WoW Forever Paladin Macros

32 Paladin macros, 9 of them for spells that are new in Forever. Filter by talent path and level, then copy one into the game.

Essential Paladin macros

Picked from the macros players search these pages for, then one for each basic job of a talent path: opener, main attack, interrupt, survival or healing. Every other macro is in the full list below.

Every Paladin

  1. Judgement

    Judgement and start attacking

    • Any talent path
    • Level 4+

    Turns on your auto attack and casts Judgement. In Forever Judgement no longer uses up your Seal, so the old “Judgement, then Seal again” macro has nothing left to do.

    Start attacking

    #showtooltip Judgement
    /startattack
    /cast Judgement
    51/255
  2. Cleanse

    Cleanse at mouseover

    • Any talent path
    • Level 42+

    Removes poison, disease and magic from the party frame under your cursor.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Cleanse
    73/255
  3. Flash of Light

    Flash of Light at mouseover

    • Holy
    • Level 20+

    Heals the party frame under your cursor, else your friendly target, else you.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Flash of Light
    80/255

Holy

  1. Holy Shock

    Holy Shock, heal or damage

    • Holy
    • Level 30+

    Holy Shock heals a friend and hurts an enemy: this casts it on whatever is under your cursor, else your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,exists,nodead][] Holy Shock
    58/255
  2. Divine FavorHoly Light

    Divine Favor into Holy Light

    • Holy
    • Level 20+
    • Human / Dwarf only

    Divine Favor doesn’t use the global cooldown, so one press fires it and then Holy Light.

    A free cooldown first

    #showtooltip Holy Light
    /cast Divine Favor
    /cast Holy Light
    59/255
  3. Holy Light

    Holy Light at mouseover

    • Holy
    • Level 1+
    • Human / Dwarf only

    Casts Holy Light on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Holy Light
    76/255
  4. Judgement

    Judgement on the tank’s target

    • Holy
    • Level 4+

    With the tank targeted, Judgement goes to whatever they are fighting: a healer keeps a Judgement up without leaving the tank’s frame.

    Pick a target first

    #showtooltip Judgement
    /cast [@targettarget,harm,nodead][] Judgement
    68/255

Protection

  1. ConsecrationHammer of the Righteous

    Hammer of the Righteous, Shift for Consecration

    • Protection
    • Level 40+
    • New in Forever

    Hammer of the Righteous (new at 40) on a press, Consecration (now trained at 20) with Shift held: a Paladin tank’s two threat buttons on one key.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Consecration; Hammer of the Righteous
    68/255
  2. Righteous Fury

    Righteous Fury, Shift to drop it

    • Protection
    • Level 10+

    A press casts Righteous Fury; with Shift it comes off, for when you tanked one pull and go back to healing.

    On and off

    #showtooltip Righteous Fury
    /cancelaura [mod:shift] Righteous Fury
    /cast [nomod] Righteous Fury
    95/255
  3. Swift JudgementJudgement

    Judgement, Shift for Swift Judgement

    • Protection
    • Level 25+
    • New in Forever

    Swift Judgement applies a Judgement independently, without sharing the cooldown of Judgement. Press normally for Judgement, or hold Shift for Swift Judgement.

    Shift for the second spell

    #showtooltip
    /startattack
    /cast [mod:shift] Swift Judgement; Judgement
    70/255
  4. Divine ProtectionTemplar's Bulwark

    Templar’s Bulwark, Shift for Divine Protection

    • Protection
    • Level 20+
    • New in Forever

    Templar's Bulwark grants an absorb shield equal to your maximum health for 8 seconds. Both abilities apply Forbearance, which prevents using the other; its base duration is one minute, reduced by Sacred Duty.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Divine Protection; Templar's Bulwark
    67/255

Retribution

  1. Holy Strike

    Holy Strike and start attacking

    • Retribution
    • Level 6+
    • New in Forever

    Turns on your auto attack and casts Holy Strike.

    Start attacking

    #showtooltip Holy Strike
    /startattack
    /cast Holy Strike
    55/255
  2. Hammer of WrathHoly Strike

    Hammer of Wrath, else Holy Strike

    • Retribution
    • Level 44+
    • New in Forever

    Tries Hammer of Wrath; when it can’t be cast, the press goes to Holy Strike.

    First choice, then fallback

    #showtooltip
    /startattack
    /cast Hammer of Wrath
    /cast Holy Strike
    65/255
  3. Seal of RighteousnessSeal of Command

    Seal of Command, Shift for Seal of Righteousness

    • Retribution
    • Level 40+
    • New in Forever

    Swap between Seal of Command and Seal of Righteousness on one key. With Unsealed Wrath, melee attacks store Seal stacks; landing an attack with a different Seal consumes them.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Seal of Righteousness; Seal of Command
    69/255
  4. Hammer of Wrath

    Hammer of Wrath at mouseover

    • Any talent path
    • Level 44+

    Casts Hammer of Wrath on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Hammer of Wrath
    61/255

All Paladin macros

Macros for every Paladin 10

  1. Cleanse

    Cleanse at mouseover

    • Any talent path
    • Level 42+

    Removes poison, disease and magic from the party frame under your cursor.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Cleanse
    73/255
  2. Lay on Hands

    Lay on Hands at mouseover

    • Any talent path
    • Level 10+

    Casts Lay on Hands on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Lay on Hands
    78/255
  3. Blessing of Protection

    Blessing of Protection at mouseover

    • Any talent path
    • Level 10+

    Saves a healer or cloth wearer from melee without targeting them.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Blessing of Protection
    88/255
  4. Blessing of Sacrifice

    Blessing of Sacrifice at mouseover

    • Any talent path
    • Level 46+

    Casts Blessing of Sacrifice on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Blessing of Sacrifice
    87/255
  5. Judgement

    Judgement and start attacking

    • Any talent path
    • Level 4+

    Turns on your auto attack and casts Judgement. In Forever Judgement no longer uses up your Seal, so the old “Judgement, then Seal again” macro has nothing left to do.

    Start attacking

    #showtooltip Judgement
    /startattack
    /cast Judgement
    51/255
  6. Seal of WisdomSeal of Righteousness

    Seal of Righteousness, Shift for Seal of Wisdom

    • Any talent path
    • Level 38+

    A press casts Seal of Righteousness; with Shift held, Seal of Wisdom.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Seal of Wisdom; Seal of Righteousness
    68/255
  7. Exorcism

    Exorcism at mouseover

    • Any talent path
    • Level 20+

    Casts Exorcism on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Exorcism
    54/255
  8. Hammer of Wrath

    Hammer of Wrath at mouseover

    • Any talent path
    • Level 44+

    Casts Hammer of Wrath on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Hammer of Wrath
    61/255
  9. Divine Shield

    Divine Shield on and off

    • Any talent path
    • Level 34+

    Casts Divine Shield; a second press ends it early.

    On and off

    #showtooltip Divine Shield
    /cancelaura Divine Shield
    /cast Divine Shield
    72/255
  10. Lay on Hands

    Lay on Hands on yourself

    • Any talent path
    • Level 10+

    Casts Lay on Hands on you, whatever you have targeted.

    On yourself, whatever you target

    #showtooltip Lay on Hands
    /stopcasting
    /cast [@player] Lay on Hands
    67/255

Holy Paladin macros 6

  1. Flash of Light

    Flash of Light at mouseover

    • Holy
    • Level 20+

    Heals the party frame under your cursor, else your friendly target, else you.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Flash of Light
    80/255
  2. Holy Light

    Holy Light at mouseover

    • Holy
    • Level 1+
    • Human / Dwarf only

    Casts Holy Light on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Holy Light
    76/255
  3. Holy Shock

    Holy Shock, heal or damage

    • Holy
    • Level 30+

    Holy Shock heals a friend and hurts an enemy: this casts it on whatever is under your cursor, else your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,exists,nodead][] Holy Shock
    58/255
  4. Divine FavorHoly Light

    Divine Favor into Holy Light

    • Holy
    • Level 20+
    • Human / Dwarf only

    Divine Favor doesn’t use the global cooldown, so one press fires it and then Holy Light.

    A free cooldown first

    #showtooltip Holy Light
    /cast Divine Favor
    /cast Holy Light
    59/255
  5. Judgement

    Judgement on the tank’s target

    • Holy
    • Level 4+

    With the tank targeted, Judgement goes to whatever they are fighting: a healer keeps a Judgement up without leaving the tank’s frame.

    Pick a target first

    #showtooltip Judgement
    /cast [@targettarget,harm,nodead][] Judgement
    68/255
  6. Light's VigilHoly Shock

    Light’s Vigil, then Holy Shock

    • Holy
    • Level 40+
    • New in Forever

    Light's Vigil makes your next Holy Shock on that ally trigger no cooldown and heal their party. First press Light's Vigil, then Holy Shock: friendly mouseover first, then a friendly target, otherwise yourself.

    Fixed order

    #showtooltip
    /castsequence [@mouseover,help,nodead][help,nodead][@player] reset=30 Light's Vigil, Holy Shock
    108/255

Protection Paladin macros 5

  1. ConsecrationHammer of the Righteous

    Hammer of the Righteous, Shift for Consecration

    • Protection
    • Level 40+
    • New in Forever

    Hammer of the Righteous (new at 40) on a press, Consecration (now trained at 20) with Shift held: a Paladin tank’s two threat buttons on one key.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Consecration; Hammer of the Righteous
    68/255
  2. Swift JudgementJudgement

    Judgement, Shift for Swift Judgement

    • Protection
    • Level 25+
    • New in Forever

    Swift Judgement applies a Judgement independently, without sharing the cooldown of Judgement. Press normally for Judgement, or hold Shift for Swift Judgement.

    Shift for the second spell

    #showtooltip
    /startattack
    /cast [mod:shift] Swift Judgement; Judgement
    70/255
  3. Divine ProtectionTemplar's Bulwark

    Templar’s Bulwark, Shift for Divine Protection

    • Protection
    • Level 20+
    • New in Forever

    Templar's Bulwark grants an absorb shield equal to your maximum health for 8 seconds. Both abilities apply Forbearance, which prevents using the other; its base duration is one minute, reduced by Sacred Duty.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Divine Protection; Templar's Bulwark
    67/255
  4. Seal of Fury

    Shield on and Seal of Fury

    • Protection
    • Level 10+
    • New in Forever
    • Put your item names in

    Seal of Fury, the new tank Seal, only makes its absorb shield with a shield equipped. This puts on your one-hander and shield, then casts it.

    Your own items

    #showtooltip Seal of Fury
    /equip One-Hand Weapon Name
    /equip Shield Name
    /cast Seal of Fury
    91/255
  5. Righteous Fury

    Righteous Fury, Shift to drop it

    • Protection
    • Level 10+

    A press casts Righteous Fury; with Shift it comes off, for when you tanked one pull and go back to healing.

    On and off

    #showtooltip Righteous Fury
    /cancelaura [mod:shift] Righteous Fury
    /cast [nomod] Righteous Fury
    95/255

Retribution Paladin macros 3

  1. Holy Strike

    Holy Strike and start attacking

    • Retribution
    • Level 6+
    • New in Forever

    Turns on your auto attack and casts Holy Strike.

    Start attacking

    #showtooltip Holy Strike
    /startattack
    /cast Holy Strike
    55/255
  2. Hammer of WrathHoly Strike

    Hammer of Wrath, else Holy Strike

    • Retribution
    • Level 44+
    • New in Forever

    Tries Hammer of Wrath; when it can’t be cast, the press goes to Holy Strike.

    First choice, then fallback

    #showtooltip
    /startattack
    /cast Hammer of Wrath
    /cast Holy Strike
    65/255
  3. Seal of RighteousnessSeal of Command

    Seal of Command, Shift for Seal of Righteousness

    • Retribution
    • Level 40+
    • New in Forever

    Swap between Seal of Command and Seal of Righteousness on one key. With Unsealed Wrath, melee attacks store Seal stacks; landing an attack with a different Seal consumes them.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Seal of Righteousness; Seal of Command
    69/255

Paladin utility macros 4

  1. Redemption

    Redemption at mouseover

    • Any talent path
    • Level 12+

    Casts Redemption on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,dead][help,dead] Redemption
    63/255
  2. Concentration AuraDevotion Aura

    Devotion Aura, Shift for Concentration Aura

    • Any talent path
    • Level 22+

    A press casts Devotion Aura; with Shift held, Concentration Aura.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Concentration Aura; Devotion Aura
    64/255
  3. Blessing of WisdomBlessing of KingsBlessing of Might

    Blessing of Might, Shift for Blessing of Wisdom, Ctrl for Blessing of Kings

    • Any talent path
    • Level 20+
    • New in Forever

    A press casts Blessing of Might; with Shift held, Blessing of Wisdom; with Ctrl held, Blessing of Kings.

    Shift and Ctrl for more

    #showtooltip
    /cast [mod:shift] Blessing of Wisdom; [mod:ctrl] Blessing of Kings; Blessing of Might
    98/255
  4. Fire Resistance AuraFrost Resistance AuraShadow Resistance Aura

    Shadow Resistance Aura, Shift for Fire Resistance Aura, Ctrl for Frost Resistance Aura

    • Any talent path
    • Level 36+

    A press casts Shadow Resistance Aura; with Shift held, Fire Resistance Aura; with Ctrl held, Frost Resistance Aura.

    Shift and Ctrl for more

    #showtooltip
    /cast [mod:shift] Fire Resistance Aura; [mod:ctrl] Frost Resistance Aura; Shadow Resistance Aura
    109/255

Paladin PvP macros 4

  1. Blessing of Freedom

    Blessing of Freedom at mouseover

    • Any talent path
    • Level 18+
    • PvP

    Frees a rooted or slowed party member under your cursor.

    Mouseover

    #showtooltip
    /cast [@mouseover,help,nodead][help,nodead][@player] Blessing of Freedom
    85/255
  2. Hammer of Justice

    Hammer of Justice at mouseover

    • Any talent path
    • Level 8+
    • PvP

    Casts Hammer of Justice on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Hammer of Justice
    63/255
  3. Repentance

    Repentance at mouseover

    • Retribution
    • Level 30+
    • PvP

    Casts Repentance on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Repentance
    56/255
  4. Cleanse

    Cleanse on yourself

    • Any talent path
    • Level 42+
    • PvP

    Casts Cleanse on you, whatever you have targeted.

    On yourself, whatever you target

    #showtooltip
    /cast [@player] Cleanse
    36/255

Why the macros are written this way

A macro here does one thing: it takes a step off your hands (a target change, a stance swap, a second key). It never decides for you, and one press is still one global cooldown. Every macro is built on one of these rules, named on its card.

Mouseover
A spell you cast on someone other than your target (a heal, a dispel, an interrupt, crowd control) shouldn’t cost you your target. The macro casts on the unit under your cursor and falls back to your target, so it still works as the plain spell.
Shift for the second spell
Two spells you never want on the same press (a single-target and an area attack, two traps, two wards) share one key: a press gives the one you use most, Shift the other. It saves bar space without hiding a choice from you.
Shift and Ctrl for more
Three spells of one family (your stings, your curses, your demons) fit one key: a press gives the one you use most, Shift and Ctrl the others. Past three it gets hard to remember, so we stop there unless Alt has an obvious job.
On yourself, whatever you target
Some spells you want on yourself right now, without dropping the enemy or the tank you have targeted. [@player] sends the spell to you and leaves your target alone.
A free cooldown first
One press can only start one global cooldown. Two spells go on one press only when the first doesn’t use it (Presence of Mind, Nature’s Swiftness, Bloodrage). We never chain two spells that both do: the second would just fail.
First choice, then fallback
Some abilities only light up now and then: after a kill, a dodge or a proc. The macro tries that one first; when it can’t be cast, the press goes to your everyday attack, so the key is never dead.
Start attacking
A melee ability that fails (no Rage, no Energy, out of range) leaves you standing still. /startattack turns on your auto attack with the press, so you keep swinging either way.
Pick a target first
A press wasted on “no target” or on a corpse is time lost. /targetenemy picks the nearest enemy, and the conditions in front of it ([noharm][dead]) only let it run when you have no live enemy targeted, so it never pulls you off the one you chose. [@targettarget] goes the other way: the spell lands on whatever your target is fighting.
On and off
An immunity is often worth ending early. The macro cancels the effect when it’s up and casts it when it isn’t, so the same key does both.
Fixed order
Used sparingly: only for two spells that always go in the same order. /castsequence casts the next one on each press and starts over when you change target or after a pause. We don’t build rotations with it, because a sequence can’t react to a miss or a cooldown.
Your own items
Weapon swaps and consumables go by item name, and only you know yours. The macro has a placeholder (Shield Name, Pet Food Name): replace it with the exact name of your item, as its tooltip spells it. /equip takes a weapon or shield in combat; /equipslot 16 is the main hand, 17 the off hand. Since Blizzard’s October 8 development notes, one press can again swap several weapons within the same global cooldown, a two-hander for a sword and shield for example. Forever has not announced a reversal; this has not been rechecked against client build 1.60.1.70862.

Not confirmed yet

  • Mouseover and modifier conditions, pet commands, cast sequences, weapon swaps, and anything that targets or invites a player by name have not all been verified in the live game
  • Spells that change in later client builds; the pages are rebuilt when the client changes

Sources

How we choose and check sources