WoW Forever Legacy System
The Legacy System is Forever's account-wide progression. Legacy Challenges award Legacy Points, each character spends those points on perks in three Legacy trees, and the running total unlocks collectibles. Blizzard built it to reward leveling characters of different classes and professions without Hardcore's stakes, but alts aren't required: everything can be unlocked on a single character.
Legacy Calculator
Legacy tree
0 of 16 points planned. Tick your challenges below to see whether your account can pay for the plan.
Adventure 0
The beta client marks this slot “To be added in a future update”.
?The beta client marks this slot “To be added in a future update”.
Resourcefulness 0
The beta client marks this slot “To be added in a future update”.
?The beta client marks this slot “To be added in a future update”.
Professions 0
The beta client marks this slot “To be added in a future update”.
?The beta client marks this slot “To be added in a future update”.
Pick a perk to see what each rank does.
Click or tap a perk to add a rank; right-click, Shift-click or the − button takes one back. Every rank costs 1 point and a character can spend 16. Some perks open only once their tree holds 5 and 10 points, and an arrow means the perk before it must be at max rank first.
Plan one character’s perks on the three trees under the 16-point cap, then tick the Legacy Challenges your account has done to see whether it can pay for the plan. Saved in this browser; Copy link shares it.
Legacy Challenges tracker
Every button is one challenge and 1 Legacy Point, 65 in all. Levels, skill, ranks and season weeks are ladders: ticking 45 ticks 25 as well. A class or profession name opens its guide.
Classes 0/27
Tradeskills 0/18
Player vs. Player 0/12
Adventure 0/2
Dungeons 0/3
Raids 0/3
Legacy reward track
Rewards unlock on points earned, spent or not. The thresholds are read off the reward track in Blizzard’s Deep Dive recap; names and icons are the beta client’s.
- 15 Replica Ironforge Air Rifle Toy · For shootouts with other players: the toy guns stun other players and even keep score. 15 more points
- 25 Spectral Bear Cub Pet · Inspired by the Dwarven Hunter and his companion in the Forever cinematic; only from the Legacy System. 25 more points
- 40 Spectral Bear Tabard Tabard · Only from the Legacy System. 40 more points
- 55 Reins of the Spectral Bear Mount · A spectral mount, only from the Legacy System. 55 more points
What to do next
0 of 65 points earned, 65 challenges still open. Next up:
- Level a Warrior to 25 +1
- Raise Alchemy to 150 skill +1
- Reach PvP rank 3 +1
- Explorer: Have a character with the Explore Azeroth achievement. +1
- Novice Spelunker: Complete the Ruins of Loradaeron and Excavation: Wetlands dungeons. +1
- Conqueror of the Lair: Complete Onyxia's Lair. +1
Every challenge is worth the same 1 point, so the list starts with what you have already begun (a class at 25 goes on to 45), then takes the earliest step from each category in turn. That order is this site’s, not Blizzard’s. One character alone can earn 29 points; after that the points are in other classes and crafting professions: the WoW Forever leveling guide has the zones and dungeons for the next class, the WoW Forever professions guide what each crafting profession needs, and WoW Forever name reservation when you can hold names for those alts.
Challenge names, perk ranks and effects, gates and prerequisites are read from the beta client, build 1.60.1.70450, and can change before launch; what a rank costs and the 16-point cap are in the client too and match Blizzard’s article. The client shows 6 perk slots still to be filled. A perk that hangs off an arrow is counted as needing the perk before it at max rank, as trees of this kind work in the client; Blizzard hasn’t confirmed that for Legacy.
The challenges, point totals, access, the perk list and the rewards come from Blizzard's Legacy System article of September 23, 2026; the reward thresholds from the reward track in its Deep Dive recap. Perk ranks, values, gates and prerequisites, and each challenge's name, are read from the beta client (build 1.60.1.70450) and can still change before launch. Last reviewed: .
How the Legacy System works
You get the Legacy System as soon as you earn your first Legacy Point. For most players that happens when their first character reaches level 25, but reaching 150 skill in a crafting profession or exploring the entire world map unlocks it too. Open it from the Legacy icon (the shield on the menu) or with the default hotkey Y.
Legacy Challenges work like achievements focused on character progression. Each one adds a Legacy Point to your Battle.net account, available to all your non-Hardcore characters. Every character then spends up to 16 of them in its own Legacy trees, so an alt can take different perks from your main. Blizzard set the cap so new players can catch up, and low enough that one character reaches it alone: a single character can earn 29.
Blizzard's screenshot of a Legacy tree shows a right-click-to-unlearn hint, so spent points aren't locked in, and the beta client has a prompt to unlearn every Legacy perk at once. In the beta, since the October 8 build, the cheapest Legacy re-spec costs 1 silver and the price steps down by one re-spec per hour, much as it does for class talents; Blizzard says that only applies during the beta, and hasn't given the cost at launch. Also for the beta only, every tester was granted completion of the Legacy Challenge that day, which awards 16 Legacy Points to try the system with.
- Spend per character
- 16
- points at launch
- Earnable at launch
- 65
- challenges, 1 point each
- One character alone
- 29
- points without an alt
- Perks
- 21
- 69 ranks in 3 trees
Legacy Challenges
Blizzard's Legacy System article lists 65 Legacy Challenges in six categories: Classes, Tradeskills, Player vs. Player, Adventure, Dungeons and Raids. They work like achievements but are only about character progression, and each one earns 1 Legacy Point.
How challenges count
- Per account. The class challenges repeat for every class and the tradeskill challenges for every crafting profession; the rest count once for your account.
- Crafting professions only. Tradeskill challenges are for primary professions that aren't gathering ones. Herbalism, Mining, Skinning and the secondary professions earn no Legacy Points.
- PvP adds up. Ranks, Battleground reputations and the Field of Honor season journey all give points, and none of them can be done on Hardcore. Blizzard's PvP article of October 7 adds that the season journey's point-giving tasks stay available in later seasons. WoW Forever PvP ranks
- More with every content release. Blizzard plans new challenges in each one, so the total will grow after launch.
Where Legacy Points come from
Blizzard's article lists every one of the 65 Legacy Challenges at launch, 1 point each. The bar splits them by category and the table shows each challenge.
| Category | Challenge (1 point each) | Points | Source |
|---|---|---|---|
| Classes | Reach level 25, 45 and 60 with each class | 27 3 × 9 classes | |
| Tradeskills | Reach 150, 225 and 300 skill in each primary profession that isn't a gathering one | 18 3 × 6 crafting professions | |
| Player vs. Player | Reach PvP rank 3, 7, 10, 13 and 14 | 5 | |
| Player vs. Player | Reach Exalted with each of the 4 Battleground reputations | 4 | |
| Player vs. Player | Complete the quest for week 4, 7 and 10 of the Field of Honor PvP season journey | 3 | |
| Adventure | Explore the entire world map on one character; complete the Lord Valthalak dungeon set questline | 2 | |
| Dungeons | Defeat the final boss of every dungeon of levels 15–25, 26–45 and 46–60 (one challenge per level range) | 3 | |
| Raids | Defeat Onyxia; defeat all 13 Hyjal Summit bosses; defeat all 8 Barrow Deeps bosses | 3 |
The class and tradeskill challenges are where more characters help: each new class and crafting profession has three more to earn. One character alone can earn 29. Tick yours off in the Legacy Challenges tracker.
Legacy trees and every perk
Blizzard's Legacy System article lists all 21 perks across the three trees and says what each one does. It gives no ranks or numbers: those below are read from the beta client, build 1.60.1.70450, with every rank's value, the points a tree needs before a perk opens and the perk it hangs off. They can still change before launch.
Adventure
Leveling and getting around: more rested experience, earlier talent points, cheaper flights and faster recovery between pulls. Talented starts your talent points up to five levels earlier, which shifts leveling builds planned in the talent calculator.
| Perk | Ranks | What it does | Needs | Seen in |
|---|---|---|---|---|
| Well Rested | 5 4 → 8 → 12 → 16 → 20 | Raises the rested experience cap and makes rested experience build up faster. Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%. | Nothing | |
| Talented | 5 9 → 8 → 7 → 6 → 5 | Unlocks talent points up to 5 levels earlier than normal. You gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points. | Needs 5 points in Adventure Needs Well Rested 5/5 | |
| Thrill of Adventure | 5 1 → 2 → 3 → 4 → 5 | Restores a little health and mana after every non-trivial kill. You gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds. | Nothing | |
| High Alert | 2 1 → 2 | Better stealth detection outside battlegrounds. Increases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in Battlegrounds. | Needs 5 points in Adventure | |
| Frequent Flier | 1 | Cheaper and faster flights. You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster. | Needs 10 points in Adventure Needs Field Guide 3/3 | |
| Field Guide | 3 8 → 17 → 25 | Shortens the 1-hour cooldown on placing camping features. Reduces your cooldown on adding Camp features by 8% | Needs 5 points in Adventure | |
| Field Medicine | 2 5 → 10 | Shortens the Recently Bandaged debuff, except in dungeons, raids and battlegrounds. Reduces the duration of the Recently Bandaged effect by 5 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds. | Needs 5 points in Adventure |
Resourcefulness
Upkeep: reagents, buff and food durations, reputation, honor and what dying costs you. Permanence and Reagent Economy also change camps: try them in the WoW Forever camping planner.
| Perk | Ranks | What it does | Needs | Seen in |
|---|---|---|---|---|
| Reagent Economy | 1 | Class abilities stop needing purchasable reagents, and tier 1 camping features need no materials to craft. Your class abilities no longer require reagents purchaseable from vendors. | Needs 10 points in Resourcefulness Needs The Quick and the Dead 2/2 | |
| Permanence | 2 50 → 100 | Party, raid and camping buffs last longer. Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50% longer, and the benefits you gain from resting at a camp last 50% longer. | Needs 5 points in Resourcefulness Needs Gourmand 3/3 | |
| Diplomat | 5 2 → 4 → 6 → 8 → 10 | Increases reputation gains. Increases your reputation gains by 2%. | Needs 5 points in Resourcefulness | |
| Gourmand | 3 33 → 67 → 100 | Buffs from eating food last longer. Increases the duration of beneficial effects from eating food by 33%. | Nothing | |
| The Quick and the Dead | 2 5 → 10 1 → 2 | Run back to your body faster while dead, and cast party and raid buffs for free after you are resurrected, for quicker wipe recovery. Increases movement speed while dead by 5% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat. | Nothing | |
| Reinforce | 5 8 → 16 → 24 → 32 → 40 | Dying does less durability damage. You take 8% less durability loss when you die. | Nothing | |
| For Great Honor | 5 2 → 4 → 6 → 8 → 10 | More Honor from PvP. Increases Honor Points gained by 2%. | Needs 5 points in Resourcefulness |
Professions
Gathering, crafting, fishing and cooking, plus a daily cooldown for faster skill-ups. What each profession makes and how to level it is in WoW Forever professions.
| Perk | Ranks | What it does | Needs | Seen in |
|---|---|---|---|---|
| Bountiful Harvest | 5 20 → 40 → 60 → 80 → 100 | Find more Scarce resources when mining, gathering herbs or skinning. You discover 20% more Scarce materials from Mining, Herbalism, and Skinning. | Nothing | |
| Working Overtime | 5 4 → 8 → 12 → 16 → 20 | A better chance of a skill point in every tradeskill, class ones such as Lockpicking included. Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 4%. | Nothing | |
| Dedicated Study | 1 | A daily cooldown that raises your tradeskills faster, or gives free Elemental Essences once they are all at 300. Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary Tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence. | Needs 10 points in Professions Needs Bartering 2/2 | |
| Performance Bonus | 3 5 → 10 → 15 | Sometimes more Merchant's Favor from the Azeroth Commerce Authority or Durotar Supply and Logistics, the new Alliance and Horde factions behind many tradeskill activities. You have a 5% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics. | Needs 5 points in Professions Needs Bountiful Harvest 5/5 | |
| Luremaster | 2 25 → 50 | A chance to fish up extra fish. While fishing with a Lure active, you have a 25% chance to catch an extra fish. | Needs 5 points in Professions | |
| Master Chef | 5 10 → 20 → 30 → 40 → 50 | A chance for cooking recipes to make extra food. Your cooking recipes have a 10% chance to create an extra result. | Needs 5 points in Professions | |
| Bartering | 2 5 → 10 | Items bought from vendors cost less gold. Reduces the gold price of items from all vendors by 5%. | Needs 5 points in Professions |
Under Ranks, the small line is the number that changes from rank to rank. Seen in: Blizzard article means Blizzard's Legacy System article lists the perk and what it does; Deep Dive recap means Blizzard's recap names or shows it; Wowhead means Wowhead's Legacy System article lists it; Demo screenshots means a tooltip players captured at BlizzCon; Beta client means the perk is in the tables of build 1.60.1.70450, where the ranks, numbers and requirements come from. Plan a character in the Legacy perk planner.
Legacy Reward Track
Every Legacy Point you earn moves the reward track, whether you spend it or not. There are 4 rewards at launch, all toys and cosmetics, at 15, 25, 40 and 55 points, and Blizzard plans new ones with each content update. The point thresholds are read off the reward track in Blizzard's Deep Dive recap; the reward track above shows how far your account is from each.
In the demo tooltips, the Replica Ironforge Air Rifle, the Spectral Bear Cub and the Spectral Bear Tabard are collected from Innkeeper Wiley in Ratchet.
Legacy Points across rulesets and Hardcore
Forever has no traditional realms; you pick a ruleset instead: Normal, PvP, Roleplaying, or Hardcore once it opens after launch. Legacy Points belong to your Battle.net account and are available to all your non-Hardcore characters. Hardcore works one way: challenges completed on the other rulesets don't show up there, but a challenge earned on Hardcore counts on every other ruleset too. PvP challenges can't be completed on Hardcore, so it opens with 12 Hardcore-only challenges.
What Blizzard plans to add
Blizzard says the Legacy System is only getting started. Its Legacy System article and Deep Dive recap list:
- New Legacy Challenges in every content release
- New perks, in the existing trees for now (the recap mentions new columns)
- New trees later on
- More Hardcore-only challenges and perks
- New rewards with each content update: more cosmetics and toys
- A higher spending cap and more ways to spend Legacy Points (Deep Dive recap)
WoW Forever Legacy System FAQ
What level does the Legacy System unlock at?
It unlocks with your first Legacy Point, not at a set level. For most players that's when their first character reaches level 25; reaching 150 in a crafting profession or exploring the entire world map unlocks it too. Open it with Y or the shield icon on the menu.
Are Legacy Points shared between characters?
Yes. They go to your Battle.net account and every non-Hardcore character can use them; each character spends them separately in its own Legacy trees.
How many Legacy Points are there?
65 at launch, one per Legacy Challenge: 27 from Classes, 18 from Tradeskills, 12 from Player vs. Player, 2 from Adventure, 3 from Dungeons and 3 from Raids. Blizzard plans new challenges with every content release.
How many Legacy Points can one character earn?
Up to 29 without making a second character, Blizzard says. The Legacy Challenges tracker adds up yours.
How many Legacy Points can a character spend?
Up to 16 at launch. You can keep earning past that, up to 65 points at launch, and every point still counts toward the reward track.
Do Legacy perks add combat power?
The perks help with leveling, professions, reputation, honor and upkeep rather than damage or healing. The reward track is toys and cosmetics, and Blizzard says it gives no competitive advantage.
Does the Legacy System work in Hardcore?
One way. Challenges completed on Normal, PvP or Roleplaying don't show up in Hardcore, but a challenge earned on Hardcore counts on the other rulesets too. PvP challenges can't be done on Hardcore, so it opens with 12 Hardcore-only challenges.
Can I change my Legacy perks?
Blizzard's screenshot of a Legacy tree tells you to right-click a perk to unlearn it, and the beta client can unlearn all of them at once. In the beta the cheapest re-spec costs 1 silver since the October 8 build, stepping down by one re-spec per hour; that price is for the beta only, and the cost at launch hasn't been said.
Is there a Legacy perk calculator?
Yes, the Legacy Calculator on this page: spend up to 16 points across all 21 perks on the beta client’s tree layout, with its gates at 5 and 10 points in a tree and its prerequisites, and share the plan as a link. Every rank costs 1 point.
Still unconfirmed
- Whether the beta client’s perk ranks, values, gates and prerequisites are the launch ones
- Whether a perk behind an arrow needs the perk before it at max rank or at one rank
- What the 6 empty perk slots in the beta client will hold
- When and how the spending cap rises (the client calls it a seasonal cap)
- Which dungeons count for each level range: the beta client’s lines name only some of the new dungeons
- What the 12 Hardcore challenges are
- Where rewards are collected (demo tooltips name Innkeeper Wiley in Ratchet)
- What unlearning a perk costs at launch (in the beta the cheapest re-spec is 1 silver)
Sources
How we choose and check sources
- Blizzard: Get to Know the World of Warcraft: Forever Legacy System (September 23, 2026)
- Blizzard: WoW Forever Beta Development Notes, updated October 8 (Legacy Points for testers, re-spec cost in the beta)
- Blizzard: World of Warcraft: Forever Deep Dive panel recap
- Wowhead: Warcraft: Forever Legacy System Explained
- Reddit r/classicwow: Forever Legacy Tree talents (demo screenshots)
- wago.tools: the Forever beta client’s trait tables (perks, costs, achievements)