Answer 8 quick questions and get the three WoW Forever classes that fit you best, each with its talent path, the races that suit it and why. Change any answer and the results follow; share them as a link.
Talent paths, key talents and races come from our class guides, race pages and the same talent data as our WoW Forever Talent Calculator, so results follow them when they change. Last reviewed: .
Question 1 of 8
What do you want to do in a dungeon group?
Blizzard wants every talent path to have a place in groups, so pick the job you would enjoy.
Question 2 of 8
Where do you want to fight from?
Hunters shoot, casters cast, and everyone else wants to be close.
Question 3 of 8
How will you get to level 60?
Dungeon quests give much more experience in Forever, so groups pay off, but most of the road is still quests.
Question 4 of 8
Do you want a pet fighting beside you?
Hunters tame beasts and Warlocks summon demons; everyone else fights alone.
Question 5 of 8
How much do you want to juggle?
Some paths are a few buttons in order; others are forms, stances, openers and timing.
Question 6 of 8
How much will you fight other players?
Forever has honor ranks that reset each season and a new battleground, the Darkspear Islands.
Question 7 of 8
How much of Forever’s new content do you want?
Every tree changed, but some got many new talents and a new 31-point talent, and some classes get new races.
Question 8 of 8
Alliance or Horde?
Every class is on both sides in Forever; your faction decides the races we suggest.
Keys 1–4 answer
Your results
Your best WoW Forever classes
Ranked by how well each class’s best talent path fits your answers.
Each of the 9 classes has three talent trees, and the tree you put most of your points in is your talent path. Here is every one by role, with its key talents, how many of its talents are new in Forever, and the races that suit it. Hover or tap an icon for its tooltip; ★ marks a race new to the class.
Your Charge ability is now usable while in Defensive Stance.
Master of Defense
Protection · tier 3 · max rank 2
★ New in Forever
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Rank 2: Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Bastion
Protection · tier 6 · max rank 5
★ New in Forever
Increases all damage you deal by 2% while a shield is equipped.
Rank 5: Increases all damage you deal by 10% while a shield is equipped.
Focused Rage
Protection · tier 5 · max rank 3
★ New in Forever
Reduces the Rage cost of your offensive abilities by 1.
Rank 3: Reduces the Rage cost of your offensive abilities by 3.
Shield Slam
Protection · tier 7 · max rank 1
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Templar's Bulwark
Protection · tier 3 · max rank 1
★ New in Forever
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Iron Creed
Protection · tier 6 · max rank 3
★ New in Forever
Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Rank 3: Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
Swift Judgement
Protection · tier 4 · max rank 1
★ New in Forever
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Sacred Duty
Protection · tier 2 · max rank 2
★ New in Forever
Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.
Rank 2: Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
★ 6 new talents31 points: Shieldsworn
Races
Dwarf
Alliance
Stoneform; Artisan’s Precision for 1% hit on heals and hits.
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Shifting Power
Feral Combat · tier 7 · max rank 1
★ New in Forever
No text for this rank in the game client.
Lacerate
Feral Combat · tier 4 · max rank 1
★ New in Forever
Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Predatory Discipline
Feral Combat · tier 4 · max rank 1
★ New in Forever
Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Natural Reaction
Feral Combat · tier 6 · max rank 5
★ New in Forever
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rank 5: Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Rend and Tear
Feral Combat · tier 6 · max rank 5
★ New in Forever
Increases damage done by your melee abilities on Bleeding targets by 3%.
Rank 5: Increases damage done by your melee abilities on Bleeding targets by 15%.
★ 8 new talents31 points: Primal Bite / Shifting Power
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 344. Only one Vigil per Paladin may be active in each party. level 60 reference
Oath of Light
Holy · tier 4 · max rank 1
★ New in Forever
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time. level 60 reference
Boundless Light
Holy · tier 5 · max rank 2
★ New in Forever
Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
Rank 2: Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
Infusion of Light
Holy · tier 4 · max rank 2
★ New in Forever
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Rank 2: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
Divine Precision
Holy · tier 4 · max rank 2
★ New in Forever
Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.
Rank 2: Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
★ 9 new talents31 points: Light's Vigil
Races
Human
Alliance
Ruthless crit on spells and attacks alike; Will to Survive breaks stuns.
Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec. level 60 reference
Divine Aegis
Discipline · tier 6 · max rank 3
★ New in Forever
Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1200 damage and lasts 12 sec. level 60 reference
Rank 3: Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1200 damage and lasts 12 sec. level 60 reference
Soul Warding
Discipline · tier 4 · max rank 1
★ New in Forever
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Renewed Hope
Discipline · tier 5 · max rank 5
★ New in Forever
Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Rank 5: Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Power in Light
Discipline · tier 1 · max rank 5
★ New in Forever
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 5: Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Twin Disciplines
Discipline · tier 1 · max rank 5
★ New in Forever
Increases the damage and healing of your instant cast spells by 1%.
Rank 5: Increases the damage and healing of your instant cast spells by 5%.
★ 7 new talents31 points: Power Infusion
Races
Human
Alliance
Divine Grace, the Human Priest spell; The Human Spirit adds 10% Spirit.
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. level 60 reference
Holy Binding
Holy · tier 4 · max rank 1
★ New in Forever
Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
Twilight Focus
Holy · tier 1 · max rank 3
Gives your spells a 23% chance to not lose casting time when you take damage.
Rank 3: Gives your spells a 70% chance to not lose casting time when you take damage.
Litany of Light
Holy · tier 5 · max rank 2
★ New in Forever
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Rank 2: When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
★ 3 new talents31 points: Prayer of Mending
Races
Human
Alliance
Divine Grace, the Human Priest spell; The Human Spirit adds 10% Spirit.
Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. level 60 reference
Water Shield
Restoration · tier 3 · max rank 1
★ New in Forever
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Mindfulness
Restoration · tier 2 · max rank 3
★ New in Forever
Allows 17% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
Natural Grace
Restoration · tier 2 · max rank 3
Reduces the threat generated by your spells by 5%.
Rank 3: Reduces the threat generated by your spells by 15%.
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. level 60 reference
Bloom
Restoration · tier 3 · max rank 1
★ New in Forever
When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Naturalist
Restoration · tier 2 · max rank 5
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.
Rank 5: Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
Living Spirit
Restoration · tier 5 · max rank 3
★ New in Forever
Increases your Spirit by 5%.
Rank 3: Increases your Spirit by 15%.
★ 3 new talents31 points: Wild Growth
Races
Sk
Skyborne
Alliance or Horde
Skyborne druid forms made for the race; Wind Blessed Haste.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Bloodthrill
Arms · tier 5 · max rank 2
★ New in Forever
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.
Rank 2: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
Improved Tactical Mastery
Arms · tier 2 · max rank 3
Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.
Rank 3: Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Spearing Strike
Arms · tier 4 · max rank 1
★ New in Forever
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Mortal Strike
Arms · tier 7 · max rank 1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
Improved Whirlwind
Fury · tier 6 · max rank 2
★ New in Forever
Reduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%.
Rank 2: Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.
Furious Precision
Fury · tier 3 · max rank 3
★ New in Forever
Increases your chance to hit with off-hand attacks by 4%.
Rank 3: Increases your chance to hit with off-hand attacks by 10%.
Gore Drinker
Fury · tier 5 · max rank 2
★ New in Forever
Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Rank 2: Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health.
Bloodthirst
Fury · tier 7 · max rank 1
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
Sacred Arbiter
Retribution · tier 4 · max rank 1
★ New in Forever
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Champion of the Light
Retribution · tier 6 · max rank 5
★ New in Forever
Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.
Rank 5: Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1 sec.
Turn Evil
Retribution · tier 5 · max rank 2
★ New in Forever
Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.
Rank 2: Reduces the cast time of your Turn Undead spell by 1 sec, its cooldown by 10 sec, and allows it to affect Demons.
Sanctified Judgement
Retribution · tier 2 · max rank 3
★ New in Forever
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Rank 3: Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
★ 5 new talents31 points: Unsealed Wrath
Races
Human
Alliance
Ruthless crit on spells and attacks alike; Will to Survive breaks stuns.
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Predator's Edge
Survival · tier 4 · max rank 5
★ New in Forever
Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
Rank 5: Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.
Strider Kick
Survival · tier 5 · max rank 1
★ New in Forever
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Expose Prey
Survival · tier 5 · max rank 2
★ New in Forever
Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Rank 2: Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Survivalist's Discipline
Survival · tier 5 · max rank 2
★ New in Forever
Reduces the cooldown of your Trap and Deterrence abilities by 20%.
Rank 2: Reduces the cooldown of your Trap and Deterrence abilities by 40%.
★ 5 new talents31 points: Lacerating Strikes
Races
Troll
Horde
Berserking; Bow Specialization is no longer a racial.
Instantly attacks with both weapons for 90% weapon damage plus an additional 40 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Venom
Assassination · tier 5 · max rank 1
★ New in Forever
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Puncturing Wounds
Combat · tier 2 · max rank 3
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Rank 3: Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Flawless Execution
Combat · tier 4 · max rank 1
★ New in Forever
Reduces the Energy cost of your Eviscerate ability by 15.
Adrenaline Rush
Combat · tier 7 · max rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
★ 5 new talents31 points: Adrenaline Rush
Races
Human
Alliance
Ruthless adds 1% crit with daggers and swords alike.
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Rank 2: Reduces the Energy cost of your Sap and Blind abilities by 50%.
Quick Getaway
Subtlety · tier 4 · max rank 2
★ New in Forever
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
Rank 2: Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.
Boot Knife
Subtlety · tier 6 · max rank 5
★ New in Forever
Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
Rank 5: Grants your Shank ability a 100% chance to add 2 Combo Points to the target.
Death Mark
Subtlety · tier 7 · max rank 1
★ New in Forever
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point: 12% stored, 165 damage cap; 2 points: 24% stored, 267 damage cap; 3 points: 36% stored, 369 damage cap; 4 points: 48% stored, 471 damage cap; 5 points: 60% stored, 573 damage cap. level 60 reference
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Rank 5: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Rage of the Farseer
Enhancement · tier 7 · max rank 1
★ New in Forever
Increases your attack speed by 30% for 25 sec.
Mental Dexterity
Enhancement · tier 2 · max rank 3
★ New in Forever
Increases your Attack Power by an amount equal to 50% of your Intellect.
Rank 3: Increases your Attack Power by an amount equal to 150% of your Intellect.
Mental Quickness
Enhancement · tier 5 · max rank 2
★ New in Forever
Increases your spell damage and healing by up to 15% of your Intellect.
Rank 2: Increases your spell damage and healing by up to 30% of your Intellect.
Improved Stormstrike
Enhancement · tier 5 · max rank 2
★ New in Forever
When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Rank 2: When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Spirit Weapons
Enhancement · tier 5 · max rank 1
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Command a hawk to dive-bomb your targeted enemy, dealing 32 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. level 60 reference
Focused Fire
Beast Mastery · tier 2 · max rank 2
★ New in Forever
Increases all damage you and your pet deal by 1% while your pet is active.
Rank 2: Increases all damage you and your pet deal by 2% while your pet is active.
Deadly Aspects
Beast Mastery · tier 1 · max rank 5
While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
Rank 5: While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
Bestial Wrath
Beast Mastery · tier 7 · max rank 1
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
A long-range shot that deals ranged damage plus 320 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Lone Wolf
Marksmanship · tier 3 · max rank 1
★ New in Forever
You deal 20% increased damage with all attacks while you do not have an active pet.
Careful Aim
Marksmanship · tier 2 · max rank 5
★ New in Forever
Increases your Attack Power by 20% of your Intellect.
Rank 5: Increases your Attack Power by 100% of your Intellect.
Rapid Killing
Marksmanship · tier 3 · max rank 2
★ New in Forever
Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Rank 2: Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Rapid Recuperation
Marksmanship · tier 5 · max rank 2
★ New in Forever
Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.
Rank 2: Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed.
Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
Rank 2: Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
Dark Inspiration
Shadow Magic · tier 4 · max rank 5
★ New in Forever
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
Rank 5: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
Devouring Contagion
Shadow Magic · tier 5 · max rank 2
★ New in Forever
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
Rank 2: Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.
Early Demise
Shadow Magic · tier 6 · max rank 2
★ New in Forever
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Rank 2: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Shadowform
Shadow Magic · tier 7 · max rank 1
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.
Lightning Overload
Elemental Combat · tier 5 · max rank 3
★ New in Forever
Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 3: Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Elemental Alacrity
Elemental Combat · tier 2 · max rank 3
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.17 sec.
Rank 3: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.5 sec.
Earthbound
Elemental Combat · tier 4 · max rank 1
★ New in Forever
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Blasts the target with energy, dealing 33 to 39 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application. level 60 reference
Arcane Wrath
Arcane · tier 4 · max rank 1
★ New in Forever
Launches a projectile of pure Arcane energy at the enemy target, causing 121 to 147 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana. level 60 reference
Missile Barrage
Arcane · tier 2 · max rank 2
★ New in Forever
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Rank 2: Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Improved Channeling
Arcane · tier 1 · max rank 5
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Rank 5: Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Arcane Power
Arcane · tier 7 · max rank 1
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Incineration
Fire · tier 1 · max rank 5
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Rank 5: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
Combustion
Fire · tier 7 · max rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. level 60 reference
Fingers of Frost
Frost · tier 5 · max rank 2
★ New in Forever
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Rank 2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Ice Barrier
Frost · tier 7 · max rank 1
Shield yourself, absorbing 448 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage. level 60 reference
Tears the target apart from within, inflicting 86 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec. level 60 reference
Pandemic
Affliction · tier 3 · max rank 3
★ New in Forever
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
Rank 3: Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
Soul Siphon
Affliction · tier 5 · max rank 3
★ New in Forever
Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.
Rank 3: Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
Soul Harvest
Affliction · tier 2 · max rank 2
Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.
Rank 2: Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting.
Malevolence
Affliction · tier 4 · max rank 5
★ New in Forever
Increases the critical effect chance of your Shadow spells by 1%.
Rank 5: Increases the critical effect chance of your Shadow spells by 5%.
★ 5 new talents31 points: Wrack
Races
Orc
Horde
Blood Fury adds Spell Power; Command raises pet damage 5%.
Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Demonic Knowledge
Demonology · tier 5 · max rank 3
★ New in Forever
Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
Rank 3: Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
Decimation
Demonology · tier 4 · max rank 2
★ New in Forever
Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
Rank 2: Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
Demonic Brand
Demonology · tier 4 · max rank 3
★ New in Forever
Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat. level 60 reference
Rank 3: Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat. level 60 reference
Fel Vitality
Demonology · tier 2 · max rank 3
★ New in Forever
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
Rank 3: Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
★ 8 new talents31 points: Demonic Pact
Races
Orc
Horde
Blood Fury adds Spell Power; Command raises pet damage 5%.
Deals 99 to 115 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate. level 60 reference
Bane of Havoc
Destruction · tier 5 · max rank 1
★ New in Forever
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Shadow and Flame
Destruction · tier 6 · max rank 5
★ New in Forever
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 4% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 4% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
Rank 5: Hitting an enemy with Conflagrate increases all Shadow damage you deal by 20% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 20% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
Molten Skin
Destruction · tier 2 · max rank 5
★ New in Forever
Reduces all damage taken by 2%.
Rank 5: Reduces all damage taken by 10%.
Agonizing Flames
Destruction · tier 4 · max rank 3
Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.
Rank 3: Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.
★ 5 new talents31 points: Incinerate
Races
Orc
Horde
Blood Fury adds Spell Power; Command raises pet damage 5%.
Your role counts most. The group role answer counts three times, where you fight from twice, and every other answer once. Answers like “Don’t mind” and your faction don’t move the score.
Each talent path has traits taken from our class guides: which trees tank or heal, which level fastest alone, which have a pet, which are forgiving on a Hardcore realm.
“New in Forever” is counted, not guessed: the new talents in each tree, plus extra for a new 31-point talent, from the same talent data as the calculator.
Races come from the race pages: who can play the class on your faction, and what their racials do for it. New pairs in Forever are Dwarf Shaman, Gnome Priest, Human Hunter, Orc Mage, Troll Warlock, and Undead Paladin, and the Skyborne on both factions.
Class quiz FAQ
Does WoW Forever have specializations?
No. Forever keeps Classic’s three talent trees per class, and you can spread points across them. What this quiz calls a talent path is the tree you put most of your points in.
Which classes can tank in WoW Forever?
Warrior (Protection), Paladin (Protection, reworked with a tank seal) and Druid (Feral, in Bear Form). Blizzard says a Forever tank holds three or four enemies at once, so bigger pulls need crowd control.
Which classes can heal in WoW Forever?
Priest (Discipline or Holy), Paladin (Holy), Shaman (Restoration) and Druid (Restoration).
What race and class combinations are new in WoW Forever?
Dwarf Shaman, Gnome Priest, Human Hunter, Orc Mage, Troll Warlock, and Undead Paladin, plus the Skyborne, a new race whose High Order (Alliance) and Windshaper (Horde) factions can each play five classes.
Can I change my answers?
Yes. Tap any answer under your results to go back to that question; the results and the link update as you go.