Skyborne on both factions can be Druids in Forever, with forms made for the race. Feral ends in Berserk and Restoration in Wild Growth, and Improved Mark of the Wild is now part of the class.
Official changes come from Blizzard's Deep Dive, What's Next and Found Photos panels; talent facts come from the same talent data as our calculator (where it comes from); hands-on reports are marked. Last reviewed: .
A Druid can tank as a bear, deal damage as a cat or a caster, and heal, often in the same dungeon, which in Classic made it the most flexible class and the one most often told to heal. Forever keeps that range and adds tools from later expansions: Primal Bite (the old Mangle) and Berserk for Feral, Eclipse for Balance, Wild Growth for Restoration, and in the beta client Omen of Clarity and Revive for every Druid. Skyborne on both factions can be Druids, with forms made for the race.
You’ll enjoy it if
You want every role on one character: bear tank, cat damage, Moonkin caster or healer.
You want to travel well: Travel Form, Aquatic Form, Dash and Teleport: Moonglade.
You want a normal resurrection: Revive at 12 in the beta client, as players reported from the demo.
You like the new Skyborne look: Skyborne Druids get forms of their own.
Think twice if
You played Feral for powershifting. Blizzard removed it on purpose: Furor now keeps Energy ticking while you’re out of Cat Form but empties it when you go Bear. Its replacement is the Shifting Power talent, in the beta since build 1.60.1.70170.
You want to root and forget: Entangling Roots holds one target at a time unless you take Overgrowth (Balance).
You want one spec’s gear to do everything: bear, cat, caster and healer all want different items.
What groups want from you
Mark of the Wild, now with Improved Mark of the Wild built in and an hour long in the beta client.
A tank in Bear Form, with Growl on a shorter cooldown and Lacerate at 42 for threat.
Healing with Rejuvenation, Regrowth and, at 31 points, Wild Growth for the party; Innervate for the healer.
Rebirth in combat, Remove Curse (which also removes Banes) and Abolish Poison.
Solo play and gold
Solo, a Druid levels in Cat Form from 20 or as a caster with Wrath and Moonfire before that, and bear-tanks anything that goes wrong. Wrath costs half as much mana in the beta client, and Omen of Clarity, a trainer spell at 20 now, makes some attacks and spells free. With kills taking 10–15 seconds from about level 10–15, shifting out to heal and back in is how a Druid avoids eating. Cat Form itself comes from a quest at 20 (The Great Cat Spirit, a Windborne version for Skyborne): three relics from the Stormrage Barrow Dens in Moonglade. A bug that left Druids queuing at the relics was fixed on September 28.
Leather armor and Herbalism suit a Druid. The Herbalism Incense Candle adds Intellect at camp and the Leatherworking Camp Tent rested experience.
02 Three ways to play a Druid
Feral ends in Berserk and Restoration in Wild Growth; Balance keeps Moonkin Form. Omen of Clarity and Nature’s Grasp leave Balance and become trainer spells, and Improved Mark of the Wild leaves Restoration and becomes part of Mark of the Wild. The icons show the talents in the Druid Talent Calculator; hover or tap one for its full tooltip.
Balance
Caster damage · Moonkin
Eclipse ties Wrath to Starfire: each Wrath shortens your next two Starfires, storing up to four charges, so Balance alternates Wrath and Starfire instead of casting one spell. Nature’s Majesty adds critical strike to spells and melee, Genesis strengthens every damage and healing over time, and Nature’s Splendor makes Moonfire, Rejuvenation, Regrowth and Insect Swarm last longer.
Overgrowth lets Entangling Roots hold more targets, which matters because Roots holds only one at a time in the beta client. Moonkin Form stays at 31 points; its tooltip also doubles Omen of Clarity’s chance, now that every Druid has Omen.
Forever talents to know
Eclipse
Balance · tier 5 · max rank 3
★ New in Forever
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.5 sec. Stores up to 4 charges. Lasts 15 sec.
Eclipse
Nature's Majesty
Balance · tier 2 · max rank 2
★ New in Forever
Increases your critical strike chance with spells and melee attacks by 2%.
Rank 2: Increases your critical strike chance with spells and melee attacks by 4%.
Nature's Majesty
Genesis
Balance · tier 1 · max rank 5
★ New in Forever
Increases the periodic damage and healing done by your spells and abilities by 1%.
Rank 5: Increases the periodic damage and healing done by your spells and abilities by 5%.
Genesis
Nature's Splendor
Balance · tier 3 · max rank 1
★ New in Forever
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Nature's Splendor
Overgrowth
Balance · tier 5 · max rank 2
★ New in Forever
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Rank 2: Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Overgrowth
Feral Combat
Cat damage and bear tank
Primal Bite, called Mangle until beta build 1.60.1.70009, is a Feral talent and Berserk, the new 31-point talent, makes it hit up to three targets with no cooldown and doubles the critical strike chance of combo point builders for a short time, with a fear break. Build 1.60.1.70170 removed Tiger’s Fury and King of the Jungle. In their place Shifting Power, a 16-point Cat talent behind Shredding Attacks, instantly turns 55% of base Mana into 40 Energy on a 16-second cooldown (8 seconds with Improved Shifting Power), beside Primal Bite, the Bear 16-point talent, whose threat Blizzard roughly doubled.
For bears, Natural Reaction adds dodge and gives Rage on every dodge, and Lacerate is a trainer ability at 42. Natural Instinct (Predatory Instincts until the October 8 beta build) raises melee critical damage and adds 12/25% of your Intellect to spell healing, and Rend and Tear raises damage on bleeding targets. The beta client’s Tier 1 sets name a separate Guardian Druid set for bears, which suggests bear tanking gets its own gear.
Forever talents to know
Berserk
Feral Combat · tier 7 · max rank 1
★ New in Forever
Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Berserk
Primal Bite
Feral Combat · tier 4 · max rank 1
★ New in Forever
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Primal Bite
Shifting Power
Feral Combat · tier 4 · max rank 1
★ New in Forever
No text for this rank in the beta client.
Shifting Power
Improved Shifting Power
Feral Combat · tier 5 · max rank 2
★ New in Forever
Reduces the cooldown of your Shifting Power spell by 4 sec.
Rank 2: Reduces the cooldown of your Shifting Power spell by 8 sec.
Improved Shifting Power
Natural Reaction
Feral Combat · tier 6 · max rank 5
★ New in Forever
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rank 5: Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Natural Reaction
Rend and Tear
Feral Combat · tier 6 · max rank 5
★ New in Forever
Increases damage done by your melee abilities on Bleeding targets by 2%.
Rank 5: Increases damage done by your melee abilities on Bleeding targets by 10%.
Rend and Tear
Restoration
Healer · heals over time
Wild Growth replaces Swiftmend at 31 points: a party heal over time that heals fastest at the start. Swiftmend is still in the tree. Gift of the Earthmother shortens the global cooldown of Rejuvenation, Swiftmend and Wild Growth, so Restoration can put more heals over time out, faster.
Naturalist, the former Improved Healing Touch, shortens Healing Touch and adds damage, and Living Spirit raises Spirit. Regrowth costs noticeably less mana in the beta client. Improved Enrage is baseline now.
Forever talents to know
Wild Growth
Restoration · tier 7 · max rank 1
★ New in Forever
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. level 60 reference
Wild Growth
Gift of the Earthmother
Restoration · tier 3 · max rank 1
★ New in Forever
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Gift of the Earthmother
Naturalist
Restoration · tier 2 · max rank 5
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
Rank 5: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Naturalist
Living Spirit
Restoration · tier 5 · max rank 3
★ New in Forever
Increases your Spirit by 5%.
Rank 3: Increases your Spirit by 15%.
Living Spirit
Dual Specialization opens at level 40, Blizzard’s class deep dives say; you change talents at a class trainer in a major city.
Druid talent trees at a glance
Each tree’s 31-point talent and how many talents changed. The full list, with every rank, is in the talent calculator.
Balance
Moonkin Form
Balance · tier 7 · max rank 1
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Moonkin Form
Same 31-point talent as Classic
5 new
1 removed
5 moved
Genesis
Balance · tier 1 · max rank 5
★ New in Forever
Increases the periodic damage and healing done by your spells and abilities by 1%.
Rank 5: Increases the periodic damage and healing done by your spells and abilities by 5%.
Nature's Majesty
Balance · tier 2 · max rank 2
★ New in Forever
Increases your critical strike chance with spells and melee attacks by 2%.
Rank 2: Increases your critical strike chance with spells and melee attacks by 4%.
Nature's Splendor
Balance · tier 3 · max rank 1
★ New in Forever
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Overgrowth
Balance · tier 5 · max rank 2
★ New in Forever
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Rank 2: Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Eclipse
Balance · tier 5 · max rank 3
★ New in Forever
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.5 sec. Stores up to 4 charges. Lasts 15 sec.
Feral Combat New
Berserk
Feral Combat · tier 7 · max rank 1
★ New in Forever
Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Berserk
Replaces Leader of the Pack
8 new
1 renamed or reworked
1 removed
10 moved
Feral Swiftness
Feral Combat · tier 2 · max rank 2
★ New in Forever
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Rank 2: Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Shifting Power
Feral Combat · tier 4 · max rank 1
★ New in Forever
No text for this rank in the beta client.
Primal Bite
Feral Combat · tier 4 · max rank 1
★ New in Forever
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Improved Shifting Power
Feral Combat · tier 5 · max rank 2
★ New in Forever
Reduces the cooldown of your Shifting Power spell by 4 sec.
Rank 2: Reduces the cooldown of your Shifting Power spell by 8 sec.
Natural Instinct
Feral Combat · tier 5 · max rank 2
★ New in Forever
Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
Rank 2: Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
Natural Reaction
Feral Combat · tier 6 · max rank 5
★ New in Forever
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rank 5: Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Rend and Tear
Feral Combat · tier 6 · max rank 5
★ New in Forever
Increases damage done by your melee abilities on Bleeding targets by 2%.
Rank 5: Increases damage done by your melee abilities on Bleeding targets by 10%.
Berserk
Feral Combat · tier 7 · max rank 1
★ New in Forever
Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Restoration New
Wild Growth
Restoration · tier 7 · max rank 1
★ New in Forever
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. level 60 reference
Wild Growth
Replaces Swiftmend
3 new
1 renamed or reworked
0 removed
6 moved
Gift of the Earthmother
Restoration · tier 3 · max rank 1
★ New in Forever
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Living Spirit
Restoration · tier 5 · max rank 3
★ New in Forever
Increases your Spirit by 5%.
Rank 3: Increases your Spirit by 15%.
Wild Growth
Restoration · tier 7 · max rank 1
★ New in Forever
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. level 60 reference
A Druid is a caster until 10 (Wrath, Moonfire, Rejuvenation, Entangling Roots), a bear from 10 and a cat from 20, which is when most Classic Druids switched to Feral for leveling. The beta client adds Nature’s Grasp at 10, Revive at 12 and Omen of Clarity at 20 for every Druid, so the first twenty levels are more comfortable than in Classic.
Dungeon enemies give much less experience in Forever and dungeon quests much more; a Druid that can tank or heal fills any group for each dungeon’s first run (the WoW Forever dungeons guide lists all 9). The experience needed to reach 60 is the same as in Classic: Wowhead retracted its datamine of a lower curve after Blizzard explained the file isn’t used by the game (see the WoW Forever leveling guide).
Druid key levels
The levels where the abilities in the table below arrive. Hover, focus or tap a level to see everything a Druid trainer teaches that is new at it; every icon has its tooltip.
Wrath
Wrath
Rank 1 · level 1
Cost 10 Mana
Cast time 1.5 sec
Causes 14 to 16 Nature damage to the target.
New at level 1: 3
Healing Touch
Healing Touch
Rank 1 · level 1
Cost 25 Mana
Cast time 1.5 sec
Heals a friendly target for 37 to 51.
Mark of the Wild
Mark of the Wild
Rank 1 · level 1
Cost 20 Mana
Cast time instant
Increases the friendly target's armor by 34 for 1 hrs.
Wrath
Wrath
Rank 1 · level 1
Cost 10 Mana
Cast time 1.5 sec
Causes 14 to 16 Nature damage to the target.
Moonfire
Moonfire
Rank 1 · level 4
Cost 25 Mana
Cast time instant
Burns the enemy for 7 to 9 Arcane damage and then an additional 12 Arcane damage over 9 sec.
Rejuvenation
Rejuvenation
Rank 1 · level 4
Cost 25 Mana
Cast time instant
Heals the target for 32 over 12 sec.
New at level 4: 2
Moonfire
Moonfire
Rank 1 · level 4
Cost 25 Mana
Cast time instant
Burns the enemy for 7 to 9 Arcane damage and then an additional 12 Arcane damage over 9 sec.
Rejuvenation
Rejuvenation
Rank 1 · level 4
Cost 25 Mana
Cast time instant
Heals the target for 32 over 12 sec.
Entangling Roots
Entangling Roots
Rank 1 · level 8
Cost 50 Mana
Cast time 1.5 sec
Roots the target in place and causes 20 Nature damage over 12 sec. Damage caused may interrupt the effect. You may only have 1 target Rooted at a time.
New at level 8: 1
Entangling Roots
Entangling Roots
Rank 1 · level 8
Cost 50 Mana
Cast time 1.5 sec
Roots the target in place and causes 20 Nature damage over 12 sec. Damage caused may interrupt the effect. You may only have 1 target Rooted at a time.
Bear Form
Bear Form
Level 10
Cost 55% of base mana
Cast time instant
Shapeshift into Bear Form, increasing Attack Power by 30, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Growl
Growl
Level 10
Cast time instant
Cooldown 8 sec
Taunts the target to attack you, but has no effect if the target is already attacking you.
Nature's GraspA talent in Classic
Nature's Grasp
Rank 1 · level 10
Cost 50 Mana
Cast time instant
Cooldown 1 min
The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 1). Castable while shapeshifted. Lasts 45 sec.
New at level 10: 6
Bear Form
Bear Form
Level 10
Cost 55% of base mana
Cast time instant
Shapeshift into Bear Form, increasing Attack Power by 30, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Demoralizing Roar
Demoralizing Roar
Rank 1 · level 10
Cost 100 Rage
Cast time instant
The druid roars, decreasing nearby enemies' melee attack power by 46. Lasts 30 sec.
Growl
Growl
Level 10
Cast time instant
Cooldown 8 sec
Taunts the target to attack you, but has no effect if the target is already attacking you.
Maul
Maul
Nature's GraspA talent in Classic
Nature's Grasp
Rank 1 · level 10
Cost 50 Mana
Cast time instant
Cooldown 1 min
The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 1). Castable while shapeshifted. Lasts 45 sec.
Teleport: Moonglade
Teleport: Moonglade
Revive
Revive
Rank 1 · level 12
Cost 75% of base mana
Cast time 10 sec
Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.
New at level 12: 3
Enrage
Enrage
Level 12
Cast time instant
Cooldown 1 min
Instantly generates 10 Rage and another 20 Rage over 10 sec, but reduces base armor by 27% in Bear Form and 16% in Dire Bear Form. The druid is considered in combat for the duration.
Regrowth
Regrowth
Rank 1 · level 12
Cost 70 Mana
Cast time 2 sec
Heals a friendly target for 80 to 94 and another 91 over 21 sec.
Revive
Revive
Rank 1 · level 12
Cost 75% of base mana
Cast time 10 sec
Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.
Cat Form
Cat Form
Level 20
Cost 55% of base mana
Cast time instant
Shapeshift into Cat Form, increasing Attack Power by 12 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Omen of ClarityA talent in Classic
Omen of Clarity
Level 20
Cast time instant
Your spells and attacks have a chance to grant you Clearcasting, reducing the Mana, Rage, or Energy cost of your next damage or healing spell or offensive ability by 100%. Clearcasting is not consumed by Wrath or by spells or abilities that cost no resources.
Starfire
Starfire
Rank 1 · level 20
Cost 95 Mana
Cast time 3.5 sec
Causes 73 to 89 Arcane damage to the target.
New at level 20: 8
Cat Form
Cat Form
Level 20
Cost 55% of base mana
Cast time instant
Shapeshift into Cat Form, increasing Attack Power by 12 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Claw
Claw
Rank 1 · level 20
Cost 45 Energy
Cast time instant
Claw the enemy for 110% normal damage plus 27. Awards 1 combo point.
Omen of ClarityA talent in Classic
Omen of Clarity
Level 20
Cast time instant
Your spells and attacks have a chance to grant you Clearcasting, reducing the Mana, Rage, or Energy cost of your next damage or healing spell or offensive ability by 100%. Clearcasting is not consumed by Wrath or by spells or abilities that cost no resources.
Prowl
Prowl
Rebirth
Rebirth
Rip
Rip
Rank 1 · level 20
Cost 30 Energy
Cast time instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 44 damage over 12 sec.; 2 points: 71 damage over 12 sec.; 3 points: 97 damage over 12 sec.; 4 points: 124 damage over 12 sec.; 5 points: 150 damage over 12 sec.
Shred
Shred
Rank 1 · level 20
Cost 60 Energy
Cast time instant
Shred the target, causing 155% damage plus 22 to the target. Must be behind the target. Awards 1 combo point.
Starfire
Starfire
Rank 1 · level 20
Cost 95 Mana
Cast time 3.5 sec
Causes 73 to 89 Arcane damage to the target.
Frenzied Regeneration
Frenzied Regeneration
Level 36
Cast time instant
Cooldown 3 min
Converts up to 10 Rage per second into health for 10 sec. Each point of Rage is converted into 1% health.
New at level 36: 2
Frenzied Regeneration
Frenzied Regeneration
Level 36
Cast time instant
Cooldown 3 min
Converts up to 10 Rage per second into health for 10 sec. Each point of Rage is converted into 1% health.
Pounce
Pounce
Hurricane
Hurricane
Rank 1 · level 40
Cost 880 Mana
Cast time instant
Creates a violent storm in the target area causing 68 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 sec. Druid must channel to maintain the spell.
New at level 40: 3
Feline Grace
Feline Grace
Hurricane
Hurricane
Rank 1 · level 40
Cost 880 Mana
Cast time instant
Creates a violent storm in the target area causing 68 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 sec. Druid must channel to maintain the spell.
Innervate
Innervate
Lacerate
Lacerate
Rank 1 · level 42
Cost 150 Rage
Cast time instant
Lacerates the enemy target, making them bleed for 50 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
New at level 42: 1
Lacerate
Lacerate
Rank 1 · level 42
Cost 150 Rage
Cast time instant
Lacerates the enemy target, making them bleed for 50 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
New trainer abilities per level band
Each ability counted once, at the level its first rank is trained in the Forever beta client; abilities the beta removed are left out. Pick a bar to list them.
Every raceSome races only
New at levels 1–9: 7
Healing Touch
Healing Touch
Rank 1 · level 1
Cost 25 Mana
Cast time 1.5 sec
Heals a friendly target for 37 to 51.
Mark of the Wild
Mark of the Wild
Rank 1 · level 1
Cost 20 Mana
Cast time instant
Increases the friendly target's armor by 34 for 1 hrs.
Wrath
Wrath
Rank 1 · level 1
Cost 10 Mana
Cast time 1.5 sec
Causes 14 to 16 Nature damage to the target.
Moonfire
Moonfire
Rank 1 · level 4
Cost 25 Mana
Cast time instant
Burns the enemy for 7 to 9 Arcane damage and then an additional 12 Arcane damage over 9 sec.
Rejuvenation
Rejuvenation
Rank 1 · level 4
Cost 25 Mana
Cast time instant
Heals the target for 32 over 12 sec.
Thorns
Thorns
Rank 1 · level 6
Cost 35 Mana
Cast time instant
Entangling Roots
Entangling Roots
Rank 1 · level 8
Cost 50 Mana
Cast time 1.5 sec
Roots the target in place and causes 20 Nature damage over 12 sec. Damage caused may interrupt the effect. You may only have 1 target Rooted at a time.
New at levels 10–19: 16
Bear Form
Bear Form
Level 10
Cost 55% of base mana
Cast time instant
Shapeshift into Bear Form, increasing Attack Power by 30, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Demoralizing Roar
Demoralizing Roar
Rank 1 · level 10
Cost 100 Rage
Cast time instant
The druid roars, decreasing nearby enemies' melee attack power by 46. Lasts 30 sec.
Growl
Growl
Level 10
Cast time instant
Cooldown 8 sec
Taunts the target to attack you, but has no effect if the target is already attacking you.
Maul
Maul
Nature's GraspA talent in Classic
Nature's Grasp
Rank 1 · level 10
Cost 50 Mana
Cast time instant
Cooldown 1 min
The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 1). Castable while shapeshifted. Lasts 45 sec.
Teleport: Moonglade
Teleport: Moonglade
Enrage
Enrage
Level 12
Cast time instant
Cooldown 1 min
Instantly generates 10 Rage and another 20 Rage over 10 sec, but reduces base armor by 27% in Bear Form and 16% in Dire Bear Form. The druid is considered in combat for the duration.
Regrowth
Regrowth
Rank 1 · level 12
Cost 70 Mana
Cast time 2 sec
Heals a friendly target for 80 to 94 and another 91 over 21 sec.
Revive
Revive
Rank 1 · level 12
Cost 75% of base mana
Cast time 10 sec
Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.
Bash
Bash
Cure Poison
Cure Poison
Aquatic Form
Aquatic Form
Level 16
Cost 20% of base mana
Cast time instant
Shapeshift into Aquatic Form, increasing swim speed by 50% and allowing the druid to breathe underwater. Also protects the caster from Polymorph effects. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Aquatic Form (Passive)
Aquatic Form (Passive)
Level 16
Cast time instant
Increases swimming speed by 50% and allow's the druid to breathe underwater.
Swipe
Swipe
Faerie Fire
Faerie Fire
Hibernate
Hibernate
New at levels 20–29: 15
Cat Form
Cat Form
Level 20
Cost 55% of base mana
Cast time instant
Shapeshift into Cat Form, increasing Attack Power by 12 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Claw
Claw
Rank 1 · level 20
Cost 45 Energy
Cast time instant
Claw the enemy for 110% normal damage plus 27. Awards 1 combo point.
Omen of ClarityA talent in Classic
Omen of Clarity
Level 20
Cast time instant
Your spells and attacks have a chance to grant you Clearcasting, reducing the Mana, Rage, or Energy cost of your next damage or healing spell or offensive ability by 100%. Clearcasting is not consumed by Wrath or by spells or abilities that cost no resources.
Prowl
Prowl
Rebirth
Rebirth
Rip
Rip
Rank 1 · level 20
Cost 30 Energy
Cast time instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 44 damage over 12 sec.; 2 points: 71 damage over 12 sec.; 3 points: 97 damage over 12 sec.; 4 points: 124 damage over 12 sec.; 5 points: 150 damage over 12 sec.
Shred
Shred
Rank 1 · level 20
Cost 60 Energy
Cast time instant
Shred the target, causing 155% damage plus 22 to the target. Must be behind the target. Awards 1 combo point.
Starfire
Starfire
Rank 1 · level 20
Cost 95 Mana
Cast time 3.5 sec
Causes 73 to 89 Arcane damage to the target.
Soothe Animal
Soothe Animal
Rake
Rake
Rank 1 · level 24
Cost 40 Energy
Cast time instant
Rake the target for 23 damage and an additional 48 damage over 9 sec. Awards 1 combo point.
Remove Curse
Remove Curse
Level 24
Cost 10% of base mana
Cast time instant
Dispels 1 Curse or Bane from a friendly target.
Abolish Poison
Abolish Poison
Dash
Dash
Challenging Roar
Challenging Roar
Cower
Cower
New at levels 30–39: 7
Tranquility
Tranquility
Rank 1 · level 30
Cost 375 Mana
Cast time instant
Cooldown 5 min
Travel Form
Travel Form
Level 30
Cost 20% of base mana
Cast time instant
Shapeshift into Travel Form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Ferocious Bite
Ferocious Bite
Rank 1 · level 32
Cost 35 Energy
Cast time instant
Finishing move that causes damage per combo point and converts each extra point of energy into 1 additional damage. Damage is increased by your Attack Power. 1 point: 50-66 damage 2 points: 86-102 damage 3 points: 122-138 damage 4 points: 158-174 damage 5 points: 194-210 damage
Ravage
Ravage
Track Humanoids
Track Humanoids
Frenzied Regeneration
Frenzied Regeneration
Level 36
Cast time instant
Cooldown 3 min
Converts up to 10 Rage per second into health for 10 sec. Each point of Rage is converted into 1% health.
Pounce
Pounce
New at levels 40–49: 5
Feline Grace
Feline Grace
Hurricane
Hurricane
Rank 1 · level 40
Cost 880 Mana
Cast time instant
Creates a violent storm in the target area causing 68 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 sec. Druid must channel to maintain the spell.
Innervate
Innervate
Lacerate
Lacerate
Rank 1 · level 42
Cost 150 Rage
Cast time instant
Lacerates the enemy target, making them bleed for 50 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Barkskin
Barkskin
Level 44
Cast time instant
Cooldown 1 min
Your skin becomes as tough as bark. Physical damage taken is reduced by 20%. While you are protected, damaging attacks will not cause spellcasting delays. Lasts 15 sec.
New at levels 50–60: 1
Gift of the Wild
Gift of the Wild
Rank 1 · level 50
Cost 900 Mana
Cast time instant
Gives the Gift of the Wild to all party and raid members, increasing armor by 324, all attributes by 14 and all resistances by 20 for 1 hrs.
Druid abilities by level
The trainer abilities that shape a Druid’s leveling, in the order you learn them. The middle column is read from the Forever beta client against Classic Era, so it can still change.
Ability
Learned
In the Forever beta
Why it matters
Wrath
Wrath
Rank 1 · level 1
Cost 10 Mana
Cast time 1.5 sec
Causes 14 to 16 Nature damage to the target.
Level 18 ranks, levels 1–54
Cost: changed on 8 ranks
Growth per level: changed on 8 ranks
Tooltip numbers changed (8 ranks)
Half the mana cost of Classic in the beta client; Eclipse (Balance) ties it to Starfire.
Moonfire
Moonfire
Rank 1 · level 4
Cost 25 Mana
Cast time instant
Burns the enemy for 7 to 9 Arcane damage and then an additional 12 Arcane damage over 9 sec.
Level 410 ranks, levels 4–58
Growth per level: changed on 7 ranks
Tooltip numbers changed (9 ranks)
Instant damage and a burn; Nature’s Splendor (Balance) makes it last longer.
Rejuvenation
Rejuvenation
Rank 1 · level 4
Cost 25 Mana
Cast time instant
Heals the target for 32 over 12 sec.
Level 411 ranks, levels 4–60
Tooltip numbers changed (10 ranks)
The heal over time you cast between pulls.
Entangling Roots
Entangling Roots
Rank 1 · level 8
Cost 50 Mana
Cast time 1.5 sec
Roots the target in place and causes 20 Nature damage over 12 sec. Damage caused may interrupt the effect. You may only have 1 target Rooted at a time.
Level 86 ranks, levels 8–58
Tooltip numbers changed (6 ranks)
Holds one target at a time in the beta client; Overgrowth (Balance) adds more.
Bear Form
Bear Form
Level 10
Cost 55% of base mana
Cast time instant
Shapeshift into Bear Form, increasing Attack Power by 30, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Level 102 ranks, levels 10–40
Tooltip numbers changed
Tooltip wording changed
Your safety net from 10: armor and health when a pull goes wrong.
Growl
Growl
Level 10
Cast time instant
Cooldown 8 sec
Taunts the target to attack you, but has no effect if the target is already attacking you.
Level 10
Cooldown: 10 sec → 8 sec
Shorter cooldown than in Classic.
Nature's GraspA talent in Classic
Nature's Grasp
Rank 1 · level 10
Cost 50 Mana
Cast time instant
Cooldown 1 min
The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 1). Castable while shapeshifted. Lasts 45 sec.
Level 106 ranks, levels 10–58
The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 1). Castable while shapeshifted. Lasts 45 sec.
A Balance talent in Classic, now a trainer spell at 10.
Revive
Revive
Rank 1 · level 12
Cost 75% of base mana
Cast time 10 sec
Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.
Level 125 ranks, levels 12–60
Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.
New at 12: a normal resurrection out of combat.
Cat Form
Cat Form
Level 20
Cost 55% of base mana
Cast time instant
Shapeshift into Cat Form, increasing Attack Power by 12 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Level 20
Tooltip numbers changed
The Classic leveling form from 20.
Omen of ClarityA talent in Classic
Omen of Clarity
Level 20
Cast time instant
Your spells and attacks have a chance to grant you Clearcasting, reducing the Mana, Rage, or Energy cost of your next damage or healing spell or offensive ability by 100%. Clearcasting is not consumed by Wrath or by spells or abilities that cost no resources.
Level 20
Your spells and attacks have a chance to grant you Clearcasting, reducing the Mana, Rage, or Energy cost of your next damage or healing spell or offensive ability by 100%. Clearcasting is not consumed by Wrath or by spells or abilities that cost no resources.
A Balance talent in Classic, now a trainer spell at 20 for every Druid.
Starfire
Starfire
Rank 1 · level 20
Cost 95 Mana
Cast time 3.5 sec
Causes 73 to 89 Arcane damage to the target.
Level 207 ranks, levels 20–60
Growth per level: changed on 7 ranks
Tooltip numbers changed (7 ranks)
Your big nuke; Eclipse makes Wrath shorten it.
Frenzied Regeneration
Frenzied Regeneration
Level 36
Cast time instant
Cooldown 3 min
Converts up to 10 Rage per second into health for 10 sec. Each point of Rage is converted into 1% health.
Level 36
Tooltip numbers changed
2 Classic ranks gone: levels 46 and 56
Rage into health as a share of your maximum health, so it grows with you.
Hurricane
Hurricane
Rank 1 · level 40
Cost 880 Mana
Cast time instant
Creates a violent storm in the target area causing 68 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 sec. Druid must channel to maintain the spell.
Level 403 ranks, levels 40–60
Cooldown: 1 min → none (3 ranks)
Growth per level: +0.2 per level → +0.3 per level (2 ranks)
Tooltip numbers changed (3 ranks)
Area damage without a cooldown in the beta client.
Lacerate
Lacerate
Rank 1 · level 42
Cost 150 Rage
Cast time instant
Lacerates the enemy target, making them bleed for 50 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Level 423 ranks, levels 42–58
Lacerates the enemy target, making them bleed for 50 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
New at 42: a stacking bleed with high threat for bear tanks.
Every trainer ability that is new, changed or gone for Druids, read from the beta client: Druid abilities in WoW Forever.
Only three races can be Druids, and each has a clear strength. Night Elf Shadowmeld drops you out of combat and Elune’s Light is a critical strike burst, and Quickness adds dodge for bears. Tauren Plainsrunning builds speed while you keep moving and works in Bear Form, and Endurance is 5% Health only; War Stomp stuns around you.
The Skyborne are Druids on both factions, with Druid forms made for the race, Wind Blessed Haste and Walk on Air to glide. The Alliance’s High Order also get Read Leyline (50% Health and Mana regeneration for 15 seconds, 100% while Attuned at a Ley Line), useful for Balance and Restoration.
Races for Druids
Every race that can be a Druid in Forever and what it brings to the class.
New in ForeverSkyborne druid forms made for the race; Wind Blessed Haste.
05 Coming from Classic
Three Classic talents are now part of the class: Improved Mark of the Wild (Blizzard), Omen of Clarity and Nature’s Grasp (trainer spells in the beta client). Revive gives Druids a resurrection out of combat. For Feral, Primal Bite (Mangle before build 1.60.1.70009) and Berserk arrive, and since build 1.60.1.70170 Shifting Power replaces Tiger’s Fury and powershifting, which changes Classic’s shift-for-Energy cat play.
Entangling Roots holds one target at a time in the beta client, and Frenzied Regeneration heals by a share of your health rather than a flat amount. Every changed trainer ability is in WoW Forever Druid abilities.
What changes for Druids
Blizzard
Improved Mark of the Wild is no longer a talent: its effect is part of the class.
Blizzard
Skyborne Druids get new forms created for the race.
Game data
Feral ends in Berserk and Restoration in Wild Growth; Mangle (Primal Bite in the beta client since build 1.60.1.70009) and Eclipse join the trees, and talent text refers to Lacerate.
Player reports
Players report Druids get Revive, a normal resurrection.
Blizzard
October 1 beta build: Tiger’s Fury is gone. Feral’s answer to powershifting is the new talent Shifting Power: in Cat Form, turn 55% of base Mana into 40 Energy at once, on a 16-second cooldown that Improved Shifting Power cuts by up to 8 seconds.
Blizzard
Every shapeshift form is immune to Disarm, and Faerie Fire no longer resets your swing timer.
Blizzard
Bear Form and Dire Bear Form generate 100% more Rage on a critical strike (75% before the October 8 build), Swipe now gains 3% of your attack power, and Primal Bite makes about twice the threat.
Blizzard
On the WoW Forever Podcast episode 2, the developers explained the change: powershifting was hard to understand and filled every global cooldown, Shifting Power makes Intellect and Innervate matter for Ferals, and hybrids such as Druids do about 5% less damage than pure damage classes.
Blizzard
Blizzard’s Class Highlights video (part 3, October 6) says Druids can use consumables such as potions while shapeshifted, that the equipped weapon now adds to melee damage in Bear Form, and that weapon enchants and procs work in forms (it names the Crusader enchant and Windfury Totem). Feral Charge can be used in Cat Form, and Feral Swiftness now works indoors.
Blizzard
October 8 beta build: Bear Form and Dire Bear Form add 50% threat instead of 30%, and Rage from taking damage was fixed as it was for Warriors. Thorns is back to its Classic base damage and takes 6% of spell power instead of 13.3%. Predatory Instincts is renamed Natural Instinct and also adds 12/25% of your Intellect to spell healing. Mana Potions work in Bear and Cat Form, Cat Form no longer lowers your maximum health, Shifting Power can’t be used at full Energy, and Wolfshead Helm now adds 5 Energy to Shifting Power while keeping its Rage effect. Fewer effects can replace your form’s look: Blizzard wants other players to see which form a Druid is in.
06 Before you log in
Decide which roles you’ll play. Bear and cat share Feral, but healing and Moonkin need their own points; compare builds in the WoW Forever Talent Calculator.
Skyborne? Both factions can be Skyborne Druids, but only with the Skyborne packs; the Skyborne page has the editions.
Spend Legacy Points on Reagent Economy if you raid. Rebirth and Gift of the Wild use vendor reagents in Classic; the perk removes them. The WoW Forever Legacy guide has it.
Hardcore? Bear Form, Travel Form and self-heals make a Druid hard to kill; the WoW Forever Hardcore page has the ruleset.
PvP? Omen of Clarity for every build and Shifting Power’s instant Energy change cat PvP most, while Roots on one target at a time limits Balance control. See WoW Forever PvP.
WoW Forever Druid FAQ
Can Skyborne be Druids in WoW Forever?
Yes, on both factions, with Druid forms created for the race.
Do Druids get a normal resurrection in WoW Forever?
Players who tried the demo report Revive. Blizzard hasn’t confirmed it.
Does powershifting still work?
Not the Classic way, by player reports. In the beta client the Furor talent at 5 points gives back the Energy you had when you last left Cat Form, plus 10 Energy for each second spent outside Cat Form, up to 100; going into Bear Form or Dire Bear Form forfeits it. Since the October 1 beta build Feral also has Shifting Power, which turns 55% of base Mana into 40 Energy on a 16-second cooldown.
Which races can be a Druid in WoW Forever?
Night Elf, Tauren, and Skyborne. Skyborne is new to the class in Forever.
What are the Druid 31-point talents in WoW Forever?
Balance: Moonkin Form; Feral Combat: Berserk (new, replacing Leader of the Pack); Restoration: Wild Growth (new, replacing Swiftmend).
Do Druids get a normal resurrection in WoW Forever?
Yes, in the beta client: Revive is a trainer spell at level 12 that brings a dead player back out of combat. Players reported it from the demo too.
Is Omen of Clarity a talent in WoW Forever?
No. In the beta client every Druid learns it from the trainer at level 20.
What replaces powershifting for Feral Druids?
Shifting Power. Furor now empties your Energy when you go Bear, to stop bear-weaving, and Blizzard gives the burst back as Shifting Power: a 16-point Feral talent that turns 55% of base Mana into 40 Energy on a 16-second cooldown, 8 with Improved Shifting Power. It replaced Tiger’s Fury in beta build 1.60.1.70170.
Still unconfirmed
Players report Druids get Revive, a normal resurrection.
Final talent values: they can still change before launch