WoW Forever Leveling Guide

What Blizzard has said about leveling in World of Warcraft: Forever, level by level: the new zones and dungeons on the way to 60, the experience changes that favor questing over dungeon farming, where the new quests are, and the rested XP, camping, food and travel changes that speed you up.

Compiled from Blizzard’s panel recaps and developer interviews (the interview behind each claim is named in the sentence), with dungeon and zone levels, beta caps, camping values and Legacy perks read from our other guides. Last reviewed: .

WoW Forever leveling roadmap by level

What’s new at each level: the steps of the 1–60 journey with the new zones and dungeons that fall in them. Everything listed is new in Forever
  1. Levels 1–10

    • A sailing airship over misty forests, with white spires and curved rooftops, on Zephras IsleZoneZephras IsleFloating islands in the elemental plane1–12
  2. Levels 10–20

  3. Levels 20–30

  4. Levels 30–40

  5. Levels 40–50

  6. Levels 50–58

  7. Levels 58–60

  8. No level range announced yet

    • Map of Shen'dralas from the WoW Forever beta clientZoneShen’dralasSouth of Desolace, through the Valley of BonesLevels not announced
    • Pine-covered mountain peaks under a violet sky, with a tall shape rising into the clouds in the distanceZoneMount HyjalKalimdorEnd of leveling

Pictures: Blizzard Entertainment’s screenshots, and the WoW Forever beta client’s loading screens and zone maps.

This chart places what Blizzard has announced on the 1–60 journey: the 4 new zones and the 9 new dungeons, the first of them at level 13. It is a map of new content, not a route. The original zones are where most of the leveling still happens, and Blizzard hasn’t said which of them to pick.

Each dungeon links to its own page, and the WoW Forever dungeons guide lists all of them with their entrances. The WoW Forever zones guide covers the new zones, including the two without an announced level range.

WoW Forever leveling roadmap: the new zones and dungeons by level. Select a name for details.
  1. Zephras IsleFloating islands in the elemental plane1–12
  2. Hall of ThanesBeneath Ironforge, Dun Morogh13–18
  3. Ruins of LordaeronTirisfal Glades15–20
  4. Excavation Site: WetlandsWetlands, above Whelgar’s Excavation26–31
  5. City of DalaranAlterac Mountains28–33
  6. The RivergladesThe eastern coast of the Eastern KingdomsMid-30s to mid-40s
  7. The Drowned CityOff the coast of Stranglethorn Vale35–40
  8. Krol’dok StrongholdThe Riverglades40–45
  9. Alcaz PrisonAlcaz Island, Dustwallow Marsh48–53
  10. Blackmaw HoldBehind a gate in Azshara55–60
  11. Shaper’s TerraceUn’Goro Crater58–60
  12. Shen’dralasSouth of Desolace, through the Valley of BonesLevels not announced
  13. Mount HyjalKalimdorEnd of leveling
New zones
  • Level range
  • Approximate, as Blizzard described it
New dungeons
  • Pitched to the Alliance
  • Pitched to the Horde
  • No faction given

Experience changes: quests over dungeon farming

Curve

The experience curve is the same as Classic

On September 22 Wowhead reported a lower experience curve from the beta client’s files; on September 23 it retracted the article after Blizzard explained that the file isn’t used by the game, and confirmed the experience needed to level matches Classic. What changed is where the experience comes from.

Time

Level 20 takes the same 20 hours

Blizzard’s analytics put the average time from level 1 to 20 at 20.5 hours in the Forever beta against 20.4 in Classic Era, Josh Greenfield said on the WoW Forever Podcast episode 1.

Dungeons

Mobs give less, quests give more

In the same interview, dungeon enemies give much less experience and dungeon quests much more. The first clear, with its quests, is worth it; running the same dungeon again and again isn’t. Blizzard wants people out in the world, not being boosted through dungeons. On October 1 Blizzard halved the extra experience dungeon quests give, after feedback on leveling speed in the beta. The October 8 build then raised the experience from dungeon creatures by approximately 20% and went back to Classic Era’s party rule: each member’s experience depends on their own level against the creature, no longer on the highest-level member of the party. Blizzard’s Aggrend says a perfectly played dungeon run now levels very close to, if not as fast as, optimal questing, and that dungeon cleaving to 60 won’t be allowed to become the best way to level.

Food

Crafted food adds XP

Almost all crafted food gives stats plus a small experience bonus. The example shown at BlizzCon gave 5% more experience from kills for 15 minutes. One dish, not a rule for all of them.

Boosts

No boosts planned

Clay Stone told Destin there are no plans for a WoW Token or a character boost, and that everyone starts at level 1 at launch. “No plans” isn’t a promise for later.

Tagging

Kill credit isn’t shared

Aggrend said on X that Forever won’t switch to modern WoW’s shared kill credit: a bit of friction keeps players talking to each other.

Respawns

Quest mobs come back faster

Blizzard’s October 1 beta build raised the respawn rate of many creatures and objects in Hillsbrad Foothills, Ashenvale, Wetlands, Duskwood and Thousand Needles; Redridge Mountains and Stonetalon Mountains were sped up a build earlier. Open a zone on the world map to see its flight points and dungeons.

Blizzard hasn’t given percentages for the dungeon change. What it means for each dungeon is on the WoW Forever dungeons page.

Kill speed and pulls from level 10–15

In an interview with MMORPG.com (as summarized by Wowhead), the developers said that from around level 10–15 one enemy takes 10–15 seconds to kill, and that pulling 3 or more at once will probably get you killed.

Blizzard also says there is no level scaling: zones keep their levels, and an area above your level stays dangerous. Blizzard wants the world to feel dangerous without being hard for its own sake, so pull one enemy at a time and keep crowd control for when a second one joins.

Where the 1,000+ new quests are

In an interview with GameSpot (Wowhead’s summary), the developers put the original game at around 3,000–3,500 quests against the 1,000+ Forever adds, with 50–200 in each new zone and new content from about level 5. Here is where Blizzard and its developers have placed them:

  • Starting zones. Valley of Trials, Shadowglen and the other starting areas get new characters, quests, profession introductions and recipes (Found Photos panel).
  • Wetlands. New quests that build on the zone’s characters, plus a new dungeon at an excavation site, on the chart above (Found Photos panel).
  • Azshara. Many new quests, according to both the GameSpot and MMORPG.com interviews.
  • Desolace. More content and new faction rewards for the centaur faction quests (Found Photos panel).
  • Levels 30–50. In an interview with Sportskeeda, the developers said most new quests went into zones for those levels.
  • Gaps in old zones. Places that never had quests get some; the IGN Nordic interview gave a kobold cave in northern Elwynn Forest as the example, and some existing questlines are longer.
  • Drop quests in a group. Developer Josh Greenfield (Aggrend) said on X that when you are grouped, quest item drops are spread more evenly: a player who hasn’t seen one in a while gets a better chance, so nobody is stuck at 1/10 while the rest are done. It isn’t strict turn-taking, and Blizzard is still tuning it (via Wowhead).
  • More to come. On the WoW Forever Podcast episode 3, the developers called “a thousand” a very conservative count and said more new leveling quests are planned for later updates, placed after watching the routes players take.
  • The new zones. Each has quests of its own; see the chart above for where they fall and the WoW Forever zones guide for their stories.
  • Classic’s quests. The quests Forever inherits, by zone and level with their chains, givers and rewards, are in the WoW Forever quest database.

A route inside the game. This guide gives no zone-by-zone route; two paid addons plan to sell one, and Zygor vs RestedXP for WoW Forever sets out what each costs, what it has announced and who needs neither (the comparison contains affiliate links).

Rested XP, camping and food

Forever adds several ways to earn experience faster. Camping comes first: in the beta, a quest at about level 4 teaches it. Sit by a campfire for 60 seconds and you keep the camp’s buffs for 1 hour. The Leatherworking camp object, the Camp Tent, grants rested experience, up to 5% of a level (Wowhead’s camping guide, from the beta client).

A hidden questline you can start at level 14 ends in the Cozy Sleeping Bag: lie in it and you become rested and gain an experience bonus that stacks up to 3 times, on a 1-hour cooldown (Wowhead’s beta guide). Crafted food with an experience bonus, like the 5% example above, adds on top.

Plan a camp for your party, with every camp object, its buff at your level and the campfire sizes, in our WoW Forever Camping Planner.

Legacy perks that help leveling

Legacy Points are earned by your account and spent by each character, and Blizzard built the system to make leveling alts rewarding. Blizzard’s Deep Dive recap names Well Rested; the ranks and first-rank values below are read from the beta client and can still change. Every perk is in the WoW Forever Legacy System guide, and the WoW Forever Legacy planner there fits them under the cap for one character.

Adventure perks for leveling, first rank in the beta client
PerkRanksWhat it does
Well Rested5Rested experience builds up 4% faster, and the rested experience cap is 4% higher.
Talented5Talent points start at level 9 instead of 10. You still can't have more than 51.
Thrill of Adventure5Killing a non-trivial enemy restores 1% of your maximum Health and Mana over 10 sec. Not in dungeons, raids or battlegrounds.
Frequent Flier1Flight paths cost 50% less, and the flight is 20% faster.

Getting around: ships, riding and flight paths

Three new ship routes shorten the trips between continents and to the Riverglades (Found Photos panel):

  • Stormwind Harbor – Auberdine: an early crossing between the continents
  • Menethil – Southshore – Auberdine: a second route with more choice while leveling
  • Tanaris – Powderfuse Port: the Steamwheedle Cartel’s ship to the Riverglades

In an interview with Sportskeeda, the developers said your gold goes on riding training, costing 100 or 1,000 gold depending on the level, and that the first mount is free once you’ve trained. Blizzard hasn’t said at which levels. There are no flying mounts in Forever, so flight paths and ships stay the way to cross the world; the Frequent Flier perk above makes flights cheaper and faster.

The ports on a map are in the WoW Forever zones guide.

Starting with friends of another race? The world map travel planner now routes between every supported same-faction starting zone and checks your class against the Classic Era trainer reference before you leave.

Dungeons while leveling

Run each new dungeon once, with its quests: that is where the experience is now. There is no retail-style dungeon finder. The BlizzCon demo had Classic’s Looking For Group window, where you list and form groups yourself; it doesn’t auto-match or teleport you, and the Burning Crusade meeting stones that summon the party to the door weren’t in the demo. Each dungeon has one difficulty.

Levels, entrances and the loot changes are in the WoW Forever dungeons guide.

Leveling in the beta

The beta runs Sep 17 – Oct 23. According to a BlizzCon interview with Clay Stone and Nora Mills, it starts at level 20 and the cap then rises to 30 for the rest of the test. Progress doesn’t carry over: at launch on November 4, 2026, everyone starts at level 1.

Routes and leveling times need in-game testing. The release timeline records the beta’s dates and its lower level cap.

WoW Forever leveling FAQ

How much gold should I budget for class training?

Blizzard’s November 2 notes put class training from levels 1–60 at 206–207 gold across the classes. Warlock training costs are reduced to account for money spent on pet grimoires. This is a class-training budget; keep riding, professions and other purchases separate. Find your next abilities on the class pages and locate a trainer.

How long does it take to reach level 60 in WoW Forever?

Blizzard hasn’t said. The experience needed to reach 60 is the same as in Classic (Blizzard told The Sun, and Wowhead retracted a datamine that said otherwise), and the developers told MMORPG.com that from around level 10–15 a kill takes 10–15 seconds. Blizzard hasn’t given a time for the whole journey.

Is dungeon leveling nerfed in WoW Forever?

Dungeon enemies give much less experience, and dungeon quests much more, according to Blizzard’s interview with The Sun. A first run with the quests pays well; farming the same dungeon doesn’t. On October 1 Blizzard halved the extra experience dungeon quests give, after feedback on leveling speed in the beta. The October 8 build then raised the experience from dungeon creatures by approximately 20% and went back to Classic Era’s party rule: each member’s experience depends on their own level against the creature, no longer on the highest-level member of the party. Blizzard’s Aggrend says a perfectly played dungeon run now levels very close to, if not as fast as, optimal questing, and that dungeon cleaving to 60 won’t be allowed to become the best way to level.

What is the fastest way to level in WoW Forever?

The fastest route has not been established. From what Blizzard has said, quest in the world, run each dungeon once with its quests, keep rested experience up with camps and the Cozy Sleeping Bag, eat crafted food with an experience bonus and spend Legacy Points on Well Rested.

How many new quests does WoW Forever add?

1,000+, from about level 5 onward, including the starting zones, the Wetlands, Azshara, Desolace and the new zones.

Is there a level boost or WoW Token in WoW Forever?

No. Clay Stone told Destin there are no plans for a WoW Token or a character boost, and everyone starts at level 1 at launch.

How much does riding cost in WoW Forever?

The developers told Sportskeeda riding training costs 100 or 1,000 gold depending on the level, and the first mount is free once you’ve trained. The levels haven’t been announced. Levels, prices and every mount in the beta client are on the WoW Forever mounts page.

Is there flying in WoW Forever?

No. There are no flying mounts; you travel by flight path, ship and ground mount.

Does WoW Forever have a dungeon finder?

Not an automatic one. The BlizzCon demo had Classic’s Looking For Group window: you list and form groups yourself, with no auto-matching and no teleport to the dungeon.

Does food give experience in WoW Forever?

Almost all crafted food gives a small experience bonus on top of its stats. The BlizzCon example gave 5% more experience from kills for 15 minutes after eating for 10 seconds.

What level can you reach in the WoW Forever beta?

It starts at level 20, and the cap then rises to 30 for the rest of the beta, according to an interview with Clay Stone and Nora Mills.

Still unconfirmed

  • A tested fastest route to level 60 and reliable completion times
  • How much less experience dungeon enemies give, and how much more dungeon quests give
  • At which levels riding costs 100 or 1,000 gold
  • The experience bonus of each crafted food
  • The level ranges of Shen’dralas and Mount Hyjal
  • Whether meeting stones stay in the world as a Looking For Group shortcut

Sources

How we choose and check sources