WoW Forever Class Changes

Every class in World of Warcraft: Forever gets reworked talent trees and new abilities. Blizzard’s aim is to fill each class’s gaps without erasing what makes it unique. Here is what changes for every class, with a page for each one.

Rules and the Paladin rework come from Blizzard's Deep Dive and What's Next panels; talent counts come from our talent dataset, built from the BlizzCon demo, and may change in the beta. Last reviewed: .

Talents
470
432 in Classic
New talents
143
105 removed
New 31-point talents
15
across 27 trees
Tree layout
7 rows
new key talent at 16 points

Pick a class

Each class has a page of its own: what changes outside the talent trees, the races that can play it, and its trees at a glance.

What changes for every class

Talents

Choices you can feel

Fewer small +1% talents and more real trade-offs. Trees keep 7 rows and the key talents at 11, 21 and 31 points, and add one at 16.

Stats

Hit and crit merged

Spell, melee and ranged hit are one stat, and so is critical strike. Healing power also adds a third as much damage.

Groups

Every spec has a place

Blizzard wants all 27 talent trees to be a real option for a dungeon or raid group.

Raid buffs that are now part of the class

  • Divine SpiritPriest, no longer a talent
  • Blessing of KingsPaladin, no longer a talent
  • Improved Mark of the WildDruid, now baseline

New and removed talents by class

Talents removed from each class grow to the left, new talents to the right. Warlock changes the most, with 22 new talents and 20 removed.

Talents removed from and added to each class, compared with Classic
RemovedNew
  1. Warrior1012
  2. Paladin1321
  3. Hunter1418
  4. Rogue810
  5. Priest814
  6. Shaman1317
  7. Mage611
  8. Warlock2022
  9. Druid1318

31-point talents: Classic → Forever

15 of the 27 trees end in a new 31-point talent. Shaman and Warlock replace all three; Warrior and Mage keep all of theirs.

Warrior
Arms Mortal Strike Same as Classic
Fury Bloodthirst Same as Classic
Protection Shield Slam Same as Classic
Paladin
Holy New Light's Vigil Was Holy Shock
Protection Holy Shield Same as Classic
Retribution New Twist of Light Was Repentance
Hunter
Beast Mastery Bestial Wrath Same as Classic
Marksmanship New Sniper Shot Was Trueshot Aura
Survival New Lacerating Strikes Was Wyvern Sting
Rogue
Assassination New Venom Was Vigor
Combat Adrenaline Rush Same as Classic
Subtlety New Thousand Cuts Was Premeditation
Priest
Discipline Power Infusion Same as Classic
Holy New Prayer of Mending Was Lightwell
Shadow Magic Shadowform Same as Classic
Shaman
Elemental Combat New Lava Burst Was Elemental Mastery
Enhancement New Rage of the Farseer Was Stormstrike
Restoration New Riptide Was Mana Tide Totem
Mage
Arcane Arcane Power Same as Classic
Fire Combustion Same as Classic
Frost Ice Barrier Same as Classic
Warlock
Affliction New Drain Hope Was Dark Pact
Demonology New Demonic Pact Was Improved Spellstone / Soul Link
Destruction New Incinerate Was Conflagrate
Druid
Balance Moonkin Form Same as Classic
Feral Combat New Berserk Was Leader of the Pack
Restoration New Wild Growth Was Swiftmend

New race and class combinations

  • Gnome Priest
  • Human Hunter
  • Dwarf Shaman
  • Orc Mage
  • Troll Warlock
  • Undead Paladin

The new Skyborne race plays Shaman on the Horde side or Mage on the Alliance side, plus Warrior, Hunter, Rogue and Druid on both, with its own Druid forms. Every race’s racials: WoW Forever races.

WoW Forever class changes FAQ

How many talents are in WoW Forever?

470 across 27 trees in the BlizzCon demo, compared with 432 in Classic; 143 of them are new.

Does WoW Forever have dual spec?

Blizzard’s talent window screenshot shows a Primary tab and a locked Secondary tab. How the second one unlocks hasn’t been explained yet.

Can Paladins tank in WoW Forever?

Yes. Seal of Fury is a tank seal that adds a small absorb and makes Judgement taunt, and Consecration becomes a baseline ability at level 20.

Which class changes the most in WoW Forever?

By talents, Warlock: 22 new and 20 removed. The Paladin gets the biggest rework of its abilities, with Holy Strike, Seal of Fury and baseline Consecration.

Are Blessing of Kings and Divine Spirit still talents?

No. They, and Improved Mark of the Wild, are now baseline for their classes.

Do weapon skills still matter?

Weapon skill works as before, but gear gives less of it, and racial weapon bonuses now add critical strike chance instead of weapon skill.

Are spell and melee hit separate in WoW Forever?

No. Hit is one stat for spells, melee and ranged attacks, and so is critical strike.

Do you have to buy a mount after learning riding?

No. As in The Burning Crusade, the cost moves into riding training and you get a mount when you learn it.

Which races get new classes?

Gnome Priest, Human Hunter, Dwarf Shaman, Orc Mage, Troll Warlock and Undead Paladin, plus the new Skyborne race.

Will talents change in the beta?

They may. Blizzard’s designers said they’ll watch class balance during the beta and adjust where needed.

Still unconfirmed

  • How the Secondary talent tab unlocks
  • Final talent values; demo numbers can change in the beta
  • Whether Instrument of Law makes Holy Wrath or Hammer of Wrath instant (sources disagree)
  • Class abilities the panels and the demo didn’t show

Sources