Answer 8 quick questions and get the three WoW Forever classes that fit you best, each with its talent path, the races that suit it and why. Change any answer and the results follow; share them as a link.
Talent paths, key talents and races come from our class guides, race pages and the same talent data as our WoW Forever Talent Calculator, so results follow them when they change. Last reviewed: .
Question 1 of 8
What do you want to do in a dungeon group?
Blizzard wants every talent path to have a place in groups, so pick the job you would enjoy.
Question 2 of 8
Where do you want to fight from?
Hunters shoot, casters cast, and everyone else wants to be close.
Question 3 of 8
How will you get to level 60?
Dungeon quests give much more experience in Forever, so groups pay off, but most of the road is still quests.
Question 4 of 8
Do you want a pet fighting beside you?
Hunters tame beasts and Warlocks summon demons; everyone else fights alone.
Question 5 of 8
How much do you want to juggle?
Some paths are a few buttons in order; others are forms, stances, openers and timing.
Question 6 of 8
How much will you fight other players?
Forever has honor ranks that reset each season and a new battleground, the Darkspear Islands.
Question 7 of 8
How much of Forever’s new content do you want?
Every tree changed, but some got many new talents and a new 31-point talent, and some classes get new races.
Question 8 of 8
Alliance or Horde?
Every class is on both sides in Forever; your faction decides the races we suggest.
Keys 1–4 answer
Your results
Your best WoW Forever classes
Ranked by how well each class’s best talent path fits your answers.
Each of the 9 classes has three talent trees, and the tree you put most of your points in is your talent path. Here is every one by role, with its key talents, how many of its talents are new in Forever, and the races that suit it. Hover or tap an icon for its tooltip; ★ marks a race new to the class.
Your Charge ability is now usable while in Defensive Stance.
Master of Defense
Protection · tier 3 · max rank 2
★ New in Forever
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Rank 2: Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Bastion
Protection · tier 5 · max rank 5
★ New in Forever
Increases all damage you deal by 2% while a shield is equipped.
Rank 5: Increases all damage you deal by 10% while a shield is equipped.
Focused Rage
Protection · tier 6 · max rank 3
★ New in Forever
Reduces the Rage cost of your offensive abilities by 1.
Rank 3: Reduces the Rage cost of your offensive abilities by 3.
Shield Slam
Protection · tier 7 · max rank 1
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
★ 4 new talents31 points: Shield Slam
Races
Dwarf
Alliance
Mace Specialization crit while a mace is equipped; Stoneform.
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Iron Creed
Protection · tier 6 · max rank 5
★ New in Forever
Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Rank 5: Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Swift Judgement
Protection · tier 4 · max rank 1
★ New in Forever
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Improved Seal of Fury
Protection · tier 3 · max rank 1
★ New in Forever
When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%. level 60 reference
Sacred Duty
Protection · tier 3 · max rank 2
★ New in Forever
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Rank 2: Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
★ 5 new talents31 points: Holy Shield
Races
Dwarf
Alliance
Stoneform; with a mace, Mace Specialization crit applies to spells too.
Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Primal Bite
Feral Combat · tier 4 · max rank 1
★ New in Forever
Bite the target for 100% normal damage plus 26.
King of the Jungle
Feral Combat · tier 5 · max rank 3
★ New in Forever
Tiger's Fury now instantly grants you 20 Energy.
Rank 3: Tiger's Fury now instantly grants you 60 Energy.
Natural Reaction
Feral Combat · tier 6 · max rank 5
★ New in Forever
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rank 5: Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Rend and Tear
Feral Combat · tier 6 · max rank 5
★ New in Forever
Increases damage done by your melee abilities on Bleeding targets by 2%.
Rank 5: Increases damage done by your melee abilities on Bleeding targets by 10%.
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 344. The Paladin may only have one Light's Vigil active per party. level 60 reference
Infusion of Light
Holy · tier 4 · max rank 2
★ New in Forever
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Rank 2: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
Reverence
Holy · tier 3 · max rank 3
★ New in Forever
Allows 10% of your Mana regeneration to continue while casting.
Rank 3: Allows 30% of your Mana regeneration to continue while casting.
Voice of Truth
Holy · tier 3 · max rank 1
★ New in Forever
Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Divine Precision
Holy · tier 5 · max rank 3
★ New in Forever
Improves your chance to hit with Holy spells by 6%.
Rank 3: Improves your chance to hit with Holy spells by 18%.
★ 8 new talents31 points: Light's Vigil
Races
Human
Alliance
Will to Survive breaks stuns; with a sword, Sword Specialization crit applies to spells too.
Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec. level 60 reference
Divine Aegis
Discipline · tier 6 · max rank 3
★ New in Forever
Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Rank 3: Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
Soul Warding
Discipline · tier 4 · max rank 1
★ New in Forever
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Renewed Hope
Discipline · tier 5 · max rank 5
★ New in Forever
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Rank 5: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Power in Light
Discipline · tier 1 · max rank 5
★ New in Forever
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Rank 5: Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
Twin Disciplines
Discipline · tier 1 · max rank 5
★ New in Forever
Increases the damage and healing of your instant cast spells by 1%.
Rank 5: Increases the damage and healing of your instant cast spells by 5%.
★ 7 new talents31 points: Power Infusion
Races
Human
Alliance
Divine Grace, the Human Priest spell; The Human Spirit adds 5% Spirit.
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. level 60 reference
Binding Heal
Holy · tier 4 · max rank 1
★ New in Forever
Heals a friendly target and the caster for 235 to 286. Low threat. level 60 reference
Twilight Focus
Holy · tier 1 · max rank 3
★ New in Forever
Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
Rank 3: Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Litany of Light
Holy · tier 5 · max rank 2
★ New in Forever
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Rank 2: When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
★ 4 new talents31 points: Prayer of Mending
Races
Human
Alliance
Divine Grace, the Human Priest spell; The Human Spirit adds 5% Spirit.
Heals a friendly target for 484 to 535, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. level 60 reference
Water Shield
Restoration · tier 3 · max rank 1
★ New in Forever
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Mindfulness
Restoration · tier 2 · max rank 3
★ New in Forever
Allows 17% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
Natural Grace
Restoration · tier 2 · max rank 3
★ New in Forever
Reduces the threat generated by your spells by 5%.
Rank 3: Reduces the threat generated by your spells by 15%.
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. level 60 reference
Gift of the Earthmother
Restoration · tier 3 · max rank 1
★ New in Forever
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Naturalist
Restoration · tier 2 · max rank 5
★ New in Forever
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
Rank 5: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Living Spirit
Restoration · tier 5 · max rank 3
★ New in Forever
Increases your Spirit by 5%.
Rank 3: Increases your Spirit by 15%.
★ 4 new talents31 points: Wild Growth
Races
Sk
Skyborne
Alliance or Horde
Skyborne druid forms made for the race; Wind Blessed Haste.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Bloodthrill
Arms · tier 5 · max rank 5
★ New in Forever
Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Rank 5: Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Improved Tactical Mastery
Arms · tier 2 · max rank 5
★ New in Forever
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Rank 5: Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Spearing Strike
Arms · tier 4 · max rank 1
★ New in Forever
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Mortal Strike
Arms · tier 7 · max rank 1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
★ 4 new talents31 points: Mortal Strike
Races
Orc
Horde
Axe Specialization crit while an axe is equipped; Hardiness shortens stuns.
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Sacred Arbiter
Retribution · tier 4 · max rank 1
★ New in Forever
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Champion of the Light
Retribution · tier 6 · max rank 3
★ New in Forever
Increases your spell damage and healing by up to 33% of your Intellect.
Rank 3: Increases your spell damage and healing by up to 100% of your Intellect.
Holy Conduit
Retribution · tier 2 · max rank 2
★ New in Forever
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Rank 2: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Instrument of Law
Retribution · tier 6 · max rank 2
★ New in Forever
Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Rank 2: Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
★ 6 new talents31 points: Twist of Light
Races
Human
Alliance
Will to Survive breaks stuns; with a sword, Sword Specialization crit applies to spells too.
Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Venom
Assassination · tier 7 · max rank 1
★ New in Forever
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds; 2 points: 12 seconds; 3 points: 15 seconds; 4 points: 18 seconds; 5 points: 21 seconds.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Puncturing Wounds
Combat · tier 2 · max rank 3
★ New in Forever
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Rank 3: Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Flawless Execution
Combat · tier 4 · max rank 1
★ New in Forever
Reduces the Energy cost of your Eviscerate ability by 10.
Adrenaline Rush
Combat · tier 7 · max rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
★ 3 new talents31 points: Adrenaline Rush
Races
Human
Alliance
Sword Specialization crit while a sword is equipped.
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Cutthroat
Subtlety · tier 6 · max rank 5
★ New in Forever
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 5: Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Quietus
Subtlety · tier 6 · max rank 5
★ New in Forever
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Rank 5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Dirty Tricks
Subtlety · tier 2 · max rank 2
★ New in Forever
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Rank 2: Reduces the Energy cost of your Sap and Blind abilities by 50%.
Improved Distract
Subtlety · tier 3 · max rank 2
★ New in Forever
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Rank 2: Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Rank 5: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Rage of the Farseer
Enhancement · tier 7 · max rank 1
★ New in Forever
Increases your attack speed by 30% for 25 sec.
Mental Dexterity
Enhancement · tier 2 · max rank 3
★ New in Forever
Increases your Attack Power by an amount equal to 33% of your Intellect.
Rank 3: Increases your Attack Power by an amount equal to 100% of your Intellect.
Mental Quickness
Enhancement · tier 5 · max rank 2
★ New in Forever
Increases your spell damage and healing by up to 15% of your Intellect.
Rank 2: Increases your spell damage and healing by up to 30% of your Intellect.
Improved Stormstrike
Enhancement · tier 5 · max rank 2
★ New in Forever
When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Rank 2: When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Spirit Weapons
Enhancement · tier 5 · max rank 1
★ New in Forever
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
★ 7 new talents31 points: Rage of the Farseer
Races
Orc
Horde
Blood Fury now adds Spell Power; with an axe, Axe Specialization crit applies to spells too.
Command a hawk to dive-bomb your targeted enemy, dealing 32 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. level 60 reference
Focused Fire
Beast Mastery · tier 2 · max rank 2
★ New in Forever
Increases all damage you and your pet deal by 1% while your pet is active.
Rank 2: Increases all damage you and your pet deal by 2% while your pet is active.
Deadly Aspects
Beast Mastery · tier 1 · max rank 5
★ New in Forever
While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
Rank 5: While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
Bestial Wrath
Beast Mastery · tier 7 · max rank 1
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
A steady snipe that increases ranged damage by 160.
Lone Wolf
Marksmanship · tier 3 · max rank 1
★ New in Forever
You deal 20% increased damage with all attacks while you do not have an active pet.
Careful Aim
Marksmanship · tier 2 · max rank 5
★ New in Forever
Increases your Attack Power by 20% of your Intellect.
Rank 5: Increases your Attack Power by 100% of your Intellect.
Rapid Killing
Marksmanship · tier 3 · max rank 2
★ New in Forever
Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Rank 2: Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Rapid Recuperation
Marksmanship · tier 5 · max rank 2
★ New in Forever
Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.
Rank 2: Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Rank 2: Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Devouring Contagion
Shadow Magic · tier 5 · max rank 2
★ New in Forever
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Rank 2: Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
Early Demise
Shadow Magic · tier 6 · max rank 2
★ New in Forever
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Rank 2: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Shadowform
Shadow Magic · tier 7 · max rank 1
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
You hurl molten lava at the target, dealing 150 to 193 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. level 60 reference
Lightning Overload
Elemental Combat · tier 5 · max rank 3
★ New in Forever
Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 3: Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Elemental Alacrity
Elemental Combat · tier 3 · max rank 3
★ New in Forever
Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
Rank 3: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.5 sec.
Elemental Reach
Elemental Combat · tier 5 · max rank 2
★ New in Forever
Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.
Rank 2: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.
Earthbound
Elemental Combat · tier 5 · max rank 1
★ New in Forever
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
★ 6 new talents31 points: Lava Burst
Races
Orc
Horde
Blood Fury now adds Spell Power; with an axe, Axe Specialization crit applies to spells too.
Blasts the target with energy, dealing 57 to 66 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. level 60 reference
Missile Barrage
Arcane · tier 4 · max rank 1
★ New in Forever
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Improved Channeling
Arcane · tier 1 · max rank 5
★ New in Forever
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
Rank 5: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
Arcane Geometry
Arcane · tier 3 · max rank 2
★ New in Forever
Increases the range of your Arcane spells by 3 yards.
Rank 2: Increases the range of your Arcane spells by 6 yards.
Arcane Power
Arcane · tier 7 · max rank 1
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Incineration
Fire · tier 1 · max rank 3
★ New in Forever
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Rank 3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Wake of Fire
Fire · tier 1 · max rank 2
★ New in Forever
Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.
Rank 2: Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
Combustion
Fire · tier 7 · max rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. level 60 reference
Fingers of Frost
Frost · tier 5 · max rank 2
★ New in Forever
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Rank 2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Ice Barrier
Frost · tier 7 · max rank 1
Instantly shields you, absorbing 448 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage. level 60 reference
Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec. level 60 reference
Pandemic
Affliction · tier 3 · max rank 3
★ New in Forever
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
Rank 3: Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
Soul Siphon
Affliction · tier 5 · max rank 3
★ New in Forever
Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.
Rank 3: Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
Soul Harvesting
Affliction · tier 2 · max rank 2
★ New in Forever
You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 50% of normal speed while you are casting spells, and grants a 50% increase to your Mana regeneration.
Rank 2: You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.
Malediction
Affliction · tier 2 · max rank 5
★ New in Forever
Increases all periodic damage done by your Warlock spells by 1%.
Rank 5: Increases all periodic damage done by your Warlock spells by 5%.
Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Demonic Knowledge
Demonology · tier 5 · max rank 3
★ New in Forever
Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
Rank 3: Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
Decimation
Demonology · tier 4 · max rank 2
★ New in Forever
Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
Rank 2: Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
Demonic Brand
Demonology · tier 4 · max rank 3
★ New in Forever
Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal 65 to 68 Fire or Shadow damage based on the pet. level 60 reference
Rank 3: Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target generate high threat and deal 65 to 68 Fire or Shadow damage based on the pet. level 60 reference
Fel Vitality
Demonology · tier 2 · max rank 3
★ New in Forever
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
Rank 3: Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
Deals 99 to 115 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate. level 60 reference
Bane of Havoc
Destruction · tier 5 · max rank 1
★ New in Forever
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Shadow and Flame
Destruction · tier 6 · max rank 5
★ New in Forever
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
Rank 5: Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
Molten Skin
Destruction · tier 2 · max rank 5
★ New in Forever
Reduces all damage taken by 2%.
Rank 5: Reduces all damage taken by 10%.
Agonizing Flames
Destruction · tier 4 · max rank 3
★ New in Forever
Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.
Rank 3: Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.
Your role counts most. The group role answer counts three times, where you fight from twice, and every other answer once. Answers like “Don’t mind” and your faction don’t move the score.
Each talent path has traits taken from our class guides: which trees tank or heal, which level fastest alone, which have a pet, which are forgiving on a Hardcore realm.
“New in Forever” is counted, not guessed: the new talents in each tree, plus extra for a new 31-point talent, from the same talent data as the calculator.
Races come from the race pages: who can play the class on your faction, and what their racials do for it. New pairs in Forever are Dwarf Shaman, Gnome Priest, Human Hunter, Orc Mage, Troll Warlock, and Undead Paladin, and the Skyborne on both factions.
Class quiz FAQ
Does WoW Forever have specializations?
No. Forever keeps Classic’s three talent trees per class, and you can spread points across them. What this quiz calls a talent path is the tree you put most of your points in.
Which classes can tank in WoW Forever?
Warrior (Protection), Paladin (Protection, reworked with a tank seal) and Druid (Feral, in Bear Form). Blizzard says a Forever tank holds three or four enemies at once, so bigger pulls need crowd control.
Which classes can heal in WoW Forever?
Priest (Discipline or Holy), Paladin (Holy), Shaman (Restoration) and Druid (Restoration).
What race and class combinations are new in WoW Forever?
Dwarf Shaman, Gnome Priest, Human Hunter, Orc Mage, Troll Warlock, and Undead Paladin, plus the Skyborne, a new race whose High Order (Alliance) and Windshaper (Horde) factions can each play five classes.
Can I change my answers?
Yes. Tap any answer under your results to go back to that question; the results and the link update as you go.