Baseline: classic three-tree, 51-point structure. Forever talents read from the beta client, build 1.60.1.70450 plus server hotfixes through October 23. Fan-made, unaffiliated with Blizzard Entertainment.
Priest talent changes in WoW Forever
Penance, Divine Aegis, Prayer of Mending and Binding Heal, all spells from later in WoW's history, are priest talents in Forever. Lightwell is gone from the trees, and Divine Spirit is baseline for every priest at level 30.
Talents in the beta
52
47 in Classic Era
New talents
14
not in the Classic trees
Classic talents gone
6
15 more changed position
New 31-point talents
1 of 3
6 talents changed max rank
Priest trees: Classic Era client vs Forever beta client
The calculator reads Priest talents from the World of Warcraft: Forever beta client, starting with build 1.60.1.70450; before that build it read beta build 1.60.1.70450 plus server hotfixes through October 20. Below is what differs between the two builds, compared talent by talent in the client’s own data.
Same as build 1.60.1.70450 plus server hotfixes through October 20
52/52
spot, max rank, prerequisites and rank texts, apart from any smaller differences counted below
Changed in the tree
0
spot, prerequisite, max rank, name, or a different talent in the spot
Left the tree
0
not in beta build 1.60.1.70450 plus server hotfixes through October 23
Different effects
0
numbers or effect text, checked rank by rank
No Priest talent changed in the tree, left it, or has different numbers or effect text between beta build 1.60.1.70450 plus server hotfixes through October 20 and beta build 1.60.1.70450 plus server hotfixes through October 23. Priest build links made with build 1.60.1.70450 plus server hotfixes through October 20 open with every point.
Builds players have posted for the Forever beta, transcribed point by point and checked against the beta client’s Priest trees. Open one in the calculator to see every point.
Discipline healing
Discipline 21level 30
All 21 points in Discipline, down to Penance, new in Forever: three quick hits that heal an ally or damage an enemy. Power in Light, also new, makes Smite and Penance hit 10% harder on targets under your Holy Fire or Shadow Word: Pain. Improved Power Word: Shield makes Power Word: Shield absorb 20% more, Meditation keeps half your Mana regeneration while casting, Mental Strength adds 10% Intellect, and Inner Focus makes one spell free. Wand Specialization and a point of Holy Precision fill the rest.
Built around (★ new in Forever):
★ Power in Light
Power in Light
Discipline · tier 1 · max rank 5
★ New in Forever
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 5: Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
5/5
★ Holy Precision
Holy Precision
Discipline · tier 2 · max rank 3
★ New in Forever
Improves your chance to hit with Holy spells by 6%.
Rank 3: Improves your chance to hit with Holy spells by 18%.
1/3
★ Penance
Penance
Discipline · tier 5 · max rank 1
★ New in Forever
Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec. level 60 reference
All 21 points in Holy, down to Spirit of Redemption. Holy Specialization for crit and Inspiration, which turns a crit heal into 25% more armor on its target; Improved Renew; Divine Fury for faster Smite, Holy Fire, Heal and Greater Heal casts; Holy Nova and Holy Reach. Binding Heal, new in Forever, heals your target and yourself with one cast.
Built around (★ new in Forever):
★ Binding Heal
Binding Heal
Holy · tier 4 · max rank 1
★ New in Forever
Heals a friendly target and the caster for 235 to 286. Low threat. level 60 reference
1/1
Spirit of Redemption
Spirit of Redemption
Holy · tier 5 · max rank 1
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Two points in Wand Specialization, the other 19 in Shadow: Spirit Tap and Shadow Focus in full, Improved Shadow Word: Pain, then Mind Flay with Improved Mind Flay, new in Forever: each tick of Mind Flay deals 20% more than the one before. Shadow Weaving makes the target take up to 10% more Shadow damage from you, and Vampiric Embrace heals your party for a fifth of the Shadow damage you deal.
Built around (★ new in Forever):
Wand Specialization
Wand Specialization
Discipline · tier 1 · max rank 2
Increases your damage with Wands by 13%.
Rank 2: Increases your damage with Wands by 25%.
2/2
★ Improved Mind Flay
Improved Mind Flay
Shadow Magic · tier 3 · max rank 2
★ New in Forever
Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
Rank 2: Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
2/2
Vampiric Embrace
Vampiric Embrace
Shadow Magic · tier 4 · max rank 1
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
1/1
Shadow Weaving
Shadow Weaving
Shadow Magic · tier 4 · max rank 3
Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Rank 3: Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Picked in this order: Wand Specialization, Improved Renew, Holy Specialization for Holy crit, then Divine Fury for faster Smite and Heal casts. It heals dungeons and still levels with wand and Smite.
Built around:
Wand Specialization
Wand Specialization
Discipline · tier 1 · max rank 2
Increases your damage with Wands by 13%.
Rank 2: Increases your damage with Wands by 25%.
2/2
Improved Renew
Improved Renew
Holy · tier 1 · max rank 3
Increases the amount healed by your Renew spell by 5%.
Rank 3: Increases the amount healed by your Renew spell by 15%.
3/3
Holy Specialization
Holy Specialization
Holy · tier 1 · max rank 5
Increases the critical effect chance of your Holy spells by 1%.
Rank 5: Increases the critical effect chance of your Holy spells by 5%.
2/5
Divine Fury
Divine Fury
Holy · tier 2 · max rank 5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
Rank 5: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Wand Specialization first, then Spirit Tap for the Spirit and regeneration burst after each kill, Improved Shadow Word: Pain for a longer damage over time, and two points of Shadow Focus for Shadow hit.
Built around:
Wand Specialization
Wand Specialization
Discipline · tier 1 · max rank 2
Increases your damage with Wands by 13%.
Rank 2: Increases your damage with Wands by 25%.
2/2
Shadow Focus
Shadow Focus
Shadow Magic · tier 1 · max rank 5
Improves your chance to hit with Shadow spells by 1%.
Rank 5: Improves your chance to hit with Shadow spells by 5%.
2/5
Spirit Tap
Spirit Tap
Shadow Magic · tier 1 · max rank 5
Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Rank 5: Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
5/5
Improved Shadow Word: Pain
Improved Shadow Word: Pain
Shadow Magic · tier 2 · max rank 2
Increases the duration of your Shadow Word: Pain spell by 3 sec.
Rank 2: Increases the duration of your Shadow Word: Pain spell by 6 sec.
We only list builds a community source posted publicly, with credit and a link. Each is read point by point from the source and checked against our talent data: a build that no longer fits the trees is taken down.
Races for a Priest in WoW Forever
6 races can play a Priest in Forever: 4 options on the Alliance and 2 on the Horde. Each card lists the racials its race page picks out for a Priest, what they do, and which Priest talents they work with. New in Forever: 1 of these options.
Divine Grace, the Human Priest spell; The Human Spirit adds 10% Spirit.
Divine Grace Instantly heals a friendly target below 50% Health and removes Weakened Soul; not on yourself; 10 min cooldownWorks with Soul Warding
Soul Warding
Discipline
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Divine Grace
Instantly heals a friendly target below 50% Health and removes Weakened Soul; not on yourself; 10 min cooldown
The Human Spirit +10% SpiritWorks with Spiritual Guidance
Spiritual Guidance
Holy
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Spirit Tap
Spirit Tap
Shadow Magic
Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
New in ForeverConfounding Flash and Contingency Plan.
Confounding Flash Confuses up to 5 enemies within 8 yd for 3 sec; damage breaks it; 2 min cooldown
Confounding Flash
Confuses up to 5 enemies within 8 yd for 3 sec; damage breaks it; 2 min cooldown
Contingency Plan A 30 sec ward on an ally: when damage drops their Health below 35%, they get an absorb shield and a heal over 15 sec; one per target; 10 min cooldown
Contingency Plan
A 30 sec ward on an ally: when damage drops their Health below 35%, they get an absorb shield and a heal over 15 sec; one per target; 10 min cooldown
Expansive Mind +5% maximum Mana, Rage or EnergyWorks with Mental Strength
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Spirit Tap
Spirit Tap
Shadow Magic
Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
: more Spirit is more healing through Spiritual Guidance and a bigger Spirit Tap after kills.
: the extra maximum Mana adds to the Intellect from Mental Strength.
Blizzard published every race’s classes and racial traits on September 23, 2026. Every racial here, including the Priest race spells, is checked against the beta client (build 1.60.1.70450). Last reviewed: . All races →
Plan the rest of your Priest
The pages that change how a Priest plays outside the talent trees.
WoW Forever Priest class changesShould you play a Priest in WoW Forever? Discipline with Penance, Holy with Prayer of Mending, Shadow, the racial Priest spells of every race, abilities by level from the beta client and what changes from Classic.
Priest abilities in WoW ForeverEvery Priest trainer ability against Classic Era, read from the beta client: 8 new, 25 changed and 0 removed, with the level each is learned.
Professions for a Priest: Tailoring · EnchantingTailoring makes cloth armor and bags, and Enchanting disenchants the cloth gear you replace.
Discipline's middle tiers now center on Power Word: Shield. Soul Warding at tier 4 takes 4 seconds off its cooldown and 15% off its cost, Renewed Hope builds on Soul Warding, and Divine Aegis at tier 6 turns non-periodic critical heals into absorb shields of up to 1,200 damage. Penance at tier 5 is the new prerequisite for Power Infusion. At the top, Power in Light adds Smite and Penance damage against targets with your Holy Fire or Shadow Word: Pain, and Twin Disciplines boosts instant spells. Unbreakable Will is merged into Silent Resolve, Divine Spirit and Improved Power Word: Fortitude are baseline now, and Force of Will is no longer a talent.
Discipline tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Power in Light
Power in Light
Discipline · tier 1 · max rank 5
★ New in Forever
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 5: Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
5
★ New in Forever
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Wand Specialization
Wand Specialization
Discipline · tier 1 · max rank 2
Increases your damage with Wands by 13%.
Rank 2: Increases your damage with Wands by 25%.
2
◆ New spot, same tier; Max rank 5 → 2
Increases your damage with Wands by 13%.
Twin Disciplines
Twin Disciplines
Discipline · tier 1 · max rank 5
★ New in Forever
Increases the damage and healing of your instant cast spells by 1%.
Rank 5: Increases the damage and healing of your instant cast spells by 5%.
5
★ New in Forever
Increases the damage and healing of your instant cast spells by 1%.
Tier 25 points
Silent Resolve
Silent Resolve
Discipline · tier 2 · max rank 3
Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Rank 3: Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
3
◆ Max rank 5 → 3; Now includes Unbreakable Will
Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Holy Precision
Holy Precision
Discipline · tier 2 · max rank 3
★ New in Forever
Improves your chance to hit with Holy spells by 6%.
Rank 3: Improves your chance to hit with Holy spells by 18%.
3
★ New in Forever
Improves your chance to hit with Holy spells by 6%.
Mental Strength
Mental Strength
Discipline · tier 2 · max rank 5
Increases your total Intellect by 2%.
Rank 5: Increases your total Intellect by 10%.
5
◆ Moved from tier 5
Increases your total Intellect by 2%.
Martyrdom
Martyrdom
Discipline · tier 2 · max rank 2
Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Rank 2: Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
2
Same spot and ranks
Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Tier 310 points
Mental Agility
Mental Agility
Discipline · tier 3 · max rank 3
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Rank 3: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
3
◆ Moved from tier 4; Max rank 5 → 3
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Inner Focus
Inner Focus
Discipline · tier 3 · max rank 1
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
1
Same spot and ranks
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Improved Power Word: Shield
Improved Power Word: Shield
Discipline · tier 3 · max rank 3
Increases the damage absorbed by your Power Word: Shield by 7%.
Rank 3: Increases the damage absorbed by your Power Word: Shield by 20%.
3
◆ Moved from tier 2
Increases the damage absorbed by your Power Word: Shield by 7%.
Meditation
Meditation
Discipline · tier 3 · max rank 3
Allows 17% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
3
◆ New spot, same tier
Allows 17% of your Mana regeneration to continue while casting.
Tier 415 points
Improved Inner Fire
Improved Inner Fire
Discipline · tier 4 · max rank 3
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Rank 3: Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
3
Same spot and ranks
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Improved Mana Burn
Improved Mana Burn
Discipline · tier 4 · max rank 2
Reduces the casting time of your Mana Burn spell by 0.5 sec.
Rank 2: Reduces the casting time of your Mana Burn spell by 1 sec.
2
◆ New spot, same tier
Reduces the casting time of your Mana Burn spell by 0.5 sec.
Soul Warding
Soul Warding
Discipline · tier 4 · max rank 1
★ New in Forever
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Requires Improved Power Word: Shield
1
★ New in Forever
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Tier 520 points
Penance
Penance
Discipline · tier 5 · max rank 1
★ New in Forever
Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec. level 60 reference
1
★ New in Forever
Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec. (level 60 reference)
Renewed Hope
Renewed Hope
Discipline · tier 5 · max rank 5
★ New in Forever
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Rank 5: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Requires Soul Warding
5
★ New in Forever
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Tier 625 points
Divine Aegis
Divine Aegis
Discipline · tier 6 · max rank 3
★ New in Forever
Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1200 damage and lasts 12 sec. level 60 reference
Rank 3: Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1200 damage and lasts 12 sec. level 60 reference
3
★ New in Forever
Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1200 damage and lasts 12 sec. (level 60 reference)
Tier 730 points
Power Infusion
Power Infusion
Discipline · tier 7 · max rank 1
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Requires Penance
1
Same spot and ranks
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Removed since Classic: Force of Will (tier 6).
Under another name now: Unbreakable Will (tier 1) → Silent Resolve.
Baseline now, no talent point needed: Improved Power Word: Fortitude (tier 2), Divine Spirit (tier 5, learned at level 30).
Lightwell is no longer a talent, and Prayer of Mending takes the 31-point slot behind Spirit of Redemption. Binding Heal at tier 4 heals your target and yourself, and Litany of Light refunds 5% of a heal's base mana per rank when it follows a different heal. Twilight Focus at tier 1, the renamed Healing Focus, gives every spell a chance to avoid damage interruption. Spiritual Healing drops from 5 ranks to 3, and Improved Prayer of Healing is no longer a talent.
Holy tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Twilight Focus
Twilight Focus
Holy · tier 1 · max rank 3
Formerly Healing Focus
Gives your spells a 23% chance to not lose casting time when you take damage.
Rank 3: Gives your spells a 70% chance to not lose casting time when you take damage.
3
↻ Formerly Healing Focus; Max rank 2 → 3
Gives your spells a 23% chance to not lose casting time when you take damage.
Improved Renew
Improved Renew
Holy · tier 1 · max rank 3
Increases the amount healed by your Renew spell by 5%.
Rank 3: Increases the amount healed by your Renew spell by 15%.
3
Same spot and ranks
Increases the amount healed by your Renew spell by 5%.
Holy Specialization
Holy Specialization
Holy · tier 1 · max rank 5
Increases the critical effect chance of your Holy spells by 1%.
Rank 5: Increases the critical effect chance of your Holy spells by 5%.
5
Same spot and ranks
Increases the critical effect chance of your Holy spells by 1%.
Tier 25 points
Spell Warding
Spell Warding
Holy · tier 2 · max rank 5
Reduces all spell damage taken by 2%.
Rank 5: Reduces all spell damage taken by 10%.
5
Same spot and ranks
Reduces all spell damage taken by 2%.
Divine Fury
Divine Fury
Holy · tier 2 · max rank 5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
Rank 5: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
5
Same spot and ranks
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
Tier 310 points
Holy Nova
Holy Nova
Holy · tier 3 · max rank 1
Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat. level 60 reference
1
Same spot and ranks
Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat. (level 60 reference)
Blessed Recovery
Blessed Recovery
Holy · tier 3 · max rank 3
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Rank 3: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
3
Same spot and ranks
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Inspiration
Inspiration
Holy · tier 3 · max rank 3
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Rank 3: Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
3
Same spot and ranks
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Tier 415 points
Holy Reach
Holy Reach
Holy · tier 4 · max rank 2
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Rank 2: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
2
Same spot and ranks
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Improved Healing
Improved Healing
Holy · tier 4 · max rank 3
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Rank 3: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
3
Same spot and ranks
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Searing Light
Searing Light
Holy · tier 4 · max rank 2
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Rank 2: Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Requires Divine Fury
2
Same spot and ranks
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Binding Heal
Binding Heal
Holy · tier 4 · max rank 1
★ New in Forever
Heals a friendly target and the caster for 235 to 286. Low threat. level 60 reference
1
★ New in Forever
Heals a friendly target and the caster for 235 to 286. Low threat. (level 60 reference)
Tier 520 points
Litany of Light
Litany of Light
Holy · tier 5 · max rank 2
★ New in Forever
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Rank 2: When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
2
★ New in Forever
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Spirit of Redemption
Spirit of Redemption
Holy · tier 5 · max rank 1
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
1
Same spot and ranks
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance
Spiritual Guidance
Holy · tier 5 · max rank 5
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Rank 5: Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
5
Same spot and ranks
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Tier 625 points
Spiritual Healing
Spiritual Healing
Holy · tier 6 · max rank 3
Increases the amount healed by your spells by 3%.
Rank 3: Increases the amount healed by your spells by 10%.
3
◆ Max rank 5 → 3
Increases the amount healed by your spells by 3%.
Tier 730 points
Prayer of Mending
Prayer of Mending
Holy · tier 7 · max rank 1
★ New in Forever
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. level 60 reference
Requires Spirit of Redemption
1
★ New in Forever
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. (level 60 reference)
Removed since Classic: Improved Prayer of Healing (tier 5), Lightwell (tier 7).
Under another name now: Healing Focus (tier 1) → Twilight Focus.
Shadowform is still the 31-point talent behind Vampiric Embrace, but four talents are new. Dark Inspiration takes Improved Fade's tier 4 spot and raises your party's Spirit for 10 seconds after Mind Blast or a full Mind Flay. Improved Mind Flay makes each tick of Mind Flay hit harder than the one before, Devouring Contagion spreads Devouring Plague to two nearby enemies when the target dies, and Early Demise adds crit to Shadow Word: Death below 20% health. Shadow Weaving is now a debuff on the target and drops to 3 ranks, Shadow Reach drops to 2, and Shadow Affinity, Improved Fade and Improved Vampiric Embrace are no longer talents.
Shadow Magic tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Shadow Focus
Shadow Focus
Shadow Magic · tier 1 · max rank 5
Improves your chance to hit with Shadow spells by 1%.
Rank 5: Improves your chance to hit with Shadow spells by 5%.
5
◆ Moved from tier 2
Improves your chance to hit with Shadow spells by 1%.
Blackout
Blackout
Shadow Magic · tier 1 · max rank 5
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Rank 5: Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
5
◆ New spot, same tier
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Spirit Tap
Spirit Tap
Shadow Magic · tier 1 · max rank 5
Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Rank 5: Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
5
◆ New spot, same tier
Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Tier 25 points
Improved Mind Blast
Improved Mind Blast
Shadow Magic · tier 2 · max rank 5
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Rank 5: Reduces the cooldown of your Mind Blast spell by 2.5 sec.
5
◆ Moved from tier 3
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Improved Shadow Word: Pain
Improved Shadow Word: Pain
Shadow Magic · tier 2 · max rank 2
Increases the duration of your Shadow Word: Pain spell by 3 sec.
Rank 2: Increases the duration of your Shadow Word: Pain spell by 6 sec.
2
◆ New spot, same tier
Increases the duration of your Shadow Word: Pain spell by 3 sec.
Shadow Reach
Shadow Reach
Shadow Magic · tier 2 · max rank 2
Increases the range of your offensive Shadow spells by 10%.
Rank 2: Increases the range of your offensive Shadow spells by 20%.
2
◆ Moved from tier 4; Max rank 3 → 2
Increases the range of your offensive Shadow spells by 10%.
Tier 310 points
Improved Psychic Scream
Improved Psychic Scream
Shadow Magic · tier 3 · max rank 2
Reduces the cooldown of your Psychic Scream spell by 2 sec.
Rank 2: Reduces the cooldown of your Psychic Scream spell by 4 sec.
Requires Blackout
2
◆ New spot, same tier
Reduces the cooldown of your Psychic Scream spell by 2 sec.
Mind Flay
Mind Flay
Shadow Magic · tier 3 · max rank 1
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%. level 60 reference
1
Same spot and ranks
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%. (level 60 reference)
Improved Mind Flay
Improved Mind Flay
Shadow Magic · tier 3 · max rank 2
★ New in Forever
Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
Rank 2: Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
Requires Mind Flay
2
★ New in Forever
Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
Tier 415 points
Dark Inspiration
Dark Inspiration
Shadow Magic · tier 4 · max rank 5
★ New in Forever
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
Rank 5: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
5
★ New in Forever
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
Vampiric Embrace
Vampiric Embrace
Shadow Magic · tier 4 · max rank 1
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
1
◆ Moved from tier 5
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Shadow Weaving
Shadow Weaving
Shadow Magic · tier 4 · max rank 3
Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Rank 3: Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
3
◆ New spot, same tier; Max rank 5 → 3
Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Tier 520 points
Silence
Silence
Shadow Magic · tier 5 · max rank 1
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
1
Same spot and ranks
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Devouring Contagion
Devouring Contagion
Shadow Magic · tier 5 · max rank 2
★ New in Forever
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
Rank 2: Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.
2
★ New in Forever
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
Tier 625 points
Early Demise
Early Demise
Shadow Magic · tier 6 · max rank 2
★ New in Forever
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Rank 2: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
2
★ New in Forever
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Darkness
Darkness
Shadow Magic · tier 6 · max rank 5
Increases your Shadow damage done by 2%.
Rank 5: Increases your Shadow damage done by 10%.
5
Same spot and ranks
Increases your Shadow damage done by 2%.
Tier 730 points
Shadowform
Shadowform
Shadow Magic · tier 7 · max rank 1
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Requires Vampiric Embrace
1
Same spot and ranks
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Yes. Penance is a 1-rank talent at tier 5, and Power Infusion requires it. At rank 1 it hits an enemy or heals an ally instantly and again every second for 2 seconds.
What happened to Lightwell?
It is no longer on the Holy tree. Prayer of Mending is the Holy 31-point talent instead, and it requires Spirit of Redemption.
Is Divine Spirit still a priest talent?
No, and it doesn’t need to be: Blizzard’s deep dive makes Divine Spirit baseline for every priest at level 30, and Improved Power Word: Fortitude baseline too. Unbreakable Will is merged into Silent Resolve, and Force of Will is removed.
Which priest talents lost ranks in Forever?
Wand Specialization goes from 5 ranks to 2, Silent Resolve, Mental Agility, Spiritual Healing and Shadow Weaving from 5 to 3, and Shadow Reach from 3 to 2.