WoW Forever Races and Racial Abilities
World of Warcraft: Forever keeps the eight original races, adds a ninth, and reworks almost every racial. This page covers which classes each race can play and how racials changed as a whole; each race has its own page with the full racial comparison.
Blizzard published every race’s classes and racial traits on September 23, 2026. Every racial here, including the Priest race spells, is checked against the beta client (build 1.60.1.70450). Last reviewed: .
Racial changes in the October 26 developer notes
Blizzard’s October 26 development notes retuned racials around racial identity. The beta client (build 1.60.1.70450) still has the October 15 values; these pages follow the notes. Each race’s page has its full comparison with Classic.
| Race | Racial | Before | Since October 26 |
|---|---|---|---|
| Human | Ruthless | 2% crit with any weapon | 1% crit with any weapon |
| Human | The Human Spirit | 5% Spirit | 10% Spirit |
| Dwarf | Earth Fury | 2% critical damage and healing | Removed |
| Dwarf | Artisan’s Precision | — | 1% hit chance with spells and attacks |
| Orc | Savage | 1% crit with any weapon | Removed |
| Orc | Command | Not a racial | +5% Hunter and Warlock pet damage |
| Tauren | Plainsrunning | 1% per stack, max 30%; 3% mounted speed | 2% per stack, max 60%; no mounted speed |
| Tauren | Endurance | 5% Health, 2% critical damage and healing | 5% Health only |
| Skyborne | Wind Blessed | 3% Haste | 2% Haste |
| Skyborne | Read Leyline | 100% regen, 15 min at a leyline / 30 sec elsewhere | 50% regen for 15 sec; 100% while Attuned (1 hour from a Ley Line); cannot overlap Innervate |
| Skyborne | Skysight | 10% movement and mounted speed, 15 min at a convergence / 30 sec elsewhere | 15% movement speed for 15 sec; 30% while Charged (1 hour from a convergence) |
New in Forever
The Skyborne, the new race
The Skyborne are an elven people from Zephras Isle, a floating island with its own level 1–12 starting zone. They share one ancestry but pick a faction at character creation, and that choice sets one class and one racial. Blizzard said in the September 17 Live Q&A that the Skyborne also let it explore race and class combinations elves have not really gotten to explore, such as Druids.
- High Order (Alliance): can be Mages; racial Read Leyline.
- Windshaper (Horde): can be Shamans; racial Skysight.
- Both factions: Warrior, Hunter, Rogue and Druid, with Druid forms made for the race, plus Walk on Air, Wind Blessed and Elemental Insight.
- Unlock: Skyborne Heroic Pack ($29.99) or a higher edition.
All WoW Forever races
Human
AllianceNew Hunter option, a stun break in Will to Survive, and Ruthless: 1% crit with any weapon since October 26 (2% from October 15).
Dwarf
AllianceThe Alliance's only Shaman, a reworked Stoneform, and Artisan’s Precision’s 1% hit in place of Earth Fury.
Night Elf
AllianceNo new class, but a new crit cooldown in Elune's Light and a Shadowmeld that helps you drop out of a fight.
Gnome
AllianceNew Priest option with two Gnome-only spells, plus Eureka! and an Expansive Mind that helps every class.
Orc
HordeNew Mage option, a Blood Fury with Spell Power and no healing penalty, and Shatter Curse.
Undead
HordeThe Horde gets Paladins, Cannibalize restores Mana, and Touch of the Grave is new.
Tauren
HordePlainsrunning builds speed as you run, up to 60%, Endurance is 5% Health, and Cultivation grows herbs for anyone.
Troll
HordeNew Warlock option for seven classes in all, a flat Berserking and a Rapid Regeneration heal.
Skyborne
Alliance or HordeThe new elven race, Alliance (High Order) or Horde (Windshaper), unlocked with the Skyborne packs.
Race and class combinations in WoW Forever
★ marks a combination that is new in Forever. Hover or tap an icon for its name, and pick a class or a faction to see only the races that fit.
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WarriorWarriorPaladinPaladinHunterHunterRogueRoguePriestPriestShamanShamanMageMageWarlockWarlockDruidDruid
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HumanAllianceClasses: Warrior, Paladin, Hunter, Rogue, Priest, Mage, WarlockHumanAlliance WarriorWarriorPlayableHumanPaladinPaladinPlayableHumanHunterHunterNew in ForeverHuman★RogueRoguePlayableHumanPriestPriestPlayableHumanMageMagePlayableHumanWarlockWarlockPlayableHuman
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DwarfAllianceClasses: Warrior, Paladin, Hunter, Rogue, Priest, ShamanDwarfAlliance WarriorWarriorPlayableDwarfPaladinPaladinPlayableDwarfHunterHunterPlayableDwarfRogueRoguePlayableDwarfPriestPriestPlayableDwarfShamanShamanNew in ForeverDwarf★
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Night ElfAllianceClasses: Warrior, Hunter, Rogue, Priest, DruidNight ElfAlliance WarriorWarriorPlayableNight ElfHunterHunterPlayableNight ElfRogueRoguePlayableNight ElfPriestPriestPlayableNight ElfDruidDruidPlayableNight Elf
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GnomeAllianceClasses: Warrior, Rogue, Priest, Mage, WarlockGnomeAlliance WarriorWarriorPlayableGnomeRogueRoguePlayableGnomePriestPriestNew in ForeverGnome★MageMagePlayableGnomeWarlockWarlockPlayableGnome
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Skyborne (High Order)AllianceClasses: Warrior, Hunter, Rogue, Mage, DruidSkyborne (High Order)Alliance WarriorWarriorNew in ForeverSkyborne (High Order)★HunterHunterNew in ForeverSkyborne (High Order)★RogueRogueNew in ForeverSkyborne (High Order)★MageMageNew in ForeverSkyborne (High Order)★DruidDruidNew in ForeverSkyborne (High Order)★
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OrcHordeClasses: Warrior, Hunter, Rogue, Shaman, Mage, WarlockOrcHorde WarriorWarriorPlayableOrcHunterHunterPlayableOrcRogueRoguePlayableOrcShamanShamanPlayableOrcMageMageNew in ForeverOrc★WarlockWarlockPlayableOrc
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UndeadHordeClasses: Warrior, Paladin, Rogue, Priest, Mage, WarlockUndeadHorde WarriorWarriorPlayableUndeadPaladinPaladinNew in ForeverUndead★RogueRoguePlayableUndeadPriestPriestPlayableUndeadMageMagePlayableUndeadWarlockWarlockPlayableUndead
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TaurenHordeClasses: Warrior, Hunter, Shaman, DruidTaurenHorde WarriorWarriorPlayableTaurenHunterHunterPlayableTaurenShamanShamanPlayableTaurenDruidDruidPlayableTauren
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TrollHordeClasses: Warrior, Hunter, Rogue, Priest, Shaman, Mage, WarlockTrollHorde WarriorWarriorPlayableTrollHunterHunterPlayableTrollRogueRoguePlayableTrollPriestPriestPlayableTrollShamanShamanPlayableTrollMageMagePlayableTrollWarlockWarlockNew in ForeverTroll★
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Skyborne (Windshaper)HordeClasses: Warrior, Hunter, Rogue, Shaman, DruidSkyborne (Windshaper)Horde WarriorWarriorNew in ForeverSkyborne (Windshaper)★HunterHunterNew in ForeverSkyborne (Windshaper)★RogueRogueNew in ForeverSkyborne (Windshaper)★ShamanShamanNew in ForeverSkyborne (Windshaper)★DruidDruidNew in ForeverSkyborne (Windshaper)★
Compare WoW Forever racials
Every race’s racials side by side. Pick a class and a talent path to rank the races by how many of their racials work with its talents, switch on Classic to see what each racial was before, and pin up to three races to keep them at the front.
- 15new racials
- 25changed
- 14no longer racials
Across the eight Classic races, Priest racial spells included.
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- Will to SurviveNew
Instantly removes all Stun effects; 3 min cooldown
Will to SurviveInstantly removes all Stun effects; 3 min cooldown - PerceptionSame
Greatly improved stealth detection for 20 sec; 3 min cooldown
PerceptionGreatly improved stealth detection for 20 sec; 3 min cooldown - RuthlessNew
+1% critical strike chance with all spells and attacks
Ruthless+1% critical strike chance with all spells and attacks - The Human SpiritChanged
+10% Spirit
The Human Spirit+10% SpiritClassic:+5% Spirit - Divine GraceNew
Instantly heals a friendly target below 50% Health and removes Weakened Soul; not on yourself; 10 min cooldown
Divine Grace PriestInstantly heals a friendly target below 50% Health and removes Weakened Soul; not on yourself; 10 min cooldown - FeedbackSame
For 15 sec, each enemy spell that hits you burns its caster's Mana (105 at the top rank) and deals 1 Shadow damage per point burned; 3 min cooldown
Feedback PriestFor 15 sec, each enemy spell that hits you burns its caster's Mana (105 at the top rank) and deals 1 Shadow damage per point burned; 3 min cooldown - Sword SpecializationRemoved
+5 sword skill (in the beta until October 15: 2% crit with a sword)
Sword SpecializationClassic: +5 sword skill (in the beta until October 15: 2% crit with a sword) - DiplomacyRemoved
+10% reputation
DiplomacyClassic: +10% reputation - Mace SpecializationRemoved
+5 mace skill
Mace SpecializationClassic: +5 mace skill - Desperate PrayerRemoved
Human Priest spell: an instant self-heal (Dwarves keep it)
Desperate PrayerClassic: Human Priest spell: an instant self-heal (Dwarves keep it)
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- StoneformChanged
Removes and grants immunity to Bleed, Poison and Disease effects, and reduces Physical damage taken by 10%, for 8 sec; 3 min cooldown
StoneformRemoves and grants immunity to Bleed, Poison and Disease effects, and reduces Physical damage taken by 10%, for 8 sec; 3 min cooldownClassic:Immune to Bleed, Poison and Disease; +10% Armor for 8 sec - Find TreasureChanged
Shows nearby treasure on the minimap and can stay active alongside other tracking abilities
Find TreasureShows nearby treasure on the minimap and can stay active alongside other tracking abilitiesClassic:Shows nearby treasure; replaced any other tracking - Artisan’s PrecisionNew
+1% hit chance with spells and attacks
Artisan’s Precision+1% hit chance with spells and attacks - Big Game HunterNew
+5% damage against Beasts
Big Game Hunter+5% damage against Beasts - ChastiseNew
Holy damage and a root of up to 2 sec on a Humanoid, with very low threat; 2 min cooldown
Chastise PriestHoly damage and a root of up to 2 sec on a Humanoid, with very low threat; 2 min cooldown - Desperate PrayerChanged
Instant self-heal; 10 min cooldown
Desperate Prayer PriestInstant self-heal; 10 min cooldownClassic:Human and Dwarf Priest spell; 1339 to 1580 at the top rank - Fear WardChanged
A baseline spell for every Priest
Fear Ward PriestA baseline spell for every PriestClassic:Dwarf Priest spell that wards a target against Fear - Frost ResistanceRemoved
+10
Frost ResistanceClassic: +10 - Gun SpecializationRemoved
+5 gun skill
Gun SpecializationClassic: +5 gun skill - Earth FuryRemoved
+2% critical strike bonus to damage and healing (in the beta until October 26)
Earth FuryClassic: +2% critical strike bonus to damage and healing (in the beta until October 26)
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- Elune's LightNew
+10% critical strike chance with all spells and attacks for 15 sec; 3 min cooldown
Elune's Light+10% critical strike chance with all spells and attacks for 15 sec; 3 min cooldown - ShadowmeldChanged
Stealth until you move or cancel it; used in combat, it discourages enemies from attacking you and the cooldown rises from 10 sec to 2 min
ShadowmeldStealth until you move or cancel it; used in combat, it discourages enemies from attacking you and the cooldown rises from 10 sec to 2 minClassic:Stealth until you move; Night Elf Rogues and Druids were also harder to detect - QuicknessChanged
+1% Dodge and +2% movement speed; Night Elf Rogues and Druids are harder to detect in Stealth, as if 1 level higher
Quickness+1% Dodge and +2% movement speed; Night Elf Rogues and Druids are harder to detect in Stealth, as if 1 level higherClassic:+1% Dodge - Wisp SpiritChanged
+75% movement speed as a wisp after death
Wisp Spirit+75% movement speed as a wisp after deathClassic:+50% - Elune's GraceChanged
For 15 sec, melee and ranged attacks are 50% less likely to hit you (ends after 3 misses); 5 min cooldown
Elune's Grace PriestFor 15 sec, melee and ranged attacks are 50% less likely to hit you (ends after 3 misses); 5 min cooldownClassic:Night Elf Priest spell: less ranged damage taken and +10% Dodge for 15 sec - StarshardsChanged
Arcane damage to an enemy over 6 sec; 30 sec cooldown
Starshards PriestArcane damage to an enemy over 6 sec; 30 sec cooldownClassic:Night Elf Priest spell; 936 damage at the top rank - Nature ResistanceRemoved
+10
Nature ResistanceClassic: +10
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- Eureka!New
For 8 sec, your non-periodic damaging abilities (Priests: damaging or healing) cost 10% less Mana, Rage or Energy and deal or heal 10% more; 2 min cooldown
Eureka!For 8 sec, your non-periodic damaging abilities (Priests: damaging or healing) cost 10% less Mana, Rage or Energy and deal or heal 10% more; 2 min cooldown - Expansive MindChanged
+5% maximum Mana, Rage or Energy
Expansive Mind+5% maximum Mana, Rage or EnergyClassic:+5% Intellect - Engineering SpecializationChanged
Engineering devices fail or backfire 20% less often
Engineering SpecializationEngineering devices fail or backfire 20% less oftenClassic:+15 Engineering skill - Escape ArtistChanged
Removes all movement-impairing effects and grants immunity to them for 3 sec; 2 min cooldown
Escape ArtistRemoves all movement-impairing effects and grants immunity to them for 3 sec; 2 min cooldownClassic:Removes immobilize and movement-slowing effects; 1 min cooldown - Confounding FlashNew
Confuses up to 5 enemies within 8 yd for 3 sec; damage breaks it; 2 min cooldown
Confounding Flash PriestConfuses up to 5 enemies within 8 yd for 3 sec; damage breaks it; 2 min cooldown - Contingency PlanNew
A 30 sec ward on an ally: when damage drops their Health below 35%, they get an absorb shield and a heal over 15 sec; one per target; 10 min cooldown
Contingency Plan PriestA 30 sec ward on an ally: when damage drops their Health below 35%, they get an absorb shield and a heal over 15 sec; one per target; 10 min cooldown - Arcane ResistanceRemoved
+10
Arcane ResistanceClassic: +10
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- Blood FuryChanged
+10% Attack Power and Spell Power for 15 sec; 2 min cooldown
Blood Fury+10% Attack Power and Spell Power for 15 sec; 2 min cooldownClassic:+25% base melee Attack Power, but −50% healing received for 25 sec - Shatter CurseNew
Removes all Curses and Banes, and reduces magic damage taken by 5% for 8 sec; 3 min cooldown
Shatter CurseRemoves all Curses and Banes, and reduces magic damage taken by 5% for 8 sec; 3 min cooldown - CommandSame
+5% damage for Hunter pets and Warlock demons
Command+5% damage for Hunter pets and Warlock demons - HardinessChanged
Stuns on you last 20% shorter
HardinessStuns on you last 20% shorterClassic:+25% chance to resist stuns - SavageRemoved
+1% critical strike chance with all spells and abilities (in the beta until October 26)
SavageClassic: +1% critical strike chance with all spells and abilities (in the beta until October 26)
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- Will of the ForsakenChanged
Instantly removes Charm, Fear and Sleep effects; 2 min cooldown
Will of the ForsakenInstantly removes Charm, Fear and Sleep effects; 2 min cooldownClassic:5 sec immunity to Charm, Fear and Sleep - CannibalizeChanged
Eat a nearby Humanoid or Undead corpse: 7% of your Health and Mana every 2 sec for 10 sec, 35% in all; 2 min cooldown
CannibalizeEat a nearby Humanoid or Undead corpse: 7% of your Health and Mana every 2 sec for 10 sec, 35% in all; 2 min cooldownClassic:7% Health every 2 sec for 10 sec - Touch of the GraveNew
Spells and attacks have a 20% chance (Priests, Mages and Warlocks: 30%) to drain Health with Touch of the Dead, up to 5% of your maximum; 15 sec internal cooldown
Touch of the GraveSpells and attacks have a 20% chance (Priests, Mages and Warlocks: 30%) to drain Health with Touch of the Dead, up to 5% of your maximum; 15 sec internal cooldown - Underwater BreathingSame
Hold your breath 300% longer
Underwater BreathingHold your breath 300% longer - Dark SacrificeNew
Instant, 10 min cooldown: trade Health for Mana over 15 sec; your Spirit adds to the Mana
Dark Sacrifice PriestInstant, 10 min cooldown: trade Health for Mana over 15 sec; your Spirit adds to the Mana - Touch of WeaknessChanged
The next melee attack against you deals Shadow damage to the attacker and lowers its melee Attack Power for 2 min (56 damage and 204 Attack Power at the top rank)
Touch of Weakness PriestThe next melee attack against you deals Shadow damage to the attacker and lowers its melee Attack Power for 2 min (56 damage and 204 Attack Power at the top rank)Classic:Undead Priest spell: 64 Shadow damage, and the attacker dealt 20 less damage per hit - Devouring PlagueChanged
A baseline spell for every Priest
Devouring Plague PriestA baseline spell for every PriestClassic:Undead Priest spell: Shadow damage over 24 sec that heals you - Shadow ResistanceRemoved
+10
Shadow ResistanceClassic: +10
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- War StompChanged
Stuns up to 5 enemies within 8 yd for 2 sec; 90 sec cooldown
War StompStuns up to 5 enemies within 8 yd for 2 sec; 90 sec cooldownClassic:Same stun; 2 min cooldown - PlainsrunningNew
Every 5 sec you keep moving adds 2% movement speed, up to +60%; taking damage or standing still wears it down. Does not increase mounted speed
PlainsrunningEvery 5 sec you keep moving adds 2% movement speed, up to +60%; taking damage or standing still wears it down. Does not increase mounted speed - CultivationChanged
Grow a copy of a nearby herb that anyone can gather without Herbalism; once per herb
CultivationGrow a copy of a nearby herb that anyone can gather without Herbalism; once per herbClassic:+15 Herbalism skill - EnduranceSame
+5% maximum Health
Endurance+5% maximum Health - Nature ResistanceRemoved
+10
Nature ResistanceClassic: +10
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- BerserkingChanged
+10% attack and casting speed for 15 sec; 3 min cooldown
Berserking+10% attack and casting speed for 15 sec; 3 min cooldownClassic:+10% to +30% for 10 sec, higher at low health - Rapid RegenerationNew
Restore 50% of your maximum Health over 6 sec; moving, acting or taking damage cancels it; 3 min cooldown
Rapid RegenerationRestore 50% of your maximum Health over 6 sec; moving, acting or taking damage cancels it; 3 min cooldown - RegenerationChanged
+20% Health regeneration; 20% of it continues in combat
Regeneration+20% Health regeneration; 20% of it continues in combatClassic:+10% Health regeneration; 10% of it continues in combat - Beast SlayingSame
+5% damage against Beasts
Beast Slaying+5% damage against Beasts - Hex of WeaknessChanged
Lowers an enemy's melee Attack Power (204 at the top rank) and cuts the healing it receives by 20% for 2 min
Hex of Weakness PriestLowers an enemy's melee Attack Power (204 at the top rank) and cuts the healing it receives by 20% for 2 minClassic:Troll Priest spell: the enemy dealt 20 less damage per hit - ShadowguardChanged
Three charges of shadows that strike attackers for Shadow damage (96 at the top rank), without threat; lasts 10 min
Shadowguard PriestThree charges of shadows that strike attackers for Shadow damage (96 at the top rank), without threat; lasts 10 minClassic:Troll Priest spell; 116 damage per charge at the top rank - Bow SpecializationRemoved
+5 bow skill
Bow SpecializationClassic: +5 bow skill - Throwing SpecializationRemoved
+5 throwing skill
Throwing SpecializationClassic: +5 throwing skill
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- Walk on AirNew
Glide down through the air for 10 sec, steering as you go; 90 sec cooldown (2 min until October 15)
Walk on AirGlide down through the air for 10 sec, steering as you go; 90 sec cooldown (2 min until October 15) - Wind BlessedNew
+2% spell, melee and ranged Haste (3% from October 15 until October 26; 1% before that)
Wind Blessed+2% spell, melee and ranged Haste (3% from October 15 until October 26; 1% before that) - Elemental InsightNew
+5% damage against Elementals
Elemental Insight+5% damage against Elementals - Read LeylineNew
+50% Health and Mana regeneration for 15 sec; 2 min cooldown; cannot be used while Innervate is active (Innervate replaces it as the stronger effect). Using it at a Ley Line also grants Attuned for 1 hour: while Attuned the bonus is +100%, and Attuned persists through death and is removed when you enter a raid. Could be cast while moving since October 15; until October 26 it was +100% for 15 min at a leyline or 30 sec elsewhere
Read Leyline+50% Health and Mana regeneration for 15 sec; 2 min cooldown; cannot be used while Innervate is active (Innervate replaces it as the stronger effect). Using it at a Ley Line also grants Attuned for 1 hour: while Attuned the bonus is +100%, and Attuned persists through death and is removed when you enter a raid. Could be cast while moving since October 15; until October 26 it was +100% for 15 min at a leyline or 30 sec elsewhere
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- Walk on AirNew
Glide down through the air for 10 sec, steering as you go; 90 sec cooldown (2 min until October 15)
Walk on AirGlide down through the air for 10 sec, steering as you go; 90 sec cooldown (2 min until October 15) - Wind BlessedNew
+2% spell, melee and ranged Haste (3% from October 15 until October 26; 1% before that)
Wind Blessed+2% spell, melee and ranged Haste (3% from October 15 until October 26; 1% before that) - Elemental InsightNew
+5% damage against Elementals
Elemental Insight+5% damage against Elementals - SkysightNew
+15% movement speed for 15 sec; 2 min cooldown. Using it at an elemental convergence also grants Charged for 1 hour: while Charged the bonus is +30% movement speed, and Charged persists through death and is removed when you enter a raid. Could be cast while moving since October 15; until October 26 it was +10% movement and mounted speed for 15 min at a convergence or 30 sec elsewhere
Skysight+15% movement speed for 15 sec; 2 min cooldown. Using it at an elemental convergence also grants Charged for 1 hour: while Charged the bonus is +30% movement speed, and Charged persists through death and is removed when you enter a raid. Could be cast while moving since October 15; until October 26 it was +10% movement and mounted speed for 15 min at a convergence or 30 sec elsewhere
Blizzard's Deep Dive panel recap sets the rule: every race now has two active and two passive racials, tuned to a similar amount of offensive power while each race keeps its signature utility. The recap goes through the Dwarf and Undead racials in detail. The beta client (build 1.60.1.70450) still has the October 15 values; these pages follow the October 26 developer notes, which retuned several racials around racial identity and did not bring back the weapon specializations. On the WoW Forever Podcast episode 3, Blizzard had called the Orc and Troll active racials “perhaps a little too strong”, and asked whether the weapon skill racials are kept or replaced. The October 15 build replaced the weapon racials and toned down the Orc actives; October 26 went further.
The six new race and class combinations


| Combination | Faction | Why it matters |
|---|---|---|
| Undead Paladin | Horde | Horde Paladins without waiting for Blood Elves; shown in the Forever launch cinematic. |
| Dwarf Shaman | Alliance | The Alliance's only Shaman option, since Skyborne Shamans are Horde. |
| Troll Warlock | Horde | Berserking and Rapid Regeneration on a Warlock. |
| Orc Mage | Horde | Blood Fury now adds Spell Power, so it helps casters too. |
| Gnome Priest | Alliance | Comes with its own Priest spells: Confounding Flash and Contingency Plan. |
| Human Hunter | Alliance | Will to Survive and Perception on a Hunter. |
WoW Forever races FAQ
Can the Horde play Paladins in WoW Forever?
Yes. Undead can be Paladins, the first Horde Paladin option in Classic-era WoW.
Can the Alliance play Shamans?
Yes, as Dwarves. Skyborne Shamans are Horde-only (Windshaper).
Are racial resistances gone?
Yes. None of the +10 resistance racials is a racial in the beta client.
Are these racials final?
Not yet. Blizzard's Deep Dive recap sets the rules. The beta client (build 1.60.1.70450) still has the October 15 values; these pages follow the October 26 developer notes. The beta began on September 17, and these pages are updated as values change.
What changed for racials on October 15?
Every race got something. The weapon racials became Ruthless (Human, 2% crit), Earth Fury (Dwarf, 2% critical damage and healing) and Savage (Orc, 1% crit), none tied to a weapon. Tauren Endurance trades 1% Hit for 2% critical damage and healing, Touch of the Grave triggers 20% to 30% of the time behind a 25-second cooldown, Troll Regeneration doubles, Blood Fury’s cooldown rises to 3 minutes, and Shatter Curse no longer grants immunity.
What changed for racials on October 26?
Blizzard retuned several racials around racial identity. Ruthless is 1% crit (was 2%), The Human Spirit is 10% Spirit (was 5%), Earth Fury and Savage are removed, Dwarves gain Artisan’s Precision (1% hit), Command is back for Orc Hunter and Warlock pets, Plainsrunning is 2% per stack up to 60% and no longer speeds mounts, Endurance is 5% Health only, Wind Blessed is 2% Haste (was 3%), Read Leyline is 50% regen for 15 seconds with Attuned at a Ley Line, and Skysight is 15% speed for 15 seconds with Charged at a convergence. The table at the top of this page lists every change. Weapon specializations stay gone.
Still unconfirmed
- Final racial values and cooldowns: these come from the beta client and can still change
- Skyborne druid form names
- Whether Skyborne can later be unlocked without a purchase
Sources
- Forever beta client, build 1.60.1.70450: SkillLineAbility table (wago.tools), the racials and Priest race spells
- Blizzard: WoW Forever Beta Development Notes – Updated October 26 (racial changes)
- Blizzard: WoW Forever Beta Development Notes – Updated October 15 (racial changes)
- Blizzard: WoW Forever Beta Development Notes – Updated September 24 (racial changes)
- Wowhead: Gnome racial heavily nerfed in the latest WoW Forever beta build (old and new Eureka! values)
- Blizzard: Create the Hero You Want to Be in World of Warcraft: Forever (September 23, 2026 — every race, its classes and its racial traits)
- Blizzard: WoW: Forever — Meet the New Skyborne (September 23, 2026)
- Blizzard: Skyborne Lore & Abilities (video, October 5, 2026)
- Blizzard: The Future of Skyborne Visual Updates (October 7, 2026)
- Blizzard: World of Warcraft: Forever What's Next panel recap
- Blizzard: World of Warcraft: Forever Deep Dive panel recap
- Blizzard: World of Warcraft: Forever Found Photos panel recap
- Blizzard: Pre-purchase World of Warcraft: Forever upgrades
- Wowhead: Racials for Skyborne in Forever and racial changes
- Wowhead: liveblog of the September 17, 2026 World of Warcraft Live Q&A (Midnight and Forever)
- Warcraft on X (September 21, 2026): the Skyborne and the Sin’dorei share a common lineage
- Warcraft Tavern: All racial abilities in World of Warcraft Forever (hands-on list)
- Warcraft Tavern: Priest racials in World of Warcraft Forever (hands-on list)
- BlizzCon 2026 demo footage (Twitch VOD)