Baseline: classic three-tree, 51-point structure. Forever talents read from the beta client, build 1.60.1.70450 plus server hotfixes through October 23. Fan-made, unaffiliated with Blizzard Entertainment.
Paladin talent changes in WoW Forever
Paladins gain six talents over Classic Era, as many as Priests and more than any other class, and two of the three 31-point talents are new. Several of the new talents also build on Holy Strike and Seal of Fury.
Talents in the beta
50
44 in Classic Era
New talents
18
not in the Classic trees
Classic talents gone
6
12 more changed position
New 31-point talents
2 of 3
3 talents changed max rank
Paladin trees: Classic Era client vs Forever beta client
The calculator reads Paladin talents from the World of Warcraft: Forever beta client, starting with build 1.60.1.70450; before that build it read beta build 1.60.1.70450 plus server hotfixes through October 20. Below is what differs between the two builds, compared talent by talent in the client’s own data.
Same as build 1.60.1.70450 plus server hotfixes through October 20
50/50
spot, max rank, prerequisites and rank texts, apart from any smaller differences counted below
Changed in the tree
0
spot, prerequisite, max rank, name, or a different talent in the spot
Left the tree
0
not in beta build 1.60.1.70450 plus server hotfixes through October 23
Different effects
0
numbers or effect text, checked rank by rank
No Paladin talent changed in the tree, left it, or has different numbers or effect text between beta build 1.60.1.70450 plus server hotfixes through October 20 and beta build 1.60.1.70450 plus server hotfixes through October 23. Paladin build links made with build 1.60.1.70450 plus server hotfixes through October 20 open with every point.
Builds players have posted for the Forever beta, transcribed point by point and checked against the beta client’s Paladin trees. Open one in the calculator to see every point.
Holy healing
Holy 21level 30
All 21 points in Holy, down to Holy Shock. Divine Intellect, Healing Light and Improved Seals are the level 20 build’s points; on top come Illumination, which gives back half a heal’s base Mana cost when it crits, and two talents new in Forever: Reverence keeps 30% of your Mana regeneration going while you cast, and Voice of Truth is six seconds of immunity to silences and interrupts.
Built around (★ new in Forever):
★ Voice of Truth
Voice of Truth
Holy · tier 3 · max rank 1
★ New in Forever
Grants you immunity to Silence and Interrupt effects for 6 sec.
1/1
★ Reverence
Reverence
Holy · tier 3 · max rank 3
★ New in Forever
Allows 10% of your Mana regeneration to continue while casting.
Rank 3: Allows 30% of your Mana regeneration to continue while casting.
3/3
Holy Shock
Holy Shock
Holy · tier 5 · max rank 1
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally. level 60 reference
Where the level 20 build had every point in Retribution, this one has all 21 in Protection, down to Templar's Bulwark, new in Forever: an absorb shield as large as your maximum health for 8 seconds, paid for with Forbearance. Redoubt and Shield Specialization are for blocks, which also restore Mana; Improved Seal of Fury restores more when the shield of Seal of Fury is used up. Precision adds hit, One-Handed Weapon Specialization damage, and Sacred Duty Stamina and a shorter cooldown on Divine Shield and Divine Protection. The last points start Anticipation and Improved Righteous Fury.
Built around (★ new in Forever):
★ Improved Seal of Fury
Improved Seal of Fury
Protection · tier 3 · max rank 1
★ New in Forever
When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%. level 60 reference
1/1
★ Sacred Duty
Sacred Duty
Protection · tier 3 · max rank 2
★ New in Forever
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Rank 2: Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
2/2
★ Templar's Bulwark
Templar's Bulwark
Protection · tier 5 · max rank 1
★ New in Forever
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
All 21 points in Retribution: Benediction for cheaper instant spells and Conviction for melee crit, then Seal of Command, Vindication and Pursuit of Justice for 15% movement speed. Two talents new in Forever shape the rotation: Sanctified Judgement returns 60% of the judged seal’s Mana cost, and Sacred Arbiter adds 20% to Holy Strike and makes it refresh your Judgement effects on the target. The last point starts Vengeance.
Built around (★ new in Forever):
★ Sanctified Judgement
Sanctified Judgement
Retribution · tier 3 · max rank 3
★ New in Forever
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Rank 3: Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
3/3
★ Sacred Arbiter
Sacred Arbiter
Retribution · tier 4 · max rank 1
★ New in Forever
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
1/1
Vengeance
Vengeance
Retribution · tier 5 · max rank 3
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Rank 3: Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
All eleven points in Holy for an early healer: Divine Intellect for a bigger Mana pool, Healing Light for 12% stronger Holy Light, Flash of Light and Holy Shock, and the rest in Improved Seals for the damage you still deal while leveling.
Built around:
Divine Intellect
Divine Intellect
Holy · tier 1 · max rank 5
Increases your total Intellect by 2%.
Rank 5: Increases your total Intellect by 10%.
5/5
Healing Light
Healing Light
Holy · tier 2 · max rank 3
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Rank 3: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
3/3
Improved Seals
Improved Seals
Holy · tier 2 · max rank 3
Formerly Improved Seal of Righteousness
Increases the damage done by your Seals and Judgements by 5%.
Rank 3: Increases the damage done by your Seals and Judgements by 15%.
A tank build with every point in Retribution: Benediction and Holy Conduit cut the Mana cost of instant spells and Consecration, which the guide rates above Improved Seal of Fury for keeping Consecration up through a pull. Improved Judgement, Pursuit of Justice and a point of Deflection fill the rest.
Built around (★ new in Forever):
Deflection
Deflection
Retribution · tier 1 · max rank 5
Increases your Parry chance by 1%.
Rank 5: Increases your Parry chance by 5%.
1/5
Benediction
Benediction
Retribution · tier 1 · max rank 5
Reduces the Mana cost of all instant cast spells and abilities by 2%.
Rank 5: Reduces the Mana cost of all instant cast spells and abilities by 10%.
5/5
Improved Judgement
Improved Judgement
Retribution · tier 2 · max rank 2
Decreases the cooldown of your Judgement ability by 1 sec.
Rank 2: Decreases the cooldown of your Judgement ability by 2 sec.
2/2
★ Holy Conduit
Holy Conduit
Retribution · tier 2 · max rank 2
★ New in Forever
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Rank 2: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
2/2
Pursuit of Justice
Pursuit of Justice
Retribution · tier 3 · max rank 2
Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Rank 2: Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
We only list builds a community source posted publicly, with credit and a link. Each is read point by point from the source and checked against our talent data: a build that no longer fits the trees is taken down.
Races for a Paladin in WoW Forever
3 races can play a Paladin in Forever: 2 options on the Alliance and 1 on the Horde. Each card lists the racials its race page picks out for a Paladin, what they do, and which Paladin talents they work with. New in Forever: 1 of these options.
Ruthless crit on spells and attacks alike; Will to Survive breaks stuns.
Ruthless +1% critical strike chance with all spells and attacksWorks with Illumination
Illumination
Holy
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Vengeance
Vengeance
Retribution
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Ruthless
+1% critical strike chance with all spells and attacks
Will to Survive Instantly removes all Stun effects; 3 min cooldown
Will to Survive
Instantly removes all Stun effects; 3 min cooldown
New in ForeverWill of the Forsaken; Touch of the Grave.
Will of the Forsaken Instantly removes Charm, Fear and Sleep effects; 2 min cooldownWorks with Unyielding Faith
Unyielding Faith
Holy
Reduces the duration of Fear and Disorient effects on you by 15%.
Will of the Forsaken
Instantly removes Charm, Fear and Sleep effects; 2 min cooldown
Touch of the Grave Spells and attacks have a 20% chance (Priests, Mages and Warlocks: 30%) to drain Health with Touch of the Dead, up to 5% of your maximum; 15 sec internal cooldown
Touch of the Grave
Spells and attacks have a 20% chance (Priests, Mages and Warlocks: 30%) to drain Health with Touch of the Dead, up to 5% of your maximum; 15 sec internal cooldown
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Vengeance
Vengeance
Retribution
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
: the racial crit counts for heals and Holy spells too: it returns Mana through Illumination on Holy and stacks Vengeance’s damage bonus on Retribution.
Reduces the duration of Fear and Disorient effects on you by 15%.
: Unyielding Faith shortens Fear, and Will of the Forsaken breaks it.
Blizzard published every race’s classes and racial traits on September 23, 2026. Every racial here, including the Priest race spells, is checked against the beta client (build 1.60.1.70450). Last reviewed: . All races →
Plan the rest of your Paladin
The pages that change how a Paladin plays outside the talent trees.
WoW Forever Paladin class changesShould you play a Paladin in WoW Forever? The rework spec by spec: Holy Strike, Seal of Fury tanking, Consecration and Hammer of the Righteous, abilities by level from the beta client and Undead Paladins.
Paladin abilities in WoW ForeverEvery Paladin trainer ability against Classic Era, read from the beta client: 6 new, 26 changed and 5 removed, with the level each is learned.
Professions for a Paladin: Mining · BlacksmithingMining feeds Blacksmithing, which makes plate armor, weapons and sharpening stones.
DungeonsConsecration deals its full damage and threat only to the first four enemies, and tanks hold threat on three or four at once, so dungeon pulls stay small.
Holy is rebuilt around Holy Shock. The spell moves from tier 7 to tier 5 and becomes the prerequisite for both Divine Precision and the new 31-point talent, Light's Vigil, which marks a target so your next Holy Shock on it has no cooldown and heals their party. Infusion of Light at tier 4 turns Holy Shock and Flash of Light crits into faster Holy Light casts. Consecration, Improved Lay on Hands and Improved Blessing of Wisdom are no longer talents, and Spiritual Focus drops from 5 ranks to 2.
Holy tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Divine Strength
Divine Strength
Holy · tier 1 · max rank 5
Increases your Strength by 2%.
Rank 5: Increases your Strength by 10%.
5
Same spot and ranks
Increases your Strength by 2%.
Divine Intellect
Divine Intellect
Holy · tier 1 · max rank 5
Increases your total Intellect by 2%.
Rank 5: Increases your total Intellect by 10%.
5
Same spot and ranks
Increases your total Intellect by 2%.
Tier 25 points
Healing Light
Healing Light
Holy · tier 2 · max rank 3
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Rank 3: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
3
◆ Moved from tier 3
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Spiritual Focus
Spiritual Focus
Holy · tier 2 · max rank 2
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
Rank 2: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
2
◆ Max rank 5 → 2
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
Improved Seals
Improved Seals
Holy · tier 2 · max rank 3
Formerly Improved Seal of Righteousness
Increases the damage done by your Seals and Judgements by 5%.
Rank 3: Increases the damage done by your Seals and Judgements by 15%.
3
↻ Formerly Improved Seal of Righteousness; Max rank 5 → 3
Increases the damage done by your Seals and Judgements by 5%.
Unyielding Faith
Unyielding Faith
Holy · tier 2 · max rank 2
Reduces the duration of Fear and Disorient effects on you by 15%.
Rank 2: Reduces the duration of Fear and Disorient effects on you by 30%.
2
◆ Moved from tier 3
Reduces the duration of Fear and Disorient effects on you by 15%.
Tier 310 points
Voice of Truth
Voice of Truth
Holy · tier 3 · max rank 1
★ New in Forever
Grants you immunity to Silence and Interrupt effects for 6 sec.
1
★ New in Forever
Grants you immunity to Silence and Interrupt effects for 6 sec.
Reverence
Reverence
Holy · tier 3 · max rank 3
★ New in Forever
Allows 10% of your Mana regeneration to continue while casting.
Rank 3: Allows 30% of your Mana regeneration to continue while casting.
3
★ New in Forever
Allows 10% of your Mana regeneration to continue while casting.
Purifying Power
Purifying Power
Holy · tier 3 · max rank 2
★ New in Forever
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Rank 2: Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
2
★ New in Forever
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Tier 415 points
Infusion of Light
Infusion of Light
Holy · tier 4 · max rank 2
★ New in Forever
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Rank 2: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
2
★ New in Forever
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Illumination
Illumination
Holy · tier 4 · max rank 5
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Rank 5: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Requires Reverence
5
Same spot and ranks
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Divine Favor
Divine Favor
Holy · tier 4 · max rank 1
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
1
◆ Moved from tier 5
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Tier 520 points
Divine Precision
Divine Precision
Holy · tier 5 · max rank 3
★ New in Forever
Improves your chance to hit with Holy spells by 6%.
Rank 3: Improves your chance to hit with Holy spells by 18%.
Requires Holy Shock
3
★ New in Forever
Improves your chance to hit with Holy spells by 6%.
Holy Shock
Holy Shock
Holy · tier 5 · max rank 1
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally. level 60 reference
1
◆ Moved from tier 7
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally. (level 60 reference)
Consecrated Ground
Consecrated Ground
Holy · tier 5 · max rank 2
★ New in Forever
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Rank 2: Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
2
★ New in Forever
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Tier 625 points
Holy Power
Holy Power
Holy · tier 6 · max rank 5
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
Rank 5: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
5
Same spot and ranks
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
Tier 730 points
Light's Vigil
Light's Vigil
Holy · tier 7 · max rank 1
★ New in Forever
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 344. You may only have one Light's Vigil active per party. level 60 reference
Requires Holy Shock
1
★ New in Forever
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 344. You may only have one Light's Vigil active per party. (level 60 reference)
Under another name now: Improved Seal of Righteousness (tier 2) → Improved Seals.
Baseline now, no talent point needed: Consecration (tier 3, learned at level 20), Improved Lay on Hands (tier 3), Improved Blessing of Wisdom (tier 4), Lasting Judgement (tier 5).
The new Protection talents form a chain down the middle of the tree. Improved Seal of Fury at tier 3 unlocks Swift Judgement, and Templar's Bulwark at tier 5, an absorb shield equal to your maximum health that applies Forbearance, is now the prerequisite for Holy Shield. Iron Creed at tier 6 adds threat to Holy Strike and makes it reduce your damage taken while Righteous Fury is active. Blessing of Kings and Blessing of Sanctuary are no longer in the tree.
Protection tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Toughness
Toughness
Protection · tier 1 · max rank 5
Increases your armor value from items by 2%.
Rank 5: Increases your armor value from items by 10%.
5
◆ Moved from tier 2
Increases your armor value from items by 2%.
Redoubt
Redoubt
Protection · tier 1 · max rank 5
Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.
Rank 5: Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
5
Same spot and ranks
Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.
Tier 25 points
Precision
Precision
Protection · tier 2 · max rank 3
Improves your chance to hit by 1%.
Rank 3: Improves your chance to hit by 3%.
3
Same spot and ranks
Improves your chance to hit by 1%.
Guardian's Favor
Guardian's Favor
Protection · tier 2 · max rank 2
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Rank 2: Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
2
Same spot and ranks
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Anticipation
Anticipation
Protection · tier 2 · max rank 5
Increases your Defense Skill by 4.
Rank 5: Increases your Defense Skill by 20.
5
◆ Moved from tier 3
Increases your Defense Skill by 4.
Tier 310 points
Improved Seal of Fury
Improved Seal of Fury
Protection · tier 3 · max rank 1
★ New in Forever
When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%. level 60 reference
1
★ New in Forever
When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%. (level 60 reference)
Improved Righteous Fury
Improved Righteous Fury
Protection · tier 3 · max rank 3
While Righteous Fury is active, all damage taken is reduced by 2%.
Rank 3: While Righteous Fury is active, all damage taken is reduced by 6%.
3
Same spot and ranks
While Righteous Fury is active, all damage taken is reduced by 2%.
Shield Specialization
Shield Specialization
Protection · tier 3 · max rank 3
Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Rank 3: Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Requires Redoubt
3
Same spot and ranks
Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Sacred Duty
Sacred Duty
Protection · tier 3 · max rank 2
★ New in Forever
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Rank 2: Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
2
★ New in Forever
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Tier 415 points
Swift Judgement
Swift Judgement
Protection · tier 4 · max rank 1
★ New in Forever
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Requires Improved Seal of Fury
1
★ New in Forever
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
One-Handed Weapon Specialization
One-Handed Weapon Specialization
Protection · tier 4 · max rank 3
Increases the damage you deal with one-handed melee weapons by 3%.
Rank 3: Increases the damage you deal with one-handed melee weapons by 10%.
3
◆ Moved from tier 6; Max rank 5 → 3
Increases the damage you deal with one-handed melee weapons by 3%.
Improved Hammer of Justice
Improved Hammer of Justice
Protection · tier 4 · max rank 3
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Rank 3: Decreases the cooldown of your Hammer of Justice spell by 15 sec.
3
◆ New spot, same tier
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Tier 520 points
Templar's Bulwark
Templar's Bulwark
Protection · tier 5 · max rank 1
★ New in Forever
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
1
★ New in Forever
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Reckoning
Reckoning
Protection · tier 5 · max rank 5
Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Rank 5: Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
5
Same spot and ranks
Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Tier 625 points
Iron Creed
Iron Creed
Protection · tier 6 · max rank 5
★ New in Forever
Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Rank 5: Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
5
★ New in Forever
Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Tier 730 points
Holy Shield
Holy Shield
Protection · tier 7 · max rank 1
Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. level 60 reference
Requires Templar's Bulwark
1
Same spot and ranks
Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. (level 60 reference)
Removed since Classic: Improved Devotion Aura (tier 1), Blessing of Sanctuary (tier 5), Improved Concentration Aura (tier 4).
Baseline now, no talent point needed: Blessing of Kings (tier 3).
Repentance now sits at tier 5, and the 31-point slot goes to Twist of Light: when you swap Seal of Command, Righteousness, Fury or Justice for another seal, you keep an Echo that applies the old seal's effects on your next melee attack. Sacred Arbiter makes Holy Strike hit 20% harder and refresh your Judgements on the target, and Champion of the Light adds spell damage from Intellect. Sanctity Aura and Improved Retribution Aura are no longer talents.
Retribution tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Deflection
Deflection
Retribution · tier 1 · max rank 5
Increases your Parry chance by 1%.
Rank 5: Increases your Parry chance by 5%.
5
◆ Moved from tier 2
Increases your Parry chance by 1%.
Benediction
Benediction
Retribution · tier 1 · max rank 5
Reduces the Mana cost of all instant cast spells and abilities by 2%.
Rank 5: Reduces the Mana cost of all instant cast spells and abilities by 10%.
5
Same spot and ranks
Reduces the Mana cost of all instant cast spells and abilities by 2%.
Tier 25 points
Improved Judgement
Improved Judgement
Retribution · tier 2 · max rank 2
Decreases the cooldown of your Judgement ability by 1 sec.
Rank 2: Decreases the cooldown of your Judgement ability by 2 sec.
2
Same spot and ranks
Decreases the cooldown of your Judgement ability by 1 sec.
Holy Conduit
Holy Conduit
Retribution · tier 2 · max rank 2
★ New in Forever
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Rank 2: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
2
★ New in Forever
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Conviction
Conviction
Retribution · tier 2 · max rank 5
Improves your chance to get a critical strike with melee attacks by 1%.
Rank 5: Improves your chance to get a critical strike with melee attacks by 5%.
5
◆ Moved from tier 3
Improves your chance to get a critical strike with melee attacks by 1%.
Tier 310 points
Vindication
Vindication
Retribution · tier 3 · max rank 3
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68, and increase your Attack Power by 1% for 30 sec. level 60 reference
Rank 3: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204, and increase your Attack Power by 3% for 30 sec. level 60 reference
3
Same spot and ranks
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68, and increase your Attack Power by 1% for 30 sec. (level 60 reference)
Sanctified Judgement
Sanctified Judgement
Retribution · tier 3 · max rank 3
★ New in Forever
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Rank 3: Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
3
★ New in Forever
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Seal of Command
Seal of Command
Retribution · tier 3 · max rank 1
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 74 Holy damage, 136 to 148 if the target is stunned or incapacitated. level 60 reference
1
Same spot and ranks
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 74 Holy damage, 136 to 148 if the target is stunned or incapacitated. (level 60 reference)
Pursuit of Justice
Pursuit of Justice
Retribution · tier 3 · max rank 2
Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Rank 2: Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
2
Same spot and ranks
Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Tier 415 points
Eye for an Eye
Eye for an Eye
Retribution · tier 4 · max rank 2
All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Rank 2: All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
2
Same spot and ranks
All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred Arbiter
Sacred Arbiter
Retribution · tier 4 · max rank 1
★ New in Forever
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
1
★ New in Forever
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Tier 520 points
Two-Handed Weapon Specialization
Two-Handed Weapon Specialization
Retribution · tier 5 · max rank 3
Increases the damage you deal with two-handed melee weapons by 2%.
Rank 3: Increases the damage you deal with two-handed melee weapons by 6%.
3
Same spot and ranks
Increases the damage you deal with two-handed melee weapons by 2%.
Vengeance
Vengeance
Retribution · tier 5 · max rank 3
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Rank 3: Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Requires Sanctified Judgement
3
◆ Moved from tier 6; Max rank 5 → 3
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Repentance
Repentance
Retribution · tier 5 · max rank 1
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
1
◆ Moved from tier 7
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Tier 625 points
Champion of the Light
Champion of the Light
Retribution · tier 6 · max rank 3
★ New in Forever
Increases your spell damage by up to 20% of your Intellect.
Rank 3: Increases your spell damage by up to 60% of your Intellect.
3
★ New in Forever
Increases your spell damage by up to 20% of your Intellect.
Instrument of Law
Instrument of Law
Retribution · tier 6 · max rank 2
★ New in Forever
Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Rank 2: Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
2
★ New in Forever
Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Tier 730 points
Twist of Light
Twist of Light
Retribution · tier 7 · max rank 1
★ New in Forever
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
1
★ New in Forever
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Removed since Classic: Improved Blessing of Might (tier 1), Improved Retribution Aura (tier 4), Sanctity Aura (tier 5).
Baseline now, no talent point needed: Improved Seal of the Crusader (tier 2).
Paladin talent FAQ
What are the Paladin 31-point talents in WoW Forever?
Holy has Light's Vigil and Retribution has Twist of Light, both new. Protection keeps Holy Shield, which now requires Templar's Bulwark. Holy Shock and Repentance, the Classic capstones, are still talents at tier 5.
Is Consecration still a Paladin talent in Forever?
No, it isn't on the Holy tree any more. Consecrated Ground at tier 5 and Holy Conduit in Retribution both improve Consecration, so it is most likely a trained spell now, but the talent data alone can't confirm that.
What happened to Blessing of Kings and Blessing of Sanctuary?
Both are missing from the Protection tree, together with Improved Devotion Aura and Improved Concentration Aura. The talent data alone can't show whether they became baseline or were cut.
Which Paladin talents lost ranks?
Spiritual Focus goes from 5 ranks to 2. One-Handed Weapon Specialization and Vengeance go from 5 to 3, and both also moved to an earlier tier.