shadowmeld.
  • Elune's Light +10% critical strike chance with all spells and attacks for 15 sec; 3 min cooldownWorks with Nature's Grace Blood Frenzy
  • Shadowmeld Stealth until you move or cancel it; used in combat, it discourages enemies from attacking you and the cooldown rises from 10 sec to 2 min
Skyborne (High Order)AllianceNew in Forever Skyborne druid forms made for the race; Wind Blessed Haste.
  • Wind Blessed +2% spell, melee and ranged Haste (3% from October 15 until October 26; 1% before that)

Horde 2

TaurenHorde Plainsrunning works in Bear Form.
  • Plainsrunning Every 5 sec you keep moving adds 2% movement speed, up to +60%; taking damage or standing still wears it down. Does not increase mounted speedWorks with Feral Swiftness
Skyborne (Windshaper)HordeNew in Forever Skyborne druid forms made for the race; Wind Blessed Haste.
  • Wind Blessed +2% spell, melee and ranged Haste (3% from October 15 until October 26; 1% before that)

How these racials work with Druid talents

  • Night Elf Elune's Light → Nature's Grace Blood Frenzy: spell crits proc Nature’s Grace for faster casts, and crits in Bear Form give Blood Frenzy’s extra Rage.
  • Tauren Plainsrunning → Feral Swiftness: Plainsrunning speeds up Bear Form, which Feral Swiftness doesn’t: the talent only speeds up Cat Form.

Blizzard published every race’s classes and racial traits on September 23, 2026. Every racial here, including the Priest race spells, is checked against the beta client (build 1.60.1.70450). Last reviewed: . All races →

Balance Druid talents

Balance Druid guide →

Balance keeps Moonkin Form at 31 points but rebuilds the tiers above it. Genesis adds periodic damage and healing, Nature's Majesty adds crit to spells and melee attacks, and Eclipse at tier 5 makes Wrath shorten your next two Starfire casts. Insect Swarm comes over from Restoration to tier 4, and Nature's Splendor extends Moonfire, Rejuvenation, Regrowth and Insect Swarm. Omen of Clarity, Nature's Grasp and Improved Thorns are baseline now, Natural Weapons is folded into Restoration's Naturalist, and Improved Moonfire drops from 5 ranks to 2.

Balance tree tier by tier: Forever beta client compared with Classic Era
TierTalentRanksvs ClassicRank 1
Tier 10 points
Improved Wrath
5 New spot, same tierReduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Genesis
5 New in ForeverIncreases the periodic damage and healing done by your spells and abilities by 1%.
Tier 25 points
Moonglow
3 Moved from tier 5Reduces the Mana cost of your damaging spells by 8%.
Improved Moonfire
2 Max rank 5 → 2Increases the damage and critical strike chance of your Moonfire spell by 5%.
Nature's Majesty
2 New in ForeverIncreases your critical strike chance with spells and melee attacks by 2%.
Nature's Reach
2 Moved from tier 3Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Tier 310 points
Improved Entangling Roots
3 Moved from tier 2Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Nature's SplendorRequires Nature's Majesty
1 New in ForeverIncreases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Tier 415 points
Insect Swarm
1 Moved from RestorationThe enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec. (level 60 reference)
VengeanceRequires Improved Moonfire
5Same spot and ranksIncreases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Improved Starfire
5Same spot and ranksReduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Tier 520 points
Overgrowth
2 New in ForeverIncreases the maximum number of targets you may have affected by Entangling Roots by 1.
Nature's Grace
1Same spot and ranksAll non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Eclipse
3 New in ForeverYour Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Tier 625 points
Moonfury
5Same spot and ranksIncreases the damage done by your Arcane and Nature spells by 2%.
Tier 730 points
Moonkin Form
1Same spot and ranksShapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Removed since Classic: Improved Nature's Grasp (tier 1).

Under another name now: Natural Weapons (tier 2) → Naturalist.

Baseline now, no talent point needed: Nature's Grasp (tier 1, learned at level 10), Improved Thorns (tier 3), Omen of Clarity (tier 3, learned at level 20).

Feral Combat Druid talents

Feral Druid guide →

Feral Combat is the most changed druid tree, with eight new talents. Primal Bite (formerly Mangle) sits at tier 4 behind Savage Fury. Shredding Attacks, the renamed Improved Shred, now at tier 3, lowers the cost of Shred and Lacerate and leads to Shifting Power at tier 4, which replaces Tiger's Fury (removed in build 1.60.1.70170): it turns 55% of base Mana into 40 Energy on a 16-second cooldown, and Improved Shifting Power cuts that cooldown by up to 8 seconds. Leader of the Pack moves from tier 7 to tier 5 and unlocks the new 31-point Berserk, which lets Primal Bite hit up to three targets without a cooldown and raises the crit chance of your combo point builders by 100% for 15 seconds. Natural Reaction adds dodge and rage, and Rend and Tear adds damage against bleeding targets.

Feral Combat tree tier by tier: Forever beta client compared with Classic Era
TierTalentRanksvs ClassicRank 1
Tier 10 points
Ferocity
5Same spot and ranksReduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Heart of the Wild
5 Moved from tier 6Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Tier 25 points
Feral Swiftness
2 New in ForeverIncreases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Feral Instinct
3 New spot, same tier; Max rank 5 → 3Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Brutal Impact
2 New spot, same tierIncreases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Thick Hide
3 New spot, same tier; Max rank 5 → 3While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 178 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. (level 60 reference)
Tier 310 points
Shredding Attacks
3 Formerly Improved Shred; Moved from tier 4; Max rank 2 → 3Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Savage Fury
2 Moved from tier 5Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Feral Charge
1 New spot, same tierCharge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Sharpened Claws
2 New spot, same tier; Max rank 3 → 2Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Tier 415 points
Shifting PowerRequires Shredding Attacks
1 New in Forever
Primal BiteRequires Savage Fury
1 New in ForeverBite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Predatory Strikes
3 New spot, same tierIncreases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Blood FrenzyRequires Sharpened Claws
2 New spot, same tier; Now includes Primal FuryGives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Tier 520 points
Improved Shifting PowerRequires Shifting Power
2 New in ForeverReduces the cooldown of your Shifting Power spell by 4 sec.
Leader of the Pack
1 Moved from tier 7While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
Natural Instinct
2 New in ForeverIncreases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
Tier 625 points
Natural Reaction
5 New in ForeverIncreases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rend and TearRequires Predatory Strikes
5 New in ForeverIncreases damage done by your melee abilities on Bleeding targets by 2%.
Tier 730 points
BerserkRequires Leader of the Pack
1 New in ForeverCauses your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

Removed since Classic: Feline Swiftness (tier 3).

Under another name now: Primal Fury (tier 4) → Blood Frenzy, Improved Shred (tier 4) → Shredding Attacks.

Baseline now, no talent point needed: Feral Aggression (tier 1), Faerie Fire (Feral) (tier 5).

Restoration Druid talents

Restoration Druid guide →

Swiftmend moves from tier 7 to tier 4, and Wild Growth takes the 31-point slot: a party heal over time that requires Living Spirit. Gift of the Earthmother at tier 3 cuts the global cooldown of Rejuvenation, Swiftmend and Wild Growth by half a second, and Naturalist, the former Improved Healing Touch in the same tier 2 spot, gives a faster Healing Touch and 1% more damage per rank. Natural Shapeshifter comes over from Balance, and Improved Mark of the Wild and Improved Enrage are baseline now.

Restoration tree tier by tier: Forever beta client compared with Classic Era
TierTalentRanksvs ClassicRank 1
Tier 10 points
Nature's Focus
5 Moved from tier 2Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
Furor
5Same spot and ranksGives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
Tier 25 points
Naturalist
5 Reworked from Improved Healing Touch and Natural WeaponsReduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
Subtlety
3 Moved from tier 3; Max rank 5 → 3Reduces the threat generated by your Nature and Arcane spells by 10%.
Natural Shapeshifter
3 Moved from BalanceReduces the mana cost of all shapeshifting by 10%.
Tier 310 points
Reflection
3Same spot and ranksAllows 17% of your Mana regeneration to continue while casting.
Gift of Nature
5 Moved from tier 5Increases the effect of all your healing spells by 2%.
Gift of the Earthmother
1 New in ForeverReduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Tier 415 points
Tranquil Spirit
5Same spot and ranksReduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Improved Rejuvenation
3 New spot, same tierIncreases the effect of your Rejuvenation spell by 5%.
Swiftmend
1 Moved from tier 7Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Tier 520 points
Nature's SwiftnessRequires Naturalist
1Same spot and ranksWhen activated, your next Nature spell becomes an instant cast spell.
Living Spirit
3 New in ForeverIncreases your Spirit by 5%.
Improved Tranquility
2Same spot and ranksReduces threat caused by Tranquility by 50% and its cooldown by 30%.
Tier 625 points
Improved RegrowthRequires Improved Rejuvenation
5Same spot and ranksIncreases the critical effect chance of your Regrowth spell by 10%.
Tier 730 points
Wild GrowthRequires Living Spirit
1 New in ForeverHeals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. (level 60 reference)

Under another name now: Improved Healing Touch (tier 2) → Naturalist.

Baseline now, no talent point needed: Improved Mark of the Wild (tier 1), Improved Enrage (tier 2).

Druid talent FAQ

Is Mangle a Druid talent in WoW Forever?

It was, and the talent is still there under a new name: in beta build 1.60.1.70009 Blizzard renamed Mangle to Primal Bite, because its signature debuff had already been removed. Primal Bite is a 1-rank Feral Combat talent at tier 4 that requires Savage Fury, and Berserk, the new Feral 31-point talent, removes its cooldown and lets it hit up to three targets.

What happened to Omen of Clarity?

It is baseline now. Blizzard’s deep dive gives Omen of Clarity to every druid at level 20, so it left the Balance tree, where it was a tier 3 talent in Classic. Moonkin Form still makes it trigger more often.

What are the Druid 31-point talents in Forever?

Moonkin Form stays in Balance. Feral gets Berserk and Restoration gets Wild Growth, both new. Leader of the Pack and Swiftmend, the old capstones, are now tier 5 and tier 4 talents.

Which druid talents moved between trees?

Insect Swarm moved from Restoration to Balance, where it is a tier 4 talent, and Natural Shapeshifter moved from Balance to Restoration at tier 2.