Engineering in WoW Forever
Engineering’s camp objects are services rather than buffs: a Reagent Bot at skill 20 that sells reagents, a Repair Bot at 140 that also repairs your gear, and an Anarchist’s Workbench at 300 for the recipes that need it.
Camp objects, their effects and the class buffs they don’t stack with come from the beta client (build 1.60.1.70755), the same data as our WoW Forever Camping Planner; recipes from beta client build 1.60.1.70755. Last reviewed: .
What Engineering does in WoW Forever
Blizzard lists vendors and repairs among what a campsite can offer; in Wowhead’s beta guide, Engineering’s bots are the camp objects that sell reagents and repair gear.
The 74 new Engineering recipes in the beta client lean on the SAF-T and EZ-Thro lines of bombs and devices, with fireworks, goggles and transport devices to Mount Hyjal, Gadgetzan and Everlook.
Engineering also builds companion pets, the Mechanical Squirrel among them. Each is in the WoW Forever companion pets list with its recipe.
Engineering camp objects
| Tier | Camp object and what it does | Skill |
|---|---|---|
| Tier 1 | Reagent Bot — Summons a Reagent Bot that allows you and others nearby to purchase reagents. | 20 |
| Tier 2 | Repair Bot — Summons a Repair Bot that allows you and others nearby to buy reagents and repair gear. | 140 · Blueprint |
| Tier 3 | Anarchist's Workbench — Places an Anarchist's Workbench usable for recipes that require it. | 300 · Blueprint |
- Plan a camp with Engineering: our WoW Forever Camping Planner adds the rest of your party, the campfire and the Legacy perks.
Does the Engineering camp buff stack with class buffs?
The class buff that the beta client says Engineering’s camp buff doesn’t stack with.
None of Engineering’s camp objects names a class buff it doesn’t stack with in the beta client.
Engineering leveling route, skill 1 to 300
A route from skill 1 to 300 worked out from the beta client’s own tables (build 1.60.1.70755): 18 steps, about 575 crafts and 20 different materials. Each step names the recipe, how many times to craft it and what that takes; the shopping list adds it all up. How the route is chosen, and what the client can’t tell us, is under the route.
Skill 1–75
-
1 → 38
Rough Blasting PowderCraft 61× Rough Blasting Powder
- 61× Rough StoneRough Stone
-
38 → 45
Crafted Light ShotRequires Level 5Craft 12× Crafted Light Shot (makes 200)
- 12× Rough Blasting PowderRough Blasting Powder
- 12× Copper BarCopper Bar
-
45 → 60
Handful of Copper BoltsCraft 50× Handful of Copper Bolts
- 50× Copper BarCopper Bar
-
60 → 80
Rough Copper BombUse: Inflicts 22 to 28 Fire damage and stuns targets in a 3 yard radius for 1 sec. Any damage will break the effect.Craft 32× Rough Copper Bomb (makes 2)
- 32× Copper BarCopper Bar
- 32× Handful of Copper BoltsHandful of Copper Bolts
- 64× Rough Blasting PowderRough Blasting Powder
- 32× Linen ClothLinen Cloth
Skill 75–150
-
80 → 85
Copper TubeCraft 6× Copper Tube
- 12× Copper BarCopper Bar
- 6× Weak FluxWeak Flux“Used by Blacksmiths to remove impurities.”
-
85 → 95
Coarse Blasting PowderCraft 30× Coarse Blasting Powder
- 30× Coarse StoneCoarse Stone
-
95 → 109
Copper ModulatorCraft 19× Copper Modulator
- 38× Handful of Copper BoltsHandful of Copper Bolts
- 19× Copper BarCopper Bar
- 38× Linen ClothLinen Cloth
-
109 → 125
Large Copper BombUse: Inflicts 43 to 57 Fire damage and stuns targets in a 5 yard radius for 1 sec. Any damage will break the effect.Craft 22× Large Copper Bomb (makes 3)
- 66× Copper BarCopper Bar
- 88× Coarse Blasting PowderCoarse Blasting Powder
- 22× Silver ContactSilver Contact
-
125 → 139
Heavy Blasting PowderCraft 23× Heavy Blasting Powder
- 23× Heavy StoneHeavy Stone
-
139 → 145
Whirring Bronze GizmoCraft 9× Whirring Bronze Gizmo
- 18× Bronze BarBronze Bar
- 9× Wool ClothWool Cloth
-
145 → 175
Bronze FrameworkCraft 46× Bronze Framework
- 92× Bronze BarBronze Bar
- 46× Medium LeatherMedium Leather
- 46× Wool ClothWool Cloth
Skill 150–225
-
175 → 210
Gyromatic Micro-AdjustorCraft 80× Gyromatic Micro-Adjustor
- 320× Steel BarSteel Bar
-
210 → 245
Hi-Impact Mithril SlugsRequires Level 37Craft 80× Hi-Impact Mithril Slugs (makes 200)
- 80× Mithril BarMithril Bar
- 80× Solid Blasting PowderSolid Blasting Powder
Skill 225–300
-
245 → 250
Mithril Gyro-ShotRequires Level 44Craft 6× Mithril Gyro-Shot (makes 200)
- 12× Mithril BarMithril Bar
- 12× Solid Blasting PowderSolid Blasting Powder
-
250 → 258
Dense Blasting PowderCraft 15× Dense Blasting Powder
- 30× Dense StoneDense Stone
-
258 → 275
Mithril Gyro-ShotRequires Level 44Craft 39× Mithril Gyro-Shot (makes 200)
- 78× Mithril BarMithril Bar
- 78× Solid Blasting PowderSolid Blasting Powder
-
275 → 285
Large Blue Rocket ClusterUse: Throw into a cluster launcher! (1 Sec Cooldown)Craft 30× Large Blue Rocket Cluster (makes 5)
- 30× Dense Blasting PowderDense Blasting Powder
- 30× Rugged LeatherRugged Leather
-
285 → 300
Thorium ShellsRequires Level 52Craft 15× Thorium Shells (makes 200)
- 30× Thorium BarThorium Bar
- 15× Dense Blasting PowderDense Blasting Powder
How this route is worked out
- Skill ranges are the client’s: the skill where a recipe turns yellow and where it turns grey. The client doesn’t hold the skill a trainer asks before teaching a recipe, so a trainer recipe only counts from the skill where it turns yellow, unless the client gives a lower one. Recipes you learn with the profession count from the start, recipe items from the skill the item asks for.
- Crafts per step use the Classic skill-up chance: every craft gives a point while the recipe is orange, then the chance falls from 100% at yellow to 0% at grey, (grey − skill) ÷ (grey − yellow). The expected crafts of each point are added up and rounded up; an unlucky run takes a few more.
- Which recipe: at every skill point the route compares the recipes that still give skill-ups by the client’s base price of their materials times the crafts they take, and changing recipe counts as 3 extra crafts so the steps stay few. A recipe you learn from a recipe item counts at 5 times its value, so the route only takes one where it’s that much cheaper than the trainer’s recipes or where no trainer recipe gives skill-ups. The base price is a yardstick, not what you’ll pay.
- Trainer means no item in the client teaches the recipe. The trainer’s list itself is server data and isn’t in the client, and the client marks a specialization (Armorsmith, Dragonscale, Gnomish and the rest) only on some recipe items and the devices they make, so check a step’s recipe with your trainer.
- Left out: recipes with a cooldown and those that need a material only such a recipe makes (Mooncloth, Arcanite Bar), recipes the client ties to one faction or one specialization, taught by an item the client has no data for, camp objects and the Season of Discovery recipes the client still carries.
- Materials: what one step makes and a later step takes is counted once. A material your profession can make itself is listed as it is, with the recipe that makes it; making it can give skill-ups the route doesn’t count, so you may finish early.
Where the new Engineering recipes fit, skill 1 to 300
The new recipes on the skill bands of the four training ranks, each placed at the skill where the client turns it yellow. Below that skill a recipe is orange or yellow and gives skill-ups; at grey it stops. Use it to see which band has something new to level with; the route between them is still the Classic one.
Not in this chart: the Classic recipes and where each recipe is learned. A full 1–300 route with Classic and new recipes, the crafts and a shopping list is the leveling route section, on the pages of the professions that have one.
-
Skill 1–75
4 new recipes turn yellow here (at 25–65)
- ExplosivesSAF-T Dynamiteyellow 25 · grey 35
- PartsSAF-T Tabsyellow 25 · grey 30
- ExplosivesSAF-T Copper Bombyellow 55 · grey 65
- Consumable DevicesHarvester Override Signalcasteryellow 65 · grey 80
-
Skill 75–150
10 new recipes turn yellow here (at 90–145)
- Ranged WeaponsSatchel of Copper Bombsyellow 90 · grey 95
- PartsEZ-Thro Wrapyellow 100 · grey 105
- Consumable Devices9-60 Battery Packyellow 125 · grey 145
- FireworksSmall Purple Rocketyellow 125 · grey 150
- FireworksSmall White Rocketyellow 125 · grey 150
- FireworksSmall Yellow Rocketyellow 125 · grey 150
- ExplosivesEZ-Thro Copper Bomb XLyellow 130 · grey 180
- PartsSandpaperyellow 130 · grey 155
- PartsNo Slip SAF-T Paddingyellow 145 · grey 150
- ExplosivesSAF-T Bronze Bombyellow 145 · grey 195
-
Skill 150–225
22 new recipes turn yellow here (at 150–215)
- Consumable DevicesHoof-Shaped Foot Pedalyellow 150 · grey 160
- ExplosivesSAF-T Jumbo Dynamiteyellow 150 · grey 170
- Ranged WeaponsSatchel of Bronze Bombsyellow 170 · grey 175
- FireworksLarge Purple Rocketyellow 175 · grey 200
- FireworksLarge White Rocketyellow 175 · grey 200
- FireworksLarge Yellow Rocketyellow 175 · grey 200
- PartsSAF-T Bellyellow 175 · grey 180
- GadgetsClanking Cordyellow 180 · grey 185
- GadgetsGizmo Girdleyellow 180 · grey 185
- GadgetsSerrated Strapyellow 180 · grey 185
- GadgetsWhimsical Waistwrapyellow 180 · grey 185
- DevicesCentaur Banner Deployment Deviceyellow 190 · grey 205
- PartsEZ-Thro Fireproof Fuseyellow 190 · grey 195
- ExplosivesEZ-Thro Grenadeyellow 200 · grey 240
- ExplosivesShafety Sheepyellow 200 · grey 225
- Leather HeadgearBent Gogglesyellow 205 · grey 210
- Plate HeadgearDented Gogglesyellow 205 · grey 210
- Cloth HeadgearFloppy Gogglesyellow 205 · grey 210
- Mail HeadgearStuckbutton Gogglesyellow 205 · grey 210
- ExplosivesEZ-Thro Bronze Mortaryellow 210 · grey 230
- ExplosivesSAF-T Bombyellow 215 · grey 245
- PartsSAF-T Casingyellow 215 · grey 220
-
Skill 225–300
20 new recipes turn yellow here (at 225–290)
- FireworksPurple Rocket Clusteryellow 225 · grey 250
- FireworksWhite Rocket Clusteryellow 225 · grey 250
- FireworksYellow Rocket Clusteryellow 225 · grey 250
- DevicesCompact Critter Carrieryellow 230 · grey 235
- Ranged WeaponsSatchel of Iron Bombsyellow 235 · grey 240
- PartsEZ-Thro Tru-Triggeryellow 240 · grey 245
- ExplosivesTru-Trigger Frag Bombyellow 240 · grey 280
- GadgetsEmergency Field Cloakyellow 245 · grey 265
- DevicesGnomish Army Knifeyellow 250 · grey 255
- GadgetsSAF-T Disposable Parachuteyellow 270 · grey 290
- FireworksLarge Purple Rocket Clusteryellow 275 · grey 285
- FireworksLarge White Rocket Clusteryellow 275 · grey 285
- FireworksLarge Yellow Rocket Clusteryellow 275 · grey 285
- DevicesLoot-A-Rangyellow 275 · grey 280
- ExplosivesSAF-T Clever Dynamiteyellow 275 · grey 295
- PartsSAF-T Tubeyellow 275 · grey 280
- ExplosivesUnsanctified Grenadeyellow 280 · grey 300
- PartsEZ-Thro Shellyellow 285 · grey 290
- ExplosivesEZ-Thro Thorium Grenadeyellow 285 · grey 305
- Ranged WeaponsSatchel of Dark Iron Bombsyellow 290 · grey 295
-
Above 300
18 new recipes turn yellow here (at 310–320)
- Ranged WeaponsHyper Deluxe Sniper Rifle Mk XVIIyellow 310 · grey 325
- ScopesSAF-T Ultra Precision Scopeyellow 310 · grey 325
- AmmunitionSwiftfeather Arrowyellow 310 · grey 320
- AmmunitionSwiftstrike Shotyellow 310 · grey 320
- DevicesDimensional Transporter - Mt. Hyjalyellow 320 · grey 340
- Consumable DevicesEZ and SAF Field Transporter: Mt. Hyjalyellow 320 · grey 340
- ExplosivesEZ-Thro Dark Bombyellow 320 · grey 340
- Consumable DevicesEZ-Thro Field Transporter: Gadgetzanyellow 320 · grey 340
- Consumable DevicesEZ-Thro Magnetic Displaceryellow 320 · grey 340
- ExplosivesEZ-Thro Mana Bombyellow 320 · grey 340
- GadgetsGnomish Poultryizeryellow 320 · grey 340
- DevicesGnomish Weather Machineyellow 320 · grey 340
- Consumable DevicesSAF-T Emergency Ripper: Everlookyellow 320 · grey 340
- Consumable DevicesSAF-T Nitro Boostsyellow 320 · grey 340
- Consumable DevicesSAF-T Teleportyellow 320 · grey 340
- GadgetsStealthman 52yellow 320 · grey 340
- GadgetsUltralight Goblin Glideryellow 320 · grey 340
- Consumable DevicesUltrasafe Rechargeable Batteryyellow 320 · grey 340
Engineering recipes in the beta client
Every Engineering recipe in beta client 1.60.1.70755: 248 recipes, 74 of them new in Forever. Filter by category, search a recipe or a reagent, and read the skill colors left to right: learnable, yellow, green, grey.
Some new recipes only turn yellow at skill 320, above Classic’s cap of 300. Blizzard hasn’t announced Forever’s skill cap.
-
Engineering
Allows an engineer to make basic contraptions up to a maximum potential skill of 75. Requires stone and metal found with the mining skill.
1———
Trainer -
Engineering
Allows an engineer to make basic contraptions up to a maximum potential skill of 75. Requires stone and metal found with the mining skill.
1———
Trainer -
Engineering
Allows an engineer to make more powerful devices and explosives up to a maximum potential skill of 150.
1———
Trainer -
Engineering
Allows an engineer to make bombs and gizmos that are a wonder to behold up to a maximum potential skill of 225.
1———
Trainer -
Engineering
Allows an engineer to make bombs and gizmos that are truly amazing up to a maximum potential skill of 300.
1———
Trainer -
The Mortar: Reloaded
Trinket · Use: Inflicts 393 to 531 Fire damage and stuns the targets in a 5 yard radius for 3 sec. (10 Min Cooldown)


31———
Trainer -
Rough Blasting Powder

1203040
Trainer -
SAF-T DynamiteNew
Use: Inflicts 26 to 34 Fire damage in a 5 yd radius.
2
1253035
Recipe item
-
SAF-T TabsNew


1252730
Recipe item
-
Crafted Light Shot ×200


1304560
Trainer -
Rough Dynamite ×2Reagents changed
Use: Inflicts 26 to 34 Fire damage in a 5 yard radius.

Classic:
2
1304560
Trainer -
Handful of Copper Bolts

1455260
Trainer -
SAF-T Copper BombNew
Use: Inflicts 22 to 28 Fire damage and stuns targets in a 3 yd radius for 1 sec. Any damage will break the effect.


2
21556065
Recipe item
-
Rough Copper Bomb ×2
Use: Inflicts 22 to 28 Fire damage and stuns targets in a 3 yard radius for 1 sec. Any damage will break the effect.


2
1607590
Trainer -
Harvester Override SignalcasterNew
Use: Override control of the target mechanical creature for up to 3 min. The target will attack slower while under your control. Ineffective on targets above level 18. (3 Min Cooldown)
4
2
1657280
Recipe item
-
Arclight Spanner
Main Hand Miscellaneous · 7 - 14 Damage Speed 2.40 · (4.4 damage per second)
61708090
Trainer -
Copper Tube
2
18095110
Trainer -
Rough Boomstick
Ranged Gun · +1 Stamina



18095110
Trainer -
Coarse Blasting Powder

1859095
Trainer -
Crafted Heavy Shot ×200


1859095
Trainer -
Coarse Dynamite ×2
Use: Inflicts 51 to 69 Fire damage in a 5 yard radius.
3
19097105
Trainer -
Crude Scope
Use: Attaches a permanent scope to a bow or gun that increases its damage by 1.



190105120
Trainer -
Satchel of Copper BombsNew
Thrown Thrown · +2 Stamina · Equip: Thrown attacks explode on impact, causing 1 to 11 Fire damage to nearby enemies.
20
6
41909295
Recipe item
-
Copper Modulator
2
2195110125
Trainer -
EZ-Thro WrapNew


1100102105
Recipe item
-
Bronze Tube
2
1105130155
Trainer -
Large Copper Bomb ×3
Use: Inflicts 43 to 57 Fire damage and stuns targets in a 5 yard radius for 1 sec. Any damage will break the effect.
3
4
1105130155
Trainer -
Mechanical Squirrel
Use: Creates a Mechanical Squirrel that follows you around. Right Click to summon and dismiss your Squirrel.



21105120135
Recipe item
-
Silver Contact ×5

1110125140
Trainer -
EZ-Thro Dynamite ×2Reagents changed
Use: The dynamite for Non-Engineers that nearly always gets to the target! Inflicts 51 to 69 Fire damage in a 5 yard radius.
3
Classic:
4
1115122130
Recipe item
Client data, not Blizzard’s list: a recipe in the files can change or never ship, and where a recipe item drops or is sold isn’t in the client. Blizzard counts 600+ new recipes across all professions; this count leaves out camp objects, so the two don’t have to match. 29 Season of Discovery recipes are still in the beta client but not confirmed for Forever; switch them on to see them.
Engineering in the Legacy system
Forever’s account-wide Legacy system gives a Legacy Point the first time you take a crafting profession to 150, 225 and 300 skill, so Engineering alone is worth three. These perks touch it (first rank, as seen in the demo):
- Working Overtime (Professions tree): 4% higher chance of a skill-up from primary, secondary and class tradeskills.
- Dedicated Study (Professions tree): Raises your lowest primary or secondary tradeskill by 1. Once both primary tradeskills and all three secondary ones reach 300, it gives 2 to 4 of a random Elemental Essence instead. 25 sec cast, 23 hr cooldown.
- Reagent Economy (Resourcefulness tree): Class abilities no longer need reagents bought from vendors, and Tier 1 camping features cost no reagents to craft.
- Field Guide (Adventure tree): The cooldown for adding camping features is 8% shorter.
- Permanence (Resourcefulness tree): Your long-duration party and raid buffs, and the benefits of resting at a camp, last 50% longer.
Every perk, its tree and where it was seen: WoW Forever Legacy system.
Not announced yet
- Where and how each new recipe is learned, and the skill it needs
- Which dungeon bosses drop the Blueprint recipes for advanced camp objects
- The final values of the camp buffs: these are beta numbers
- The profession skill cap
Sources
How we choose and check sources
- Blizzard: World of Warcraft: Forever Deep Dive panel recap (professions, recipes, food, Legacy, camping)
- Blizzard: Get to Know the World of Warcraft: Forever Legacy System (which professions earn Legacy Points)
- Wowhead: changes and additions to professions (Classic system kept, 600+ recipes, Legacy milestones, starter manuals)
- Wowhead: Camping Overview guide, written from the beta client (unlock quest, trading and placing objects)
- Icy Veins: Warcraft Forever camping system guide (placement rules)
- wago.tools: the beta client’s profession tables, build 1.60.1.70755, compared with Classic Era 1.15.9.69722 (new recipes, camp object skill levels)
Other professions: Alchemy · Blacksmithing · Enchanting · Herbalism · Leatherworking · Mining · Skinning · Tailoring · Cooking · First Aid · Fishing · WoW Forever crafting planner · WoW Forever consumables · WoW Forever professions