Every update of the World of Warcraft: Forever beta client, newest first: Blizzard’s notes item by item, and what the client files show when an update comes without notes.
Blizzard’s Development Notes and the client build list last checked . Latest notes: October 8.
Days are US Pacific calendar days. A build without notes is dated by the moment the public build list (wago.tools) first showed it.
LatestClient only, no notesBuild 1.60.1.70334Build 1.60.1.70338wago.tools build list
No patch notes were posted. The client did update; comparing its files with the build before shows no change to talents or spells.
Build 1.60.1.70334 first listed Oct 9, 3:49 PM PDT Compared with build 1.60.1.70291: 18 files differ (17 program files and 1 data table). The only data table that changed: ManifestInterfaceItemIcon (the list of item icon files). No talent or spell table.
Build 1.60.1.70338 first listed Oct 9, 10:05 PM PDT Compared with build 1.60.1.70291: 492 files differ (shaders, program files, and 1 data table). The only data table that changed: ManifestInterfaceItemIcon (the list of item icon files). No talent or spell table.
A new build with patch notes from Blizzard: 81 changes below, in our own words.
Bug fixesClassic looting is back: a creature that dropped nothing can still be clicked.
Bug fixesVisual effects no longer flicker on large creatures.
Bug fixesFixed creature behavior that could pull enemies from far away.
Dungeons & raidsNew dungeon open for testing: City of Dalaran.
Systems & UISeveral weapons can be swapped inside one global cooldown again, for example a macro from a two-hander to sword and shield.
Dungeons & raidsExperience from killing creatures in dungeons is up by about 20%.
Dungeons & raidsParty experience for lower-level enemies is counted from your own level again, as in Classic Era, not from the highest-level member. If someone is far above the enemy, nobody gets experience, as before.
Systems & UICooldown Manager: every class, racial abilities and trinkets are supported now. Consumables come in a later patch.
Systems & UIGamepad: the gamepad action bar is part of Edit Mode, and its settings (the compact bar among them) moved there from the options menu. They are not carried over: set them again. Edit Mode layouts are saved per interface type.
Systems & UIGamepad: a new indicator for hold actions, the map opens on the Quest Log so you can keep running, raid frame navigation is updated, and inputs no longer stop working after looting.
Systems & UIEvery beta player has been granted the Legacy Challenge: 16 Legacy Points to try the whole system.
Systems & UIThe cheapest Legacy reset costs 1 silver, and the price falls by one reset per hour. Beta only, like the talent reset price.
WarriorDruidRage from damage taken: three calculation bugs fixed (it read your own health instead of an expected creature’s, mishandled critical and crushing blows, and counted absorbs wrongly). Blizzard: “The typical Warrior or Druid should be gaining more Rage from taking damage.”
WarriorRage gains were tuned for a Warrior with 50% Armor, a tank’s value. They are now tuned for 20% to 40%, by level, which fits a questing Warrior.
DruidMana Potions can be used in Bear, Dire Bear and Cat Form (bug fix).
DruidBuffExtra Rage from landing a critical strike: 100% (was 75%).
DruidNerfThorns: base damage back to the original WoW values, and the spell power ratio drops to 6% (was 13.3%).
DruidCat Form no longer lowers your maximum health (bug fix).
DruidBuffBear Form and Dire Bear Form: threat bonus 50% (was 30%).
DruidEffects that replace a shapeshift form’s look work more like Classic: far fewer do it now, mostly those with another benefit (Noggenfogger Elixir still transforms you).
DruidDemoralizing Roar puts threat on every target it hits. It generated none.
DruidWrath: ranks 1 to 5 retuned so ranks 1 to 6 grow evenly and each new rank is an upgrade.
DruidBuffPredatory Instincts is renamed Natural Instinct and also raises spell healing by 12/25% of Intellect.
DruidShifting Power can no longer be used at full Energy.
DruidThick Hide is rebuilt in code, which fixes it not applying when gear is equipped while shapeshifted.
HunterBuffDisengage: the threat reduction is doubled. It was meant to be earlier and had been missed.
HunterHunter pets no longer gain health over and over at low health (bug fix).
HunterUnleashed Fury now really increases your pet’s damage.
HunterImproved Concussive Shot has the correct chance to trigger.
HunterImproved Wing Clip has the correct chance to trigger, and a lower one with ranks far below your level.
HunterBuffExpose Prey lasts 10 seconds (was 5).
HunterEntrapment has diminishing returns and triggers only when Frost Trap first goes off, not on its later pulses.
MageImpact no longer triggers from Flamestrike’s periodic damage.
MageFrostbolt and Fireball ranks 1 to 5 and Arcane Missiles ranks 1 to 3 retuned, so the early ranks grow evenly and each new rank is an upgrade.
PaladinRetribution Aura uses the Paladin’s spell power, not the struck target’s (bug fix).
PaladinNerfRetribution Aura: base damage back to the original WoW values, about 33% less, and the spell power ratio drops to 6% (was 13.3%).
PaladinNerfReckoning can trigger at most once every 1.5 seconds.
PaladinSeal of Fury no longer returns Mana without the Improved Seal of Fury talent (bug fix).
PaladinMana restored by Improved Seal of Fury and Shield Specialization no longer generates threat. Tanking Paladins were making more threat than intended.
PriestSmite ranks 1 to 4, Lesser Heal ranks 1 to 3 and Heal ranks 1 to 2 retuned, so each new rank is an upgrade.
PriestNerfPenance: damage and healing reduced. It had been counted as a 3-second channel; it is a 2-second one.
PriestPenance: Mana costs changed so it stays more efficient than Heal and Greater Heal. Rank 1 costs 50% more.
PriestBuffPenance: ranks 2 and 4 heal for more.
ShamanFlametongue Totem uses a shapeshifted target’s attack speed instead of the speed of the weapon it has equipped.
ShamanLightning Bolt: ranks 1 to 5 retuned so ranks 1 to 6 grow evenly and each new rank is an upgrade.
ShamanElemental Focus is no longer triggered and used up at once by Fire Nova.
ShamanWater Shield’s tooltip shows the Mana it restores and no longer names a 15-second cooldown it never had. Mana Tide Totem shows its pulse again.
WarlockA Warlock’s current pet is stunned while a new one is being summoned.
WarlockShadow Bolt: ranks 1 to 4 retuned so ranks 1 to 5 grow evenly and each new rank is an upgrade.
WarlockDemonic Brand: the pet’s bonus damage causes high threat only when it is Shadow damage.
WarriorDemoralizing Shout puts threat on every target it hits. It generated none.
WarriorDeep Wounds is required for Impale again.
WarriorDeep Wounds no longer scales with attack power for the off-hand weapon (bug fix). It doesn’t scale with attack power at all.
WarriorLast Stand grants the right amount of health (bug fix).
ItemsShoulder pieces of the new armor sets are drawn at the correct, smaller size.
DruidWolfshead Helm gives 5 extra Energy when Shifting Power is used. Its Rage effect is unchanged.
ItemsVarious dungeon quest rewards go from Rare to Uncommon, with stats to match.
HunterThe Truthseeker’s Bow (Greater Friend of the Library) requires level 40, like the chain’s other two rewards.
ItemsTransformative Cocoon counts as a debuff. The Revelation enchant’s buff survives shifting into Ghost Wolf or a Druid form. Booty Bay Bruiser’s Buckshot no longer knocks back.
ProfessionsVendor prices of Enchanting-made items are reset: Minor Wizard Oil sells for 1 silver, the ten crafted wands for 5 copper (Novice’s Practice Wand) up to 25 silver (Greater Eternal Wand). The Peace Tea recipe sells for 10 copper.
ItemsSixteen rewards of the new Gelkis and Magram quests in Desolace are retuned, most of them only in power. A later hotfix makes them require level 35.
ItemsDamage from Discolored Healing Potions no longer breaks crowd control.
PvPCritical strikes in PvP are no longer weakened.
PvPThe Shipwreck Cove capture point appears where it should.
ProfessionsArmor Kits that grant Attack Power no longer give twice as much Ranged Attack Power.
DruidEnchant Weapon - Recovery works for shapeshifted Druids.
Systems & UIWill of the Forsaken can always be used while asleep or charmed (bug fix).
Quests & world“Blood Tithe” can be started again after certain other quests. The Night Watchman’s Torch shows its aura only on the bearer.
Quests & worldCapital city barbers are replaced by local barbers.
Quests & worldDesolace: the new Gelkis and Magram quests that start with “Valley of Bones” need level 35 (was 30).
Quests & worldTirisfal Glades: quests and creatures around Shadowvale and Bandarion Keep are higher level, since they were lower than the content before them.
Quests & worldDuskwood: Stitches is hostile again on his way into Darkshire.
Dungeons & raidsExcavation Site: Wetlands: the Titan Relic from “Elder Knowledge” or “Lost Relic Carry” is handed back for the follow-up quests, so you don’t need a second one.
Quests & worldSingle quests fixed or eased in the Barrens, Dun Morogh, Durotar, Hillsbrad Foothills, Loch Modan, Mulgore, Orgrimmar, Redridge Mountains, Stonetalon Mountains and Teldrassil: faster respawns, map markers, quest items that are no longer used up.
RogueRogue quest “Plundering the Plunderers” has map markers.
ShamanShaman quest “Storm, Earth, and Fire”: its creatures respawn faster and drop the twisted totems more often, from more sources. The Eye of the Tempest for “Heed My Call” drops for every party member.
WarriorWarrior quest “Ulag the Cleaver”: the Mausoleum Trigger reactivates quickly.
Systems & UIVoice chat can use Discord Voice (Audio settings; the party leader’s setting counts for the party), and a Group Finder posting can name a voice mode its members are prompted to join.
Systems & UIThe Inspect window is updated, and View Talents is a new option under Inspect in the target frame’s menu.
Systems & UIQuest types are shown as text in the Quest Log, tracker and dialogue; the tracker shows quest level requirements.
Systems & UIInterface: new combo point art, buffed stats are highlighted again, Specific Macros no longer shows General Macros, an earned Legacy Challenge opens its window on click, and the Character Info pane shows level and class.
No note of this update matches the filters.
Not in Blizzard’s notes
Spearing Strike’s tooltip now says a mounted target is dismounted.
Furor’s text is rewritten with the same numbers and now says Bear Form and Dire Bear Form give up the stored Energy. Whether it works differently isn’t stated.
Thick Hide’s tooltip now reads its armor from your level; the notes only say the talent was rebuilt.
Several fixes in the notes leave no trace in the client’s talent data (same text, numbers and tree spot): Shifting Power at full Energy, Improved Wing Clip, Improved Concussive Shot, Entrapment, Unleashed Fury, Impact, Elemental Focus, Last Stand and Improved Seal of Fury. They are server-side or scripted.
First listed October 9 (UTC): four pushes that touch spell tables. One re-sends the trigger row of the Rogue talent Cold Blood with the values the client already has; two change creature spells (Rend Flesh, Highland Venom) and a quest spell (Sacred Cleansing); one sets a flag on the two damage-over-time effects of a discolored healing potion. No talent and no trainer ability changed, and Blizzard posted nothing about them.
No patch notes were posted. The client did update; comparing its files with the build before shows no change to talents or spells.
Build 1.60.1.70245 first listed Oct 6, 4:02 PM PDT Compared with build 1.60.1.70170: 519 files differ (500 shaders, 17 program files, and 2 interface files). No data table changed.
No patch notes were posted. The client did update; comparing its files with the build before shows no change to talents or spells.
Build 1.60.1.70235 first listed Oct 5, 4:37 PM PDT Compared with build 1.60.1.70170: 519 files differ (500 shaders, 17 program files, and 2 interface files). No data table changed.
No patch notes were posted. The client did update; comparing its files with the build before shows no change to talents or spells.
Build 1.60.1.70205 first listed Oct 2, 6:58 PM PDT Compared with build 1.60.1.70170: 521 files differ (500 shaders, 17 program files, 2 interface files, and 2 new unnamed files). No data table changed.
Dungeons & raidsRazorfen Downs (25+) and Uldaman (30+) open, next to the eleven dungeons already available.
Quests & worldDarnassus and Thunder Bluff get barbershops, every barbershop has barbers, and city guards give directions to them.
Systems & UICamping: the Boosted Rest debuff has a clearer icon and tooltip, and camp features that rule each other out are called “mutually exclusive”.
Systems & UICampfires no longer damage players below level 5 and deal less damage to players under 90% health.
ItemsSavory Whimsyfin Delight turns you into an orc version of the Ninja and Pirate outfits of Savory Deviate Delight. The earlier transformations were placeholders.
ItemsSelling a Bind on Equip item whose appearance you haven’t collected makes it soulbound (it became Bound to Account).
DruidBuffBear Form and Dire Bear Form generate 75% more Rage on a critical strike.
DruidSwipe scales with attack power again: 3% of it (bug fix). The tooltip follows in a later update.
DruidTiger’s Fury is removed.
DruidEvery shapeshift form is immune to Disarm. A Druid disarmed before shifting stays disarmed and deals less damage until it ends.
DruidFaerie Fire no longer resets your swing timer.
DruidBuffPrimal Bite: threat roughly doubled.
DruidThe talent King of the Jungle is removed.
DruidNew Feral talent Shifting Power (row 4, after Shredding Attacks): in Cat Form, turn 55% of base Mana into 40 Energy, 16-second cooldown. Its cost drops with effects that make shapeshifting cheaper.
DruidNew Feral talent Improved Shifting Power (row 5): the cooldown of Shifting Power is 4/8 seconds shorter.
HunterNew icons for Improved Stings and Predator's Edge.
HunterSniper Shot, the 31-point Marksmanship talent, has a 45-yard range and adds 10 yards to your next 3 shots within 10 seconds.
HunterWarlockAggressive mode is back for Hunter and Warlock pets, on the pet tab of the spellbook.
HunterTameable beasts that had pet ability ranks too high for their level are corrected; a pet no longer “forgets” such an ability.
MageThe Mage scrolls made with comprehension got another balance pass and can’t be cast while moving.
MageHot Streak is renamed Heating Up.
MageNerfCombustion: back to 3 charges (was 4).
MageImproved Scorch’s Fire Vulnerability and Winter's Chill no longer roll a separate resist once the spell itself has hit.
PaladinNerfRedoubt: chance to Block 4/8/12/16/20% (was 6/12/18/24/30%).
PaladinBuffHoly Shield: chance to Block 30% (was 20%).
PaladinNerfChampion of the Light: Intellect to spell damage 20/40/60% (was 33/66/100%). Its tooltip no longer claims a healing bonus it never gave.
PriestDevouring Plague can critically strike (bug fix).
PriestShadow Word: Death no longer gets Early Demise’s bonus at any target health (bug fix).
PriestInner Focus no longer gives its critical strike bonus to periodic effects.
PriestShadow Weaving can no longer fail to apply.
RogueA missed Expose Armor no longer costs all your combo points (bug fix).
RogueSetup adds a combo point to your current target only when that target is the one you dodged or resisted.
ShamanGhost Wolf is easier to see in well-lit areas.
ShamanDisease Cleansing Totem lasts 5 minutes and Totemic Recall restores Mana (bug fixes).
WarlockDrain Soul is interrupted when the Warlock starts another cast (bug fix).
WarlockThe Incubus pet uses a lower-resolution model.
WarlockHellfire can critically strike.
WarlockSoul Harvesting is renamed Soul Harvest and now really gives its 50/100% Mana regeneration.
WarriorBuffCritical strikes with basic attacks generate extra Rage: the notes give 75% in one line and 100% (“was 75%”) in another.
WarriorRend and Sunder Armor tag an enemy for the Warrior at once.
WarriorQueueing Heroic Strike no longer raises off-hand hit chance.
WarriorSpearing Strike no longer needs a two-handed weapon; it needs Battle Stance.
WarriorNerfDual Wield Specialization no longer raises off-hand Rage generation by 20/40/60/80/100% and no longer gives hit chance. A bug had it giving hit to both weapons.
WarriorUnbridled Wrath no longer gives two-handed weapons twice the Rage. The notes also fix “Unbridled Rage” (their spelling) triggering less often than intended.
WarriorBooming Voice: 10/20/30/40/50% larger area for your Shouts and 5/10/15/20/25% lower Rage cost.
WarriorNew Fury talent Lingering Rage (row 2): Rage starts to decay 2/4/6/8/10 seconds later after combat.
WarriorBlood Craze no longer triggers from Bloodthirst casts.
WarriorThe talents Improved Cleave and Boundless Rage are removed.
WarriorNew Fury talent Furious Precision (row 3): 4/7/10% more chance to hit with off-hand attacks.
WarriorRaging Blows lowers the Rage cost of Cleave and Whirlwind by 3. Whirlwind now always strikes with both weapons, without the talent.
WarriorFlurry needs Death Wish instead of Enrage.
WarriorNew Fury talent Gore Drinker (row 6, needs Enrage): after Enrage, Berserker Rage, Bloodrage, Death Wish or Bloodthirst, your next 3 melee attacks restore 0.5/1% of maximum health.
WarriorBerserker Rage is learned at level 30 (was 32), and Improved Berserker Rage moves to row 5 (was 6).
WarriorBuffBloodthirst: attack power ratio 45% (was 35%).
WarriorProtection is rearranged so a build without a shield reaches the middle of the tree: Iron Will comes over from Fury into row 1, Improved Bloodrage moves to row 1, Anticipation and Improved Revenge to row 2, Improved Disarm to row 3 and Improved Shield Bash to row 4.
WarriorThe Protection talent Toughness is removed.
Systems & UICooldown Manager: racial abilities and Rogues are supported, and supported classes no longer get one entry per spell rank.
Systems & UIGamepad: the pet stable and the compact raid and party frames work with a gamepad, gamepad bindings are fixed (rebinding now changes keyboard and mouse only), and macros on a gamepad bar can be moved.
PvPHonor prices of PvP gear and upgrade tokens rise, most by about 50%.
PvPThe Honor cap rises from 15,000 to 25,000 to fit the new prices.
RogueShenthul in Orgrimmar trains Windshaper Skyborne.
ProfessionsA number of Blacksmithing and Leatherworking recipes meant as random dungeon drops are now available.
ProfessionsEnchanting: every crafted common and uncommon wand sells to vendors for 1 copper.
ProfessionsMining: fewer Poor Copper Vein nodes in starter areas.
ProfessionsSkinning: a creature can be skinned only once again.
Dungeons & raidsDungeon quests give 50% less of their extra experience on top of normal quest values, and some quest rewards are recalibrated. Blizzard ties it to feedback on leveling speed.
Quests & worldEscort quests can be started with 25 or more quests in the log. Certain quest items no longer drop for everyone, and quests that hand out an item or start from one can’t be shared.
Quests & worldMany creatures and objects respawn faster in Hillsbrad Foothills, Ashenvale, Wetlands, Duskwood and Thousand Needles.
Quests & worldSingle quests fixed or retuned in Darkshore, Dun Morogh, Loch Modan, Orgrimmar, Redridge Mountains (“Blackrock Blockade” is updated) and Westfall. Mulgore gets the quest “Kyle’s Gone Missing!”.
Dungeons & raidsDungeon quests: “Destruction in Deadmines” and “A Frightened Request” (Ruins of Lordaeron) sort under their dungeon, the Bloodied Insignia is no longer handed out in several copies, and Serpentbloom Snakes in Wailing Caverns despawn after a couple of minutes.
DruidDruid quests: loot is reliable in “The Great Cat Spirit” and “The Great Windborne Cat Spirit”, and High Order Skyborne can do “Power Over Poison” to learn Cure Poison.
Systems & UIEureka! no longer benefits periodic effects. Channeled spells don’t count as periodic.
Systems & UICannibalize can’t be used while immune to Physical damage.
Systems & UIThe character sheet now explains that spells cast at ranks far below your level get less from Spell Damage and Spell Healing and trigger class abilities and talents less often. Blizzard’s example: rank 1 Frostbolt at level 60 has a 0% chance to trigger Frostbite.
Systems & UIInterface: Character Creation shows matching icons for Standard Definition models, new art for the stables frame and combo points, loot rolls in chat show full names, and the auction house shows item suffixes.
Systems & UIWorld instances are adjusted, and a party leader should no longer be moved to another one when the party forms or changes.
No note of this update matches the filters.
Not in Blizzard’s notes
Two Feral talents changed spots to make room for Shifting Power: Shredding Attacks moved up a row, and Predatory Instincts (now Natural Instinct) moved across its row.
The Fury and Protection Warrior rework above was not in this build’s client data: the three Warrior trees were the same as on September 24. It arrived as a server hotfix.
First listed October 4 (UTC): the push that carries the Warrior rework of these notes. Fury gains Furious Precision, Lingering Rage and Gore Drinker and loses Improved Cleave and Precision; Protection takes Iron Will and loses Toughness; Bastion and Focused Rage swap, and five more talents move. Three other pushes of the same listing touch no talent.
No patch notes were posted. The client did update; comparing its files with the build before shows no change to talents or spells.
Build 1.60.1.70058 first listed Sep 29, 9:41 AM PDT Compared with build 1.60.1.70009: 79 files differ (52 shaders, 17 program files, and 10 interface files). No data table changed.
Build 1.60.1.70124 first listed Sep 29, 6:57 PM PDT Compared with build 1.60.1.70009: 83 files differ (52 shaders, 17 program files, 10 interface files, 3 new unnamed files, and 1 data table). The only data table that changed: ManifestInterfaceItemIcon (the list of item icon files). No talent or spell table.
A new build with patch notes from Blizzard: 71 changes below, in our own words.
Bug fixesCasters play their precast animations again and no longer stand up while casting.
Bug fixesA new sound for jumping in water, and adjusted Human death sounds.
Systems & UICampfire buff: you can buff others, cast and craft while you wait for it, and sitting (also in a chair), sleeping, lying down and kneeling all count.
Bug fixesSmaller fixes: Huey Sunnydale’s legs render, a Season of Discovery rune ability is no longer visible, the Undercity canal ooze is less bright, a setting that could switch off fog is gone, water and other display artifacts on Mac, and mail no longer ignores surnames.
HunterPet Happiness goes down again once a pet is at maximum loyalty (bug fix).
Bug fixesFixed a memory leak that slowly degraded performance for some players.
ClassesResetting talents costs 1 silver if you haven’t done it recently. The price is much higher right after a reset and falls back to 1 silver after an hour. Beta only.
DruidRejuvenation, Tranquility and Wild Growth can critically hit (bug fixes).
DruidBuffWrath: base damage up by about 50%.
DruidThorns updates its values with the caster’s spell power, and falls back to its base values when the caster is gone or too far away.
DruidMangle is renamed Primal Bite, since its signature debuff was removed. Talents that named Mangle name Primal Bite.
DruidThe talent Primal Fury gets back its original name and icon: Blood Frenzy.
DruidFeral Charge in Cat Form can no longer be cast on allies (bug fix).
HunterNerfPet ability Furious Howl: attack power bonus reduced by 40%.
HunterBat pets can use Sonic Blast. Tame Beast no longer works on beasts above the Hunter’s level.
HunterTaking points out of Lone Wolf no longer leaves you with 4% less damage while your pet is out (bug fix).
HunterLacerating Strikes can critically hit (bug fix).
HunterStrider Kick now also raises movement speed by 30% for 3 seconds.
MageArcane Missiles checks line of sight once, at the start of the channel, not for every missile.
MageBuffWake of Fire: the buff lasts 30 seconds (was 20), so it survives the pauses to restore Mana while leveling.
MageBuffThe Hot Streak buff lasts 20 seconds (was 15).
MageIgnite no longer benefits twice from percentage damage modifiers.
PaladinRetribution Aura updates its values with the caster’s spell power.
PaladinThe Flash of Light cast animation plays at the end of the cast. Consecration is fixed in three ways: it applies its increased damage to every target, works consistently on height, and no longer pulls targets from above or below.
PaladinBuffHoly Strike: weapon damage per rank 25/29/32/36/39/43/46/50% (was 25/25/30/30/35/35/40/40%), so every rank is an upgrade while leveling.
PaladinEcho of Justice no longer triggers more often than intended (bug fix).
PaladinRighteous Fury: the Holy threat bonus is now 60%. The notes word it as “increased to 60% (was 90%)”.
PaladinBuffHoly Strike: cooldown 10 seconds (was 12). The talent Improved Holy Strike is removed and its effect is part of the ability.
PaladinLight's Vigil’s tooltip makes clear that only the damage version returns part of the Mana cost.
PaladinBuffHoly Power also raises the critical strike chance of Holy Strike by 15%.
PaladinVengeance triggers from non-periodic critical strikes and stacks up to 3 times (was 5).
PaladinBuffTwist of Light also lowers the Mana cost of your Seals by 20%.
PriestRenew can critically hit (bug fix).
PriestPower Word: Shield can always replace an existing shield on a target without Weakened Soul.
PriestGnome Priests: Contingency Plan can critically hit, and Confounding Flash has a cast visual and sounds in a Holy style.
PriestNight Elf Priests: Starshards gets its pushback resistance from Twilight Focus.
PriestUndead Priests: Dark Sacrifice no longer breaks crowd control that breaks on damage, and its tooltip says the Mana gained scales with Spirit.
RogueSap flags the Rogue for PvP when used on a flagged target.
ShamanBuffLightning Bolt: ranks 3 and 4 deal more damage, so they are always an upgrade despite their different cast times.
ShamanThe buffs of Windfury Totem and Flametongue Totem carry the totem’s plain name.
ShamanFlametongue Totem has no duration, is replaced at once by another totem, can’t be stacked by recasting, and no longer stacks with Flametongue Weapon or Windfury Totem.
ShamanTranquil Air Totem, Windfury Totem and Grace of Air Totem no longer stack, even from different Shamans in a group.
ShamanBuffLava Burst: ranks 1 and 2 deal about 10% more base damage than the Lightning Bolt rank learned around the same level.
ShamanNerfRage of the Far Seer (Enhancement, row 7) no longer raises spell casting speed.
ShamanRiptide can critically hit (bug fix).
WarlockLife Tap’s tooltip shows the Life converted and that it scales with Spirit only. Voidwalker Sacrifice scales with 10% of the Warlock’s spell healing.
WarriorSunder Armor: threat corrected on every rank, with slightly more threat from attack power.
WarriorBastion (row 5) and Focused Rage (row 6) swap places, so Focused Rage comes earlier.
WarriorBloodthrill: chance 4/8/12/16/20% (was 2/4/6/8/10%), now only from main-hand melee attacks, Cleave and Heroic Strike included.
WarriorSlam: cooldown 18 seconds (was 15). Improved Slam shortens it by 1.5/3 seconds.
Systems & UIEureka! is, for every class, a 10% discount on abilities that cost Mana, Rage or Energy.
Systems & UIWill to Survive uses the look of Dispel Magic instead of Will of the Forsaken.
Systems & UICultivation needs a character level for each herb: the Herbalism skill needed to pick it, divided by 5. Herbs above 300 skill can be cultivated at level 60.
Systems & UITouch of the Grave no longer breaks crowd control and no longer triggers from spells without a damage part (Polymorph, Distract, Pick Pocket). Shadow Word: Pain triggers it on cast, not on its periodic damage.
Systems & UICooldown Manager: off by default (Options, Gameplay Enhancement). Druid, Mage, Priest, Warrior and Warlock can test it; spell ranks aren’t supported yet. Blizzard asks which spells you want tracked by default.
Systems & UIGamepad: class flyouts on the action bar (Druid forms, Hunter and Warlock pet controls, Paladin auras, Warrior stances), and the pet bar no longer replaces the bottom gamepad bar.
Systems & UIGamepad: new options (a compact action bar, fixed party targeting, swapped target modifier and action sides), Edit Mode layouts apply with the gamepad interface, and updated map, quest log and raid frame support.
ItemsA handful of guns and bows that didn’t use ammunition correctly are fixed.
ItemsA number of quest rewards get the correct item level, and a few early caster rewards are adjusted.
ItemsWizard Oils return to their Classic Era values: Minor 8, Lesser 16 and Wizard Oil 24 spell power. Brilliant Wizard Oil is unchanged.
ItemsWands no longer gain damage from the user’s spell damage.
Dungeons & raidsSeveral dungeon quests could be shared, which gave the receiver a quest item. They can’t anymore.
Quests & worldDalaran: faction adjustments, and creatures now spawn just outside the city entrance.
Quests & worldElwynn Forest: faster respawns for the Crystal Lake murlocs, Shinyfinder Narf and Nimsy; more crates for “Stolen Enchanting Supplies”; “Book Return” takes the extra Book Bag; the candles are gone from Jasperlode and Fargodeep Mine, which were deadlier than intended for solo players; Mother Fang respawns more slowly.
Quests & worldSingle quests fixed or eased in Dun Morogh, Durotar, Mulgore, Silverpine Forest, Undercity and Westfall. In Teldrassil, “Bounty: Gnarlpine Furbolg” asks for 15 (was 20).
Quests & worldZephras Isle: the High Order Skyborne quest “Catching Wind” is redesigned, and “Wounds of Betrayal” and “A Firm Response” give credit properly.
Quests & worldSilithus: Khonsu’s arrival is removed from the beta and will return later.
Systems & UIInterface: an updated nameplate selection display and new Personal Resource Display textures.
No note of this update matches the filters.
Not in Blizzard’s notes
The Retribution Paladin talent Crusade was removed from the tree in this build. The notes name only the other removed talent, Improved Holy Strike.
In this build’s client data Bastion and Focused Rage were still in their old spots. The swap reached the client data with the October hotfix.
No patch notes were posted. The client did update; comparing its files with the build before shows no change to talents or spells.
Build 1.60.1.69977 first listed Sep 22, 5:35 PM PDT Compared with build 1.60.1.69913: the count of changed files isn’t recorded. The only data tables that changed: Cfg_GameRules (game rule settings) and Cfg_Regions (region settings). No talent or spell table.
Thorns
Druid ability · trained from level 6
Cat Form
Druid ability
Bear Form
Druid ability
Demoralizing Roar
Druid ability
Wrath
Druid ability
Natural Instinct
Druid talent · Feral Combat, tier 5 · 2 ranks
Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
Shifting Power
Druid talent · Feral Combat, tier 4 · 1 ranks
Thick Hide
Druid talent · Feral Combat, tier 2 · 3 ranks
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 180 additional base Armor per level and another 2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Disengage
Hunter ability
Unleashed Fury
Hunter talent · Beast Mastery, tier 3 · 5 ranks
Increases the damage done by your pets and hawks by 15%.
Improved Concussive Shot
Hunter talent · Marksmanship, tier 1 · 5 ranks
Gives your Concussive Shot a 20% chance to stun the target for 3 sec.
Improved Wing Clip
Hunter talent · Survival, tier 2 · 3 ranks
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
Expose Prey
Hunter talent · Survival, tier 5 · 2 ranks
Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 10 sec.
Entrapment
Hunter talent · Survival, tier 2 · 5 ranks
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
Impact
Mage talent · Fire, tier 2 · 3 ranks
Gives your Fire spells a 10% chance to stun the target for 2 sec.
Frostbolt
Mage ability
Fireball
Mage ability
Arcane Missiles
Mage ability
Retribution Aura
Paladin ability · trained from level 16
Reckoning
Paladin talent · Protection, tier 5 · 5 ranks
Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.
Seal of Fury
Paladin ability
Improved Seal of Fury
Paladin talent · Protection, tier 3 · 1 ranks
When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
Shield Specialization
Paladin talent · Protection, tier 3 · 3 ranks
Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Smite
Priest ability
Lesser Heal
Priest ability
Heal
Priest ability
Penance
Priest talent · Discipline, tier 5 · 1 ranks
Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec.
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Shadow Bolt
Warlock ability
Demonic Brand
Warlock talent · Demonology, tier 4 · 3 ranks
Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat.
Demoralizing Shout
Warrior ability
Deep Wounds
Warrior talent · Arms, tier 3 · 3 ranks
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Impale
Warrior talent · Arms, tier 4 · 2 ranks
Increases the critical strike damage bonus of your abilities by 20%.
Last Stand
Warrior talent · Protection, tier 3 · 1 ranks
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Will of the Forsaken
Racial ability
Instantly removes all Charm, Fear and Sleep effects.
Spearing Strike
Warrior talent · Arms, tier 4 · 1 ranks
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Furor
Druid talent · Restoration, tier 1 · 5 ranks
Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per sec spent outside Cat Form, up to 100 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.
Swipe
Druid ability · trained from level 16
Faerie Fire
Druid ability · trained from level 18
Primal Bite
Druid talent · Feral Combat, tier 4 · 1 ranks
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Improved Stings
Hunter talent · Marksmanship, tier 2 · 3 ranks
Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
Predator's Edge
Hunter talent · Survival, tier 4 · 5 ranks
Increases your melee critical strike damage by 30% and your Off Hand weapon damage by 50%.
Sniper Shot
Hunter talent · Marksmanship, tier 7 · 1 ranks
A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Deflection
Hunter talent · Survival, tier 1 · 5 ranks
Increases your Parry chance by 5%.
Heating Up
Mage talent · Fire, tier 4 · 1 ranks
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
Combustion
Mage talent · Fire, tier 7 · 1 ranks
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Improved Scorch
Mage talent · Fire, tier 4 · 3 ranks
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Winter's Chill
Mage talent · Frost, tier 6 · 5 ranks
Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Redoubt
Paladin talent · Protection, tier 1 · 5 ranks
Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
Holy Shield
Paladin talent · Protection, tier 7 · 1 ranks
Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Champion of the Light
Paladin talent · Retribution, tier 6 · 3 ranks
Increases your spell damage by up to 60% of your Intellect.
Devouring Plague
Priest ability
Shadow Word: Death
Priest ability
Early Demise
Priest talent · Shadow Magic, tier 6 · 2 ranks
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Inner Focus
Priest talent · Discipline, tier 3 · 1 ranks
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Shadow Weaving
Priest talent · Shadow Magic, tier 4 · 3 ranks
Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Expose Armor
Rogue ability
Setup
Rogue talent · Subtlety, tier 2 · 3 ranks
Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Ghost Wolf
Shaman ability · trained from level 20
Disease Cleansing Totem
Shaman ability
Totemic Recall
Shaman ability
Drain Soul
Warlock ability
Hellfire
Warlock ability
Soul Harvest
Warlock talent · Affliction, tier 2 · 2 ranks
Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting.
Rend
Warrior ability · trained from level 4
Sunder Armor
Warrior ability · trained from level 10
Heroic Strike
Warrior ability · trained from level 1
Dual Wield Specialization
Warrior talent · Fury, tier 4 · 5 ranks
Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
Unbridled Wrath
Warrior talent · Fury, tier 2 · 5 ranks
Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Booming Voice
Warrior talent · Fury, tier 1 · 5 ranks
Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.
Lingering Rage
Warrior talent · Fury, tier 2 · 5 ranks
Increases the time before your Rage begins to decay after leaving combat by 10 sec.
Blood Craze
Warrior talent · Fury, tier 3 · 3 ranks
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Furious Precision
Warrior talent · Fury, tier 3 · 3 ranks
Increases your chance to hit with off-hand attacks by 10%.
Raging Blows
Warrior talent · Fury, tier 4 · 1 ranks
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Flurry
Warrior talent · Fury, tier 6 · 5 ranks
Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Death Wish
Warrior talent · Fury, tier 5 · 1 ranks
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Enrage
Warrior talent · Fury, tier 4 · 5 ranks
Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Gore Drinker
Warrior talent · Fury, tier 6 · 2 ranks
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health.
Berserker Rage
Warrior ability
Improved Berserker Rage
Warrior talent · Fury, tier 5 · 2 ranks
Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Bloodthirst
Warrior talent · Fury, tier 7 · 1 ranks
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Iron Will
Warrior talent · Protection, tier 1 · 5 ranks
Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Improved Bloodrage
Warrior talent · Protection, tier 1 · 2 ranks
Increases all the Rage generated by your Bloodrage ability by 50%.
Anticipation
Warrior talent · Protection, tier 2 · 5 ranks
Increases your Defense Skill by 20.
Improved Revenge
Warrior talent · Protection, tier 2 · 3 ranks
Increases damage dealt by your Revenge ability by 60%.
Improved Disarm
Warrior talent · Protection, tier 3 · 3 ranks
Reduces the cooldown of your Disarm ability by 20 secs.
Improved Shield Bash
Warrior talent · Protection, tier 4 · 2 ranks
Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
Eureka!
Racial ability
Your next 3 non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage.
Cannibalize
Racial ability
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Bastion
Warrior talent · Protection, tier 6 · 5 ranks
Increases all damage you deal by 10% while a shield is equipped.
Focused Rage
Warrior talent · Protection, tier 5 · 3 ranks
Reduces the Rage cost of your offensive abilities by 3.
Rejuvenation
Druid ability
Tranquility
Druid ability
Wild Growth
Druid talent · Restoration, tier 7 · 1 ranks
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Blood Frenzy
Druid talent · Feral Combat, tier 4 · 2 ranks
Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Feral Charge
Druid talent · Feral Combat, tier 3 · 1 ranks
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Tame Beast
Hunter ability · trained from level 10
Lone Wolf
Hunter talent · Marksmanship, tier 3 · 1 ranks
You deal 20% increased damage with all attacks while you do not have an active pet.
Lacerating Strikes
Hunter talent · Survival, tier 7 · 1 ranks
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Strider Kick
Hunter talent · Survival, tier 5 · 1 ranks
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Wake of Fire
Mage talent · Fire, tier 1 · 2 ranks
Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
Ignite
Mage talent · Fire, tier 2 · 5 ranks
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Flash of Light
Paladin ability
Consecration
Paladin ability
Holy Strike
Paladin ability
Righteous Fury
Paladin ability · trained from level 16
Light's Vigil
Paladin talent · Holy, tier 7 · 1 ranks
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 344. You may only have one Light's Vigil active per party.
Holy Power
Paladin talent · Holy, tier 6 · 5 ranks
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Vengeance
Paladin talent · Retribution, tier 5 · 3 ranks
Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Two-Handed Weapon Specialization
Paladin talent · Retribution, tier 5 · 3 ranks
Increases the damage you deal with two-handed melee weapons by 6%.
Sacred Arbiter
Paladin talent · Retribution, tier 4 · 1 ranks
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Twist of Light
Paladin talent · Retribution, tier 7 · 1 ranks
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Renew
Priest ability
Power Word: Shield
Priest ability
Contingency Plan
Racial ability
Confounding Flash
Racial ability
Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Starshards
Racial ability
Rains starshards down on the enemy target's head, causing 1800 Arcane damage over 6 sec.
Twilight Focus
Priest talent · Holy, tier 1 · 3 ranks
Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
You hurl molten lava at the target, dealing 150 to 193 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Riptide
Shaman talent · Restoration, tier 7 · 1 ranks
Heals a friendly target for 484 to 535, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Life Tap
Warlock ability
Bloodthrill
Warrior talent · Arms, tier 5 · 5 ranks
Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Slam
Warrior ability
Improved Slam
Warrior talent · Arms, tier 6 · 2 ranks
Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
Will to Survive
Racial ability
Instantly removes all Stun effects.
Cultivation
Racial ability
Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
Touch of the Grave
Racial ability
Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.
Client and artNew textures are still missing for Skyborne Druid cat form, creatures of Zephras Isle and some mounts and pets. fix announced
PetsA Hunter’s Ferocity talent doesn’t show its pet crit bonus on the character sheet; display only.
InterfaceSome icons in the Professions window look broken.
Still open from earlier builds (48)
InterfaceBarber chairs throw a Lua error.
InterfaceCharacter friends are disabled in the beta.
InterfaceThe minimap can sit partly off the screen.
World and questsWaylaid Crates fail on items whose stack size is smaller than the amount asked for. fix announced
World and questsWaylaid Crate: Apprentice Curiosities refuses Greater Magic Essence and wrongly lets you target Lesser Magic Essence. fix announced
ClassesStarshards (Night Elf Priest) gets nothing from the Twilight Focus talent. fix announced
ClassesVengeance (Retribution) can trigger from periodic critical strikes. fix announced
ClassesNew ranks of Holy Strike add too little. fix announced
InterfaceThe character pane shows no level, class or titles. work in progress
ClassesCreate Firestone ranks 3 and 4 lack the conjured item’s part of the tooltip. fix announced
PetsWarlock pets show no mana on the character sheet and no scaling from their master. work in progress
PetsWarlock pets show the wrong health scaling from Stamina. work in progress
PetsPet hit chance doesn’t show the master’s scaling, for Hunters and Warlocks. work in progress
PetsPet Expertise isn’t shown, for Hunters and Warlocks. work in progress
PetsPet movement speed shows the wrong base values in yards per second. work in progress
CombatGlancing blow chance and damage reduction are wrong for casters at every level. work in progress
CombatMelee glancing blows take the wrong damage penalty against higher-level targets, so the character sheet’s numbers are off. work in progress
InterfaceThe Legacy window opens with Y before level 25 and then throws Lua errors on tabs 1 and 3.
World and questsGuild charters may refuse signatures; for now a charter can be handed in unsigned. work in progress
World and questsColdridge Valley stays hidden on the map after you explore it. fix announced
Cooldown ManagerThe Cooldown Manager is unfinished and differs from class to class. work in progress
ClassesArmor from consumables and buffs is multiplied by Bear Form’s armor bonus.
CombatQueueing Heroic Strike, Cleave or Raptor Strike turns off your spell queue window.
ClassesArcane Missiles fires a full-damage bolt when damage interrupts the channel.
World and questsResurrection sickness lasts the wrong time at low levels.
Cooldown ManagerBanes and curses lose tracking when you drop a target and pick it up again.
Cooldown ManagerThe Healthstone cooldown can’t be tracked.
Cooldown ManagerPriests track every spell by default.
Cooldown ManagerArcane Blast can’t be tracked.
Cooldown ManagerA Mana Gem’s cooldown only starts tracking after the Mage casts another spell.
World and questsForming or changing a party can move players to another copy of the world. work in progress
Cooldown ManagerPet cooldowns can’t be tracked.
Cooldown ManagerWeapon enhancements such as Windfury or Rogue poisons can’t be tracked.
InterfaceThe minimap in Stormwind displays wrongly. fix announced
InterfaceThe Personal Resource Display shows no combo points.
CombatChained casts show no hand glow or sound for the next spell until the first one ends.
CombatEnemies can parry and block from behind when you stand very close; keep a little distance.
Client and artThe game takes more disk space than intended. fix announced
InterfaceSwitching Gamepad UI on or off resets the Edit Mode layout to the default.
World and questsScroll of Liminal Passage doesn’t work properly.
Client and artDwarf characters lack the new splash sounds in water. fix announced
ClassesEureka misses some damaging and healing spells for some classes. fix announced
CombatSeveral debuffs, Faerie Fire and Demoralizing Shout among them, cause no threat.
ClassesMages who learn Research can be locked out of it.
ClassesWarriors’ Dual Wield Specialization adds its hit chance to the main hand too, not only the off-hand.
ClassesRetribution Aura scales with the target’s spell power in place of the Paladin’s.
World and questsTaillasher Eggs for “Break A Few Eggs” respawn too slowly. fix announced
World and questsAnduin Wrynn and many other children wear hats they shouldn’t have. work in progress
When is the next update?
Blizzard has announced no schedule. The builds with notes so far came on Thursdays (September 24, October 1, and October 8), and its October 8 maintenance post speaks of “previous Thursdays”: Blizzard: Beta Realm Maintenance, October 8
No day is announced for the next build. The beta runs through October 21, 2026; World of Warcraft: Forever launches on November 4, 2026.
What the changes mean for your class
Pick a class above to keep its notes and the general ones. For the whole picture of a class against Classic, and to try a changed talent in a build:
Blizzard’s notes. Blizzard posts its beta patch notes as replies in one forum topic, the Development Notes. Each reply is one update here, rewritten line by line in our own words and tagged by class and category. Lines that say the same thing for a family of spells or a group of quests are one item. A Buff or Nerf tag is set only where the numbers leave no doubt.
Updates without notes. The client also updates between those posts. For each such build we give the moment the public build list first showed it and what its file comparison held, so “did anything change?” has an answer.
Beyond the notes. Each build’s talent data is compared with the one before on the talent data updates page; what that comparison finds and the notes don’t say is listed under the update. Server hotfixes have no notes at all: they are read from the public hotfix list.
When the next build arrives: Blizzard has announced no schedule.
Server hotfixes are read from a public list polled by third parties; Blizzard has posted nothing about them, and which regions they reached isn’t shown.
A build without notes can still change things the file comparison doesn’t show, such as server-side scripts.