WoW Forever Druid Macros

33 Druid macros, 4 of them for spells that are new in Forever. Filter by talent path and level, then copy one into the game.

Essential Druid macros

Picked from the macros players search these pages for, then one for each basic job of a talent path: opener, main attack, interrupt, survival or healing. Every other macro is in the full list below.

Every Druid

  1. Aquatic FormTravel FormCat Form

    The right travel form

    • Any talent path
    • Level 30+

    Aquatic Form in water, Travel Form outdoors, and Cat Form indoors, where Travel Form doesn’t work.

    The game picks

    #showtooltip
    /cast [swimming] Aquatic Form; [outdoors] Travel Form; Cat Form
    76/255
  2. Cat FormDash

    Cat Form and Dash

    • Any talent path
    • Level 26+

    From any form, shifts to Cat Form and uses Dash without wasting mana by recasting Cat Form when you are already in it.

    Stance or form first

    #showtooltip Dash
    /cancelform [noform:3]
    /cast [noform:3] Cat Form
    /cast Dash
    77/255
  3. Rejuvenation

    Rejuvenation at mouseover

    • Restoration
    • Level 4+

    Puts Rejuvenation on the party frame under your cursor, else your target, else you.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Rejuvenation
    78/255

Balance

  1. Moonfire

    Moonfire at mouseover

    • Balance
    • Level 4+

    Casts Moonfire on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Moonfire
    54/255
  2. Moonkin FormStarfire

    Moonkin Form, then Starfire

    • Balance
    • Level 40+

    Out of Moonkin Form the first press shifts into it; from then on the key is Starfire. Moonkin is the fifth form once you have Bear, Aquatic, Cat and Travel.

    Stance or form first

    #showtooltip
    /cast [noform:5] Moonkin Form; Starfire
    52/255
  3. Insect SwarmMoonfire

    Moonfire, Shift for Insect Swarm

    • Balance
    • Level 25+

    A press casts Moonfire; with Shift held, Insect Swarm.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift,@mouseover,harm,nodead][mod:shift] Insect Swarm; [@mouseover,harm,nodead][] Moonfire
    114/255
  4. Faerie Fire

    Faerie Fire at mouseover

    • Any talent path
    • Level 18+

    Casts Faerie Fire on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Faerie Fire
    57/255

Feral Combat

  1. Cat FormProwlPounce

    Cat Form, Prowl, Pounce

    • Feral Combat
    • Level 36+

    Three presses from caster to opener: Cat Form, then Prowl, then Pounce. In combat it skips Prowl. Cat is the third form once you have trained Aquatic Form.

    The game picks

    #showtooltip
    /cast [noform:3] Cat Form; [nostealth,nocombat] Prowl; Pounce
    74/255
  2. Maul

    Maul and start attacking

    • Feral Combat
    • Level 10+

    Turns on your auto attack and casts Maul.

    Start attacking

    #showtooltip Maul
    /startattack
    /cast Maul
    41/255
  3. Growl

    Growl at mouseover

    • Feral Combat
    • Level 10+

    Casts Growl on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Growl
    51/255
  4. Bear FormFeral Charge

    Bear Form, then Feral Charge

    • Feral Combat
    • Level 20+

    Shifts to Bear Form on the first press and charges on the next (Feral Charge, Feral Combat).

    Stance or form first

    #showtooltip
    /cast [noform:1] Bear Form; Feral Charge
    53/255

Restoration

  1. Wild Growth

    Wild Growth at mouseover

    • Restoration
    • Level 40+
    • New in Forever

    Wild Growth, the new 31-point Restoration talent, heals the whole party of the player you cast it on.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Wild Growth
    77/255
  2. Swiftmend

    Swiftmend at mouseover

    • Restoration
    • Level 25+

    Swiftmend no longer eats the Rejuvenation or Regrowth it needs, so you can press it whenever it’s ready.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Swiftmend
    75/255
  3. Regrowth

    Leave form and Regrowth

    • Any talent path
    • Level 12+

    Drops your form and heals the player under your cursor in one press: the emergency heal for a Feral Druid.

    Clear the way first

    #showtooltip Regrowth
    /cancelform
    /cast [@mouseover,help,nodead][help,nodead][@player] Regrowth
    95/255
  4. Innervate

    Innervate at mouseover

    • Any talent path
    • Level 40+

    Gives Innervate to the healer under your cursor.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Innervate
    75/255

All Druid macros

Macros for every Druid 4

  1. Innervate

    Innervate at mouseover

    • Any talent path
    • Level 40+

    Gives Innervate to the healer under your cursor.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Innervate
    75/255
  2. Regrowth

    Leave form and Regrowth

    • Any talent path
    • Level 12+

    Drops your form and heals the player under your cursor in one press: the emergency heal for a Feral Druid.

    Clear the way first

    #showtooltip Regrowth
    /cancelform
    /cast [@mouseover,help,nodead][help,nodead][@player] Regrowth
    95/255
  3. Faerie Fire

    Faerie Fire at mouseover

    • Any talent path
    • Level 18+

    Casts Faerie Fire on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Faerie Fire
    57/255
  4. Hibernate

    Hibernate at mouseover

    • Any talent path
    • Level 18+

    Casts Hibernate on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Hibernate
    55/255

Balance Druid macros 3

  1. Moonfire

    Moonfire at mouseover

    • Balance
    • Level 4+

    Casts Moonfire on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Moonfire
    54/255
  2. Insect SwarmMoonfire

    Moonfire, Shift for Insect Swarm

    • Balance
    • Level 25+

    A press casts Moonfire; with Shift held, Insect Swarm.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift,@mouseover,harm,nodead][mod:shift] Insect Swarm; [@mouseover,harm,nodead][] Moonfire
    114/255
  3. Moonkin FormStarfire

    Moonkin Form, then Starfire

    • Balance
    • Level 40+

    Out of Moonkin Form the first press shifts into it; from then on the key is Starfire. Moonkin is the fifth form once you have Bear, Aquatic, Cat and Travel.

    Stance or form first

    #showtooltip
    /cast [noform:5] Moonkin Form; Starfire
    52/255

Feral Combat Druid macros 10

  1. Bear FormFeral Charge

    Bear Form, then Feral Charge

    • Feral Combat
    • Level 20+

    Shifts to Bear Form on the first press and charges on the next (Feral Charge, Feral Combat).

    Stance or form first

    #showtooltip
    /cast [noform:1] Bear Form; Feral Charge
    53/255
  2. Maul

    Maul and start attacking

    • Feral Combat
    • Level 10+

    Turns on your auto attack and casts Maul.

    Start attacking

    #showtooltip Maul
    /startattack
    /cast Maul
    41/255
  3. Growl

    Growl at mouseover

    • Feral Combat
    • Level 10+

    Casts Growl on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Growl
    51/255
  4. PounceRavage

    Ravage, Shift for Pounce

    • Feral Combat
    • Level 36+

    A press casts Ravage; with Shift held, Pounce.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Pounce; Ravage
    45/255
  5. Primal Bite

    Primal Bite and start attacking

    • Feral Combat
    • Level 40+
    • New in Forever

    Turns on your auto attack and casts Primal Bite.

    Start attacking

    #showtooltip Primal Bite
    /startattack
    /cast Primal Bite
    55/255
  6. Cat FormProwlPounce

    Cat Form, Prowl, Pounce

    • Feral Combat
    • Level 36+

    Three presses from caster to opener: Cat Form, then Prowl, then Pounce. In combat it skips Prowl. Cat is the third form once you have trained Aquatic Form.

    The game picks

    #showtooltip
    /cast [noform:3] Cat Form; [nostealth,nocombat] Prowl; Pounce
    74/255
  7. RavageRakeShred

    Ravage from stealth, Shred after

    • Feral Combat
    • Level 32+

    Stealthed, the press is Ravage; after that it’s Shred, or Rake with Shift for the bleed. Your auto attack starts once you are out of stealth.

    The game picks

    #showtooltip
    /startattack [nostealth]
    /cast [stealth] Ravage; [mod:shift] Rake; Shred
    85/255
  8. RipFerocious Bite

    Ferocious Bite, Shift for Rip

    • Feral Combat
    • Level 24+

    A press casts Ferocious Bite; with Shift held, Rip.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Rip; Ferocious Bite
    50/255
  9. Demoralizing RoarSwipe

    Swipe, Shift for Demoralizing Roar

    • Feral Combat
    • Level 16+

    A press casts Swipe; with Shift held, Demoralizing Roar.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Demoralizing Roar; Swipe
    55/255
  10. Bear FormFrenzied Regeneration

    Frenzied Regeneration from any form

    • Feral Combat
    • Level 36+

    Not in Bear Form? The first press shifts, the next casts Frenzied Regeneration.

    Stance or form first

    #showtooltip Frenzied Regeneration
    /cast [noform:1] Bear Form; Frenzied Regeneration
    84/255

Restoration Druid macros 5

  1. Rejuvenation

    Rejuvenation at mouseover

    • Restoration
    • Level 4+

    Puts Rejuvenation on the party frame under your cursor, else your target, else you.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Rejuvenation
    78/255
  2. Healing Touch

    Healing Touch at mouseover

    • Restoration
    • Level 1+

    Casts Healing Touch on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Healing Touch
    79/255
  3. Wild Growth

    Wild Growth at mouseover

    • Restoration
    • Level 40+
    • New in Forever

    Wild Growth, the new 31-point Restoration talent, heals the whole party of the player you cast it on.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Wild Growth
    77/255
  4. Swiftmend

    Swiftmend at mouseover

    • Restoration
    • Level 25+

    Swiftmend no longer eats the Rejuvenation or Regrowth it needs, so you can press it whenever it’s ready.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Swiftmend
    75/255
  5. Nature's SwiftnessHealing Touch

    Nature's Swiftness into Healing Touch

    • Restoration
    • Level 30+

    Nature's Swiftness doesn’t use the global cooldown, so one press fires it and then Healing Touch.

    A free cooldown first

    #showtooltip Healing Touch
    /cast Nature's Swiftness
    /cast Healing Touch
    71/255

Druid utility macros 7

  1. Remove Curse

    Remove Curse at mouseover

    • Any talent path
    • Level 24+

    Casts Remove Curse on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Remove Curse
    78/255
  2. Abolish Poison

    Abolish Poison at mouseover

    • Any talent path
    • Level 26+

    Casts Abolish Poison on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Abolish Poison
    80/255
  3. Revive

    Revive at mouseover

    • Any talent path
    • Level 12+
    • New in Forever

    Casts Revive on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,dead][help,dead] Revive
    59/255
  4. Rebirth

    Rebirth at mouseover

    • Any talent path
    • Level 20+

    Casts Rebirth on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,dead][help,dead] Rebirth
    60/255
  5. ThornsMark of the Wild

    Mark of the Wild, Shift for Thorns

    • Any talent path
    • Level 6+

    A press casts Mark of the Wild; with Shift held, Thorns.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift,@mouseover,help,nodead][mod:shift] Thorns; [@mouseover,help,nodead][] Mark of the Wild
    116/255
  6. Aquatic FormTravel FormCat Form

    The right travel form

    • Any talent path
    • Level 30+

    Aquatic Form in water, Travel Form outdoors, and Cat Form indoors, where Travel Form doesn’t work.

    The game picks

    #showtooltip
    /cast [swimming] Aquatic Form; [outdoors] Travel Form; Cat Form
    76/255
  7. Cat FormDash

    Cat Form and Dash

    • Any talent path
    • Level 26+

    From any form, shifts to Cat Form and uses Dash without wasting mana by recasting Cat Form when you are already in it.

    Stance or form first

    #showtooltip Dash
    /cancelform [noform:3]
    /cast [noform:3] Cat Form
    /cast Dash
    77/255

Druid PvP macros 4

  1. Entangling Roots

    Entangling Roots at mouseover

    • Any talent path
    • Level 8+
    • PvP

    Casts Entangling Roots on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Entangling Roots
    62/255
  2. Bear FormCat Form

    Shift again to break roots

    • Any talent path
    • Level 20+
    • PvP

    Shapeshifting frees you from roots and slows. This leaves your form and goes straight back into Cat Form, or into Bear Form with Shift.

    Clear the way first

    #showtooltip
    /cancelform
    /cast [mod:shift] Bear Form; Cat Form
    62/255
  3. BarkskinNature's Grasp

    Nature’s Grasp, Shift for Barkskin

    • Any talent path
    • Level 44+
    • New in Forever
    • PvP

    Every Druid trains Nature's Grasp at 10 in Forever (it was a Balance talent), and it works in forms: root the melee on you, or take Barkskin with Shift.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Barkskin; Nature's Grasp
    55/255
  4. Nature's SwiftnessHealing Touch

    Instant Healing Touch on yourself

    • Restoration
    • Level 30+
    • PvP

    Leaves your form, fires Nature's Swiftness and lands an instant Healing Touch on you, whatever you have targeted.

    A free cooldown first

    #showtooltip Healing Touch
    /cancelform
    /cast Nature's Swiftness
    /cast [@player] Healing Touch
    93/255

Why the macros are written this way

A macro here does one thing: it takes a step off your hands (a target change, a stance swap, a second key). It never decides for you, and one press is still one global cooldown. Every macro is built on one of these rules, named on its card.

Mouseover
A spell you cast on someone other than your target (a heal, a dispel, an interrupt, crowd control) shouldn’t cost you your target. The macro casts on the unit under your cursor and falls back to your target, so it still works as the plain spell.
Shift for the second spell
Two spells you never want on the same press (a single-target and an area attack, two traps, two wards) share one key: a press gives the one you use most, Shift the other. It saves bar space without hiding a choice from you.
Stance or form first
Abilities tied to a stance or form do nothing in the wrong one. The macro makes the swap on the first press and casts on the next: two presses, because a swap and an ability can’t share one.
The game picks
Where the right spell depends on something the game already knows (your stance, whether you’re in combat or stealthed, whether your pet is alive), the macro reads it and picks, so one key is right in both cases.
A free cooldown first
One press can only start one global cooldown. Two spells go on one press only when the first doesn’t use it (Presence of Mind, Nature’s Swiftness, Bloodrage). We never chain two spells that both do: the second would just fail.
Start attacking
A melee ability that fails (no Rage, no Energy, out of range) leaves you standing still. /startattack turns on your auto attack with the press, so you keep swinging either way.
Clear the way first
Escapes and interrupts fail for small reasons: a swing that lands a moment late, a cast still running, a pet that keeps fighting. The macro stops those first, so the spell does what you pressed it for.

Not confirmed yet

  • Mouseover and modifier conditions, pet commands, cast sequences, weapon swaps, and anything that targets or invites a player by name have not all been verified in the live game
  • Spells that change in later client builds; the pages are rebuilt when the client changes

Sources

How we choose and check sources