WoW Forever Hunter Macros

44 Hunter macros, 5 of them for spells that are new in Forever. Filter by talent path and level, then copy one into the game.

Essential Hunter macros

Picked from the macros players search these pages for, then one for each basic job of a talent path: opener, main attack, interrupt, survival or healing. Every other macro is in the full list below.

Every Hunter

  1. Hunter's Mark

    Hunter’s Mark and send the pet

    • Any talent path
    • Level 6+

    Marks the target and sends your pet in with one press.

    Pet commands

    #showtooltip Hunter's Mark
    /cast Hunter's Mark
    /petattack
    57/255
  2. Send or recall the pet

    • Any talent path
    • Level 1+

    Press to attack; hold Alt to set the pet passive and bring it back. Two pet-control keys become one.

    Shift for the second spell

    /petattack [nomod]
    /petpassive [mod:alt]
    /petfollow [mod:alt]
    61/255
  3. Aspect of the CheetahAspect of the Pack

    Drop Cheetah and Pack instantly

    • Any talent path
    • Level 40+

    Removes both speed aspects without spending a global cooldown—use it before an incoming hit so Cheetah or Pack cannot daze you.

    Clear the way first

    /cancelaura Aspect of the Cheetah
    /cancelaura Aspect of the Pack
    64/255

Beast Mastery

  1. Bestial Wrath

    Bestial Wrath and send the pet

    • Beast Mastery
    • Level 40+

    Casts Bestial Wrath and sends your pet at the target.

    Pet commands

    #showtooltip Bestial Wrath
    /cast Bestial Wrath
    /petattack
    57/255
  2. Intimidation

    Intimidation and send the pet

    • Beast Mastery
    • Level 30+

    Casts Intimidation and sends your pet at the target.

    Pet commands

    #showtooltip Intimidation
    /petattack
    /cast Intimidation
    55/255
  3. Summon Hawk

    Summon Hawk at mouseover

    • Beast Mastery
    • Level 25+
    • New in Forever

    Summon Hawk, the new Beast Mastery talent, sends a hawk at an enemy for 18 seconds and shares its cooldown with Arcane Shot. Hover a second enemy to send it there.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Summon Hawk
    57/255
  4. Dismiss PetRevive PetCall PetMend Pet

    One key for the pet

    • Any talent path
    • Level 12+

    Pet dead: Revive Pet. No pet out: Call Pet. Pet alive: Mend Pet. With Shift: Dismiss Pet.

    The game picks

    #showtooltip
    /cast [mod:shift] Dismiss Pet; [@pet,dead] Revive Pet; [nopet] Call Pet; Mend Pet
    94/255

Marksmanship

  1. Multi-ShotAimed Shot

    Aimed Shot, Shift for Multi-Shot

    • Marksmanship
    • Level 20+
    • New in Forever

    A press casts Aimed Shot; with Shift held, Multi-Shot.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Multi-Shot; Aimed Shot
    53/255
  2. Flare

    Flare at the cursor

    • Any talent path
    • Level 32+

    Drops Flare where your pointer is immediately, skipping the second ground-target click.

    Pick a target first

    #showtooltip Flare
    /cast [@cursor] Flare
    40/255
  3. Sniper ShotAimed Shot

    Sniper Shot, else Aimed Shot

    • Marksmanship
    • Level 40+
    • New in Forever

    Sniper Shot, the new 31-point Marksmanship talent, adds 10 yards to your next 3 shots. The key opens with it and gives Aimed Shot while it can’t be cast.

    First choice, then fallback

    #showtooltip
    /cast Sniper Shot
    /cast Aimed Shot
    47/255
  4. Serpent Sting

    Serpent Sting at mouseover

    • Any talent path
    • Level 4+

    Casts Serpent Sting on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Serpent Sting
    59/255

Survival

  1. Mongoose BiteRaptor Strike

    Mongoose Bite, else Raptor Strike

    • Survival
    • Level 16+

    Tries Mongoose Bite; when it can’t be cast, the press goes to Raptor Strike.

    First choice, then fallback

    #showtooltip
    /startattack
    /cast Mongoose Bite
    /cast Raptor Strike
    65/255
  2. Wing ClipStrider Kick

    Wing Clip, then Strider Kick

    • Survival
    • Level 30+
    • New in Forever

    Two presses to get out of melee: Wing Clip slows the enemy, then Strider Kick (new Survival talent) gives you 30% speed for 3 seconds. It starts over after 6 seconds.

    Fixed order

    #showtooltip
    /castsequence reset=6 Wing Clip, Strider Kick
    58/255
  3. Immolation TrapFreezing Trap

    Freezing Trap, Shift for Immolation

    • Any talent path
    • Level 20+

    Traps work in combat now, and fire and frost traps have separate cooldowns, so both are worth a key: Freezing Trap, or Immolation Trap with Shift.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Immolation Trap; Freezing Trap
    61/255
  4. Feign Death

    Clean Feign Death

    • Any talent path
    • Level 30+

    Stops your attack and calls the pet back first, so nothing pulls the enemy back to you after you drop.

    Clear the way first

    #showtooltip Feign Death
    /stopattack
    /petfollow
    /cast Feign Death
    65/255

All Hunter macros

Macros for every Hunter 14

  1. Hunter's Mark

    Hunter’s Mark and send the pet

    • Any talent path
    • Level 6+

    Marks the target and sends your pet in with one press.

    Pet commands

    #showtooltip Hunter's Mark
    /cast Hunter's Mark
    /petattack
    57/255
  2. Send the pet at mouseover

    • Any talent path
    • Level 1+

    Sends your pet at the enemy under your cursor, or at your target: pull an add off the healer without changing target.

    Pet commands

    /petattack [@mouseover,harm,nodead][]
    37/255
  3. Feign Death

    Clean Feign Death

    • Any talent path
    • Level 30+

    Stops your attack and calls the pet back first, so nothing pulls the enemy back to you after you drop.

    Clear the way first

    #showtooltip Feign Death
    /stopattack
    /petfollow
    /cast Feign Death
    65/255
  4. Immolation TrapFreezing Trap

    Freezing Trap, Shift for Immolation

    • Any talent path
    • Level 20+

    Traps work in combat now, and fire and frost traps have separate cooldowns, so both are worth a key: Freezing Trap, or Immolation Trap with Shift.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Immolation Trap; Freezing Trap
    61/255
  5. Explosive TrapFrost Trap

    Frost Trap, Shift for Explosive Trap

    • Any talent path
    • Level 34+

    A press casts Frost Trap; with Shift held, Explosive Trap.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Explosive Trap; Frost Trap
    57/255
  6. Serpent Sting

    Serpent Sting at mouseover

    • Any talent path
    • Level 4+

    Casts Serpent Sting on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Serpent Sting
    59/255
  7. Concussive Shot

    Concussive Shot at mouseover

    • Any talent path
    • Level 8+

    Casts Concussive Shot on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Concussive Shot
    61/255
  8. Tranquilizing Shot

    Tranquilizing Shot at mouseover

    • Any talent path
    • Level 60+

    Casts Tranquilizing Shot on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Tranquilizing Shot
    64/255
  9. Rapid Fire

    Rapid Fire with both trinkets

    • Any talent path
    • Level 26+

    Uses both trinket slots, then casts Rapid Fire.

    Trinkets with a cooldown

    #showtooltip Rapid Fire
    /use 13
    /use 14
    /cast Rapid Fire
    56/255
  10. Auto ShotArcane Shot

    Arcane Shot that keeps Auto Shot on

    • Any talent path
    • Level 6+

    The ! in front of Auto Shot turns it on and never off, so mashing Arcane Shot can’t stop your shooting.

    Start attacking

    #showtooltip Arcane Shot
    /cast !Auto Shot
    /cast Arcane Shot
    59/255
  11. Scorpid StingViper StingSerpent Sting

    Serpent Sting, Shift for Scorpid Sting, Ctrl for Viper Sting

    • Any talent path
    • Level 36+

    A press casts Serpent Sting; with Shift held, Scorpid Sting; with Ctrl held, Viper Sting.

    Shift and Ctrl for more

    #showtooltip
    /cast [mod:shift] Scorpid Sting; [mod:ctrl] Viper Sting; Serpent Sting
    83/255
  12. Blood FuryBerserking

    Blood Fury or Berserking with both trinkets

    • Any talent path
    • Level 1+
    • Orc / Troll only

    Uses both trinket slots, then your racial: Blood Fury on an Orc, Berserking on a Troll.

    Racial with your trinkets

    #showtooltip
    /use 13
    /use 14
    /cast Blood Fury
    /cast Berserking
    62/255
  13. Hunter's Mark

    Hunter’s Mark at mouseover

    • Any talent path
    • Level 6+

    Marks the enemy under your pointer without dropping your current target; with no mouseover it marks your target.

    Mouseover

    #showtooltip Hunter's Mark
    /cast [@mouseover,harm,nodead][] Hunter's Mark
    73/255
  14. Tranquilizing Shot

    Tranquilizing Shot at focus

    • Any talent path
    • Level 60+

    Dispels your saved focus while you keep attacking your current target; falls back to the target if no focus exists.

    Pick a target first

    #showtooltip Tranquilizing Shot
    /cast [@focus,harm,nodead][@target] Tranquilizing Shot
    86/255

Beast Mastery Hunter macros 3

  1. Bestial Wrath

    Bestial Wrath and send the pet

    • Beast Mastery
    • Level 40+

    Casts Bestial Wrath and sends your pet at the target.

    Pet commands

    #showtooltip Bestial Wrath
    /cast Bestial Wrath
    /petattack
    57/255
  2. Intimidation

    Intimidation and send the pet

    • Beast Mastery
    • Level 30+

    Casts Intimidation and sends your pet at the target.

    Pet commands

    #showtooltip Intimidation
    /petattack
    /cast Intimidation
    55/255
  3. Summon Hawk

    Summon Hawk at mouseover

    • Beast Mastery
    • Level 25+
    • New in Forever

    Summon Hawk, the new Beast Mastery talent, sends a hawk at an enemy for 18 seconds and shares its cooldown with Arcane Shot. Hover a second enemy to send it there.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Summon Hawk
    57/255

Marksmanship Hunter macros 3

  1. Multi-ShotAimed Shot

    Aimed Shot, Shift for Multi-Shot

    • Marksmanship
    • Level 20+
    • New in Forever

    A press casts Aimed Shot; with Shift held, Multi-Shot.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Multi-Shot; Aimed Shot
    53/255
  2. Dismiss PetCall Pet

    Pet off for Lone Wolf

    • Marksmanship
    • Level 20+
    • New in Forever

    Lone Wolf (Marksmanship) gives you 20% more damage with no pet out. This dismisses the pet, or calls it back when it’s gone.

    The game picks

    #showtooltip
    /cast [@pet,exists] Dismiss Pet; Call Pet
    54/255
  3. Sniper ShotAimed Shot

    Sniper Shot, else Aimed Shot

    • Marksmanship
    • Level 40+
    • New in Forever

    Sniper Shot, the new 31-point Marksmanship talent, adds 10 yards to your next 3 shots. The key opens with it and gives Aimed Shot while it can’t be cast.

    First choice, then fallback

    #showtooltip
    /cast Sniper Shot
    /cast Aimed Shot
    47/255

Survival Hunter macros 2

  1. Mongoose BiteRaptor Strike

    Mongoose Bite, else Raptor Strike

    • Survival
    • Level 16+

    Tries Mongoose Bite; when it can’t be cast, the press goes to Raptor Strike.

    First choice, then fallback

    #showtooltip
    /startattack
    /cast Mongoose Bite
    /cast Raptor Strike
    65/255
  2. Wing ClipStrider Kick

    Wing Clip, then Strider Kick

    • Survival
    • Level 30+
    • New in Forever

    Two presses to get out of melee: Wing Clip slows the enemy, then Strider Kick (new Survival talent) gives you 30% speed for 3 seconds. It starts over after 6 seconds.

    Fixed order

    #showtooltip
    /castsequence reset=6 Wing Clip, Strider Kick
    58/255

Hunter utility macros 15

  1. Call the pet back

    • Any talent path
    • Level 1+

    Calls the pet to you and sets it passive, so it stops chasing.

    Pet commands

    /petfollow
    /petpassive
    22/255
  2. Mend PetRevive Pet

    Mend Pet or Revive Pet

    • Any talent path
    • Level 12+

    Heals your pet while it lives and revives it when it has died.

    The game picks

    #showtooltip
    /cast [@pet,exists,nodead] Mend Pet; Revive Pet
    60/255
  3. Aspect of the HawkAspect of the Cheetah

    Hawk in combat, Cheetah out

    • Any talent path
    • Level 20+

    Aspect of the Hawk in a fight, Aspect of the Cheetah for running between them.

    The game picks

    #showtooltip
    /cast [combat] Aspect of the Hawk; Aspect of the Cheetah
    69/255
  4. Dismiss PetRevive PetCall PetMend Pet

    One key for the pet

    • Any talent path
    • Level 12+

    Pet dead: Revive Pet. No pet out: Call Pet. Pet alive: Mend Pet. With Shift: Dismiss Pet.

    The game picks

    #showtooltip
    /cast [mod:shift] Dismiss Pet; [@pet,dead] Revive Pet; [nopet] Call Pet; Mend Pet
    94/255
  5. Feed Pet

    Feed the pet

    • Any talent path
    • Level 10+
    • Put your item names in

    Casts Feed Pet and gives your pet the food you name, without opening your bags.

    Your own items

    #showtooltip Feed Pet
    /cast Feed Pet
    /use Pet Food Name
    55/255
  6. Auto Shot

    Shoot what the pet is fighting

    • Any talent path
    • Level 1+

    Targets your pet’s target and turns Auto Shot on, for when the pet picked up something you haven’t targeted.

    Pick a target first

    #showtooltip Auto Shot
    /assist pet
    /cast !Auto Shot
    51/255
  7. Move the pet to a spot

    • Any talent path
    • Level 1+

    Forever’s new pet-move command gives you a ground reticle, so you can park the pet without sending it at a target.

    Pet commands

    /petmoveto
    10/255
  8. Send or recall the pet

    • Any talent path
    • Level 1+

    Press to attack; hold Alt to set the pet passive and bring it back. Two pet-control keys become one.

    Shift for the second spell

    /petattack [nomod]
    /petpassive [mod:alt]
    /petfollow [mod:alt]
    61/255
  9. Aspect of the CheetahAspect of the Pack

    Drop Cheetah and Pack instantly

    • Any talent path
    • Level 40+

    Removes both speed aspects without spending a global cooldown—use it before an incoming hit so Cheetah or Pack cannot daze you.

    Clear the way first

    /cancelaura Aspect of the Cheetah
    /cancelaura Aspect of the Pack
    64/255
  10. Eagle Eye

    Chain-cast Eagle Eye

    • Any talent path
    • Level 14+

    The ! keeps Eagle Eye active, letting each press scout onward from the current view.

    On and off

    #showtooltip Eagle Eye
    /cast !Eagle Eye
    39/255
  11. Flare

    Flare at the cursor

    • Any talent path
    • Level 32+

    Drops Flare where your pointer is immediately, skipping the second ground-target click.

    Pick a target first

    #showtooltip Flare
    /cast [@cursor] Flare
    40/255
  12. Volley

    Volley at the cursor

    • Any talent path
    • Level 40+

    Starts Volley where your pointer is immediately, skipping the second ground-target click.

    Pick a target first

    #showtooltip Volley
    /cast [@cursor] Volley
    42/255
  13. Set mouseover as focus

    • Any talent path
    • Level 1+

    Saves the enemy under your pointer as focus without changing your current target, ready for the focus utility macros.

    Pick a target first

    /focus [@mouseover,harm,nodead]
    31/255
  14. Aspect of the MonkeyAspect of the PackAspect of the Hawk

    Aspect of the Hawk, Shift for Aspect of the Monkey, Ctrl for Aspect of the Pack

    • Any talent path
    • Level 40+

    A press casts Aspect of the Hawk; with Shift held, Aspect of the Monkey; with Ctrl held, Aspect of the Pack.

    Shift and Ctrl for more

    #showtooltip
    /cast [mod:shift] Aspect of the Monkey; [mod:ctrl] Aspect of the Pack; Aspect of the Hawk
    102/255
  15. Track HiddenTrack BeastsTrack Humanoids

    Track Humanoids, Shift for Track Hidden, Ctrl for Track Beasts

    • Any talent path
    • Level 24+

    A press casts Track Humanoids; with Shift held, Track Hidden; with Ctrl held, Track Beasts.

    Shift and Ctrl for more

    #showtooltip
    /cast [mod:shift] Track Hidden; [mod:ctrl] Track Beasts; Track Humanoids
    85/255

Hunter PvP macros 7

  1. Scatter Shot

    Scatter Shot at mouseover

    • Marksmanship
    • Level 30+
    • PvP

    Casts Scatter Shot on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Scatter Shot
    58/255
  2. Scatter ShotFreezing Trap

    Scatter Shot, then Freezing Trap

    • Marksmanship
    • Level 30+
    • PvP

    Each press casts the next spell: Scatter Shot, then Freezing Trap. It starts over when its reset comes.

    Fixed order

    #showtooltip
    /castsequence reset=20 Scatter Shot, Freezing Trap
    63/255
  3. Viper Sting

    Viper Sting at mouseover

    • Any talent path
    • Level 36+
    • PvP

    Casts Viper Sting on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Viper Sting
    57/255
  4. Scatter Shot

    Scatter Shot without the pet breaking it

    • Marksmanship
    • Level 30+
    • PvP

    Sets the pet passive and recalls it before Scatter Shot, so the pet does not immediately break your crowd control.

    Clear the way first

    #showtooltip Scatter Shot
    /petpassive
    /petfollow
    /cast Scatter Shot
    67/255
  5. DeterrenceAspect of the Monkey

    Deterrence panic button

    • Survival
    • Level 20+
    • PvP

    Uses Deterrence and turns on Aspect of the Monkey together: avoidance plus melee defense on one emergency PvP key.

    A free cooldown first

    #showtooltip Deterrence
    /cast Deterrence
    /cast !Aspect of the Monkey
    68/255
  6. Wing ClipConcussive Shot

    Concussive Shot, Shift for Wing Clip

    • Any talent path
    • Level 12+
    • PvP

    A press casts Concussive Shot; with Shift held, Wing Clip.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Wing Clip; Concussive Shot
    57/255
  7. Scare Beast

    Scare Beast at mouseover

    • Any talent path
    • Level 14+
    • PvP

    Casts Scare Beast on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Scare Beast
    57/255

Why the macros are written this way

A macro here does one thing: it takes a step off your hands (a target change, a stance swap, a second key). It never decides for you, and one press is still one global cooldown. Every macro is built on one of these rules, named on its card.

Mouseover
A spell you cast on someone other than your target (a heal, a dispel, an interrupt, crowd control) shouldn’t cost you your target. The macro casts on the unit under your cursor and falls back to your target, so it still works as the plain spell.
Shift for the second spell
Two spells you never want on the same press (a single-target and an area attack, two traps, two wards) share one key: a press gives the one you use most, Shift the other. It saves bar space without hiding a choice from you.
Shift and Ctrl for more
Three spells of one family (your stings, your curses, your demons) fit one key: a press gives the one you use most, Shift and Ctrl the others. Past three it gets hard to remember, so we stop there unless Alt has an obvious job.
The game picks
Where the right spell depends on something the game already knows (your stance, whether you’re in combat or stealthed, whether your pet is alive), the macro reads it and picks, so one key is right in both cases.
A free cooldown first
One press can only start one global cooldown. Two spells go on one press only when the first doesn’t use it (Presence of Mind, Nature’s Swiftness, Bloodrage). We never chain two spells that both do: the second would just fail.
First choice, then fallback
Some abilities only light up now and then: after a kill, a dodge or a proc. The macro tries that one first; when it can’t be cast, the press goes to your everyday attack, so the key is never dead.
Start attacking
A melee ability that fails (no Rage, no Energy, out of range) leaves you standing still. /startattack turns on your auto attack with the press, so you keep swinging either way.
Pick a target first
A press wasted on “no target” or on a corpse is time lost. /targetenemy picks the nearest enemy, and the conditions in front of it ([noharm][dead]) only let it run when you have no live enemy targeted, so it never pulls you off the one you chose. [@targettarget] goes the other way: the spell lands on whatever your target is fighting.
Clear the way first
Escapes and interrupts fail for small reasons: a swing that lands a moment late, a cast still running, a pet that keeps fighting. The macro stops those first, so the spell does what you pressed it for.
On and off
An immunity is often worth ending early. The macro cancels the effect when it’s up and casts it when it isn’t, so the same key does both.
Fixed order
Used sparingly: only for two spells that always go in the same order. /castsequence casts the next one on each press and starts over when you change target or after a pause. We don’t build rotations with it, because a sequence can’t react to a miss or a cooldown.
Trinkets with a cooldown
On-use trinkets don’t use the global cooldown, so they fire with your damage cooldown on one press. /use 13 and /use 14 are the two trinket slots, so the macro keeps working when you change trinkets.
Racial with your trinkets
A racial cooldown belongs on the same press as your on-use trinkets. The macro names both Horde damage racials: the game skips the line for the race you aren’t, so one macro serves an Orc and a Troll.
Your own items
Weapon swaps and consumables go by item name, and only you know yours. The macro has a placeholder (Shield Name, Pet Food Name): replace it with the exact name of your item, as its tooltip spells it. /equip takes a weapon or shield in combat; /equipslot 16 is the main hand, 17 the off hand. Since Blizzard’s October 8 development notes, one press can again swap several weapons within the same global cooldown, a two-hander for a sword and shield for example. Forever has not announced a reversal; this has not been rechecked against client build 1.60.1.70862.
Pet commands
A pet command costs no global cooldown, so it rides along with the spell you were pressing anyway: mark and send, or call the pet back before you drop.

Not confirmed yet

  • Mouseover and modifier conditions, pet commands, cast sequences, weapon swaps, and anything that targets or invites a player by name have not all been verified in the live game
  • Spells that change in later client builds; the pages are rebuilt when the client changes

Sources

How we choose and check sources