Engineering in WoW Forever

Engineering’s camp objects are services rather than buffs: a Reagent Bot at skill 20 that sells reagents, a Repair Bot at 140 that also repairs your gear, and an Anarchist’s Workbench at 300 for the recipes that need it.

Camp objects, their effects and the class buffs they don’t stack with come from the beta client (build 1.60.1.70755), the same data as our WoW Forever Camping Planner; recipes from beta client build 1.60.1.70755. Last reviewed: .

What Engineering does in WoW Forever

Blizzard lists vendors and repairs among what a campsite can offer; in Wowhead’s beta guide, Engineering’s bots are the camp objects that sell reagents and repair gear.

The 74 new Engineering recipes in the beta client lean on the SAF-T and EZ-Thro lines of bombs and devices, with fireworks, goggles and transport devices to Mount Hyjal, Gadgetzan and Everlook.

Engineering also builds companion pets, the Mechanical Squirrel among them. Each is in the WoW Forever companion pets list with its recipe.

Engineering camp objects

Engineering camp objects in beta client build 1.60.1.70755 (effects at level 60; hover or tap an icon for its tooltip)
TierCamp object and what it doesSkill
Tier 1 Reagent Bot — Summons a Reagent Bot that allows you and others nearby to purchase reagents.20
Tier 2 Repair Bot — Summons a Repair Bot that allows you and others nearby to buy reagents and repair gear.140 · Blueprint
Tier 3 Anarchist's Workbench — Places an Anarchist's Workbench usable for recipes that require it.300 · Blueprint

Does the Engineering camp buff stack with class buffs?

The class buff that the beta client says Engineering’s camp buff doesn’t stack with.

None of Engineering’s camp objects names a class buff it doesn’t stack with in the beta client.

Engineering leveling route, skill 1 to 300

A route from skill 1 to 300 worked out from the beta client’s own tables (build 1.60.1.70755): 18 steps, about 575 crafts and 20 different materials. Each step names the recipe, how many times to craft it and what that takes; the shopping list adds it all up. How the route is chosen, and what the client can’t tell us, is under the route.

Skill 1–75

  1. 1 → 38

    Craft 61× Rough Blasting Powder

    Learned with the profession · yellow 20 · grey 40

    • 61× Rough Stone
  2. 38 → 45

    Craft 12× Crafted Light Shot (makes 200)

    Learned with the profession · yellow 30 · grey 60

    • 12× Rough Blasting Powder
    • 12× Copper Bar
  3. 45 → 60

    Craft 50× Handful of Copper Bolts

    Trainer · yellow 45 · grey 60 · needs Blacksmith Hammer in your bags

    • 50× Copper Bar
  4. 60 → 80

    Craft 32× Rough Copper Bomb (makes 2)

    Trainer · yellow 60 · grey 90 · needs Blacksmith Hammer in your bags

    • 32× Copper Bar
    • 32× Handful of Copper Bolts
    • 64× Rough Blasting Powder
    • 32× Linen Cloth

Skill 75–150

  1. 80 → 85

    Craft 6× Copper Tube

    Trainer · yellow 80 · grey 110 · needs Blacksmith Hammer in your bags

    • 12× Copper Bar
    • 6× Weak Flux
  2. 85 → 95

    Craft 30× Coarse Blasting Powder

    Trainer · yellow 85 · grey 95

    • 30× Coarse Stone
  3. 95 → 109

    Craft 19× Copper Modulator

    Trainer · yellow 95 · grey 125 · needs Blacksmith Hammer, Arclight Spanner in your bags

    • 38× Handful of Copper Bolts
    • 19× Copper Bar
    • 38× Linen Cloth
  4. 109 → 125

    Craft 22× Large Copper Bomb (makes 3)

    Trainer · yellow 105 · grey 155 · needs Blacksmith Hammer in your bags

    • 66× Copper Bar
    • 88× Coarse Blasting Powder
    • 22× Silver Contact
  5. 125 → 139

    Craft 23× Heavy Blasting Powder

    Trainer · yellow 125 · grey 145

    • 23× Heavy Stone
  6. 139 → 145

    Craft 9× Whirring Bronze Gizmo

    Trainer · yellow 125 · grey 175 · needs Blacksmith Hammer, Arclight Spanner in your bags

    • 18× Bronze Bar
    • 9× Wool Cloth
  7. 145 → 175

    Craft 46× Bronze Framework

    Trainer · yellow 145 · grey 195

    • 92× Bronze Bar
    • 46× Medium Leather
    • 46× Wool Cloth

Skill 150–225

  1. 175 → 210

    Craft 80× Gyromatic Micro-Adjustor

    Trainer · yellow 175 · grey 215 · needs Blacksmith Hammer in your bags

    • 320× Steel Bar
  2. 210 → 245

    Craft 80× Hi-Impact Mithril Slugs (makes 200)

    Trainer · yellow 210 · grey 250 · needs Blacksmith Hammer in your bags

    • 80× Mithril Bar
    • 80× Solid Blasting Powder

Skill 225–300

  1. 245 → 250

    Craft 6× Mithril Gyro-Shot (makes 200)

    Trainer · yellow 245 · grey 285 · needs Blacksmith Hammer in your bags

    • 12× Mithril Bar
    • 12× Solid Blasting Powder
  2. 250 → 258

    Craft 15× Dense Blasting Powder

    Trainer · yellow 250 · grey 260

    • 30× Dense Stone
  3. 258 → 275

    Craft 39× Mithril Gyro-Shot (makes 200)

    Trainer · yellow 245 · grey 285 · needs Blacksmith Hammer in your bags

    • 78× Mithril Bar
    • 78× Solid Blasting Powder
  4. 275 → 285

    Craft 30× Large Blue Rocket Cluster (makes 5)

    Recipe item: Schematic: Large Blue Rocket Cluster · yellow 275 · grey 285

    • 30× Dense Blasting Powder
    • 30× Rugged Leather
  5. 285 → 300

    Craft 15× Thorium Shells (makes 200)

    Recipe item: Schematic: Thorium Shells · yellow 305 · grey 325 · needs Blacksmith Hammer in your bags

    • 30× Thorium Bar
    • 15× Dense Blasting Powder
How this route is worked out
  • Skill ranges are the client’s: the skill where a recipe turns yellow and where it turns grey. The client doesn’t hold the skill a trainer asks before teaching a recipe, so a trainer recipe only counts from the skill where it turns yellow, unless the client gives a lower one. Recipes you learn with the profession count from the start, recipe items from the skill the item asks for.
  • Crafts per step use the Classic skill-up chance: every craft gives a point while the recipe is orange, then the chance falls from 100% at yellow to 0% at grey, (grey − skill) ÷ (grey − yellow). The expected crafts of each point are added up and rounded up; an unlucky run takes a few more.
  • Which recipe: at every skill point the route compares the recipes that still give skill-ups by the client’s base price of their materials times the crafts they take, and changing recipe counts as 3 extra crafts so the steps stay few. A recipe you learn from a recipe item counts at 5 times its value, so the route only takes one where it’s that much cheaper than the trainer’s recipes or where no trainer recipe gives skill-ups. The base price is a yardstick, not what you’ll pay.
  • Trainer means no item in the client teaches the recipe. The trainer’s list itself is server data and isn’t in the client, and the client marks a specialization (Armorsmith, Dragonscale, Gnomish and the rest) only on some recipe items and the devices they make, so check a step’s recipe with your trainer.
  • Left out: recipes with a cooldown and those that need a material only such a recipe makes (Mooncloth, Arcanite Bar), recipes the client ties to one faction or one specialization, taught by an item the client has no data for, camp objects and the Season of Discovery recipes the client still carries.
  • Materials: what one step makes and a later step takes is counted once. A material your profession can make itself is listed as it is, with the recipe that makes it; making it can give skill-ups the route doesn’t count, so you may finish early.

Where the new Engineering recipes fit, skill 1 to 300

The new recipes on the skill bands of the four training ranks, each placed at the skill where the client turns it yellow. Below that skill a recipe is orange or yellow and gives skill-ups; at grey it stops. Use it to see which band has something new to level with; the route between them is still the Classic one.

Not in this chart: the Classic recipes and where each recipe is learned. A full 1–300 route with Classic and new recipes, the crafts and a shopping list is the leveling route section, on the pages of the professions that have one.

New Engineering recipes by the skill where they turn yellow. New Forever recipes only
  1. Skill 1–75

    4 new recipes turn yellow here (at 25–65)
    • ExplosivesSAF-T Dynamiteyellow 25 · grey 35
    • PartsSAF-T Tabsyellow 25 · grey 30
    • ExplosivesSAF-T Copper Bombyellow 55 · grey 65
    • Consumable DevicesHarvester Override Signalcasteryellow 65 · grey 80
  2. Skill 75–150

    10 new recipes turn yellow here (at 90–145)
    • Ranged WeaponsSatchel of Copper Bombsyellow 90 · grey 95
    • PartsEZ-Thro Wrapyellow 100 · grey 105
    • Consumable Devices9-60 Battery Packyellow 125 · grey 145
    • FireworksSmall Purple Rocketyellow 125 · grey 150
    • FireworksSmall White Rocketyellow 125 · grey 150
    • FireworksSmall Yellow Rocketyellow 125 · grey 150
    • ExplosivesEZ-Thro Copper Bomb XLyellow 130 · grey 180
    • PartsSandpaperyellow 130 · grey 155
    • PartsNo Slip SAF-T Paddingyellow 145 · grey 150
    • ExplosivesSAF-T Bronze Bombyellow 145 · grey 195
  3. Skill 150–225

    22 new recipes turn yellow here (at 150–215)
    • Consumable DevicesHoof-Shaped Foot Pedalyellow 150 · grey 160
    • ExplosivesSAF-T Jumbo Dynamiteyellow 150 · grey 170
    • Ranged WeaponsSatchel of Bronze Bombsyellow 170 · grey 175
    • FireworksLarge Purple Rocketyellow 175 · grey 200
    • FireworksLarge White Rocketyellow 175 · grey 200
    • FireworksLarge Yellow Rocketyellow 175 · grey 200
    • PartsSAF-T Bellyellow 175 · grey 180
    • GadgetsClanking Cordyellow 180 · grey 185
    • GadgetsGizmo Girdleyellow 180 · grey 185
    • GadgetsSerrated Strapyellow 180 · grey 185
    • GadgetsWhimsical Waistwrapyellow 180 · grey 185
    • DevicesCentaur Banner Deployment Deviceyellow 190 · grey 205
    • PartsEZ-Thro Fireproof Fuseyellow 190 · grey 195
    • ExplosivesEZ-Thro Grenadeyellow 200 · grey 240
    • ExplosivesShafety Sheepyellow 200 · grey 225
    • Leather HeadgearBent Gogglesyellow 205 · grey 210
    • Plate HeadgearDented Gogglesyellow 205 · grey 210
    • Cloth HeadgearFloppy Gogglesyellow 205 · grey 210
    • Mail HeadgearStuckbutton Gogglesyellow 205 · grey 210
    • ExplosivesEZ-Thro Bronze Mortaryellow 210 · grey 230
    • ExplosivesSAF-T Bombyellow 215 · grey 245
    • PartsSAF-T Casingyellow 215 · grey 220
  4. Skill 225–300

    20 new recipes turn yellow here (at 225–290)
    • FireworksPurple Rocket Clusteryellow 225 · grey 250
    • FireworksWhite Rocket Clusteryellow 225 · grey 250
    • FireworksYellow Rocket Clusteryellow 225 · grey 250
    • DevicesCompact Critter Carrieryellow 230 · grey 235
    • Ranged WeaponsSatchel of Iron Bombsyellow 235 · grey 240
    • PartsEZ-Thro Tru-Triggeryellow 240 · grey 245
    • ExplosivesTru-Trigger Frag Bombyellow 240 · grey 280
    • GadgetsEmergency Field Cloakyellow 245 · grey 265
    • DevicesGnomish Army Knifeyellow 250 · grey 255
    • GadgetsSAF-T Disposable Parachuteyellow 270 · grey 290
    • FireworksLarge Purple Rocket Clusteryellow 275 · grey 285
    • FireworksLarge White Rocket Clusteryellow 275 · grey 285
    • FireworksLarge Yellow Rocket Clusteryellow 275 · grey 285
    • DevicesLoot-A-Rangyellow 275 · grey 280
    • ExplosivesSAF-T Clever Dynamiteyellow 275 · grey 295
    • PartsSAF-T Tubeyellow 275 · grey 280
    • ExplosivesUnsanctified Grenadeyellow 280 · grey 300
    • PartsEZ-Thro Shellyellow 285 · grey 290
    • ExplosivesEZ-Thro Thorium Grenadeyellow 285 · grey 305
    • Ranged WeaponsSatchel of Dark Iron Bombsyellow 290 · grey 295
  5. Above 300

    18 new recipes turn yellow here (at 310–320)
    • Ranged WeaponsHyper Deluxe Sniper Rifle Mk XVIIyellow 310 · grey 325
    • ScopesSAF-T Ultra Precision Scopeyellow 310 · grey 325
    • AmmunitionSwiftfeather Arrowyellow 310 · grey 320
    • AmmunitionSwiftstrike Shotyellow 310 · grey 320
    • DevicesDimensional Transporter - Mt. Hyjalyellow 320 · grey 340
    • Consumable DevicesEZ and SAF Field Transporter: Mt. Hyjalyellow 320 · grey 340
    • ExplosivesEZ-Thro Dark Bombyellow 320 · grey 340
    • Consumable DevicesEZ-Thro Field Transporter: Gadgetzanyellow 320 · grey 340
    • Consumable DevicesEZ-Thro Magnetic Displaceryellow 320 · grey 340
    • ExplosivesEZ-Thro Mana Bombyellow 320 · grey 340
    • GadgetsGnomish Poultryizeryellow 320 · grey 340
    • DevicesGnomish Weather Machineyellow 320 · grey 340
    • Consumable DevicesSAF-T Emergency Ripper: Everlookyellow 320 · grey 340
    • Consumable DevicesSAF-T Nitro Boostsyellow 320 · grey 340
    • Consumable DevicesSAF-T Teleportyellow 320 · grey 340
    • GadgetsStealthman 52yellow 320 · grey 340
    • GadgetsUltralight Goblin Glideryellow 320 · grey 340
    • Consumable DevicesUltrasafe Rechargeable Batteryyellow 320 · grey 340

Engineering recipes in the beta client

Every Engineering recipe in beta client 1.60.1.70755: 248 recipes, 74 of them new in Forever. Filter by category, search a recipe or a reagent, and read the skill colors left to right: learnable, yellow, green, grey.

Some new recipes only turn yellow at skill 320, above Classic’s cap of 300. Blizzard hasn’t announced Forever’s skill cap.

  • Engineering

    Allows an engineer to make basic contraptions up to a maximum potential skill of 75. Requires stone and metal found with the mining skill.

    1———

    Trainer
  • Engineering

    Allows an engineer to make basic contraptions up to a maximum potential skill of 75. Requires stone and metal found with the mining skill.

    1———

    Trainer
  • Engineering

    Allows an engineer to make more powerful devices and explosives up to a maximum potential skill of 150.

    1———

    Trainer
  • Engineering

    Allows an engineer to make bombs and gizmos that are a wonder to behold up to a maximum potential skill of 225.

    1———

    Trainer
  • Engineering

    Allows an engineer to make bombs and gizmos that are truly amazing up to a maximum potential skill of 300.

    1———

    Trainer
  • The Mortar: Reloaded

    Trinket · Use: Inflicts 393 to 531 Fire damage and stuns the targets in a 5 yard radius for 3 sec. (10 Min Cooldown)

    Goblin MortarMithril BarSolid Blasting Powder3

    1———

    Trainer
  • Rough Blasting Powder

    Rough Stone

    1203040

    Trainer
  • SAF-T DynamiteNew

    Use: Inflicts 26 to 34 Fire damage in a 5 yd radius.

    Rough Blasting Powder2Linen Cloth

    1253035

    Recipe itemRecipe item
  • SAF-T TabsNew

    Linen CloakCerulean Dye

    1252730

    Recipe itemRecipe item
  • Crafted Light Shot ×200

    Rough Blasting PowderCopper Bar

    1304560

    Trainer
  • Rough Dynamite ×2Reagents changed

    Use: Inflicts 26 to 34 Fire damage in a 5 yard radius.

    Rough Blasting PowderLinen ClothClassic: Rough Blasting Powder2Linen Cloth

    1304560

    Trainer
  • Handful of Copper Bolts

    Copper Bar

    1455260

    Trainer
  • SAF-T Copper BombNew

    Use: Inflicts 22 to 28 Fire damage and stuns targets in a 3 yd radius for 1 sec. Any damage will break the effect.

    Copper BarHandful of Copper BoltsRough Blasting Powder2Linen CloakSAF-T Tabs2

    1556065

    Recipe itemRecipe item
  • Rough Copper Bomb ×2

    Use: Inflicts 22 to 28 Fire damage and stuns targets in a 3 yard radius for 1 sec. Any damage will break the effect.

    Copper BarHandful of Copper BoltsRough Blasting Powder2Linen Cloth

    1607590

    Trainer
  • Harvester Override SignalcasterNew

    Use: Override control of the target mechanical creature for up to 3 min. The target will attack slower while under your control. Ineffective on targets above level 18. (3 Min Cooldown)

    Golem Isospring4Copper Modulator2Crude Scope

    1657280

    Recipe itemRecipe item
  • Arclight Spanner

    Main Hand Miscellaneous · 7 - 14 Damage Speed 2.40 · (4.4 damage per second)

    Copper Bar6

    1708090

    Trainer
  • Copper Tube

    Copper Bar2Weak Flux

    18095110

    Trainer
  • Rough Boomstick

    Ranged Gun · +1 Stamina

    Copper TubeHandful of Copper BoltsWooden Stock

    18095110

    Trainer
  • Coarse Blasting Powder

    Coarse Stone

    1859095

    Trainer
  • Crafted Heavy Shot ×200

    Coarse Blasting PowderCopper Bar

    1859095

    Trainer
  • Coarse Dynamite ×2

    Use: Inflicts 51 to 69 Fire damage in a 5 yard radius.

    Coarse Blasting Powder3Linen Cloth

    19097105

    Trainer
  • Crude Scope

    Use: Attaches a permanent scope to a bow or gun that increases its damage by 1.

    Copper TubeMalachiteHandful of Copper Bolts

    190105120

    Trainer
  • Satchel of Copper BombsNew

    Thrown Thrown · +2 Stamina · Equip: Thrown attacks explode on impact, causing 1 to 11 Fire damage to nearby enemies.

    Rough Copper Bomb20Light Leather6Handful of Copper Bolts4

    1909295

    Recipe itemRecipe item
  • Copper Modulator

    Handful of Copper Bolts2Copper BarLinen Cloth2

    195110125

    Trainer
  • EZ-Thro WrapNew

    Wool ClothSulfuric Acid

    1100102105

    Recipe itemRecipe item
  • Bronze Tube

    Bronze Bar2Weak Flux

    1105130155

    Trainer
  • Large Copper Bomb ×3

    Use: Inflicts 43 to 57 Fire damage and stuns targets in a 5 yard radius for 1 sec. Any damage will break the effect.

    Copper Bar3Coarse Blasting Powder4Silver Contact

    1105130155

    Trainer
  • Mechanical Squirrel

    Use: Creates a Mechanical Squirrel that follows you around. Right Click to summon and dismiss your Squirrel.

    Copper ModulatorHandful of Copper BoltsCopper BarMalachite2

    1105120135

    Recipe itemRecipe item
  • Silver Contact ×5

    Silver Bar

    1110125140

    Trainer
  • EZ-Thro Dynamite ×2Reagents changed

    Use: The dynamite for Non-Engineers that nearly always gets to the target! Inflicts 51 to 69 Fire damage in a 5 yard radius.

    Coarse Blasting Powder3Linen ClothEZ-Thro WrapClassic: Coarse Blasting Powder4Wool Cloth

    1115122130

    Recipe itemRecipe item

Client data, not Blizzard’s list: a recipe in the files can change or never ship, and where a recipe item drops or is sold isn’t in the client. Blizzard counts 600+ new recipes across all professions; this count leaves out camp objects, so the two don’t have to match. 29 Season of Discovery recipes are still in the beta client but not confirmed for Forever; switch them on to see them.

Engineering in the Legacy system

Forever’s account-wide Legacy system gives a Legacy Point the first time you take a crafting profession to 150, 225 and 300 skill, so Engineering alone is worth three. These perks touch it (first rank, as seen in the demo):

  • Working Overtime (Professions tree): 4% higher chance of a skill-up from primary, secondary and class tradeskills.
  • Dedicated Study (Professions tree): Raises your lowest primary or secondary tradeskill by 1. Once both primary tradeskills and all three secondary ones reach 300, it gives 2 to 4 of a random Elemental Essence instead. 25 sec cast, 23 hr cooldown.
  • Reagent Economy (Resourcefulness tree): Class abilities no longer need reagents bought from vendors, and Tier 1 camping features cost no reagents to craft.
  • Field Guide (Adventure tree): The cooldown for adding camping features is 8% shorter.
  • Permanence (Resourcefulness tree): Your long-duration party and raid buffs, and the benefits of resting at a camp, last 50% longer.

Every perk, its tree and where it was seen: WoW Forever Legacy system.