Baseline: classic three-tree, 51-point structure. Forever talents read from the beta client, build 1.60.1.70450 plus server hotfixes through October 23. Fan-made, unaffiliated with Blizzard Entertainment.
Shaman talent changes in WoW Forever
Enhancement and Restoration end in a new 31-point talent while Elemental keeps Elemental Mastery, and four of the new talents are spells from later expansions: Lava Burst, Maelstrom Weapon, Water Shield and Riptide.
Talents in the beta
50
46 in Classic Era
New talents
13
not in the Classic trees
Classic talents gone
4
16 more changed position
New 31-point talents
2 of 3
3 talents changed max rank
Shaman trees: Classic Era client vs Forever beta client
The calculator reads Shaman talents from the World of Warcraft: Forever beta client, starting with build 1.60.1.70450; before that build it read beta build 1.60.1.70450 plus server hotfixes through October 20. Below is what differs between the two builds, compared talent by talent in the client’s own data.
Same as build 1.60.1.70450 plus server hotfixes through October 20
50/50
spot, max rank, prerequisites and rank texts, apart from any smaller differences counted below
Changed in the tree
0
spot, prerequisite, max rank, name, or a different talent in the spot
Left the tree
0
not in beta build 1.60.1.70450 plus server hotfixes through October 23
Different effects
0
numbers or effect text, checked rank by rank
No Shaman talent changed in the tree, left it, or has different numbers or effect text between beta build 1.60.1.70450 plus server hotfixes through October 20 and beta build 1.60.1.70450 plus server hotfixes through October 23. Shaman build links made with build 1.60.1.70450 plus server hotfixes through October 20 open with every point.
Builds players have posted for the Forever beta, transcribed point by point and checked against the beta client’s Shaman trees. Open one in the calculator to see every point.
Elemental, with Restoration points
Elemental Combat 10Restoration 11level 30
Ten points in Elemental and eleven in Restoration. The Restoration points are the level 20 build’s: Improved Healing Wave, Mindfulness to keep half your Mana regeneration while casting, Tidal Focus and Water Shield. The ten new ones are Concussion for Lightning Bolt, Chain Lightning and Earth Shock damage, Call of Flame for Flame Shock and Fire Totems, and two points of Convection for cheaper spells.
Built around (★ new in Forever):
Call of Flame
Call of Flame
Elemental Combat · tier 2 · max rank 3
Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
Rank 3: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
3/3
★ Mindfulness
Mindfulness
Restoration · tier 2 · max rank 3
★ New in Forever
Allows 17% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
3/3
★ Water Shield
Water Shield
Restoration · tier 3 · max rank 1
★ New in Forever
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
All 21 points in Enhancement, down to Stormstrike and a first point of Improved Stormstrike, new in Forever. Thundering Strikes for crit, four points of Flurry for attack speed after a crit, and Elemental Weapons for stronger weapon imbues. Two more new talents: Mental Dexterity gives Attack Power equal to your Intellect, and Shamanistic Focus makes shocks and Lightning Shield 45% cheaper. Improved Ghost Wolf and a point of Ancestral Knowledge fill the rest.
Built around (★ new in Forever):
★ Mental Dexterity
Mental Dexterity
Enhancement · tier 2 · max rank 3
★ New in Forever
Increases your Attack Power by an amount equal to 33% of your Intellect.
Rank 3: Increases your Attack Power by an amount equal to 100% of your Intellect.
3/3
★ Shamanistic Focus
Shamanistic Focus
Enhancement · tier 3 · max rank 1
★ New in Forever
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
1/1
★ Improved Stormstrike
Improved Stormstrike
Enhancement · tier 5 · max rank 2
★ New in Forever
When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Rank 2: When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
The healing build of Wowhead’s Restoration guide (its leveling build has the same points as the Elemental one): all 21 points in Restoration, down to Nature's Swiftness for an instant heal. Improved Healing Wave; Mindfulness and Water Shield for Mana; four points of Tidal Mastery for heal crit and Ancestral Healing, which turns those crits into armor on the target; Mana Tide Totem for the group; two points of Natural Grace, the renamed Healing Grace, for less threat; and a point of Healing Focus.
Built around (★ new in Forever):
★ Mindfulness
Mindfulness
Restoration · tier 2 · max rank 3
★ New in Forever
Allows 17% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
3/3
★ Water Shield
Water Shield
Restoration · tier 3 · max rank 1
★ New in Forever
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
1/1
Nature's Swiftness
Nature's Swiftness
Restoration · tier 5 · max rank 1
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Wowhead’s Elemental guide puts no points into Elemental at level 20: Improved Healing Wave, Mindfulness to keep Mana regenerating while casting, Tidal Focus, and Water Shield for dungeons. The level 20 guide suggested moving into Elemental around levels 38 to 40; the level 30 build already has ten points there.
Built around (★ new in Forever):
Improved Healing Wave
Improved Healing Wave
Restoration · tier 1 · max rank 5
Reduces the casting time of your Healing Wave spell by 0.1 sec.
Rank 5: Reduces the casting time of your Healing Wave spell by 0.5 sec.
5/5
Tidal Focus
Tidal Focus
Restoration · tier 1 · max rank 5
Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Rank 5: Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
2/5
★ Mindfulness
Mindfulness
Restoration · tier 2 · max rank 3
★ New in Forever
Allows 17% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
3/3
★ Water Shield
Water Shield
Restoration · tier 3 · max rank 1
★ New in Forever
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Thundering Strikes for crit, Improved Ghost Wolf for a quicker Ghost Wolf you can use indoors, Mental Dexterity, new in Forever, for Attack Power from Intellect, and Shamanistic Focus, which the guide takes to ease the Mana cost of Shocks and Lightning Shield.
Built around (★ new in Forever):
Thundering Strikes
Thundering Strikes
Enhancement · tier 1 · max rank 5
Improves your chance to get a critical strike with all spells and attacks by 1%.
Rank 5: Improves your chance to get a critical strike with all spells and attacks by 5%.
5/5
★ Mental Dexterity
Mental Dexterity
Enhancement · tier 2 · max rank 3
★ New in Forever
Increases your Attack Power by an amount equal to 33% of your Intellect.
Rank 3: Increases your Attack Power by an amount equal to 100% of your Intellect.
3/3
Improved Ghost Wolf
Improved Ghost Wolf
Enhancement · tier 2 · max rank 2
Reduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.
Rank 2: Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.
2/2
★ Shamanistic Focus
Shamanistic Focus
Enhancement · tier 3 · max rank 1
★ New in Forever
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
We only list builds a community source posted publicly, with credit and a link. Each is read point by point from the source and checked against our talent data: a build that no longer fits the trees is taken down.
Races for a Shaman in WoW Forever
5 races can play a Shaman in Forever: 1 options on the Alliance and 4 on the Horde. Each card lists the racials its race page picks out for a Shaman, what they do, and which Shaman talents they work with. New in Forever: 2 of these options.
Berserking +10% attack and casting speed for 15 sec; 3 min cooldownWorks with Maelstrom Weapon
Maelstrom Weapon
Enhancement
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Berserking
+10% attack and casting speed for 15 sec; 3 min cooldown
New in ForeverWindshaper only: Skysight run speed; Wind Blessed Haste.
Skysight +15% movement speed for 15 sec; 2 min cooldown. Using it at an elemental convergence also grants Charged for 1 hour: while Charged the bonus is +30% movement speed, and Charged persists through death and is removed when you enter a raid. Could be cast while moving since October 15; until October 26 it was +10% movement and mounted speed for 15 min at a convergence or 30 sec elsewhere
Skysight
+15% movement speed for 15 sec; 2 min cooldown. Using it at an elemental convergence also grants Charged for 1 hour: while Charged the bonus is +30% movement speed, and Charged persists through death and is removed when you enter a raid. Could be cast while moving since October 15; until October 26 it was +10% movement and mounted speed for 15 min at a convergence or 30 sec elsewhere
Wind Blessed +2% spell, melee and ranged Haste (3% from October 15 until October 26; 1% before that)Works with Maelstrom Weapon
Maelstrom Weapon
Enhancement
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Wind Blessed
+2% spell, melee and ranged Haste (3% from October 15 until October 26; 1% before that)
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
: faster swings mean more melee hits, and each one can proc Maelstrom Weapon.
Blizzard published every race’s classes and racial traits on September 23, 2026. Every racial here, including the Priest race spells, is checked against the beta client (build 1.60.1.70450). Last reviewed: . All races →
Plan the rest of your Shaman
The pages that change how a Shaman plays outside the talent trees.
WoW Forever Shaman class changesShould you play a Shaman in WoW Forever? Lava Burst, Maelstrom Weapon and Riptide by spec, five-minute totems and the totem bar in the beta client, Dwarf and Skyborne Shamans and every Shaman race.
Shaman abilities in WoW ForeverEvery Shaman trainer ability against Classic Era, read from the beta client: 6 new, 30 changed and 2 removed, with the level each is learned.
Professions for a Shaman: Skinning · LeatherworkingSkinning feeds Leatherworking, which makes the leather and mail armor Shamans wear.
Elemental Mastery is still the 31-point talent, now behind Lava Burst, and works differently: for 15 seconds it cuts Lightning Bolt and Lava Burst casts by half a second and removes Chain Lightning's cooldown. Lava Burst sits at tier 5 with no prerequisite and deals 20% more damage when your Flame Shock is on the target. Elemental Alacrity at tier 2, the renamed Lightning Mastery, shortens Lightning Bolt, Chain Lightning and Lava Burst casts and leads to Lightning Overload at tier 5, which leads to Elemental Fury at tier 6, grown from 1 rank to 5. Trial by Fire at tier 4 takes over from Improved Fire Totems: a stronger Fire Nova with a shorter cooldown, and a longer Magma Totem. Call of Thunder and Storm Reach are no longer talents; Elemental Reach adds range and shortens Totemic Projection's cooldown, and Earthbound makes Earthbind Totem root nearby enemies for 5 seconds.
Elemental Combat tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Convection
Convection
Elemental Combat · tier 1 · max rank 5
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
Rank 5: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
5
Same spot and ranks
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
Concussion
Concussion
Elemental Combat · tier 1 · max rank 5
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Rank 5: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
5
Same spot and ranks
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Tier 25 points
Elemental Devastation
Elemental Devastation
Elemental Combat · tier 2 · max rank 3
Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
Rank 3: Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.
3
◆ Moved from tier 4
Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
Reverberation
Reverberation
Elemental Combat · tier 2 · max rank 5
Reduces the cooldown of your Shock spells by 0.2 sec.
Rank 5: Reduces the cooldown of your Shock spells by 1 sec.
5
◆ Moved from tier 3
Reduces the cooldown of your Shock spells by 0.2 sec.
Elemental Alacrity
Elemental Alacrity
Elemental Combat · tier 2 · max rank 3
Formerly Lightning Mastery
Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
Rank 3: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.5 sec.
3
↻ Formerly Lightning Mastery; Moved from tier 6; Max rank 5 → 3
Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
Call of Flame
Call of Flame
Elemental Combat · tier 2 · max rank 3
Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
Rank 3: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
3
◆ New spot, same tier
Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
Tier 310 points
Elemental Focus
Elemental Focus
Elemental Combat · tier 3 · max rank 1
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
1
Same spot and ranks
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Elemental Warding
Elemental Warding
Elemental Combat · tier 3 · max rank 3
Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Rank 3: Reduces damage taken from Fire, Frost, and Nature effects by 10%.
3
◆ Moved from tier 2
Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Tier 415 points
Trial by Fire
Trial by Fire
Elemental Combat · tier 4 · max rank 2
Reworked from Improved Fire Totems
Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
Rank 2: Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.
2
↻ Reworked from Improved Fire Totems
Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
Eye of the Storm
Eye of the Storm
Elemental Combat · tier 4 · max rank 3
Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 23% chance to not lose casting time when you take damage.
Rank 3: Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.
3
Same spot and ranks
Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 23% chance to not lose casting time when you take damage.
Earthbound
Earthbound
Elemental Combat · tier 4 · max rank 1
★ New in Forever
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
1
★ New in Forever
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Tier 520 points
Elemental Reach
Elemental Reach
Elemental Combat · tier 5 · max rank 2
★ New in Forever
Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards and reduces the cooldown of Totemic Projection by 10 sec.
Rank 2: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by 20 sec.
2
★ New in Forever
Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards and reduces the cooldown of Totemic Projection by 10 sec.
Lava Burst
Lava Burst
Elemental Combat · tier 5 · max rank 1
★ New in Forever
You hurl molten lava at the target, dealing 113 to 146 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. level 60 reference
1
★ New in Forever
You hurl molten lava at the target, dealing 113 to 146 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. (level 60 reference)
Lightning Overload
Lightning Overload
Elemental Combat · tier 5 · max rank 3
★ New in Forever
Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 3: Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Requires Elemental Alacrity
3
★ New in Forever
Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Tier 625 points
Elemental Fury
Elemental Fury
Elemental Combat · tier 6 · max rank 5
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Rank 5: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Requires Lightning Overload
5
◆ Moved from tier 5; Max rank 1 → 5
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Tier 730 points
Elemental Mastery
Elemental Mastery
Elemental Combat · tier 7 · max rank 1
Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
Requires Lava Burst
1
Same spot and ranks
Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
Removed since Classic: Call of Thunder (tier 3), Storm Reach (tier 5).
Under another name now: Improved Fire Totems (tier 4) → Trial by Fire, Lightning Mastery (tier 6) → Elemental Alacrity.
Stormstrike moves from tier 7 to tier 4, and Improved Stormstrike builds on it with mana regeneration and a chance to reset its cooldown when you dodge or parry. Maelstrom Weapon at tier 6 gives melee hits a chance to cut the cast time and cost of your next Lightning Bolt, stacking five times, while Mental Dexterity and Mental Quickness turn Intellect into attack power and spell power. Mental Quickness unlocks the new 31-point Rage of the Farseer, 30% attack speed for 25 seconds. Spirit Weapons at tier 5 is Parry under a new name, and by Blizzard’s October 7 deep dive Shield Specialization, Enhancing Totems, Two-Handed Axes and Maces, Weapon Mastery and Improved Weapon Totems are all baseline now.
Enhancement tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Earth's Grasp
Earth's Grasp
Enhancement · tier 1 · max rank 2
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Rank 2: Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
2
◆ Moved from Elemental Combat
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Thundering Strikes
Thundering Strikes
Enhancement · tier 1 · max rank 5
Improves your chance to get a critical strike with all spells and attacks by 1%.
Rank 5: Improves your chance to get a critical strike with all spells and attacks by 5%.
5
◆ Moved from tier 2
Improves your chance to get a critical strike with all spells and attacks by 1%.
Ancestral Knowledge
Ancestral Knowledge
Enhancement · tier 1 · max rank 5
Increases your Intellect by 2%.
Rank 5: Increases your Intellect by 10%.
5
◆ New spot, same tier
Increases your Intellect by 2%.
Tier 25 points
Guardian Totems
Guardian Totems
Enhancement · tier 2 · max rank 2
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Rank 2: Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
2
Same spot and ranks
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Mental Dexterity
Mental Dexterity
Enhancement · tier 2 · max rank 3
★ New in Forever
Increases your Attack Power by an amount equal to 33% of your Intellect.
Rank 3: Increases your Attack Power by an amount equal to 100% of your Intellect.
3
★ New in Forever
Increases your Attack Power by an amount equal to 33% of your Intellect.
Improved Ghost Wolf
Improved Ghost Wolf
Enhancement · tier 2 · max rank 2
Reduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.
Rank 2: Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.
2
Same spot and ranks
Reduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.
Improved Lightning Shield
Improved Lightning Shield
Enhancement · tier 2 · max rank 3
Increases the damage done by your Lightning Shield orbs by 5%.
Rank 3: Increases the damage done by your Lightning Shield orbs by 15%.
3
Same spot and ranks
Increases the damage done by your Lightning Shield orbs by 5%.
Tier 310 points
Elemental Weapons
Elemental Weapons
Enhancement · tier 3 · max rank 3
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Rank 3: Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
3
◆ Moved from tier 5
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Shamanistic Focus
Shamanistic Focus
Enhancement · tier 3 · max rank 1
★ New in Forever
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
1
★ New in Forever
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Anticipation
Anticipation
Enhancement · tier 3 · max rank 3
Increases your chance to dodge by an additional 2%.
Rank 3: Increases your chance to dodge by an additional 6%.
3
◆ Max rank 5 → 3
Increases your chance to dodge by an additional 2%.
Tier 415 points
Toughness
Toughness
Enhancement · tier 4 · max rank 5
Increases your Stamina by 2%.
Rank 5: Increases your Stamina by 10%.
5
◆ New spot, same tier
Increases your Stamina by 2%.
Flurry
Flurry
Enhancement · tier 4 · max rank 5
Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Rank 5: Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Requires Mental Dexterity
5
Same spot and ranks
Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Stormstrike
Stormstrike
Enhancement · tier 4 · max rank 1
Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
1
◆ Moved from tier 7
Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Tier 520 points
Spirit Weapons
Spirit Weapons
Enhancement · tier 5 · max rank 1
Formerly Parry
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
1
↻ Formerly Parry; New spot, same tier
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Mental Quickness
Mental Quickness
Enhancement · tier 5 · max rank 2
★ New in Forever
Increases your spell damage and healing by up to 15% of your Intellect.
Rank 2: Increases your spell damage and healing by up to 30% of your Intellect.
2
★ New in Forever
Increases your spell damage and healing by up to 15% of your Intellect.
Improved Stormstrike
Improved Stormstrike
Enhancement · tier 5 · max rank 2
★ New in Forever
When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Rank 2: When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Requires Stormstrike
2
★ New in Forever
When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Tier 625 points
Maelstrom Weapon
Maelstrom Weapon
Enhancement · tier 6 · max rank 5
★ New in Forever
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Rank 5: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
5
★ New in Forever
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Tier 730 points
Rage of the Farseer
Rage of the Farseer
Enhancement · tier 7 · max rank 1
★ New in Forever
Increases your attack speed by 30% for 25 sec.
Requires Mental Quickness
1
★ New in Forever
Increases your attack speed by 30% for 25 sec.
Under another name now: Parry (tier 5) → Spirit Weapons.
Baseline now, no talent point needed: Enhancing Totems (tier 3), Shield Specialization (tier 1), Two-Handed Axes and Maces (tier 3), Weapon Mastery (tier 6), Improved Weapon Totems (tier 5).
Mana Tide Totem moves from tier 7 to tier 4, and the 31-point slot goes to Riptide behind Healing Way. Riptide heals over time and makes Chain Heal cast on that target 25% stronger. Water Shield at tier 3 returns mana when you are hit or land a critical heal, and Mindfulness keeps 17% of your mana regeneration going while casting at rank 1 and 50% at rank 3. Totemic Mastery and Nature's Guidance are no longer talents, and Natural Grace at tier 2 is Healing Grace under a new name.
Restoration tree tier by tier: Forever beta client compared with Classic Era
Tier
Talent
Ranks
vs Classic
Rank 1
Tier 10 points
Improved Healing Wave
Improved Healing Wave
Restoration · tier 1 · max rank 5
Reduces the casting time of your Healing Wave spell by 0.1 sec.
Rank 5: Reduces the casting time of your Healing Wave spell by 0.5 sec.
5
Same spot and ranks
Reduces the casting time of your Healing Wave spell by 0.1 sec.
Tidal Focus
Tidal Focus
Restoration · tier 1 · max rank 5
Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Rank 5: Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
5
Same spot and ranks
Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Tier 25 points
Mindfulness
Mindfulness
Restoration · tier 2 · max rank 3
★ New in Forever
Allows 17% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
3
★ New in Forever
Allows 17% of your Mana regeneration to continue while casting.
Natural Grace
Natural Grace
Restoration · tier 2 · max rank 3
Formerly Healing Grace
Reduces the threat generated by your spells by 5%.
Rank 3: Reduces the threat generated by your spells by 15%.
3
↻ Formerly Healing Grace; Moved from tier 3
Reduces the threat generated by your spells by 5%.
Totemic Focus
Totemic Focus
Restoration · tier 2 · max rank 5
Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Rank 5: Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
5
Same spot and ranks
Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Improved Reincarnation
Improved Reincarnation
Restoration · tier 2 · max rank 2
Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Rank 2: Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
2
◆ New spot, same tier
Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Tier 310 points
Ancestral Healing
Ancestral Healing
Restoration · tier 3 · max rank 3
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Rank 3: Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
3
◆ Moved from tier 2
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Healing Focus
Healing Focus
Restoration · tier 3 · max rank 3
Gives your healing spells a 23% chance to not lose casting time when you take damage.
Rank 3: Gives your healing spells a 70% chance to not lose casting time when you take damage.
3
◆ Max rank 5 → 3
Gives your healing spells a 23% chance to not lose casting time when you take damage.
Water Shield
Water Shield
Restoration · tier 3 · max rank 1
★ New in Forever
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
1
★ New in Forever
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Tier 415 points
Tidal Mastery
Tidal Mastery
Restoration · tier 4 · max rank 5
Increases the critical effect chance of your healing spells by 1%.
Rank 5: Increases the critical effect chance of your healing spells by 5%.
5
◆ New spot, same tier
Increases the critical effect chance of your healing spells by 1%.
Restorative Totems
Restorative Totems
Restoration · tier 4 · max rank 5
Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Rank 5: Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
5
Same spot and ranks
Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Mana Tide Totem
Mana Tide Totem
Restoration · tier 4 · max rank 1
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
1
◆ Moved from tier 7
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Tier 520 points
Healing Way
Healing Way
Restoration · tier 5 · max rank 3
Increases the amount healed by your Healing Wave spell by 8%.
Rank 3: Increases the amount healed by your Healing Wave spell by 25%.
3
◆ New spot, same tier
Increases the amount healed by your Healing Wave spell by 8%.
Nature's Swiftness
Nature's Swiftness
Restoration · tier 5 · max rank 1
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
1
Same spot and ranks
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Tier 625 points
Purification
Purification
Restoration · tier 6 · max rank 5
Increases the effectiveness of your healing spells by 2%.
Rank 5: Increases the effectiveness of your healing spells by 10%.
5
Same spot and ranks
Increases the effectiveness of your healing spells by 2%.
Tier 730 points
Riptide
Riptide
Restoration · tier 7 · max rank 1
★ New in Forever
Heals a friendly target for 484 to 535, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. level 60 reference
Requires Healing Way
1
★ New in Forever
Heals a friendly target for 484 to 535, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. (level 60 reference)
Under another name now: Healing Grace (tier 3) → Natural Grace.
Shaman talent FAQ
Is Lava Burst in WoW Forever?
Yes, as a 1-rank Elemental talent at tier 5 with no prerequisite. It was the 31-point talent until beta build 1.60.1.70450 (October 15), which moved it up and put Elemental Mastery back in that slot, behind Lava Burst.
What are the Shaman 31-point talents in Forever?
Elemental Mastery for Elemental, as in Classic, and two new ones: Rage of the Farseer for Enhancement and Riptide for Restoration. Stormstrike and Mana Tide Totem, the other two Classic capstones, are now tier 4 talents.
Does Enhancement still have two-handed weapon talents?
No, and it no longer needs them. Two-Handed Axes and Maces, Weapon Mastery and Shield Specialization are missing from the tree because, by Blizzard’s October 7 deep dive, they are baseline now; Parry became Spirit Weapons.
Which shaman talents changed ranks?
Elemental Fury goes from 1 rank to 5, and Elemental Alacrity, the former Lightning Mastery, from 5 to 3. Anticipation and Healing Focus both go from 5 ranks to 3.