WoW Forever Beta Patch Notes: October 1

What the October 1 update of the World of Warcraft: Forever beta client changed, from Blizzard’s Development Notes. Every update is on the WoW Forever beta patch notes page.

Blizzard’s Development Notes and the client build list last checked . Latest notes: October 8.

Days are US Pacific calendar days. A build without notes is dated by the moment the public build list (wago.tools) first showed it.

Content updateBuild 1.60.1.70170Blizzard’s post

A new build with patch notes from Blizzard: 83 changes below, in our own words.

  • Bug fixesRain is easier to see.
  • Bug fixesThe Ray Traced Shadows option is removed until it works; Blizzard says it will come back.
  • Bug fixesThe Night Watchman’s Torch no longer causes lag in some situations, and it can be cancelled.
  • Bug fixesWeapons in hand and sheathed on the back are drawn at a more consistent size across races.
  • Systems & UIThe level cap rises to 30.
  • Dungeons & raidsNew dungeon: Excavation Site: Wetlands (levels 26 to 31).
  • Dungeons & raidsRazorfen Downs (25+) and Uldaman (30+) open, next to the eleven dungeons already available.
  • Quests & worldDarnassus and Thunder Bluff get barbershops, every barbershop has barbers, and city guards give directions to them.
  • Systems & UICamping: the Boosted Rest debuff has a clearer icon and tooltip, and camp features that rule each other out are called “mutually exclusive”.
  • Systems & UICampfires no longer damage players below level 5 and deal less damage to players under 90% health.
  • ItemsSavory Whimsyfin Delight turns you into an orc version of the Ninja and Pirate outfits of Savory Deviate Delight. The earlier transformations were placeholders.
  • ItemsSelling a Bind on Equip item whose appearance you haven’t collected makes it soulbound (it became Bound to Account).
  • DruidBuffBear Form and Dire Bear Form generate 75% more Rage on a critical strike.
  • DruidSwipe scales with attack power again: 3% of it (bug fix). The tooltip follows in a later update.
  • DruidTiger’s Fury is removed.
  • DruidEvery shapeshift form is immune to Disarm. A Druid disarmed before shifting stays disarmed and deals less damage until it ends.
  • DruidFaerie Fire no longer resets your swing timer.
  • DruidBuffPrimal Bite: threat roughly doubled.
  • DruidThe talent King of the Jungle is removed.
  • DruidNew Feral talent Shifting Power (row 4, after Shredding Attacks): in Cat Form, turn 55% of base Mana into 40 Energy, 16-second cooldown. Its cost drops with effects that make shapeshifting cheaper.
  • DruidNew Feral talent Improved Shifting Power (row 5): the cooldown of Shifting Power is 4/8 seconds shorter.
  • HunterNew icons for Improved Stings and Predator's Edge.
  • HunterSniper Shot, the 31-point Marksmanship talent, has a 45-yard range and adds 10 yards to your next 3 shots within 10 seconds.
  • HunterNerfDeflection: Parry 1/2/3/4/5% (was 2/4/6/8/10%).
  • HunterWarlockAggressive mode is back for Hunter and Warlock pets, on the pet tab of the spellbook.
  • HunterTameable beasts that had pet ability ranks too high for their level are corrected; a pet no longer “forgets” such an ability.
  • MageThe Mage scrolls made with comprehension got another balance pass and can’t be cast while moving.
  • MageHot Streak is renamed Heating Up.
  • MageNerfCombustion: back to 3 charges (was 4).
  • MageImproved Scorch’s Fire Vulnerability and Winter's Chill no longer roll a separate resist once the spell itself has hit.
  • PaladinNerfRedoubt: chance to Block 4/8/12/16/20% (was 6/12/18/24/30%).
  • PaladinBuffHoly Shield: chance to Block 30% (was 20%).
  • PaladinNerfChampion of the Light: Intellect to spell damage 20/40/60% (was 33/66/100%). Its tooltip no longer claims a healing bonus it never gave.
  • PriestDevouring Plague can critically strike (bug fix).
  • PriestShadow Word: Death no longer gets Early Demise’s bonus at any target health (bug fix).
  • PriestInner Focus no longer gives its critical strike bonus to periodic effects.
  • PriestShadow Weaving can no longer fail to apply.
  • RogueA missed Expose Armor no longer costs all your combo points (bug fix).
  • RogueSetup adds a combo point to your current target only when that target is the one you dodged or resisted.
  • ShamanGhost Wolf is easier to see in well-lit areas.
  • ShamanDisease Cleansing Totem lasts 5 minutes and Totemic Recall restores Mana (bug fixes).
  • WarlockDrain Soul is interrupted when the Warlock starts another cast (bug fix).
  • WarlockThe Incubus pet uses a lower-resolution model.
  • WarlockHellfire can critically strike.
  • WarlockSoul Harvesting is renamed Soul Harvest and now really gives its 50/100% Mana regeneration.
  • WarriorBuffCritical strikes with basic attacks generate extra Rage: the notes give 75% in one line and 100% (“was 75%”) in another.
  • WarriorRend and Sunder Armor tag an enemy for the Warrior at once.
  • WarriorQueueing Heroic Strike no longer raises off-hand hit chance.
  • WarriorSpearing Strike no longer needs a two-handed weapon; it needs Battle Stance.
  • WarriorNerfDual Wield Specialization no longer raises off-hand Rage generation by 20/40/60/80/100% and no longer gives hit chance. A bug had it giving hit to both weapons.
  • WarriorUnbridled Wrath no longer gives two-handed weapons twice the Rage. The notes also fix “Unbridled Rage” (their spelling) triggering less often than intended.
  • WarriorBooming Voice: 10/20/30/40/50% larger area for your Shouts and 5/10/15/20/25% lower Rage cost.
  • WarriorNew Fury talent Lingering Rage (row 2): Rage starts to decay 2/4/6/8/10 seconds later after combat.
  • WarriorBlood Craze no longer triggers from Bloodthirst casts.
  • WarriorThe talents Improved Cleave and Boundless Rage are removed.
  • WarriorNew Fury talent Furious Precision (row 3): 4/7/10% more chance to hit with off-hand attacks.
  • WarriorRaging Blows lowers the Rage cost of Cleave and Whirlwind by 3. Whirlwind now always strikes with both weapons, without the talent.
  • WarriorFlurry needs Death Wish instead of Enrage.
  • WarriorNew Fury talent Gore Drinker (row 6, needs Enrage): after Enrage, Berserker Rage, Bloodrage, Death Wish or Bloodthirst, your next 3 melee attacks restore 0.5/1% of maximum health.
  • WarriorBerserker Rage is learned at level 30 (was 32), and Improved Berserker Rage moves to row 5 (was 6).
  • WarriorBuffBloodthirst: attack power ratio 45% (was 35%).
  • WarriorProtection is rearranged so a build without a shield reaches the middle of the tree: Iron Will comes over from Fury into row 1, Improved Bloodrage moves to row 1, Anticipation and Improved Revenge to row 2, Improved Disarm to row 3 and Improved Shield Bash to row 4.
  • WarriorThe Protection talent Toughness is removed.
  • Systems & UICooldown Manager: racial abilities and Rogues are supported, and supported classes no longer get one entry per spell rank.
  • Systems & UIGamepad: the pet stable and the compact raid and party frames work with a gamepad, gamepad bindings are fixed (rebinding now changes keyboard and mouse only), and macros on a gamepad bar can be moved.
  • PvPHonor prices of PvP gear and upgrade tokens rise, most by about 50%.
  • PvPThe Honor cap rises from 15,000 to 25,000 to fit the new prices.
  • RogueShenthul in Orgrimmar trains Windshaper Skyborne.
  • ProfessionsA number of Blacksmithing and Leatherworking recipes meant as random dungeon drops are now available.
  • ProfessionsEnchanting: every crafted common and uncommon wand sells to vendors for 1 copper.
  • ProfessionsMining: fewer Poor Copper Vein nodes in starter areas.
  • ProfessionsSkinning: a creature can be skinned only once again.
  • Dungeons & raidsDungeon quests give 50% less of their extra experience on top of normal quest values, and some quest rewards are recalibrated. Blizzard ties it to feedback on leveling speed.
  • Quests & worldEscort quests can be started with 25 or more quests in the log. Certain quest items no longer drop for everyone, and quests that hand out an item or start from one can’t be shared.
  • Quests & worldMany creatures and objects respawn faster in Hillsbrad Foothills, Ashenvale, Wetlands, Duskwood and Thousand Needles.
  • Quests & worldSingle quests fixed or retuned in Darkshore, Dun Morogh, Loch Modan, Orgrimmar, Redridge Mountains (“Blackrock Blockade” is updated) and Westfall. Mulgore gets the quest “Kyle’s Gone Missing!”.
  • Dungeons & raidsDungeon quests: “Destruction in Deadmines” and “A Frightened Request” (Ruins of Lordaeron) sort under their dungeon, the Bloodied Insignia is no longer handed out in several copies, and Serpentbloom Snakes in Wailing Caverns despawn after a couple of minutes.
  • DruidDruid quests: loot is reliable in “The Great Cat Spirit” and “The Great Windborne Cat Spirit”, and High Order Skyborne can do “Power Over Poison” to learn Cure Poison.
  • Systems & UIEureka! no longer benefits periodic effects. Channeled spells don’t count as periodic.
  • Systems & UICannibalize can’t be used while immune to Physical damage.
  • Systems & UIThe character sheet now explains that spells cast at ranks far below your level get less from Spell Damage and Spell Healing and trigger class abilities and talents less often. Blizzard’s example: rank 1 Frostbolt at level 60 has a 0% chance to trigger Frostbite.
  • Systems & UIInterface: Character Creation shows matching icons for Standard Definition models, new art for the stables frame and combo points, loot rolls in chat show full names, and the auction house shows item suffixes.
  • Systems & UIWorld instances are adjusted, and a party leader should no longer be moved to another one when the party forms or changes.

Not in Blizzard’s notes

  • Two Feral talents changed spots to make room for Shifting Power: Shredding Attacks moved up a row, and Predatory Instincts (now Natural Instinct) moved across its row.
  • The Fury and Protection Warrior rework above was not in this build’s client data: the three Warrior trees were the same as on September 24. It arrived as a server hotfix.

Server hotfixes on this build

  • First listed October 4 (UTC): the push that carries the Warrior rework of these notes. Fury gains Furious Precision, Lingering Rage and Gore Drinker and loses Improved Cleave and Precision; Protection takes Iron Will and loses Toughness; Bastion and Focused Rage swap, and five more talents move. Three other pushes of the same listing touch no talent.