Baseline: classic three-tree, 51-point structure. Forever talents read from the beta client, build 1.60.1.70450 plus server hotfixes through October 23. Fan-made, unaffiliated with Blizzard Entertainment.
Druid talent changes in WoW Forever
Druids get two new 31-point talents, Berserk for Feral and Wild Growth for Restoration, and Primal Bite, called Mangle until build 1.60.1.70009, is a Feral talent at tier 4. Omen of Clarity and Nature's Grasp leave the Balance tree because every druid has them now.
Talents in the beta
52
47 in Classic Era
New talents
16
not in the Classic trees
Classic talents gone
2
21 more changed position
New 31-point talents
2 of 3
5 talents changed max rank
Druid trees: Classic Era client vs Forever beta client
The calculator reads Druid talents from the World of Warcraft: Forever beta client, starting with build 1.60.1.70450; before that build it read beta build 1.60.1.70450 plus server hotfixes through October 20. Below is what differs between the two builds, compared talent by talent in the client’s own data.
Same as build 1.60.1.70450 plus server hotfixes through October 20
52/52
spot, max rank, prerequisites and rank texts, apart from any smaller differences counted below
Changed in the tree
0
spot, prerequisite, max rank, name, or a different talent in the spot
Left the tree
0
not in beta build 1.60.1.70450 plus server hotfixes through October 23
Different effects
0
numbers or effect text, checked rank by rank
No Druid talent changed in the tree, left it, or has different numbers or effect text between beta build 1.60.1.70450 plus server hotfixes through October 20 and beta build 1.60.1.70450 plus server hotfixes through October 23. Druid build links made with build 1.60.1.70450 plus server hotfixes through October 20 open with every point.
Smaller differences, not listed above: 1 rank that had no text in build 1.60.1.70450 plus server hotfixes through October 20. Every talent data update, from the BlizzCon demo to this build, is in WoW Forever Talent Calculator updates.
Builds players have posted for the Forever beta, transcribed point by point and checked against the beta client’s Druid trees. Open one in the calculator to see every point.
Balance
Balance 21level 30
All 21 points in Balance, down to a first point of Eclipse, new in Forever: Wrath shortens your next two Starfire casts. Improved Wrath and Improved Starfire for faster casts, Moonglow for cheaper damage spells, Nature's Majesty, also new, for crit, Nature's Reach for range and hit, and Improved Entangling Roots.
Built around (★ new in Forever):
★ Nature's Majesty
Nature's Majesty
Balance · tier 2 · max rank 2
★ New in Forever
Increases your critical strike chance with spells and melee attacks by 2%.
Rank 2: Increases your critical strike chance with spells and melee attacks by 4%.
2/2
★ Eclipse
Eclipse
Balance · tier 5 · max rank 3
★ New in Forever
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.5 sec. Stores up to 4 charges. Lasts 15 sec.
The build of Wowhead’s Feral damage guide, all 21 points in Feral for Cat Form. Ferocity and Shredding Attacks, the renamed Improved Shred, make Claw, Rake and Shred cheaper; Sharpened Claws adds crit, Blood Frenzy an extra combo point on a crit, Savage Fury damage and Heart of the Wild Strength in Cat Form. Shifting Power, new in Forever, turns Mana into Energy in an instant, and Leader of the Pack gives your party or raid melee and ranged crit.
Built around (★ new in Forever):
★ Shifting Power
Shifting Power
Feral Combat · tier 4 · max rank 1
★ New in Forever
No text for this rank in the beta client.
1/1
Leader of the Pack
Leader of the Pack
Feral Combat · tier 5 · max rank 1
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
The build of Wowhead’s Feral tank guide, all 21 points in Feral for Bear Form. Ferocity for cheaper Maul and Swipe, Feral Instinct for 30% more Swipe damage, Feral Swiftness for dodge, Feral Charge, Sharpened Claws and Blood Frenzy for crit and 5 Rage from each crit, Savage Fury, two points of Predatory Strikes for Attack Power, and Leader of the Pack. Primal Bite, new in Forever, is a bite that generates high threat.
Built around (★ new in Forever):
★ Feral Swiftness
Feral Swiftness
Feral Combat · tier 2 · max rank 2
★ New in Forever
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Rank 2: Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
2/2
★ Primal Bite
Primal Bite
Feral Combat · tier 4 · max rank 1
★ New in Forever
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
1/1
Leader of the Pack
Leader of the Pack
Feral Combat · tier 5 · max rank 1
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
All 21 points in Restoration, down to Nature's Swiftness for an instant heal, with Swiftmend on the way. Nature's Focus against pushback, Naturalist for a faster Healing Touch, Gift of Nature for 10% stronger heals, and Reflection, now with three points, to keep half your Mana regeneration while casting. Gift of the Earthmother, new in Forever, takes half a second off the global cooldown of Rejuvenation and Swiftmend.
Built around (★ new in Forever):
★ Gift of the Earthmother
Gift of the Earthmother
Restoration · tier 3 · max rank 1
★ New in Forever
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
1/1
Nature's Swiftness
Nature's Swiftness
Restoration · tier 5 · max rank 1
When activated, your next Nature spell becomes an instant cast spell.
The guide’s highest-damage level 20 setup: Genesis for stronger bleeds and Nature’s Reach in Balance, then Ferocity for cheaper Claw and Rake. The guide warns that it gives up the movement talents.
Built around (★ new in Forever):
★ Genesis
Genesis
Balance · tier 1 · max rank 5
★ New in Forever
Increases the periodic damage and healing done by your spells and abilities by 1%.
Rank 5: Increases the periodic damage and healing done by your spells and abilities by 5%.
5/5
Nature's Reach
Nature's Reach
Balance · tier 2 · max rank 2
Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Rank 2: Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
1/2
Ferocity
Ferocity
Feral Combat · tier 1 · max rank 5
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Rank 5: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
All Feral: Ferocity, Feral Instinct for Swipe and Prowl, Feral Swiftness for Cat Form speed and dodge, and Feral Charge. Wowhead’s level 20 Feral tank guide by L0uki uses the same points.
Built around (★ new in Forever):
Ferocity
Ferocity
Feral Combat · tier 1 · max rank 5
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Rank 5: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
5/5
★ Feral Swiftness
Feral Swiftness
Feral Combat · tier 2 · max rank 2
★ New in Forever
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Rank 2: Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
2/2
Feral Instinct
Feral Instinct
Feral Combat · tier 2 · max rank 3
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Rank 3: Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
3/3
Feral Charge
Feral Charge
Feral Combat · tier 3 · max rank 1
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Nature’s Focus against pushback, Naturalist for a faster Healing Touch and 5% more damage, and one point in Reflection for Mana regeneration while casting, which the guide prefers to Gift of the Earthmother.
Built around:
Nature's Focus
Nature's Focus
Restoration · tier 1 · max rank 5
Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
Rank 5: Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
5/5
Naturalist
Naturalist
Restoration · tier 2 · max rank 5
Reworked from Improved Healing Touch and Natural Weapons
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
Rank 5: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
5/5
Reflection
Reflection
Restoration · tier 3 · max rank 3
Allows 17% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
The guide’s build once you wear spell power gear, and its pick for High Order Skyborne: Improved Wrath first, Moonglow for cheaper damage spells, Nature’s Majesty for crit and a point in Improved Entangling Roots.
Built around (★ new in Forever):
Improved Wrath
Improved Wrath
Balance · tier 1 · max rank 5
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Rank 5: Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
5/5
Moonglow
Moonglow
Balance · tier 2 · max rank 3
Reduces the Mana cost of your damaging spells by 8%.
Rank 3: Reduces the Mana cost of your damaging spells by 25%.
3/3
★ Nature's Majesty
Nature's Majesty
Balance · tier 2 · max rank 2
★ New in Forever
Increases your critical strike chance with spells and melee attacks by 2%.
Rank 2: Increases your critical strike chance with spells and melee attacks by 4%.
2/2
Improved Entangling Roots
Improved Entangling Roots
Balance · tier 3 · max rank 3
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Rank 3: Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
We only list builds a community source posted publicly, with credit and a link. Each is read point by point from the source and checked against our talent data: a build that no longer fits the trees is taken down.
Races for a Druid in WoW Forever
3 races can play a Druid in Forever: 2 options on the Alliance and 2 on the Horde. Each card lists the racials its race page picks out for a Druid, what they do, and which Druid talents they work with. New in Forever: 2 of these options.
Elune's Light +10% critical strike chance with all spells and attacks for 15 sec; 3 min cooldownWorks with Nature's Grace
Nature's Grace
Balance
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Blood Frenzy
Blood Frenzy
Feral Combat
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Elune's Light
+10% critical strike chance with all spells and attacks for 15 sec; 3 min cooldown
Shadowmeld Stealth until you move or cancel it; used in combat, it discourages enemies from attacking you and the cooldown rises from 10 sec to 2 min
Shadowmeld
Stealth until you move or cancel it; used in combat, it discourages enemies from attacking you and the cooldown rises from 10 sec to 2 min
Plainsrunning Every 5 sec you keep moving adds 2% movement speed, up to +60%; taking damage or standing still wears it down. Does not increase mounted speedWorks with Feral Swiftness
Feral Swiftness
Feral Combat
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Plainsrunning
Every 5 sec you keep moving adds 2% movement speed, up to +60%; taking damage or standing still wears it down. Does not increase mounted speed
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Blood Frenzy
Blood Frenzy
Feral Combat
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
: spell crits proc Nature’s Grace for faster casts, and crits in Bear Form give Blood Frenzy’s extra Rage.
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
: Plainsrunning speeds up Bear Form, which Feral Swiftness doesn’t: the talent only speeds up Cat Form.
Blizzard published every race’s classes and racial traits on September 23, 2026. Every racial here, including the Priest race spells, is checked against the beta client (build 1.60.1.70450). Last reviewed: . All races →
Plan the rest of your Druid
The pages that change how a Druid plays outside the talent trees.
WoW Forever Druid class changesShould you play a Druid in WoW Forever? Eclipse, Berserk and Wild Growth by spec, Revive and Omen of Clarity for every Druid in the beta client, powershifting, Skyborne Druids and every Druid race.
Druid abilities in WoW ForeverEvery Druid trainer ability against Classic Era, read from the beta client: 4 new, 28 changed and 1 removed, with the level each is learned.
Professions for a Druid: Herbalism · AlchemyHerbalism feeds Alchemy, whose potions and elixirs every Druid role uses.
DungeonsBear tanks hold threat on only three or four enemies at once, like every tank in Forever, so dungeon pulls lean on crowd control.
Balance keeps Moonkin Form at 31 points but rebuilds the tiers above it. Genesis adds periodic damage and healing, Nature's Majesty adds crit to spells and melee attacks, and Eclipse at tier 5 makes Wrath shorten your next two Starfire casts. Insect Swarm comes over from Restoration to tier 4, and Nature's Splendor extends Moonfire, Rejuvenation, Regrowth and Insect Swarm. Omen of Clarity, Nature's Grasp and Improved Thorns are baseline now, Natural Weapons is folded into Restoration's Naturalist, and Improved Moonfire drops from 5 ranks to 2.
Balance tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Improved Wrath
Improved Wrath
Balance · tier 1 · max rank 5
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Rank 5: Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
5
◆ New spot, same tier
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Genesis
Genesis
Balance · tier 1 · max rank 5
★ New in Forever
Increases the periodic damage and healing done by your spells and abilities by 1%.
Rank 5: Increases the periodic damage and healing done by your spells and abilities by 5%.
5
★ New in Forever
Increases the periodic damage and healing done by your spells and abilities by 1%.
Tier 25 points
Moonglow
Moonglow
Balance · tier 2 · max rank 3
Reduces the Mana cost of your damaging spells by 8%.
Rank 3: Reduces the Mana cost of your damaging spells by 25%.
3
◆ Moved from tier 5
Reduces the Mana cost of your damaging spells by 8%.
Improved Moonfire
Improved Moonfire
Balance · tier 2 · max rank 2
Increases the damage and critical strike chance of your Moonfire spell by 5%.
Rank 2: Increases the damage and critical strike chance of your Moonfire spell by 10%.
2
◆ Max rank 5 → 2
Increases the damage and critical strike chance of your Moonfire spell by 5%.
Nature's Majesty
Nature's Majesty
Balance · tier 2 · max rank 2
★ New in Forever
Increases your critical strike chance with spells and melee attacks by 2%.
Rank 2: Increases your critical strike chance with spells and melee attacks by 4%.
2
★ New in Forever
Increases your critical strike chance with spells and melee attacks by 2%.
Nature's Reach
Nature's Reach
Balance · tier 2 · max rank 2
Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Rank 2: Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
2
◆ Moved from tier 3
Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Tier 310 points
Improved Entangling Roots
Improved Entangling Roots
Balance · tier 3 · max rank 3
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Rank 3: Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
3
◆ Moved from tier 2
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Nature's Splendor
Nature's Splendor
Balance · tier 3 · max rank 1
★ New in Forever
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Requires Nature's Majesty
1
★ New in Forever
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Tier 415 points
Insect Swarm
Insect Swarm
Balance · tier 4 · max rank 1
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec. level 60 reference
1
◆ Moved from Restoration
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec. (level 60 reference)
Vengeance
Vengeance
Balance · tier 4 · max rank 5
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Rank 5: Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Requires Improved Moonfire
5
Same spot and ranks
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Improved Starfire
Improved Starfire
Balance · tier 4 · max rank 5
Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Rank 5: Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
5
Same spot and ranks
Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Tier 520 points
Overgrowth
Overgrowth
Balance · tier 5 · max rank 2
★ New in Forever
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Rank 2: Increases the maximum number of targets you may have affected by Entangling Roots by 2.
2
★ New in Forever
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Nature's Grace
Nature's Grace
Balance · tier 5 · max rank 1
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
1
Same spot and ranks
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Eclipse
Eclipse
Balance · tier 5 · max rank 3
★ New in Forever
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.5 sec. Stores up to 4 charges. Lasts 15 sec.
3
★ New in Forever
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Tier 625 points
Moonfury
Moonfury
Balance · tier 6 · max rank 5
Increases the damage done by your Arcane and Nature spells by 2%.
Rank 5: Increases the damage done by your Arcane and Nature spells by 10%.
5
Same spot and ranks
Increases the damage done by your Arcane and Nature spells by 2%.
Tier 730 points
Moonkin Form
Moonkin Form
Balance · tier 7 · max rank 1
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
1
Same spot and ranks
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Removed since Classic: Improved Nature's Grasp (tier 1).
Under another name now: Natural Weapons (tier 2) → Naturalist.
Baseline now, no talent point needed: Nature's Grasp (tier 1, learned at level 10), Improved Thorns (tier 3), Omen of Clarity (tier 3, learned at level 20).
Feral Combat is the most changed druid tree, with eight new talents. Primal Bite (formerly Mangle) sits at tier 4 behind Savage Fury. Shredding Attacks, the renamed Improved Shred, now at tier 3, lowers the cost of Shred and Lacerate and leads to Shifting Power at tier 4, which replaces Tiger's Fury (removed in build 1.60.1.70170): it turns 55% of base Mana into 40 Energy on a 16-second cooldown, and Improved Shifting Power cuts that cooldown by up to 8 seconds. Leader of the Pack moves from tier 7 to tier 5 and unlocks the new 31-point Berserk, which lets Primal Bite hit up to three targets without a cooldown and raises the crit chance of your combo point builders by 100% for 15 seconds. Natural Reaction adds dodge and rage, and Rend and Tear adds damage against bleeding targets.
Feral Combat tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Ferocity
Ferocity
Feral Combat · tier 1 · max rank 5
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Rank 5: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
5
Same spot and ranks
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Heart of the Wild
Heart of the Wild
Feral Combat · tier 1 · max rank 5
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Rank 5: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
5
◆ Moved from tier 6
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Tier 25 points
Feral Swiftness
Feral Swiftness
Feral Combat · tier 2 · max rank 2
★ New in Forever
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Rank 2: Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
2
★ New in Forever
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Feral Instinct
Feral Instinct
Feral Combat · tier 2 · max rank 3
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Rank 3: Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
3
◆ New spot, same tier; Max rank 5 → 3
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Brutal Impact
Brutal Impact
Feral Combat · tier 2 · max rank 2
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Rank 2: Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
2
◆ New spot, same tier
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Thick Hide
Thick Hide
Feral Combat · tier 2 · max rank 3
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 178 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. level 60 reference
Rank 3: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 180 additional base Armor per level and another 2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. level 60 reference
3
◆ New spot, same tier; Max rank 5 → 3
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 178 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. (level 60 reference)
Tier 310 points
Shredding Attacks
Shredding Attacks
Feral Combat · tier 3 · max rank 3
Formerly Improved Shred
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Rank 3: Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
3
↻ Formerly Improved Shred; Moved from tier 4; Max rank 2 → 3
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Savage Fury
Savage Fury
Feral Combat · tier 3 · max rank 2
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Rank 2: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
2
◆ Moved from tier 5
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Feral Charge
Feral Charge
Feral Combat · tier 3 · max rank 1
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
1
◆ New spot, same tier
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Sharpened Claws
Sharpened Claws
Feral Combat · tier 3 · max rank 2
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Rank 2: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
2
◆ New spot, same tier; Max rank 3 → 2
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Tier 415 points
Shifting Power
Shifting Power
Feral Combat · tier 4 · max rank 1
★ New in Forever
No text for this rank in the beta client.
Requires Shredding Attacks
1
★ New in Forever
Primal Bite
Primal Bite
Feral Combat · tier 4 · max rank 1
★ New in Forever
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Requires Savage Fury
1
★ New in Forever
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Predatory Strikes
Predatory Strikes
Feral Combat · tier 4 · max rank 3
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Rank 3: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
3
◆ New spot, same tier
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Blood Frenzy
Blood Frenzy
Feral Combat · tier 4 · max rank 2
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Rank 2: Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Requires Sharpened Claws
2
◆ New spot, same tier; Now includes Primal Fury
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Tier 520 points
Improved Shifting Power
Improved Shifting Power
Feral Combat · tier 5 · max rank 2
★ New in Forever
Reduces the cooldown of your Shifting Power spell by 4 sec.
Rank 2: Reduces the cooldown of your Shifting Power spell by 8 sec.
Requires Shifting Power
2
★ New in Forever
Reduces the cooldown of your Shifting Power spell by 4 sec.
Leader of the Pack
Leader of the Pack
Feral Combat · tier 5 · max rank 1
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
1
◆ Moved from tier 7
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
Natural Instinct
Natural Instinct
Feral Combat · tier 5 · max rank 2
★ New in Forever
Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
Rank 2: Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
2
★ New in Forever
Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
Tier 625 points
Natural Reaction
Natural Reaction
Feral Combat · tier 6 · max rank 5
★ New in Forever
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rank 5: Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
5
★ New in Forever
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rend and Tear
Rend and Tear
Feral Combat · tier 6 · max rank 5
★ New in Forever
Increases damage done by your melee abilities on Bleeding targets by 2%.
Rank 5: Increases damage done by your melee abilities on Bleeding targets by 10%.
Requires Predatory Strikes
5
★ New in Forever
Increases damage done by your melee abilities on Bleeding targets by 2%.
Tier 730 points
Berserk
Berserk
Feral Combat · tier 7 · max rank 1
★ New in Forever
Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Requires Leader of the Pack
1
★ New in Forever
Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Removed since Classic: Feline Swiftness (tier 3).
Under another name now: Primal Fury (tier 4) → Blood Frenzy, Improved Shred (tier 4) → Shredding Attacks.
Baseline now, no talent point needed: Feral Aggression (tier 1), Faerie Fire (Feral) (tier 5).
Swiftmend moves from tier 7 to tier 4, and Wild Growth takes the 31-point slot: a party heal over time that requires Living Spirit. Gift of the Earthmother at tier 3 cuts the global cooldown of Rejuvenation, Swiftmend and Wild Growth by half a second, and Naturalist, the former Improved Healing Touch in the same tier 2 spot, gives a faster Healing Touch and 1% more damage per rank. Natural Shapeshifter comes over from Balance, and Improved Mark of the Wild and Improved Enrage are baseline now.
Restoration tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Nature's Focus
Nature's Focus
Restoration · tier 1 · max rank 5
Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
Rank 5: Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
5
◆ Moved from tier 2
Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
Furor
Furor
Restoration · tier 1 · max rank 5
Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
Rank 5: Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.
5
Same spot and ranks
Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
Tier 25 points
Naturalist
Naturalist
Restoration · tier 2 · max rank 5
Reworked from Improved Healing Touch and Natural Weapons
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
Rank 5: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
5
↻ Reworked from Improved Healing Touch and Natural Weapons
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
Subtlety
Subtlety
Restoration · tier 2 · max rank 3
Reduces the threat generated by your Nature and Arcane spells by 10%.
Rank 3: Reduces the threat generated by your Nature and Arcane spells by 30%.
3
◆ Moved from tier 3; Max rank 5 → 3
Reduces the threat generated by your Nature and Arcane spells by 10%.
Natural Shapeshifter
Natural Shapeshifter
Restoration · tier 2 · max rank 3
Reduces the mana cost of all shapeshifting by 10%.
Rank 3: Reduces the mana cost of all shapeshifting by 30%.
3
◆ Moved from Balance
Reduces the mana cost of all shapeshifting by 10%.
Tier 310 points
Reflection
Reflection
Restoration · tier 3 · max rank 3
Allows 17% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
3
Same spot and ranks
Allows 17% of your Mana regeneration to continue while casting.
Gift of Nature
Gift of Nature
Restoration · tier 3 · max rank 5
Increases the effect of all your healing spells by 2%.
Rank 5: Increases the effect of all your healing spells by 10%.
5
◆ Moved from tier 5
Increases the effect of all your healing spells by 2%.
Gift of the Earthmother
Gift of the Earthmother
Restoration · tier 3 · max rank 1
★ New in Forever
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
1
★ New in Forever
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Tier 415 points
Tranquil Spirit
Tranquil Spirit
Restoration · tier 4 · max rank 5
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Rank 5: Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
5
Same spot and ranks
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Improved Rejuvenation
Improved Rejuvenation
Restoration · tier 4 · max rank 3
Increases the effect of your Rejuvenation spell by 5%.
Rank 3: Increases the effect of your Rejuvenation spell by 15%.
3
◆ New spot, same tier
Increases the effect of your Rejuvenation spell by 5%.
Swiftmend
Swiftmend
Restoration · tier 4 · max rank 1
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
1
◆ Moved from tier 7
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Tier 520 points
Nature's Swiftness
Nature's Swiftness
Restoration · tier 5 · max rank 1
When activated, your next Nature spell becomes an instant cast spell.
Requires Naturalist
1
Same spot and ranks
When activated, your next Nature spell becomes an instant cast spell.
Living Spirit
Living Spirit
Restoration · tier 5 · max rank 3
★ New in Forever
Increases your Spirit by 5%.
Rank 3: Increases your Spirit by 15%.
3
★ New in Forever
Increases your Spirit by 5%.
Improved Tranquility
Improved Tranquility
Restoration · tier 5 · max rank 2
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Rank 2: Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
2
Same spot and ranks
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Tier 625 points
Improved Regrowth
Improved Regrowth
Restoration · tier 6 · max rank 5
Increases the critical effect chance of your Regrowth spell by 10%.
Rank 5: Increases the critical effect chance of your Regrowth spell by 50%.
Requires Improved Rejuvenation
5
Same spot and ranks
Increases the critical effect chance of your Regrowth spell by 10%.
Tier 730 points
Wild Growth
Wild Growth
Restoration · tier 7 · max rank 1
★ New in Forever
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. level 60 reference
Requires Living Spirit
1
★ New in Forever
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. (level 60 reference)
Under another name now: Improved Healing Touch (tier 2) → Naturalist.
Baseline now, no talent point needed: Improved Mark of the Wild (tier 1), Improved Enrage (tier 2).
Druid talent FAQ
Is Mangle a Druid talent in WoW Forever?
It was, and the talent is still there under a new name: in beta build 1.60.1.70009 Blizzard renamed Mangle to Primal Bite, because its signature debuff had already been removed. Primal Bite is a 1-rank Feral Combat talent at tier 4 that requires Savage Fury, and Berserk, the new Feral 31-point talent, removes its cooldown and lets it hit up to three targets.
What happened to Omen of Clarity?
It is baseline now. Blizzard’s deep dive gives Omen of Clarity to every druid at level 20, so it left the Balance tree, where it was a tier 3 talent in Classic. Moonkin Form still makes it trigger more often.
What are the Druid 31-point talents in Forever?
Moonkin Form stays in Balance. Feral gets Berserk and Restoration gets Wild Growth, both new. Leader of the Pack and Swiftmend, the old capstones, are now tier 5 and tier 4 talents.
Which druid talents moved between trees?
Insect Swarm moved from Restoration to Balance, where it is a tier 4 talent, and Natural Shapeshifter moved from Balance to Restoration at tier 2.