Baseline: classic three-tree, 51-point structure. Forever talents read from the beta client, build 1.60.1.70450 plus server hotfixes through October 23. Fan-made, unaffiliated with Blizzard Entertainment.
Warrior talent changes in WoW Forever
Warriors keep all three Classic 31-point talents, Mortal Strike, Bloodthirst and Shield Slam, and seven of the 10 new talents sit in tiers 3 to 5. The four Arms weapon specializations are merged into one talent, Weaponmaster.
Talents in the beta
52
52 in Classic Era
New talents
10
not in the Classic trees
Classic talents gone
3
12 more changed position
New 31-point talents
0 of 3
3 talents changed max rank
Warrior trees: Classic Era client vs Forever beta client
The calculator reads Warrior talents from the World of Warcraft: Forever beta client, starting with build 1.60.1.70450; before that build it read beta build 1.60.1.70450 plus server hotfixes through October 20. Below is what differs between the two builds, compared talent by talent in the client’s own data.
Same as build 1.60.1.70450 plus server hotfixes through October 20
52/52
spot, max rank, prerequisites and rank texts, apart from any smaller differences counted below
Changed in the tree
0
spot, prerequisite, max rank, name, or a different talent in the spot
Left the tree
0
not in beta build 1.60.1.70450 plus server hotfixes through October 23
Different effects
0
numbers or effect text, checked rank by rank
No Warrior talent changed in the tree, left it, or has different numbers or effect text between beta build 1.60.1.70450 plus server hotfixes through October 20 and beta build 1.60.1.70450 plus server hotfixes through October 23. Warrior build links made with build 1.60.1.70450 plus server hotfixes through October 20 open with every point.
Builds players have posted for the Forever beta, transcribed point by point and checked against the beta client’s Warrior trees. Open one in the calculator to see every point.
Arms
Arms 21level 30
All 21 points in Arms, down to Sweeping Strikes: your next five melee attacks also hit a second enemy. On the way, Improved Rend and Deep Wounds for bleeds, Improved Overpower and Impale for crits, and Anger Management for a steady trickle of Rage. Five points of Improved Tactical Mastery, the renamed Tactical Mastery, keep 15 more Rage through a stance change, and Spearing Strike, new in Forever, is an attack that hits Giants, Dragonkin and mounted targets much harder. The last point starts Two-Handed Weapon Specialization.
Built around (★ new in Forever):
★ Spearing Strike
Spearing Strike
Arms · tier 4 · max rank 1
★ New in Forever
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
1/1
Sweeping Strikes
Sweeping Strikes
Arms · tier 5 · max rank 1
Your next 5 melee attacks strike an additional nearby opponent.
All 21 points in Fury, down to Death Wish: 20% more Physical damage and immunity to Fear for 30 seconds, at the price of 5% more damage taken. On the way, Cruelty for 5% melee crit and Unbridled Wrath for a 60% chance of 1 extra Rage on a weapon hit. The build is made for the trees of the October hotfix: Dual Wield Specialization now adds 25% off-hand damage and 50% off-hand Rage, and Furious Precision, new, adds 10% hit chance to off-hand attacks. The last two points start Lingering Rage, also new, which holds your Rage 4 seconds longer after a fight.
Built around (★ new in Forever):
★ Lingering Rage
Lingering Rage
Fury · tier 2 · max rank 5
★ New in Forever
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Rank 5: Increases the time before your Rage begins to decay after leaving combat by 10 sec.
2/5
★ Furious Precision
Furious Precision
Fury · tier 3 · max rank 3
★ New in Forever
Increases your chance to hit with off-hand attacks by 4%.
Rank 3: Increases your chance to hit with off-hand attacks by 10%.
3/3
Death Wish
Death Wish
Fury · tier 5 · max rank 1
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Eighteen points in Protection, down to Vanguard, new in Forever: Charge in Defensive Stance. Shield Specialization gives 5% block and 5 Rage for every block, and both points of Master of Defense, also new, give 5 Rage for every dodge or parry with a shield. Improved Revenge adds 60% to the damage of Revenge, Improved Thunder Clap takes 6 Rage off Thunder Clap, Defiance adds 15% threat and Last Stand is the emergency button. The other three points are in Arms: Improved Rend for a 35% stronger bleed. The build is made for the trees of the October hotfix, which moved Improved Revenge up to the second row.
Built around (★ new in Forever):
Improved Rend
Improved Rend
Arms · tier 1 · max rank 3
Increases the Bleed damage done by your Rend ability by 12%.
Rank 3: Increases the Bleed damage done by your Rend ability by 35%.
3/3
★ Master of Defense
Master of Defense
Protection · tier 3 · max rank 2
★ New in Forever
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Rank 2: Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
2/2
★ Vanguard
Vanguard
Protection · tier 4 · max rank 1
★ New in Forever
Your Charge ability is now usable while in Defensive Stance.
Seven points in Arms for a Rend and Overpower rotation: cheaper Heroic Strike, a harder-hitting Rend bleed and Overpower that crits far more often. The last four go into Cruelty for crit. The level 20 guide planned to keep adding Cruelty until level 30; the same author’s level 30 build has all 21 points in Arms instead.
Built around:
Improved Heroic Strike
Improved Heroic Strike
Arms · tier 1 · max rank 3
Reduces the cost of your Heroic Strike ability by 1 Rage.
Rank 3: Reduces the cost of your Heroic Strike ability by 3 Rage.
2/3
Improved Rend
Improved Rend
Arms · tier 1 · max rank 3
Increases the Bleed damage done by your Rend ability by 12%.
Rank 3: Increases the Bleed damage done by your Rend ability by 35%.
3/3
Improved Overpower
Improved Overpower
Arms · tier 2 · max rank 2
Increases the critical strike chance of your Overpower ability by 25%.
Rank 2: Increases the critical strike chance of your Overpower ability by 50%.
2/2
Cruelty
Cruelty
Fury · tier 1 · max rank 5
Improves your chance to get a critical strike with melee attacks by 1%.
Rank 5: Improves your chance to get a critical strike with melee attacks by 5%.
A tanking start for the early dungeons: Shield Specialization for more blocks and Rage from each one, Improved Bloodrage and Improved Thunder Clap for Rage and cheap threat on a group, and one point in Improved Revenge. The guide calls that last point the flexible one, with Last Stand as the alternative.
Built around:
Improved Bloodrage
Improved Bloodrage
Protection · tier 1 · max rank 2
Increases all the Rage generated by your Bloodrage ability by 25%.
Rank 2: Increases all the Rage generated by your Bloodrage ability by 50%.
2/2
Shield Specialization
Shield Specialization
Protection · tier 1 · max rank 5
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Rank 5: Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
5/5
Improved Revenge
Improved Revenge
Protection · tier 2 · max rank 3
Increases damage dealt by your Revenge ability by 20%.
Rank 3: Increases damage dealt by your Revenge ability by 60%.
1/3
Improved Thunder Clap
Improved Thunder Clap
Protection · tier 2 · max rank 3
Reduces the Rage cost of your Thunder Clap ability by 2.
Rank 3: Reduces the Rage cost of your Thunder Clap ability by 6.
We only list builds a community source posted publicly, with credit and a link. Each is read point by point from the source and checked against our talent data: a build that no longer fits the trees is taken down.
Races for a Warrior in WoW Forever
9 races can play a Warrior in Forever: 5 options on the Alliance and 5 on the Horde. Each card lists the racials its race page picks out for a Warrior, what they do, and which Warrior talents they work with. New in Forever: 2 of these options.
Will of the Forsaken Instantly removes Charm, Fear and Sleep effects; 2 min cooldownWorks with Death Wish
Death Wish
Fury
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Will of the Forsaken
Instantly removes Charm, Fear and Sleep effects; 2 min cooldown
Touch of the Grave Spells and attacks have a 20% chance (Priests, Mages and Warlocks: 30%) to drain Health with Touch of the Dead, up to 5% of your maximum; 15 sec internal cooldown
Touch of the Grave
Spells and attacks have a 20% chance (Priests, Mages and Warlocks: 30%) to drain Health with Touch of the Dead, up to 5% of your maximum; 15 sec internal cooldown
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
: Death Wish makes you immune to Fear for 30 sec; Will of the Forsaken breaks Fear, Charm and Sleep the rest of the time.
Blizzard published every race’s classes and racial traits on September 23, 2026. Every racial here, including the Priest race spells, is checked against the beta client (build 1.60.1.70450). Last reviewed: . All races →
Plan the rest of your Warrior
The pages that change how a Warrior plays outside the talent trees.
WoW Forever Warrior class changesShould you play a Warrior in WoW Forever? Arms, Fury and Protection with their new talents, abilities by level from the beta client, the best race for your weapon and what changes from Classic.
Warrior abilities in WoW ForeverEvery Warrior trainer ability against Classic Era, read from the beta client: 2 new, 19 changed and 0 removed, with the level each is learned.
Professions for a Warrior: Mining · BlacksmithingMining feeds Blacksmithing, which makes plate armor, weapons and sharpening stones.
DungeonsTanks hold threat on only three or four enemies at once in Forever, so plan dungeon pulls around the group’s crowd control.
Arms merges Sword, Mace, Axe and Polearm Specialization into Weaponmaster at tier 5, a 5-rank talent whose bonus depends on the weapon: crit for axes and polearms, armor penetration for maces and staves, an extra-attack chance for swords. Improved Tactical Mastery is Tactical Mastery under a new name in the same tier 2 spot: it lets you keep more Rage when you change stances and now unlocks Anger Management. Bloodthrill gives main-hand melee hits on a Rend target a 4% to 20% chance to enable Overpower, and Spearing Strike at tier 4 is a new attack that hits Giants, Dragonkin and mounted targets harder and dismounts them. Improved Slam moves in from Fury with 2 ranks instead of 5 and also cuts Slam's cooldown by 3 seconds, and Two-Handed Weapon Specialization drops to 3.
Arms tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Improved Heroic Strike
Improved Heroic Strike
Arms · tier 1 · max rank 3
Reduces the cost of your Heroic Strike ability by 1 Rage.
Rank 3: Reduces the cost of your Heroic Strike ability by 3 Rage.
3
Same spot and ranks
Reduces the cost of your Heroic Strike ability by 1 Rage.
Deflection
Deflection
Arms · tier 1 · max rank 5
Increases your Parry chance by 1%.
Rank 5: Increases your Parry chance by 5%.
5
Same spot and ranks
Increases your Parry chance by 1%.
Improved Rend
Improved Rend
Arms · tier 1 · max rank 3
Increases the Bleed damage done by your Rend ability by 12%.
Rank 3: Increases the Bleed damage done by your Rend ability by 35%.
3
Same spot and ranks
Increases the Bleed damage done by your Rend ability by 12%.
Tier 25 points
Improved Charge
Improved Charge
Arms · tier 2 · max rank 2
Increases the Rage generated by your Charge ability by 3.
Rank 2: Increases the Rage generated by your Charge ability by 6.
2
Same spot and ranks
Increases the Rage generated by your Charge ability by 3.
Improved Tactical Mastery
Improved Tactical Mastery
Arms · tier 2 · max rank 5
Formerly Tactical Mastery
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Rank 5: Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
5
↻ Formerly Tactical Mastery
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Improved Overpower
Improved Overpower
Arms · tier 2 · max rank 2
Increases the critical strike chance of your Overpower ability by 25%.
Rank 2: Increases the critical strike chance of your Overpower ability by 50%.
2
◆ Moved from tier 3
Increases the critical strike chance of your Overpower ability by 25%.
Tier 310 points
Anger Management
Anger Management
Arms · tier 3 · max rank 1
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Requires Improved Tactical Mastery
1
Same spot and ranks
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Deep Wounds
Deep Wounds
Arms · tier 3 · max rank 3
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Rank 3: Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Requires Improved Rend
3
Same spot and ranks
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Tier 415 points
Spearing Strike
Spearing Strike
Arms · tier 4 · max rank 1
★ New in Forever
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
1
★ New in Forever
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Two-Handed Weapon Specialization
Two-Handed Weapon Specialization
Arms · tier 4 · max rank 3
Increases the damage you deal with two-handed melee weapons by 1%.
Rank 3: Increases the damage you deal with two-handed melee weapons by 3%.
3
◆ Max rank 5 → 3
Increases the damage you deal with two-handed melee weapons by 1%.
Impale
Impale
Arms · tier 4 · max rank 2
Increases the critical strike damage bonus of your abilities by 10%.
Rank 2: Increases the critical strike damage bonus of your abilities by 20%.
Requires Deep Wounds
2
Same spot and ranks
Increases the critical strike damage bonus of your abilities by 10%.
Tier 520 points
Bloodthrill
Bloodthrill
Arms · tier 5 · max rank 5
★ New in Forever
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4% chance to allow an activation of Overpower.
Rank 5: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
5
★ New in Forever
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4% chance to allow an activation of Overpower.
Sweeping Strikes
Sweeping Strikes
Arms · tier 5 · max rank 1
Your next 5 melee attacks strike an additional nearby opponent.
1
Same spot and ranks
Your next 5 melee attacks strike an additional nearby opponent.
Weaponmaster
Weaponmaster
Arms · tier 5 · max rank 5
Reworked from Axe Specialization, Mace Specialization, Sword Specialization, and Polearm Specialization
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
5
↻ Reworked from Axe Specialization, Mace Specialization, Sword Specialization, and Polearm Specialization
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Tier 625 points
Improved Slam
Improved Slam
Arms · tier 6 · max rank 2
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
Rank 2: Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
2
◆ Moved from Fury; Max rank 5 → 2
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
Improved Hamstring
Improved Hamstring
Arms · tier 6 · max rank 3
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Rank 3: Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
3
Same spot and ranks
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Tier 730 points
Mortal Strike
Mortal Strike
Arms · tier 7 · max rank 1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Requires Sweeping Strikes
1
Same spot and ranks
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Blizzard reworked Fury with a server hotfix in October. Bloodthirst is still the 31-point talent and no longer needs Death Wish, which now leads to Flurry instead. Four talents are new: Lingering Rage at tier 2 delays Rage decay after combat by 2 to 10 seconds, Furious Precision at tier 3 adds 4% to 10% hit chance to off-hand attacks, Raging Blows takes 3 Rage off Cleave and Whirlwind, and Gore Drinker at tier 6, behind Enrage, makes your next 3 melee attacks heal you after Enrage, Berserker Rage, Bloodrage, Death Wish or Bloodthirst. Booming Voice now also lowers the Rage cost of shouts, and Dual Wield Specialization adds off-hand Rage instead of off-hand hit. Improved Cleave is no longer a talent, and Improved Battle Shout and Improved Demoralizing Shout are baseline now.
Fury tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Booming Voice
Booming Voice
Fury · tier 1 · max rank 5
Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
Rank 5: Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.
5
Same spot and ranks
Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
Cruelty
Cruelty
Fury · tier 1 · max rank 5
Improves your chance to get a critical strike with melee attacks by 1%.
Rank 5: Improves your chance to get a critical strike with melee attacks by 5%.
5
Same spot and ranks
Improves your chance to get a critical strike with melee attacks by 1%.
Tier 25 points
Lingering Rage
Lingering Rage
Fury · tier 2 · max rank 5
★ New in Forever
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Rank 5: Increases the time before your Rage begins to decay after leaving combat by 10 sec.
5
★ New in Forever
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Unbridled Wrath
Unbridled Wrath
Fury · tier 2 · max rank 5
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 5: Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
5
Same spot and ranks
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Tier 310 points
Furious Precision
Furious Precision
Fury · tier 3 · max rank 3
★ New in Forever
Increases your chance to hit with off-hand attacks by 4%.
Rank 3: Increases your chance to hit with off-hand attacks by 10%.
3
★ New in Forever
Increases your chance to hit with off-hand attacks by 4%.
Piercing Howl
Piercing Howl
Fury · tier 3 · max rank 1
Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec. from the BlizzCon demo
1
Same spot and ranks
Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec. (from the BlizzCon demo)
Blood Craze
Blood Craze
Fury · tier 3 · max rank 3
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Rank 3: Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
3
Same spot and ranks
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Tier 415 points
Dual Wield Specialization
Dual Wield Specialization
Fury · tier 4 · max rank 5
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Rank 5: Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
5
Same spot and ranks
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Raging Blows
Raging Blows
Fury · tier 4 · max rank 1
★ New in Forever
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
1
★ New in Forever
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Enrage
Enrage
Fury · tier 4 · max rank 5
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 5: Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
5
Same spot and ranks
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Improved Execute
Improved Execute
Fury · tier 4 · max rank 2
Reduces the Rage cost of your Execute ability by 3.
Rank 2: Reduces the Rage cost of your Execute ability by 5.
2
◆ New spot, same tier
Reduces the Rage cost of your Execute ability by 3.
Tier 520 points
Improved Berserker Rage
Improved Berserker Rage
Fury · tier 5 · max rank 2
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Rank 2: Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
2
◆ Moved from tier 6
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Death Wish
Death Wish
Fury · tier 5 · max rank 1
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
1
Same spot and ranks
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Improved Intercept
Improved Intercept
Fury · tier 5 · max rank 2
Reduces the cooldown of your Intercept ability by 5 sec.
Rank 2: Reduces the cooldown of your Intercept ability by 10 sec.
2
Same spot and ranks
Reduces the cooldown of your Intercept ability by 5 sec.
Tier 625 points
Flurry
Flurry
Fury · tier 6 · max rank 5
Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Rank 5: Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Requires Death Wish
5
◆ New spot, same tier
Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Gore Drinker
Gore Drinker
Fury · tier 6 · max rank 2
★ New in Forever
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Rank 2: Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health.
Requires Enrage
2
★ New in Forever
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Tier 730 points
Bloodthirst
Bloodthirst
Fury · tier 7 · max rank 1
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
1
Same spot and ranks
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Removed since Classic: Improved Cleave (tier 3).
Baseline now, no talent point needed: Improved Battle Shout (tier 3), Improved Demoralizing Shout (tier 2).
Protection gets four new talents, as many as Fury, and two of them pay off only with a shield. Master of Defense at tier 3 has a 50% chance per rank to give 5 Rage when you dodge or parry with a shield equipped, and Bastion at tier 6 adds damage while a shield is equipped. Vanguard at tier 4 makes Charge usable in Defensive Stance, and Focused Rage at tier 5 lowers the Rage cost of offensive abilities. Shield Slam is still the 31-point talent behind Concussion Blow. One-Handed Weapon Specialization and Toughness are no longer talents, Improved Taunt and Improved Shield Block are baseline now, Defiance drops from 5 ranks to 3, Improved Thunder Clap moves in from Arms, and the October hotfix put Iron Will in tier 1 and moved Improved Revenge, Improved Disarm and Improved Shield Bash up a tier.
Protection tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Improved Bloodrage
Improved Bloodrage
Protection · tier 1 · max rank 2
Increases all the Rage generated by your Bloodrage ability by 25%.
Rank 2: Increases all the Rage generated by your Bloodrage ability by 50%.
2
◆ Moved from tier 2
Increases all the Rage generated by your Bloodrage ability by 25%.
Shield Specialization
Shield Specialization
Protection · tier 1 · max rank 5
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Rank 5: Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
5
Same spot and ranks
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Iron Will
Iron Will
Protection · tier 1 · max rank 5
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Rank 5: Reduces the duration of Stun and Fear effects inflicted on you by 15%.
5
◆ Moved from tier 2
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Tier 25 points
Anticipation
Anticipation
Protection · tier 2 · max rank 5
Increases your Defense Skill by 4.
Rank 5: Increases your Defense Skill by 20.
5
◆ Moved from tier 1
Increases your Defense Skill by 4.
Improved Revenge
Improved Revenge
Protection · tier 2 · max rank 3
Increases damage dealt by your Revenge ability by 20%.
Rank 3: Increases damage dealt by your Revenge ability by 60%.
3
◆ Moved from tier 3
Increases damage dealt by your Revenge ability by 20%.
Improved Thunder Clap
Improved Thunder Clap
Protection · tier 2 · max rank 3
Reduces the Rage cost of your Thunder Clap ability by 2.
Rank 3: Reduces the Rage cost of your Thunder Clap ability by 6.
3
◆ Moved from Arms
Reduces the Rage cost of your Thunder Clap ability by 2.
Tier 310 points
Last Stand
Last Stand
Protection · tier 3 · max rank 1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
1
Same spot and ranks
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Master of Defense
Master of Defense
Protection · tier 3 · max rank 2
★ New in Forever
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Rank 2: Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Requires Shield Specialization
2
★ New in Forever
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Improved Disarm
Improved Disarm
Protection · tier 3 · max rank 3
Reduces the cooldown of your Disarm ability by 7 secs.
Rank 3: Reduces the cooldown of your Disarm ability by 20 secs.
3
◆ Moved from tier 4
Reduces the cooldown of your Disarm ability by 7 secs.
Defiance
Defiance
Protection · tier 3 · max rank 3
Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
Rank 3: Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
3
◆ Max rank 5 → 3
Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
Tier 415 points
Improved Sunder Armor
Improved Sunder Armor
Protection · tier 4 · max rank 3
Reduces the Rage cost of your Sunder Armor ability by 1.
Rank 3: Reduces the Rage cost of your Sunder Armor ability by 3.
3
Same spot and ranks
Reduces the Rage cost of your Sunder Armor ability by 1.
Vanguard
Vanguard
Protection · tier 4 · max rank 1
★ New in Forever
Your Charge ability is now usable while in Defensive Stance.
1
★ New in Forever
Your Charge ability is now usable while in Defensive Stance.
Improved Shield Bash
Improved Shield Bash
Protection · tier 4 · max rank 2
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Rank 2: Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
2
◆ Moved from tier 5
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Tier 520 points
Improved Shield Wall
Improved Shield Wall
Protection · tier 5 · max rank 2
Reduces the cooldown of your Shield Wall ability by 5.5 min.
Rank 2: Reduces the cooldown of your Shield Wall ability by 11 min.
2
Same spot and ranks
Reduces the cooldown of your Shield Wall ability by 5.5 min.
Concussion Blow
Concussion Blow
Protection · tier 5 · max rank 1
Stuns the target for 5 sec.
1
Same spot and ranks
Stuns the target for 5 sec.
Focused Rage
Focused Rage
Protection · tier 5 · max rank 3
★ New in Forever
Reduces the Rage cost of your offensive abilities by 1.
Rank 3: Reduces the Rage cost of your offensive abilities by 3.
3
★ New in Forever
Reduces the Rage cost of your offensive abilities by 1.
Tier 625 points
Bastion
Bastion
Protection · tier 6 · max rank 5
★ New in Forever
Increases all damage you deal by 2% while a shield is equipped.
Rank 5: Increases all damage you deal by 10% while a shield is equipped.
5
★ New in Forever
Increases all damage you deal by 2% while a shield is equipped.
Tier 730 points
Shield Slam
Shield Slam
Protection · tier 7 · max rank 1
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Requires Concussion Blow
1
Same spot and ranks
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Baseline now, no talent point needed: Improved Taunt (tier 4), Improved Shield Block (tier 3).
Warrior talent FAQ
What replaced the Warrior weapon specializations in Forever?
Weaponmaster, a 5-rank Arms talent at tier 5. At rank 1, axes and polearms get 1% crit, maces and staves ignore 3% of armor, and swords get a 1% chance for an extra attack. Sword, Mace, Axe and Polearm Specialization are merged into it.
Is Tactical Mastery still a Warrior talent?
Under a new name. Blizzard’s deep dive calls Improved Tactical Mastery the former Tactical Mastery: it sits in the same tier 2 spot, and at rank 1 it lets you keep up to 3 more Rage when you change stances. Its text builds on a base effect called Tactical Mastery, which the beta client teaches at the trainer.
Can Protection warriors Charge in Defensive Stance?
Yes, with Vanguard, a 1-rank Protection talent at tier 4 that makes Charge usable while in Defensive Stance.
Did Warriors keep their 31-point talents?
All three. Mortal Strike still requires Sweeping Strikes and Shield Slam requires Concussion Blow. Bloodthirst has had no prerequisite since the October hotfix: Death Wish now leads to Flurry.