WoW Forever Rogue Macros

17 Rogue macros, 2 of them for spells that are new in Forever. Filter by talent path and level, then copy one into the game.

  1. Sinister Strike

    Sinister Strike and start attacking

    • Any talent path
    • Level 1+

    Turns on your auto attack and casts Sinister Strike.

    Start attacking

    #showtooltip Sinister Strike
    /startattack
    /cast Sinister Strike
    63/255
  2. StealthCheap Shot

    Stealth, then Cheap Shot

    • Any talent path
    • Level 26+

    Goes into Stealth on the first press and opens with Cheap Shot on the next.

    The game picks

    #showtooltip
    /cast [nostealth] Stealth; Cheap Shot
    50/255
  3. Pick PocketCheap Shot

    Pick Pocket into Cheap Shot

    • Any talent path
    • Level 26+

    Pick Pocket doesn’t use the global cooldown, so one press fires it and then Cheap Shot.

    A free cooldown first

    #showtooltip Cheap Shot
    /cast Pick Pocket
    /cast Cheap Shot
    58/255
  4. GarroteAmbush

    Ambush, Shift for Garrote

    • Any talent path
    • Level 18+

    A press casts Ambush; with Shift held, Garrote.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Garrote; Ambush
    46/255
  5. Sap

    Sap at mouseover

    • Any talent path
    • Level 10+

    Saps the enemy under your cursor, so you keep your kill target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Sap
    49/255
  6. Kick

    Kick at mouseover

    • Any talent path
    • Level 12+

    Interrupts the caster under your cursor while you keep hitting your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Kick
    50/255
  7. Vanish

    Clean Vanish

    • Any talent path
    • Level 22+

    Stops your auto attack before Vanish, so a late swing doesn’t pull you out of Stealth.

    Clear the way first

    #showtooltip Vanish
    /stopattack
    /cast Vanish
    44/255
  8. SprintEvasion

    Evasion, Shift for Sprint

    • Any talent path
    • Level 10+

    A press casts Evasion; with Shift held, Sprint.

    Shift for the second spell

    #showtooltip
    /cast [mod:shift] Sprint; Evasion
    46/255
  9. Cold BloodEviscerate

    Cold Blood into Eviscerate

    • Assassination
    • Level 25+

    Cold Blood doesn’t use the global cooldown, so one press fires it and then Eviscerate.

    A free cooldown first

    #showtooltip Eviscerate
    /cast Cold Blood
    /cast Eviscerate
    57/255
  10. Mutilate

    Mutilate and start attacking

    • Assassination
    • Level 30+
    • New in Forever

    Turns on your auto attack and casts Mutilate.

    Start attacking

    #showtooltip Mutilate
    /startattack
    /cast Mutilate
    49/255
  11. RiposteSinister Strike

    Riposte, else Sinister Strike

    • Combat
    • Level 20+

    Tries Riposte; when it can’t be cast, the press goes to Sinister Strike.

    First choice, then fallback

    #showtooltip
    /startattack
    /cast Riposte
    /cast Sinister Strike
    61/255
  12. Adrenaline Rush

    Adrenaline Rush with both trinkets

    • Combat
    • Level 40+

    Uses both trinket slots, then casts Adrenaline Rush.

    Trinkets with a cooldown

    #showtooltip Adrenaline Rush
    /use 13
    /use 14
    /cast Adrenaline Rush
    66/255
  13. Hemorrhage

    Hemorrhage and start attacking

    • Subtlety
    • Level 30+

    Turns on your auto attack and casts Hemorrhage.

    Start attacking

    #showtooltip Hemorrhage
    /startattack
    /cast Hemorrhage
    53/255
  14. Ghostly Strike

    Ghostly Strike and start attacking

    • Subtlety
    • Level 20+

    Turns on your auto attack and casts Ghostly Strike.

    Start attacking

    #showtooltip Ghostly Strike
    /startattack
    /cast Ghostly Strike
    61/255
  15. AmbushBackstab

    Ambush when Cutthroat procs, else Backstab

    • Subtlety
    • Level 35+
    • New in Forever

    Cutthroat (Subtlety) gives Backstab a chance to let your next Ambush work outside Stealth. This tries Ambush first and falls back to Backstab.

    First choice, then fallback

    #showtooltip
    /cast Ambush
    /cast Backstab
    40/255
  16. Blind

    Blind at mouseover

    • Any talent path
    • Level 34+
    • PvP

    Blinds the add under your cursor without leaving your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Blind
    51/255
  17. Gouge

    Gouge at mouseover

    • Any talent path
    • Level 6+
    • PvP

    Casts Gouge on the unit under your cursor; with nothing there, on your target.

    Mouseover

    #showtooltip
    /cast [@mouseover,harm,nodead][] Gouge
    51/255

Why the macros are written this way

A macro here does one thing: it takes a step off your hands (a target change, a stance swap, a second key). It never decides for you, and one press is still one global cooldown. Every macro is built on one of these rules, named on its card.

Mouseover
A spell you cast on someone other than your target (a heal, a dispel, an interrupt, crowd control) shouldn’t cost you your target. The macro casts on the unit under your cursor and falls back to your target, so it still works as the plain spell.
Shift for the second spell
Two spells you never want on the same press (a single-target and an area attack, two traps, two wards) share one key: a press gives the one you use most, Shift the other. It saves bar space without hiding a choice from you.
The game picks
Where the right spell depends on something the game already knows (your stance, whether you’re in combat or stealthed, whether your pet is alive), the macro reads it and picks, so one key is right in both cases.
A free cooldown first
One press can only start one global cooldown. Two spells go on one press only when the first doesn’t use it (Presence of Mind, Nature’s Swiftness, Bloodrage). We never chain two spells that both do: the second would just fail.
First choice, then fallback
Some abilities only light up now and then: after a kill, a dodge or a proc. The macro tries that one first; when it can’t be cast, the press goes to your everyday attack, so the key is never dead.
Start attacking
A melee ability that fails (no Rage, no Energy, out of range) leaves you standing still. /startattack turns on your auto attack with the press, so you keep swinging either way.
Clear the way first
Escapes and interrupts fail for small reasons: a swing that lands a moment late, a cast still running, a pet that keeps fighting. The macro stops those first, so the spell does what you pressed it for.
Trinkets with a cooldown
On-use trinkets don’t use the global cooldown, so they fire with your damage cooldown on one press. /use 13 and /use 14 are the two trinket slots, so the macro keeps working when you change trinkets.

Not confirmed yet

  • Whether every macro works the same in the live game: they are built from the beta client and not tested in game
  • Spells that change in later beta builds; the pages are rebuilt when the client changes

Sources

How we choose and check sources