WoW Forever Rogue Macros
17 Rogue macros, 2 of them for spells that are new in Forever. Filter by talent path and level, then copy one into the game.
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Sinister Strike and start attacking
- Any talent path
- Level 1+
Turns on your auto attack and casts Sinister Strike.
#showtooltip Sinister Strike /startattack /cast Sinister Strike63/255 -


Stealth, then Cheap Shot
- Any talent path
- Level 26+
Goes into Stealth on the first press and opens with Cheap Shot on the next.
#showtooltip /cast [nostealth] Stealth; Cheap Shot50/255 -


Pick Pocket into Cheap Shot
- Any talent path
- Level 26+
Pick Pocket doesn’t use the global cooldown, so one press fires it and then Cheap Shot.
#showtooltip Cheap Shot /cast Pick Pocket /cast Cheap Shot58/255 -


Ambush, Shift for Garrote
- Any talent path
- Level 18+
A press casts Ambush; with Shift held, Garrote.
#showtooltip /cast [mod:shift] Garrote; Ambush46/255 -

Sap at mouseover
- Any talent path
- Level 10+
Saps the enemy under your cursor, so you keep your kill target.
#showtooltip /cast [@mouseover,harm,nodead][] Sap49/255 -

Kick at mouseover
- Any talent path
- Level 12+
Interrupts the caster under your cursor while you keep hitting your target.
#showtooltip /cast [@mouseover,harm,nodead][] Kick50/255 -

Clean Vanish
- Any talent path
- Level 22+
Stops your auto attack before Vanish, so a late swing doesn’t pull you out of Stealth.
#showtooltip Vanish /stopattack /cast Vanish44/255 -


Evasion, Shift for Sprint
- Any talent path
- Level 10+
A press casts Evasion; with Shift held, Sprint.
#showtooltip /cast [mod:shift] Sprint; Evasion46/255 -


Cold Blood into Eviscerate
- Assassination
- Level 25+
Cold Blood doesn’t use the global cooldown, so one press fires it and then Eviscerate.
#showtooltip Eviscerate /cast Cold Blood /cast Eviscerate57/255 -

Mutilate and start attacking
- Assassination
- Level 30+
- New in Forever
Turns on your auto attack and casts Mutilate.
#showtooltip Mutilate /startattack /cast Mutilate49/255 -


Riposte, else Sinister Strike
- Combat
- Level 20+
Tries Riposte; when it can’t be cast, the press goes to Sinister Strike.
#showtooltip /startattack /cast Riposte /cast Sinister Strike61/255 -

Adrenaline Rush with both trinkets
- Combat
- Level 40+
Uses both trinket slots, then casts Adrenaline Rush.
#showtooltip Adrenaline Rush /use 13 /use 14 /cast Adrenaline Rush66/255 -

Hemorrhage and start attacking
- Subtlety
- Level 30+
Turns on your auto attack and casts Hemorrhage.
#showtooltip Hemorrhage /startattack /cast Hemorrhage53/255 -

Ghostly Strike and start attacking
- Subtlety
- Level 20+
Turns on your auto attack and casts Ghostly Strike.
#showtooltip Ghostly Strike /startattack /cast Ghostly Strike61/255 -


Ambush when Cutthroat procs, else Backstab
- Subtlety
- Level 35+
- New in Forever
Cutthroat (Subtlety) gives Backstab a chance to let your next Ambush work outside Stealth. This tries Ambush first and falls back to Backstab.
#showtooltip /cast Ambush /cast Backstab40/255 -

Blind at mouseover
- Any talent path
- Level 34+
- PvP
Blinds the add under your cursor without leaving your target.
#showtooltip /cast [@mouseover,harm,nodead][] Blind51/255 -

Gouge at mouseover
- Any talent path
- Level 6+
- PvP
Casts Gouge on the unit under your cursor; with nothing there, on your target.
#showtooltip /cast [@mouseover,harm,nodead][] Gouge51/255
Why the macros are written this way
A macro here does one thing: it takes a step off your hands (a target change, a stance swap, a second key). It never decides for you, and one press is still one global cooldown. Every macro is built on one of these rules, named on its card.
- Mouseover
- A spell you cast on someone other than your target (a heal, a dispel, an interrupt, crowd control) shouldn’t cost you your target. The macro casts on the unit under your cursor and falls back to your target, so it still works as the plain spell.
- Shift for the second spell
- Two spells you never want on the same press (a single-target and an area attack, two traps, two wards) share one key: a press gives the one you use most, Shift the other. It saves bar space without hiding a choice from you.
- The game picks
- Where the right spell depends on something the game already knows (your stance, whether you’re in combat or stealthed, whether your pet is alive), the macro reads it and picks, so one key is right in both cases.
- A free cooldown first
- One press can only start one global cooldown. Two spells go on one press only when the first doesn’t use it (Presence of Mind, Nature’s Swiftness, Bloodrage). We never chain two spells that both do: the second would just fail.
- First choice, then fallback
- Some abilities only light up now and then: after a kill, a dodge or a proc. The macro tries that one first; when it can’t be cast, the press goes to your everyday attack, so the key is never dead.
- Start attacking
- A melee ability that fails (no Rage, no Energy, out of range) leaves you standing still. /startattack turns on your auto attack with the press, so you keep swinging either way.
- Clear the way first
- Escapes and interrupts fail for small reasons: a swing that lands a moment late, a cast still running, a pet that keeps fighting. The macro stops those first, so the spell does what you pressed it for.
- Trinkets with a cooldown
- On-use trinkets don’t use the global cooldown, so they fire with your damage cooldown on one press. /use 13 and /use 14 are the two trinket slots, so the macro keeps working when you change trinkets.
Not confirmed yet
- Whether every macro works the same in the live game: they are built from the beta client and not tested in game
- Spells that change in later beta builds; the pages are rebuilt when the client changes
Other classes: WoW Forever Warrior macros · WoW Forever Paladin macros · WoW Forever Hunter macros · WoW Forever Priest macros · WoW Forever Shaman macros · WoW Forever Mage macros · WoW Forever Warlock macros · WoW Forever Druid macros